Files
blockly/core/keyboard_nav/basic_cursor.js
Aaron Dodson 1647a3299a fix: Move @alias onto classes instead of constructors (#6003)
* fix: Move @alias onto classes instead of constructors

* fix: Fix JSDoc for constructors.
2022-03-16 15:48:32 -07:00

226 lines
6.0 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview The class representing a basic cursor.
* Used to demo switching between different cursors.
*/
'use strict';
/**
* The class representing a basic cursor.
* Used to demo switching between different cursors.
* @class
*/
goog.module('Blockly.BasicCursor');
const registry = goog.require('Blockly.registry');
const {ASTNode} = goog.require('Blockly.ASTNode');
const {Cursor} = goog.require('Blockly.Cursor');
/**
* Class for a basic cursor.
* This will allow the user to get to all nodes in the AST by hitting next or
* previous.
* @extends {Cursor}
* @alias Blockly.BasicCursor
*/
class BasicCursor extends Cursor {
/**
* @alias Blockly.BasicCursor
*/
constructor() {
super();
}
/**
* Find the next node in the pre order traversal.
* @return {?ASTNode} The next node, or null if the current node is
* not set or there is no next value.
* @override
*/
next() {
const curNode = this.getCurNode();
if (!curNode) {
return null;
}
const newNode = this.getNextNode_(curNode, this.validNode_);
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
}
/**
* For a basic cursor we only have the ability to go next and previous, so
* in will also allow the user to get to the next node in the pre order
* traversal.
* @return {?ASTNode} The next node, or null if the current node is
* not set or there is no next value.
* @override
*/
in() {
return this.next();
}
/**
* Find the previous node in the pre order traversal.
* @return {?ASTNode} The previous node, or null if the current node
* is not set or there is no previous value.
* @override
*/
prev() {
const curNode = this.getCurNode();
if (!curNode) {
return null;
}
const newNode = this.getPreviousNode_(curNode, this.validNode_);
if (newNode) {
this.setCurNode(newNode);
}
return newNode;
}
/**
* For a basic cursor we only have the ability to go next and previous, so
* out will allow the user to get to the previous node in the pre order
* traversal.
* @return {?ASTNode} The previous node, or null if the current node is
* not set or there is no previous value.
* @override
*/
out() {
return this.prev();
}
/**
* Uses pre order traversal to navigate the Blockly AST. This will allow
* a user to easily navigate the entire Blockly AST without having to go in
* and out levels on the tree.
* @param {?ASTNode} node The current position in the AST.
* @param {!function(ASTNode) : boolean} isValid A function true/false
* depending on whether the given node should be traversed.
* @return {?ASTNode} The next node in the traversal.
* @protected
*/
getNextNode_(node, isValid) {
if (!node) {
return null;
}
const newNode = node.in() || node.next();
if (isValid(newNode)) {
return newNode;
} else if (newNode) {
return this.getNextNode_(newNode, isValid);
}
const siblingOrParent = this.findSiblingOrParent_(node.out());
if (isValid(siblingOrParent)) {
return siblingOrParent;
} else if (siblingOrParent) {
return this.getNextNode_(siblingOrParent, isValid);
}
return null;
}
/**
* Reverses the pre order traversal in order to find the previous node. This
* will allow a user to easily navigate the entire Blockly AST without having
* to go in and out levels on the tree.
* @param {?ASTNode} node The current position in the AST.
* @param {!function(ASTNode) : boolean} isValid A function true/false
* depending on whether the given node should be traversed.
* @return {?ASTNode} The previous node in the traversal or null if no
* previous node exists.
* @protected
*/
getPreviousNode_(node, isValid) {
if (!node) {
return null;
}
let newNode = node.prev();
if (newNode) {
newNode = this.getRightMostChild_(newNode);
} else {
newNode = node.out();
}
if (isValid(newNode)) {
return newNode;
} else if (newNode) {
return this.getPreviousNode_(newNode, isValid);
}
return null;
}
/**
* Decides what nodes to traverse and which ones to skip. Currently, it
* skips output, stack and workspace nodes.
* @param {?ASTNode} node The AST node to check whether it is valid.
* @return {boolean} True if the node should be visited, false otherwise.
* @protected
*/
validNode_(node) {
let isValid = false;
const type = node && node.getType();
if (type === ASTNode.types.OUTPUT || type === ASTNode.types.INPUT ||
type === ASTNode.types.FIELD || type === ASTNode.types.NEXT ||
type === ASTNode.types.PREVIOUS || type === ASTNode.types.WORKSPACE) {
isValid = true;
}
return isValid;
}
/**
* From the given node find either the next valid sibling or parent.
* @param {?ASTNode} node The current position in the AST.
* @return {?ASTNode} The parent AST node or null if there are no
* valid parents.
* @private
*/
findSiblingOrParent_(node) {
if (!node) {
return null;
}
const nextNode = node.next();
if (nextNode) {
return nextNode;
}
return this.findSiblingOrParent_(node.out());
}
/**
* Get the right most child of a node.
* @param {?ASTNode} node The node to find the right most child of.
* @return {?ASTNode} The right most child of the given node, or the node
* if no child exists.
* @private
*/
getRightMostChild_(node) {
if (!node.in()) {
return node;
}
let newNode = node.in();
while (newNode.next()) {
newNode = newNode.next();
}
return this.getRightMostChild_(newNode);
}
}
/**
* Name used for registering a basic cursor.
* @const {string}
*/
BasicCursor.registrationName = 'basicCursor';
registry.register(
registry.Type.CURSOR, BasicCursor.registrationName, BasicCursor);
exports.BasicCursor = BasicCursor;