Files
blockly/core/rendered_connection.js
Aaron Dodson edc2a5cd0c fix: Fix compilation errors under Closure's strict mode (#6073)
* fix: Fix errors under strict compilation.

* fix: Fix tests that referenced properties converted to data attributes.

* fix: Incorporate feedback on resolving compiler errors.

* refactor: Revert changes to skew and translate attributes.

* refactor: Introduce LegacyContextMenuOption type to correspond to documented fields.

* refactor: Introduce PathLeftShape and PathDownShape vs casting to PuzzleTab/Notch.

* chore: Added nullability modifiers to type annotations.

* refactor: Export FlyoutItem directly.

* chore: clang-format renderers/zelos/drawer.js.
2022-04-19 14:17:17 -07:00

606 lines
19 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Components for creating connections between blocks.
*/
'use strict';
/**
* Components for creating connections between blocks.
* @class
*/
goog.module('Blockly.RenderedConnection');
const common = goog.require('Blockly.common');
const dom = goog.require('Blockly.utils.dom');
const eventUtils = goog.require('Blockly.Events.utils');
const internalConstants = goog.require('Blockly.internalConstants');
const svgPaths = goog.require('Blockly.utils.svgPaths');
const svgMath = goog.require('Blockly.utils.svgMath');
/* eslint-disable-next-line no-unused-vars */
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
/* eslint-disable-next-line no-unused-vars */
const {Block} = goog.requireType('Blockly.Block');
const {config} = goog.require('Blockly.config');
/* eslint-disable-next-line no-unused-vars */
const {ConnectionDB} = goog.requireType('Blockly.ConnectionDB');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
const {Connection} = goog.require('Blockly.Connection');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
const {Svg} = goog.require('Blockly.utils.Svg');
/**
* A shape that has a pathDown property.
* @typedef {{
* pathDown: string,
* }}
*/
let PathDownShape; // eslint-disable-line no-unused-vars
/**
* A shape that has a pathLeft property.
* @typedef {{
* pathLeft: string,
* }}
*/
let PathLeftShape; // eslint-disable-line no-unused-vars
/**
* Maximum randomness in workspace units for bumping a block.
* @const
*/
const BUMP_RANDOMNESS = 10;
/**
* Class for a connection between blocks that may be rendered on screen.
* @extends {Connection}
* @alias Blockly.RenderedConnection
*/
class RenderedConnection extends Connection {
/**
* @param {!BlockSvg} source The block establishing this connection.
* @param {number} type The type of the connection.
*/
constructor(source, type) {
super(source, type);
/** @type {!BlockSvg} */
this.sourceBlock_;
/**
* Connection database for connections of this type on the current
* workspace.
* @const {!ConnectionDB}
* @private
*/
this.db_ = source.workspace.connectionDBList[type];
/**
* Connection database for connections compatible with this type on the
* current workspace.
* @const {!ConnectionDB}
* @private
*/
this.dbOpposite_ =
source.workspace
.connectionDBList[internalConstants.OPPOSITE_TYPE[type]];
/**
* Workspace units, (0, 0) is top left of block.
* @type {!Coordinate}
* @private
*/
this.offsetInBlock_ = new Coordinate(0, 0);
/**
* Describes the state of this connection's tracked-ness.
* @type {RenderedConnection.TrackedState}
* @private
*/
this.trackedState_ = RenderedConnection.TrackedState.WILL_TRACK;
/**
* Connection this connection connects to. Null if not connected.
* @type {RenderedConnection}
*/
this.targetConnection = null;
}
/**
* Dispose of this connection. Remove it from the database (if it is
* tracked) and call the super-function to deal with connected blocks.
* @override
* @package
*/
dispose() {
super.dispose();
if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
this.db_.removeConnection(this, this.y);
}
}
/**
* Get the source block for this connection.
* @return {!BlockSvg} The source block.
* @override
*/
getSourceBlock() {
return /** @type {!BlockSvg} */ (super.getSourceBlock());
}
/**
* Returns the block that this connection connects to.
* @return {?BlockSvg} The connected block or null if none is connected.
* @override
*/
targetBlock() {
return /** @type {BlockSvg} */ (super.targetBlock());
}
/**
* Returns the distance between this connection and another connection in
* workspace units.
* @param {!Connection} otherConnection The other connection to measure
* the distance to.
* @return {number} The distance between connections, in workspace units.
*/
distanceFrom(otherConnection) {
const xDiff = this.x - otherConnection.x;
const yDiff = this.y - otherConnection.y;
return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
}
/**
* Move the block(s) belonging to the connection to a point where they don't
* visually interfere with the specified connection.
* @param {!RenderedConnection} staticConnection The connection to move away
* from.
* @package
*/
bumpAwayFrom(staticConnection) {
if (this.sourceBlock_.workspace.isDragging()) {
// Don't move blocks around while the user is doing the same.
return;
}
// Move the root block.
let rootBlock = this.sourceBlock_.getRootBlock();
if (rootBlock.isInFlyout) {
// Don't move blocks around in a flyout.
return;
}
let reverse = false;
if (!rootBlock.isMovable()) {
// Can't bump an uneditable block away.
// Check to see if the other block is movable.
rootBlock = staticConnection.getSourceBlock().getRootBlock();
if (!rootBlock.isMovable()) {
return;
}
// Swap the connections and move the 'static' connection instead.
staticConnection = this;
reverse = true;
}
// Raise it to the top for extra visibility.
const selected = common.getSelected() == rootBlock;
selected || rootBlock.addSelect();
let dx = (staticConnection.x + config.snapRadius +
Math.floor(Math.random() * BUMP_RANDOMNESS)) -
this.x;
let dy = (staticConnection.y + config.snapRadius +
Math.floor(Math.random() * BUMP_RANDOMNESS)) -
this.y;
if (reverse) {
// When reversing a bump due to an uneditable block, bump up.
dy = -dy;
}
if (rootBlock.RTL) {
dx = (staticConnection.x - config.snapRadius -
Math.floor(Math.random() * BUMP_RANDOMNESS)) -
this.x;
}
rootBlock.moveBy(dx, dy);
selected || rootBlock.removeSelect();
}
/**
* Change the connection's coordinates.
* @param {number} x New absolute x coordinate, in workspace coordinates.
* @param {number} y New absolute y coordinate, in workspace coordinates.
*/
moveTo(x, y) {
if (this.trackedState_ === RenderedConnection.TrackedState.WILL_TRACK) {
this.db_.addConnection(this, y);
this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
} else if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
this.db_.removeConnection(this, this.y);
this.db_.addConnection(this, y);
}
this.x = x;
this.y = y;
}
/**
* Change the connection's coordinates.
* @param {number} dx Change to x coordinate, in workspace units.
* @param {number} dy Change to y coordinate, in workspace units.
*/
moveBy(dx, dy) {
this.moveTo(this.x + dx, this.y + dy);
}
/**
* Move this connection to the location given by its offset within the block
* and the location of the block's top left corner.
* @param {!Coordinate} blockTL The location of the top left
* corner of the block, in workspace coordinates.
*/
moveToOffset(blockTL) {
this.moveTo(
blockTL.x + this.offsetInBlock_.x, blockTL.y + this.offsetInBlock_.y);
}
/**
* Set the offset of this connection relative to the top left of its block.
* @param {number} x The new relative x, in workspace units.
* @param {number} y The new relative y, in workspace units.
*/
setOffsetInBlock(x, y) {
this.offsetInBlock_.x = x;
this.offsetInBlock_.y = y;
}
/**
* Get the offset of this connection relative to the top left of its block.
* @return {!Coordinate} The offset of the connection.
* @package
*/
getOffsetInBlock() {
return this.offsetInBlock_;
}
/**
* Move the blocks on either side of this connection right next to each other.
* @package
*/
tighten() {
const dx = this.targetConnection.x - this.x;
const dy = this.targetConnection.y - this.y;
if (dx !== 0 || dy !== 0) {
const block = this.targetBlock();
const svgRoot = block.getSvgRoot();
if (!svgRoot) {
throw Error('block is not rendered.');
}
// Workspace coordinates.
const xy = svgMath.getRelativeXY(svgRoot);
block.getSvgRoot().setAttribute(
'transform', 'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
block.moveConnections(-dx, -dy);
}
}
/**
* Find the closest compatible connection to this connection.
* All parameters are in workspace units.
* @param {number} maxLimit The maximum radius to another connection.
* @param {!Coordinate} dxy Offset between this connection's location
* in the database and the current location (as a result of dragging).
* @return {!{connection: ?RenderedConnection, radius: number}} Contains two
* properties: 'connection' which is either another connection or null,
* and 'radius' which is the distance.
*/
closest(maxLimit, dxy) {
return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
}
/**
* Add highlighting around this connection.
*/
highlight() {
let steps;
const sourceBlockSvg = /** @type {!BlockSvg} */ (this.sourceBlock_);
const renderConstants =
sourceBlockSvg.workspace.getRenderer().getConstants();
const shape = renderConstants.shapeFor(this);
if (this.type === ConnectionType.INPUT_VALUE ||
this.type === ConnectionType.OUTPUT_VALUE) {
// Vertical line, puzzle tab, vertical line.
const yLen = renderConstants.TAB_OFFSET_FROM_TOP;
steps = svgPaths.moveBy(0, -yLen) + svgPaths.lineOnAxis('v', yLen) +
(/** @type {!PathDownShape} */ (shape)).pathDown +
svgPaths.lineOnAxis('v', yLen);
} else {
const xLen =
renderConstants.NOTCH_OFFSET_LEFT - renderConstants.CORNER_RADIUS;
// Horizontal line, notch, horizontal line.
steps = svgPaths.moveBy(-xLen, 0) + svgPaths.lineOnAxis('h', xLen) +
(/** @type {!PathLeftShape} */ (shape)).pathLeft +
svgPaths.lineOnAxis('h', xLen);
}
const xy = this.sourceBlock_.getRelativeToSurfaceXY();
const x = this.x - xy.x;
const y = this.y - xy.y;
Connection.highlightedPath_ = dom.createSvgElement(
Svg.PATH, {
'class': 'blocklyHighlightedConnectionPath',
'd': steps,
'transform': 'translate(' + x + ',' + y + ')' +
(this.sourceBlock_.RTL ? ' scale(-1 1)' : ''),
},
this.sourceBlock_.getSvgRoot());
}
/**
* Remove the highlighting around this connection.
*/
unhighlight() {
dom.removeNode(Connection.highlightedPath_);
delete Connection.highlightedPath_;
}
/**
* Set whether this connections is tracked in the database or not.
* @param {boolean} doTracking If true, start tracking. If false, stop
* tracking.
* @package
*/
setTracking(doTracking) {
if ((doTracking &&
this.trackedState_ === RenderedConnection.TrackedState.TRACKED) ||
(!doTracking &&
this.trackedState_ === RenderedConnection.TrackedState.UNTRACKED)) {
return;
}
if (this.sourceBlock_.isInFlyout) {
// Don't bother maintaining a database of connections in a flyout.
return;
}
if (doTracking) {
this.db_.addConnection(this, this.y);
this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
return;
}
if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
this.db_.removeConnection(this, this.y);
}
this.trackedState_ = RenderedConnection.TrackedState.UNTRACKED;
}
/**
* Stop tracking this connection, as well as all down-stream connections on
* any block attached to this connection. This happens when a block is
* collapsed.
*
* Also closes down-stream icons/bubbles.
* @package
*/
stopTrackingAll() {
this.setTracking(false);
if (this.targetConnection) {
const blocks = this.targetBlock().getDescendants(false);
for (let i = 0; i < blocks.length; i++) {
const block = blocks[i];
// Stop tracking connections of all children.
const connections = block.getConnections_(true);
for (let j = 0; j < connections.length; j++) {
/** @type {!RenderedConnection} */ (connections[j])
.setTracking(false);
}
// Close all bubbles of all children.
const icons = block.getIcons();
for (let j = 0; j < icons.length; j++) {
icons[j].setVisible(false);
}
}
}
}
/**
* Start tracking this connection, as well as all down-stream connections on
* any block attached to this connection. This happens when a block is
* expanded.
* @return {!Array<!Block>} List of blocks to render.
*/
startTrackingAll() {
this.setTracking(true);
// All blocks that are not tracked must start tracking before any
// rendering takes place, since rendering requires knowing the dimensions
// of lower blocks. Also, since rendering a block renders all its parents,
// we only need to render the leaf nodes.
let renderList = [];
if (this.type !== ConnectionType.INPUT_VALUE &&
this.type !== ConnectionType.NEXT_STATEMENT) {
// Only spider down.
return renderList;
}
const block = this.targetBlock();
if (block) {
let connections;
if (block.isCollapsed()) {
// This block should only be partially revealed since it is collapsed.
connections = [];
block.outputConnection && connections.push(block.outputConnection);
block.nextConnection && connections.push(block.nextConnection);
block.previousConnection && connections.push(block.previousConnection);
} else {
// Show all connections of this block.
connections = block.getConnections_(true);
}
for (let i = 0; i < connections.length; i++) {
renderList.push.apply(renderList, connections[i].startTrackingAll());
}
if (!renderList.length) {
// Leaf block.
renderList = [block];
}
}
return renderList;
}
/**
* Behavior after a connection attempt fails.
* Bumps this connection away from the other connection. Called when an
* attempted connection fails.
* @param {!Connection} otherConnection Connection that this connection
* failed to connect to.
* @package
*/
onFailedConnect(otherConnection) {
const block = this.getSourceBlock();
if (eventUtils.getRecordUndo()) {
const group = eventUtils.getGroup();
setTimeout(function() {
if (!block.isDisposed() && !block.getParent()) {
eventUtils.setGroup(group);
this.bumpAwayFrom(
/** @type {!RenderedConnection} */ (otherConnection));
eventUtils.setGroup(false);
}
}.bind(this), config.bumpDelay);
}
}
/**
* Disconnect two blocks that are connected by this connection.
* @param {!Block} parentBlock The superior block.
* @param {!Block} childBlock The inferior block.
* @protected
* @override
*/
disconnectInternal_(parentBlock, childBlock) {
super.disconnectInternal_(parentBlock, childBlock);
const renderedParent = /** @type {!BlockSvg} */ (parentBlock);
const renderedChild = /** @type {!BlockSvg} */ (childBlock);
// Rerender the parent so that it may reflow.
if (renderedParent.rendered) {
renderedParent.render();
}
if (renderedChild.rendered) {
renderedChild.updateDisabled();
renderedChild.render();
// Reset visibility, since the child is now a top block.
renderedChild.getSvgRoot().style.display = 'block';
}
}
/**
* Respawn the shadow block if there was one connected to the this connection.
* Render/rerender blocks as needed.
* @protected
* @override
*/
respawnShadow_() {
super.respawnShadow_();
const blockShadow = this.targetBlock();
if (!blockShadow) {
return;
}
blockShadow.initSvg();
blockShadow.render(false);
const parentBlock = this.getSourceBlock();
if (parentBlock.rendered) {
parentBlock.render();
}
}
/**
* Find all nearby compatible connections to this connection.
* Type checking does not apply, since this function is used for bumping.
* @param {number} maxLimit The maximum radius to another connection, in
* workspace units.
* @return {!Array<!Connection>} List of connections.
* @package
*/
neighbours(maxLimit) {
return this.dbOpposite_.getNeighbours(this, maxLimit);
}
/**
* Connect two connections together. This is the connection on the superior
* block. Rerender blocks as needed.
* @param {!Connection} childConnection Connection on inferior block.
* @protected
*/
connect_(childConnection) {
super.connect_(childConnection);
const renderedChildConnection = /** @type {!RenderedConnection} */
(childConnection);
const parentConnection = this;
const parentBlock = parentConnection.getSourceBlock();
const childBlock = renderedChildConnection.getSourceBlock();
const parentRendered = parentBlock.rendered;
const childRendered = childBlock.rendered;
if (parentRendered) {
parentBlock.updateDisabled();
}
if (childRendered) {
childBlock.updateDisabled();
}
if (parentRendered && childRendered) {
if (parentConnection.type === ConnectionType.NEXT_STATEMENT ||
parentConnection.type === ConnectionType.PREVIOUS_STATEMENT) {
// Child block may need to square off its corners if it is in a stack.
// Rendering a child will render its parent.
childBlock.render();
} else {
// Child block does not change shape. Rendering the parent node will
// move its connected children into position.
parentBlock.render();
}
}
// The input the child block is connected to (if any).
const parentInput = parentBlock.getInputWithBlock(childBlock);
if (parentInput) {
const visible = parentInput.isVisible();
childBlock.getSvgRoot().style.display = visible ? 'block' : 'none';
}
}
/**
* Function to be called when this connection's compatible types have changed.
* @protected
*/
onCheckChanged_() {
// The new value type may not be compatible with the existing connection.
if (this.isConnected() &&
(!this.targetConnection ||
!this.getConnectionChecker().canConnect(
this, this.targetConnection, false))) {
const child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
// Bump away.
this.sourceBlock_.bumpNeighbours();
}
}
}
/**
* Enum for different kinds of tracked states.
*
* WILL_TRACK means that this connection will add itself to
* the db on the next moveTo call it receives.
*
* UNTRACKED means that this connection will not add
* itself to the database until setTracking(true) is explicitly called.
*
* TRACKED means that this connection is currently being tracked.
* @enum {number}
*/
RenderedConnection.TrackedState = {
WILL_TRACK: -1,
UNTRACKED: 0,
TRACKED: 1,
};
exports.RenderedConnection = RenderedConnection;