mirror of
https://github.com/google/blockly.git
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237 lines
6.0 KiB
JavaScript
237 lines
6.0 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview The class representing a cursor.
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* Used primarily for keyboard navigation.
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* @author aschmiedt@google.com (Abby Schmiedt)
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*/
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'use strict';
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goog.provide('Blockly.Cursor');
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goog.require('Blockly.ASTNode');
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goog.require('Blockly.navigation');
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/**
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* Class for a cursor.
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* A cursor controls how a user navigates the Blockly AST.
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* @constructor
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*/
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Blockly.Cursor = function() {
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/**
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* The current location of the cursor.
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* @type {Blockly.ASTNode}
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* @private
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*/
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this.curNode_ = null;
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/**
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* The object in charge of drawing the visual representation of the current node.
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* @type {Blockly.blockRendering.CursorSvg}
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* @private
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*/
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this.drawer_ = null;
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};
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/**
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* Sets the object in charge of drawing the cursor.
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* @param {Blockly.blockRendering.CursorSvg} drawer The object in charge of drawing the cursor.
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*/
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Blockly.Cursor.prototype.setDrawer = function(drawer) {
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this.drawer_ = drawer;
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};
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/**
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* Get the current drawer for the cursor.
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* @return {Blockly.blockRendering.CursorSvg} The object in charge of drawing the cursor.
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*/
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Blockly.Cursor.prototype.getDrawer = function() {
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return this.drawer_;
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};
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/**
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* Gets the current location of the cursor.
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* @return {Blockly.ASTNode} The current field, connection, or block the cursor
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* is on.
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*/
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Blockly.Cursor.prototype.getCurNode = function() {
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return this.curNode_;
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};
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/**
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* Set the location of the cursor and call the update method.
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* Setting isStack to true will only work if the newLocation is the top most
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* output or previous connection on a stack.
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* @param {Blockly.ASTNode} newNode The new location of the cursor.
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*/
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Blockly.Cursor.prototype.setCurNode = function(newNode) {
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var oldNode = this.curNode_;
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this.curNode_ = newNode;
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if (this.drawer_) {
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this.drawer_.draw(oldNode, this.curNode_);
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}
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};
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/**
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* Redraw the current cursor.
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* @package
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*/
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Blockly.Cursor.prototype.draw = function() {
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if (this.drawer_) {
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this.drawer_.draw(this.curNode_, this.curNode_);
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}
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};
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/**
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* Hide the cursor SVG.
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*/
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Blockly.Cursor.prototype.hide = function() {
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if (this.drawer_) {
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this.drawer_.hide();
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}
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};
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/**
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* Handles the given action.
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* This is only triggered when keyboard navigation is enabled.
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* @param {!Blockly.Action} action The action to be handled.
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* @return {boolean} True if the action has been handled, false otherwise.
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*/
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Blockly.Cursor.prototype.onBlocklyAction = function(action) {
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// If we are on a field give it the option to handle the action
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if (this.getCurNode() &&
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this.getCurNode().getType() === Blockly.ASTNode.types.FIELD &&
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this.getCurNode().getLocation().onBlocklyAction(action)) {
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return true;
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}
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switch (action.name) {
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case Blockly.navigation.actionNames.PREVIOUS:
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this.prev();
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return true;
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case Blockly.navigation.actionNames.OUT:
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this.out();
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return true;
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case Blockly.navigation.actionNames.NEXT:
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this.next();
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return true;
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case Blockly.navigation.actionNames.IN:
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this.in();
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return true;
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default:
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return false;
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}
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};
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/**
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* Find the next connection, field, or block.
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* @return {Blockly.ASTNode} The next element, or null if the current node is
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* not set or there is no next value.
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* @protected
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*/
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Blockly.Cursor.prototype.next = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.next();
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while (newNode && newNode.next() &&
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(newNode.getType() == Blockly.ASTNode.types.NEXT ||
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newNode.getType() == Blockly.ASTNode.types.BLOCK)) {
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newNode = newNode.next();
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the in connection or field.
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* @return {Blockly.ASTNode} The in element, or null if the current node is
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* not set or there is no in value.
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* @protected
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*/
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Blockly.Cursor.prototype.in = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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// If we are on a previous or output connection, go to the block level before
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// performing next operation.
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if (curNode.getType() == Blockly.ASTNode.types.PREVIOUS ||
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curNode.getType() == Blockly.ASTNode.types.OUTPUT) {
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curNode = curNode.next();
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}
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var newNode = curNode.in();
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the previous connection, field, or block.
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* @return {Blockly.ASTNode} The previous element, or null if the current node
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* is not set or there is no previous value.
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* @protected
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*/
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Blockly.Cursor.prototype.prev = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.prev();
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while (newNode && newNode.prev() &&
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(newNode.getType() == Blockly.ASTNode.types.NEXT ||
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newNode.getType() == Blockly.ASTNode.types.BLOCK)) {
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newNode = newNode.prev();
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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/**
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* Find the out connection, field, or block.
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* @return {Blockly.ASTNode} The out element, or null if the current node is
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* not set or there is no out value.
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* @protected
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*/
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Blockly.Cursor.prototype.out = function() {
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var curNode = this.getCurNode();
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if (!curNode) {
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return null;
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}
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var newNode = curNode.out();
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if (newNode && newNode.getType() == Blockly.ASTNode.types.BLOCK) {
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newNode = newNode.prev() || newNode;
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}
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if (newNode) {
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this.setCurNode(newNode);
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}
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return newNode;
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};
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