mirror of
https://github.com/google/blockly.git
synced 2026-01-04 15:40:08 +01:00
* fix: reorganize initialization * chore: fix failing tests * fix: tests * chore: format * chore: remove console trace
1621 lines
46 KiB
TypeScript
1621 lines
46 KiB
TypeScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Methods for graphically rendering a block as SVG.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.BlockSvg
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// Unused import preserved for side-effects. Remove if unneeded.
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import './events/events_selected.js';
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import {Block} from './block.js';
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import * as blockAnimations from './block_animations.js';
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import * as browserEvents from './browser_events.js';
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import * as common from './common.js';
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import {config} from './config.js';
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import type {Connection} from './connection.js';
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import {ConnectionType} from './connection_type.js';
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import * as constants from './constants.js';
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import * as ContextMenu from './contextmenu.js';
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import {
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ContextMenuOption,
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ContextMenuRegistry,
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LegacyContextMenuOption,
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} from './contextmenu_registry.js';
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import type {BlockMove} from './events/events_block_move.js';
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import * as eventUtils from './events/utils.js';
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import type {Field} from './field.js';
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import {FieldLabel} from './field_label.js';
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import type {Input} from './inputs/input.js';
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import type {IASTNodeLocationSvg} from './interfaces/i_ast_node_location_svg.js';
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import type {IBoundedElement} from './interfaces/i_bounded_element.js';
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import type {ICopyable} from './interfaces/i_copyable.js';
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import type {IDraggable} from './interfaces/i_draggable.js';
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import {IIcon} from './interfaces/i_icon.js';
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import * as internalConstants from './internal_constants.js';
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import {ASTNode} from './keyboard_nav/ast_node.js';
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import {TabNavigateCursor} from './keyboard_nav/tab_navigate_cursor.js';
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import {MarkerManager} from './marker_manager.js';
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import {Msg} from './msg.js';
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import {MutatorIcon} from './icons/mutator_icon.js';
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import {RenderedConnection} from './rendered_connection.js';
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import type {IPathObject} from './renderers/common/i_path_object.js';
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import * as blocks from './serialization/blocks.js';
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import type {BlockStyle} from './theme.js';
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import * as Tooltip from './tooltip.js';
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import {Coordinate} from './utils/coordinate.js';
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import * as dom from './utils/dom.js';
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import {Rect} from './utils/rect.js';
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import {Svg} from './utils/svg.js';
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import * as svgMath from './utils/svg_math.js';
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import {WarningIcon} from './icons/warning_icon.js';
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import type {Workspace} from './workspace.js';
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import type {WorkspaceSvg} from './workspace_svg.js';
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import * as renderManagement from './render_management.js';
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import {IconType} from './icons/icon_types.js';
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import {BlockCopyData, BlockPaster} from './clipboard/block_paster.js';
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/**
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* Class for a block's SVG representation.
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* Not normally called directly, workspace.newBlock() is preferred.
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*/
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export class BlockSvg
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extends Block
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implements
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IASTNodeLocationSvg,
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IBoundedElement,
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ICopyable<BlockCopyData>,
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IDraggable
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{
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/**
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* Constant for identifying rows that are to be rendered inline.
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* Don't collide with Blockly.inputTypes.
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*/
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static readonly INLINE = -1;
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/**
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* ID to give the "collapsed warnings" warning. Allows us to remove the
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* "collapsed warnings" warning without removing any warnings that belong to
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* the block.
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*/
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static readonly COLLAPSED_WARNING_ID = 'TEMP_COLLAPSED_WARNING_';
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override decompose?: (p1: Workspace) => BlockSvg;
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// override compose?: ((p1: BlockSvg) => void)|null;
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saveConnections?: (p1: BlockSvg) => void;
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customContextMenu?: (
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p1: Array<ContextMenuOption | LegacyContextMenuOption>,
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) => void;
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/**
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* Height of this block, not including any statement blocks above or below.
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* Height is in workspace units.
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*/
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height = 0;
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/**
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* Width of this block, including any connected value blocks.
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* Width is in workspace units.
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*/
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width = 0;
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/**
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* Map from IDs for warnings text to PIDs of functions to apply them.
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* Used to be able to maintain multiple warnings.
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*/
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private warningTextDb = new Map<string, ReturnType<typeof setTimeout>>();
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/** Block's mutator icon (if any). */
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mutator: MutatorIcon | null = null;
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private svgGroup_: SVGGElement;
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style: BlockStyle;
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/** @internal */
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pathObject: IPathObject;
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/** Is this block a BlockSVG? */
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override readonly rendered = true;
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private visuallyDisabled = false;
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/**
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* Is this block currently rendering? Used to stop recursive render calls
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* from actually triggering a re-render.
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*/
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private renderIsInProgress_ = false;
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/** Whether mousedown events have been bound yet. */
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private eventsInit_ = false;
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override workspace: WorkspaceSvg;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override outputConnection!: RenderedConnection;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override nextConnection!: RenderedConnection;
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// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
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override previousConnection!: RenderedConnection;
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private translation = '';
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/** Whether this block is currently being dragged. */
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private dragging = false;
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/**
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* The location of the top left of this block (in workspace coordinates)
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* relative to either its parent block, or the workspace origin if it has no
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* parent.
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*
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* @internal
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*/
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relativeCoords = new Coordinate(0, 0);
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/**
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* @param workspace The block's workspace.
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* @param prototypeName Name of the language object containing type-specific
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* functions for this block.
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* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
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* ID.
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*/
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constructor(workspace: WorkspaceSvg, prototypeName: string, opt_id?: string) {
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super(workspace, prototypeName, opt_id);
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if (!workspace.rendered) {
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throw TypeError('Cannot create a rendered block in a headless workspace');
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}
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this.workspace = workspace;
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this.svgGroup_ = dom.createSvgElement(Svg.G, {});
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/** A block style object. */
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this.style = workspace.getRenderer().getConstants().getBlockStyle(null);
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/** The renderer's path object. */
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this.pathObject = workspace
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.getRenderer()
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.makePathObject(this.svgGroup_, this.style);
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const svgPath = this.pathObject.svgPath;
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(svgPath as any).tooltip = this;
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Tooltip.bindMouseEvents(svgPath);
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// Expose this block's ID on its top-level SVG group.
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this.svgGroup_.setAttribute('data-id', this.id);
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this.doInit_();
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}
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/**
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* Create and initialize the SVG representation of the block.
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* May be called more than once.
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*/
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initSvg() {
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if (this.initialized) return;
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for (const input of this.inputList) {
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input.init();
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}
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for (const icon of this.getIcons()) {
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icon.initView(this.createIconPointerDownListener(icon));
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icon.updateEditable();
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}
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this.applyColour();
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this.pathObject.updateMovable(this.isMovable());
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const svg = this.getSvgRoot();
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if (!this.workspace.options.readOnly && svg) {
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browserEvents.conditionalBind(
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svg,
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'pointerdown',
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this,
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this.onMouseDown_,
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);
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}
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if (!svg.parentNode) {
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this.workspace.getCanvas().appendChild(svg);
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}
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this.initialized = true;
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}
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/**
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* Get the secondary colour of a block.
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*
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* @returns #RRGGBB string.
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*/
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getColourSecondary(): string | undefined {
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return this.style.colourSecondary;
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}
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/**
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* Get the tertiary colour of a block.
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*
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* @returns #RRGGBB string.
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*/
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getColourTertiary(): string | undefined {
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return this.style.colourTertiary;
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}
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/**
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* Selects this block. Highlights the block visually and fires a select event
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* if the block is not already selected.
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*/
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select() {
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if (this.isShadow() && this.getParent()) {
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// Shadow blocks should not be selected.
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this.getParent()!.select();
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return;
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}
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if (common.getSelected() === this) {
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return;
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}
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let oldId = null;
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if (common.getSelected()) {
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oldId = common.getSelected()!.id;
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// Unselect any previously selected block.
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eventUtils.disable();
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try {
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common.getSelected()!.unselect();
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} finally {
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eventUtils.enable();
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}
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}
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const event = new (eventUtils.get(eventUtils.SELECTED))(
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oldId,
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this.id,
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this.workspace.id,
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);
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eventUtils.fire(event);
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common.setSelected(this);
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this.addSelect();
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}
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/**
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* Unselects this block. Unhighlights the block and fires a select (false)
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* event if the block is currently selected.
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*/
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unselect() {
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if (common.getSelected() !== this) {
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return;
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}
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const event = new (eventUtils.get(eventUtils.SELECTED))(
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this.id,
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null,
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this.workspace.id,
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);
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event.workspaceId = this.workspace.id;
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eventUtils.fire(event);
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common.setSelected(null);
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this.removeSelect();
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}
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/**
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* Sets the parent of this block to be a new block or null.
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*
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* @param newParent New parent block.
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* @internal
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*/
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override setParent(newParent: this | null) {
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const oldParent = this.parentBlock_;
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if (newParent === oldParent) {
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return;
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}
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dom.startTextWidthCache();
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super.setParent(newParent);
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dom.stopTextWidthCache();
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const svgRoot = this.getSvgRoot();
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// Bail early if workspace is clearing, or we aren't rendered.
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// We won't need to reattach ourselves anywhere.
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if (this.workspace.isClearing || !svgRoot) {
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return;
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}
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const oldXY = this.getRelativeToSurfaceXY();
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if (newParent) {
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(newParent as BlockSvg).getSvgRoot().appendChild(svgRoot);
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} else if (oldParent) {
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// If we are losing a parent, we want to move our DOM element to the
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// root of the workspace.
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const draggingBlock = this.workspace
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.getCanvas()
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.querySelector('.blocklyDragging');
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if (draggingBlock) {
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this.workspace.getCanvas().insertBefore(svgRoot, draggingBlock);
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} else {
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this.workspace.getCanvas().appendChild(svgRoot);
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}
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this.translate(oldXY.x, oldXY.y);
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}
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this.applyColour();
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}
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/**
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* Return the coordinates of the top-left corner of this block relative to the
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* drawing surface's origin (0,0), in workspace units.
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* If the block is on the workspace, (0, 0) is the origin of the workspace
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* coordinate system.
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* This does not change with workspace scale.
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*
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* @returns Object with .x and .y properties in workspace coordinates.
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*/
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override getRelativeToSurfaceXY(): Coordinate {
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const layerManger = this.workspace.getLayerManager();
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if (!layerManger) {
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throw new Error(
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'Cannot calculate position because the workspace has not been appended',
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);
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}
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let x = 0;
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let y = 0;
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let element: SVGElement = this.getSvgRoot();
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if (element) {
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do {
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// Loop through this block and every parent.
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const xy = svgMath.getRelativeXY(element);
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x += xy.x;
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y += xy.y;
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element = element.parentNode as SVGElement;
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} while (element && !layerManger.hasLayer(element));
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}
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return new Coordinate(x, y);
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}
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/**
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* Move a block by a relative offset.
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*
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* @param dx Horizontal offset in workspace units.
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* @param dy Vertical offset in workspace units.
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* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
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*/
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override moveBy(dx: number, dy: number, reason?: string[]) {
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if (this.parentBlock_) {
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throw Error('Block has parent');
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}
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const eventsEnabled = eventUtils.isEnabled();
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let event: BlockMove | null = null;
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if (eventsEnabled) {
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event = new (eventUtils.get(eventUtils.BLOCK_MOVE)!)(this) as BlockMove;
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reason && event.setReason(reason);
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}
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const delta = new Coordinate(dx, dy);
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const currLoc = this.getRelativeToSurfaceXY();
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const newLoc = Coordinate.sum(currLoc, delta);
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this.translate(newLoc.x, newLoc.y);
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this.updateComponentLocations(newLoc);
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if (eventsEnabled && event) {
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event!.recordNew();
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eventUtils.fire(event);
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}
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this.workspace.resizeContents();
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}
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/**
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* Transforms a block by setting the translation on the transform attribute
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* of the block's SVG.
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*
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* @param x The x coordinate of the translation in workspace units.
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* @param y The y coordinate of the translation in workspace units.
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*/
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translate(x: number, y: number) {
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this.translation = `translate(${x}, ${y})`;
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this.relativeCoords = new Coordinate(x, y);
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this.getSvgRoot().setAttribute('transform', this.getTranslation());
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}
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/**
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* Returns the SVG translation of this block.
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*
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* @internal
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*/
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getTranslation(): string {
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return this.translation;
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}
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/**
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* Move a block to a position.
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*
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* @param xy The position to move to in workspace units.
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* @param reason Why is this move happening? 'drag', 'bump', 'snap', ...
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*/
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moveTo(xy: Coordinate, reason?: string[]) {
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const curXY = this.getRelativeToSurfaceXY();
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this.moveBy(xy.x - curXY.x, xy.y - curXY.y, reason);
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}
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/**
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* Move this block during a drag.
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* This block must be a top-level block.
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*
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* @param newLoc The location to translate to, in workspace coordinates.
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* @internal
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*/
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moveDuringDrag(newLoc: Coordinate) {
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this.translate(newLoc.x, newLoc.y);
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this.getSvgRoot().setAttribute('transform', this.getTranslation());
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this.updateComponentLocations(newLoc);
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}
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/** Snap this block to the nearest grid point. */
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snapToGrid() {
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if (this.isDeadOrDying()) return;
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if (this.getParent()) return;
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if (this.isInFlyout) return;
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const grid = this.workspace.getGrid();
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if (!grid || !grid.shouldSnap()) return;
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const spacing = grid.getSpacing();
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const half = spacing / 2;
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const xy = this.getRelativeToSurfaceXY();
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const dx = Math.round(
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Math.round((xy.x - half) / spacing) * spacing + half - xy.x,
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);
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const dy = Math.round(
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Math.round((xy.y - half) / spacing) * spacing + half - xy.y,
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);
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if (dx || dy) {
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this.moveBy(dx, dy, ['snap']);
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}
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}
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/**
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* Returns the coordinates of a bounding box describing the dimensions of this
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* block and any blocks stacked below it.
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* Coordinate system: workspace coordinates.
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*
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* @returns Object with coordinates of the bounding box.
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*/
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getBoundingRectangle(): Rect {
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const blockXY = this.getRelativeToSurfaceXY();
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const blockBounds = this.getHeightWidth();
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let left;
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let right;
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if (this.RTL) {
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left = blockXY.x - blockBounds.width;
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right = blockXY.x;
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} else {
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left = blockXY.x;
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right = blockXY.x + blockBounds.width;
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}
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return new Rect(blockXY.y, blockXY.y + blockBounds.height, left, right);
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}
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/**
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* Notify every input on this block to mark its fields as dirty.
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* A dirty field is a field that needs to be re-rendered.
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*/
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markDirty() {
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this.pathObject.constants = this.workspace.getRenderer().getConstants();
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for (let i = 0, input; (input = this.inputList[i]); i++) {
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input.markDirty();
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}
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}
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/**
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* Set whether the block is collapsed or not.
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*
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* @param collapsed True if collapsed.
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*/
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override setCollapsed(collapsed: boolean) {
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if (this.collapsed_ === collapsed) {
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return;
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}
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super.setCollapsed(collapsed);
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this.updateCollapsed_();
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}
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/**
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* Makes sure that when the block is collapsed, it is rendered correctly
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* for that state.
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*/
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private updateCollapsed_() {
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const collapsed = this.isCollapsed();
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const collapsedInputName = constants.COLLAPSED_INPUT_NAME;
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const collapsedFieldName = constants.COLLAPSED_FIELD_NAME;
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for (let i = 0, input; (input = this.inputList[i]); i++) {
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if (input.name !== collapsedInputName) {
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input.setVisible(!collapsed);
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}
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}
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for (const icon of this.getIcons()) {
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icon.updateCollapsed();
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}
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if (!collapsed) {
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this.updateDisabled();
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this.removeInput(collapsedInputName);
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return;
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}
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|
|
const text = this.toString(internalConstants.COLLAPSE_CHARS);
|
|
const field = this.getField(collapsedFieldName);
|
|
if (field) {
|
|
field.setValue(text);
|
|
return;
|
|
}
|
|
const input =
|
|
this.getInput(collapsedInputName) ||
|
|
this.appendDummyInput(collapsedInputName);
|
|
input.appendField(new FieldLabel(text), collapsedFieldName);
|
|
}
|
|
|
|
/**
|
|
* Open the next (or previous) FieldTextInput.
|
|
*
|
|
* @param start Current field.
|
|
* @param forward If true go forward, otherwise backward.
|
|
*/
|
|
tab(start: Field, forward: boolean) {
|
|
const tabCursor = new TabNavigateCursor();
|
|
tabCursor.setCurNode(ASTNode.createFieldNode(start)!);
|
|
const currentNode = tabCursor.getCurNode();
|
|
|
|
if (forward) {
|
|
tabCursor.next();
|
|
} else {
|
|
tabCursor.prev();
|
|
}
|
|
|
|
const nextNode = tabCursor.getCurNode();
|
|
if (nextNode && nextNode !== currentNode) {
|
|
const nextField = nextNode.getLocation() as Field;
|
|
nextField.showEditor();
|
|
|
|
// Also move the cursor if we're in keyboard nav mode.
|
|
if (this.workspace.keyboardAccessibilityMode) {
|
|
this.workspace.getCursor()!.setCurNode(nextNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Handle a pointerdown on an SVG block.
|
|
*
|
|
* @param e Pointer down event.
|
|
*/
|
|
private onMouseDown_(e: PointerEvent) {
|
|
const gesture = this.workspace.getGesture(e);
|
|
if (gesture) {
|
|
gesture.handleBlockStart(e, this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Load the block's help page in a new window.
|
|
*
|
|
* @internal
|
|
*/
|
|
showHelp() {
|
|
const url =
|
|
typeof this.helpUrl === 'function' ? this.helpUrl() : this.helpUrl;
|
|
if (url) {
|
|
window.open(url);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Generate the context menu for this block.
|
|
*
|
|
* @returns Context menu options or null if no menu.
|
|
*/
|
|
protected generateContextMenu(): Array<
|
|
ContextMenuOption | LegacyContextMenuOption
|
|
> | null {
|
|
if (this.workspace.options.readOnly || !this.contextMenu) {
|
|
return null;
|
|
}
|
|
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
|
|
ContextMenuRegistry.ScopeType.BLOCK,
|
|
{block: this},
|
|
);
|
|
|
|
// Allow the block to add or modify menuOptions.
|
|
if (this.customContextMenu) {
|
|
this.customContextMenu(menuOptions);
|
|
}
|
|
|
|
return menuOptions;
|
|
}
|
|
|
|
/**
|
|
* Show the context menu for this block.
|
|
*
|
|
* @param e Mouse event.
|
|
* @internal
|
|
*/
|
|
showContextMenu(e: Event) {
|
|
const menuOptions = this.generateContextMenu();
|
|
|
|
if (menuOptions && menuOptions.length) {
|
|
ContextMenu.show(e, menuOptions, this.RTL);
|
|
ContextMenu.setCurrentBlock(this);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates the locations of any parts of the block that need to know where
|
|
* they are (e.g. connections, icons).
|
|
*
|
|
* @param blockOrigin The top-left of this block in workspace coordinates.
|
|
* @internal
|
|
*/
|
|
updateComponentLocations(blockOrigin: Coordinate) {
|
|
if (!this.dragging) this.updateConnectionLocations(blockOrigin);
|
|
this.updateIconLocations(blockOrigin);
|
|
this.updateFieldLocations(blockOrigin);
|
|
|
|
for (const child of this.getChildren(false)) {
|
|
child.updateComponentLocations(
|
|
Coordinate.sum(blockOrigin, child.relativeCoords),
|
|
);
|
|
}
|
|
}
|
|
|
|
private updateConnectionLocations(blockOrigin: Coordinate) {
|
|
for (const conn of this.getConnections_(false)) {
|
|
conn.moveToOffset(blockOrigin);
|
|
}
|
|
}
|
|
|
|
private updateIconLocations(blockOrigin: Coordinate) {
|
|
for (const icon of this.getIcons()) {
|
|
icon.onLocationChange(blockOrigin);
|
|
}
|
|
}
|
|
|
|
private updateFieldLocations(blockOrigin: Coordinate) {
|
|
for (const input of this.inputList) {
|
|
for (const field of input.fieldRow) {
|
|
field.onLocationChange(blockOrigin);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recursively adds or removes the dragging class to this node and its
|
|
* children.
|
|
*
|
|
* @param adding True if adding, false if removing.
|
|
* @internal
|
|
*/
|
|
setDragging(adding: boolean) {
|
|
this.dragging = adding;
|
|
if (adding) {
|
|
this.translation = '';
|
|
common.draggingConnections.push(...this.getConnections_(true));
|
|
dom.addClass(this.svgGroup_, 'blocklyDragging');
|
|
} else {
|
|
common.draggingConnections.length = 0;
|
|
dom.removeClass(this.svgGroup_, 'blocklyDragging');
|
|
}
|
|
// Recurse through all blocks attached under this one.
|
|
for (let i = 0; i < this.childBlocks_.length; i++) {
|
|
(this.childBlocks_[i] as BlockSvg).setDragging(adding);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is movable or not.
|
|
*
|
|
* @param movable True if movable.
|
|
*/
|
|
override setMovable(movable: boolean) {
|
|
super.setMovable(movable);
|
|
this.pathObject.updateMovable(movable);
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is editable or not.
|
|
*
|
|
* @param editable True if editable.
|
|
*/
|
|
override setEditable(editable: boolean) {
|
|
super.setEditable(editable);
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].updateEditable();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Sets whether this block is a shadow block or not.
|
|
* This method is internal and should not be called by users of Blockly. To
|
|
* create shadow blocks programmatically call connection.setShadowState
|
|
*
|
|
* @param shadow True if a shadow.
|
|
* @internal
|
|
*/
|
|
override setShadow(shadow: boolean) {
|
|
super.setShadow(shadow);
|
|
this.applyColour();
|
|
}
|
|
|
|
/**
|
|
* Set whether this block is an insertion marker block or not.
|
|
* Once set this cannot be unset.
|
|
*
|
|
* @param insertionMarker True if an insertion marker.
|
|
* @internal
|
|
*/
|
|
override setInsertionMarker(insertionMarker: boolean) {
|
|
if (this.isInsertionMarker_ === insertionMarker) {
|
|
return; // No change.
|
|
}
|
|
this.isInsertionMarker_ = insertionMarker;
|
|
if (this.isInsertionMarker_) {
|
|
this.setColour(
|
|
this.workspace.getRenderer().getConstants().INSERTION_MARKER_COLOUR,
|
|
);
|
|
this.pathObject.updateInsertionMarker(true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Return the root node of the SVG or null if none exists.
|
|
*
|
|
* @returns The root SVG node (probably a group).
|
|
*/
|
|
getSvgRoot(): SVGGElement {
|
|
return this.svgGroup_;
|
|
}
|
|
|
|
/**
|
|
* Dispose of this block.
|
|
*
|
|
* @param healStack If true, then try to heal any gap by connecting the next
|
|
* statement with the previous statement. Otherwise, dispose of all
|
|
* children of this block.
|
|
* @param animate If true, show a disposal animation and sound.
|
|
*/
|
|
override dispose(healStack?: boolean, animate?: boolean) {
|
|
if (this.isDeadOrDying()) return;
|
|
|
|
Tooltip.dispose();
|
|
ContextMenu.hide();
|
|
|
|
if (animate) {
|
|
this.unplug(healStack);
|
|
blockAnimations.disposeUiEffect(this);
|
|
}
|
|
|
|
super.dispose(!!healStack);
|
|
dom.removeNode(this.svgGroup_);
|
|
}
|
|
|
|
/**
|
|
* Disposes of this block without doing things required by the top block.
|
|
* E.g. does trigger UI effects, remove nodes, etc.
|
|
*/
|
|
override disposeInternal() {
|
|
if (this.isDeadOrDying()) return;
|
|
super.disposeInternal();
|
|
|
|
if (common.getSelected() === this) {
|
|
this.unselect();
|
|
this.workspace.cancelCurrentGesture();
|
|
}
|
|
|
|
[...this.warningTextDb.values()].forEach((n) => clearTimeout(n));
|
|
this.warningTextDb.clear();
|
|
|
|
this.getIcons().forEach((i) => i.dispose());
|
|
}
|
|
|
|
/**
|
|
* Delete a block and hide chaff when doing so. The block will not be deleted
|
|
* if it's in a flyout. This is called from the context menu and keyboard
|
|
* shortcuts as the full delete action. If you are disposing of a block from
|
|
* the workspace and don't need to perform flyout checks, handle event
|
|
* grouping, or hide chaff, then use `block.dispose()` directly.
|
|
*/
|
|
checkAndDelete() {
|
|
if (this.workspace.isFlyout) {
|
|
return;
|
|
}
|
|
eventUtils.setGroup(true);
|
|
this.workspace.hideChaff();
|
|
if (this.outputConnection) {
|
|
// Do not attempt to heal rows
|
|
// (https://github.com/google/blockly/issues/4832)
|
|
this.dispose(false, true);
|
|
} else {
|
|
this.dispose(/* heal */ true, true);
|
|
}
|
|
eventUtils.setGroup(false);
|
|
}
|
|
|
|
/**
|
|
* Encode a block for copying.
|
|
*
|
|
* @returns Copy metadata, or null if the block is an insertion marker.
|
|
*/
|
|
toCopyData(): BlockCopyData | null {
|
|
if (this.isInsertionMarker_) {
|
|
return null;
|
|
}
|
|
return {
|
|
paster: BlockPaster.TYPE,
|
|
blockState: blocks.save(this, {
|
|
addCoordinates: true,
|
|
addNextBlocks: false,
|
|
}) as blocks.State,
|
|
typeCounts: common.getBlockTypeCounts(this, true),
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Updates the colour of the block to match the block's state.
|
|
*
|
|
* @internal
|
|
*/
|
|
applyColour() {
|
|
this.pathObject.applyColour(this);
|
|
|
|
const icons = this.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].applyColour();
|
|
}
|
|
|
|
for (let x = 0, input; (input = this.inputList[x]); x++) {
|
|
for (let y = 0, field; (field = input.fieldRow[y]); y++) {
|
|
field.applyColour();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Updates the colour of the block (and children) to match the current
|
|
* disabled state.
|
|
*
|
|
* @internal
|
|
*/
|
|
updateDisabled() {
|
|
const disabled = !this.isEnabled() || this.getInheritedDisabled();
|
|
|
|
if (this.visuallyDisabled === disabled) {
|
|
this.getNextBlock()?.updateDisabled();
|
|
return;
|
|
}
|
|
|
|
this.applyColour();
|
|
this.visuallyDisabled = disabled;
|
|
for (const child of this.getChildren(false)) {
|
|
child.updateDisabled();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set this block's warning text.
|
|
*
|
|
* @param text The text, or null to delete.
|
|
* @param id An optional ID for the warning text to be able to maintain
|
|
* multiple warnings.
|
|
*/
|
|
override setWarningText(text: string | null, id: string = '') {
|
|
if (!id) {
|
|
// Kill all previous pending processes, this edit supersedes them all.
|
|
for (const timeout of this.warningTextDb.values()) {
|
|
clearTimeout(timeout);
|
|
}
|
|
this.warningTextDb.clear();
|
|
} else if (this.warningTextDb.has(id)) {
|
|
// Only queue up the latest change. Kill any earlier pending process.
|
|
clearTimeout(this.warningTextDb.get(id)!);
|
|
this.warningTextDb.delete(id);
|
|
}
|
|
if (this.workspace.isDragging()) {
|
|
// Don't change the warning text during a drag.
|
|
// Wait until the drag finishes.
|
|
this.warningTextDb.set(
|
|
id,
|
|
setTimeout(() => {
|
|
if (!this.isDeadOrDying()) {
|
|
this.warningTextDb.delete(id);
|
|
this.setWarningText(text, id);
|
|
}
|
|
}, 100),
|
|
);
|
|
return;
|
|
}
|
|
if (this.isInFlyout) {
|
|
text = null;
|
|
}
|
|
|
|
const icon = this.getIcon(WarningIcon.TYPE) as WarningIcon | undefined;
|
|
if (text) {
|
|
// Bubble up to add a warning on top-most collapsed block.
|
|
// TODO(#6020): This warning is never removed.
|
|
let parent = this.getSurroundParent();
|
|
let collapsedParent = null;
|
|
while (parent) {
|
|
if (parent.isCollapsed()) {
|
|
collapsedParent = parent;
|
|
}
|
|
parent = parent.getSurroundParent();
|
|
}
|
|
if (collapsedParent) {
|
|
collapsedParent.setWarningText(
|
|
Msg['COLLAPSED_WARNINGS_WARNING'],
|
|
BlockSvg.COLLAPSED_WARNING_ID,
|
|
);
|
|
}
|
|
|
|
if (icon) {
|
|
(icon as WarningIcon).addMessage(text, id);
|
|
} else {
|
|
this.addIcon(new WarningIcon(this).addMessage(text, id));
|
|
}
|
|
} else if (icon) {
|
|
// Dispose all warnings if no ID is given.
|
|
if (!id) {
|
|
this.removeIcon(WarningIcon.TYPE);
|
|
} else {
|
|
// Remove just this warning id's message.
|
|
icon.addMessage('', id);
|
|
// Then remove the entire icon if there is no longer any text.
|
|
if (!icon.getText()) this.removeIcon(WarningIcon.TYPE);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Give this block a mutator dialog.
|
|
*
|
|
* @param mutator A mutator dialog instance or null to remove.
|
|
*/
|
|
override setMutator(mutator: MutatorIcon | null) {
|
|
this.removeIcon(MutatorIcon.TYPE);
|
|
if (mutator) this.addIcon(mutator);
|
|
}
|
|
|
|
override addIcon<T extends IIcon>(icon: T): T {
|
|
super.addIcon(icon);
|
|
|
|
if (icon instanceof MutatorIcon) this.mutator = icon;
|
|
|
|
icon.initView(this.createIconPointerDownListener(icon));
|
|
icon.applyColour();
|
|
icon.updateEditable();
|
|
this.queueRender();
|
|
|
|
return icon;
|
|
}
|
|
|
|
/**
|
|
* Creates a pointer down event listener for the icon to append to its
|
|
* root svg.
|
|
*/
|
|
private createIconPointerDownListener(icon: IIcon) {
|
|
return (e: PointerEvent) => {
|
|
if (this.isDeadOrDying()) return;
|
|
const gesture = this.workspace.getGesture(e);
|
|
if (gesture) {
|
|
gesture.setStartIcon(icon);
|
|
}
|
|
};
|
|
}
|
|
|
|
override removeIcon(type: IconType<IIcon>): boolean {
|
|
const removed = super.removeIcon(type);
|
|
|
|
if (type.equals(MutatorIcon.TYPE)) this.mutator = null;
|
|
|
|
this.queueRender();
|
|
|
|
return removed;
|
|
}
|
|
|
|
/**
|
|
* Set whether the block is enabled or not.
|
|
*
|
|
* @param enabled True if enabled.
|
|
*/
|
|
override setEnabled(enabled: boolean) {
|
|
if (this.isEnabled() !== enabled) {
|
|
super.setEnabled(enabled);
|
|
if (!this.getInheritedDisabled()) {
|
|
this.updateDisabled();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Set whether the block is highlighted or not. Block highlighting is
|
|
* often used to visually mark blocks currently being executed.
|
|
*
|
|
* @param highlighted True if highlighted.
|
|
*/
|
|
setHighlighted(highlighted: boolean) {
|
|
this.pathObject.updateHighlighted(highlighted);
|
|
}
|
|
|
|
/**
|
|
* Adds the visual "select" effect to the block, but does not actually select
|
|
* it or fire an event.
|
|
*
|
|
* @see BlockSvg#select
|
|
*/
|
|
addSelect() {
|
|
this.pathObject.updateSelected(true);
|
|
}
|
|
|
|
/**
|
|
* Removes the visual "select" effect from the block, but does not actually
|
|
* unselect it or fire an event.
|
|
*
|
|
* @see BlockSvg#unselect
|
|
*/
|
|
removeSelect() {
|
|
this.pathObject.updateSelected(false);
|
|
}
|
|
|
|
/**
|
|
* Update the cursor over this block by adding or removing a class.
|
|
*
|
|
* @param enable True if the delete cursor should be shown, false otherwise.
|
|
* @internal
|
|
*/
|
|
setDeleteStyle(enable: boolean) {
|
|
this.pathObject.updateDraggingDelete(enable);
|
|
}
|
|
|
|
// Overrides of functions on Blockly.Block that take into account whether the
|
|
// block has been rendered.
|
|
|
|
/**
|
|
* Get the colour of a block.
|
|
*
|
|
* @returns #RRGGBB string.
|
|
*/
|
|
override getColour(): string {
|
|
return this.style.colourPrimary;
|
|
}
|
|
|
|
/**
|
|
* Change the colour of a block.
|
|
*
|
|
* @param colour HSV hue value, or #RRGGBB string.
|
|
*/
|
|
override setColour(colour: number | string) {
|
|
super.setColour(colour);
|
|
const styleObj = this.workspace
|
|
.getRenderer()
|
|
.getConstants()
|
|
.getBlockStyleForColour(this.colour_);
|
|
|
|
this.pathObject.setStyle(styleObj.style);
|
|
this.style = styleObj.style;
|
|
this.styleName_ = styleObj.name;
|
|
|
|
this.applyColour();
|
|
}
|
|
|
|
/**
|
|
* Set the style and colour values of a block.
|
|
*
|
|
* @param blockStyleName Name of the block style.
|
|
* @throws {Error} if the block style does not exist.
|
|
*/
|
|
override setStyle(blockStyleName: string) {
|
|
const blockStyle = this.workspace
|
|
.getRenderer()
|
|
.getConstants()
|
|
.getBlockStyle(blockStyleName);
|
|
this.styleName_ = blockStyleName;
|
|
|
|
if (blockStyle) {
|
|
this.hat = blockStyle.hat;
|
|
this.pathObject.setStyle(blockStyle);
|
|
// Set colour to match Block.
|
|
this.colour_ = blockStyle.colourPrimary;
|
|
this.style = blockStyle;
|
|
|
|
this.applyColour();
|
|
} else {
|
|
throw Error('Invalid style name: ' + blockStyleName);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Move this block to the front of the visible workspace.
|
|
* <g> tags do not respect z-index so SVG renders them in the
|
|
* order that they are in the DOM. By placing this block first within the
|
|
* block group's <g>, it will render on top of any other blocks.
|
|
*
|
|
* @param blockOnly: True to only move this block to the front without
|
|
* adjusting its parents.
|
|
* @internal
|
|
*/
|
|
bringToFront(blockOnly = false) {
|
|
/* eslint-disable-next-line @typescript-eslint/no-this-alias */
|
|
let block: this | null = this;
|
|
if (block.isDeadOrDying()) {
|
|
return;
|
|
}
|
|
do {
|
|
const root = block.getSvgRoot();
|
|
const parent = root.parentNode;
|
|
const childNodes = parent!.childNodes;
|
|
// Avoid moving the block if it's already at the bottom.
|
|
if (childNodes[childNodes.length - 1] !== root) {
|
|
parent!.appendChild(root);
|
|
}
|
|
if (blockOnly) break;
|
|
block = block.getParent();
|
|
} while (block);
|
|
}
|
|
|
|
/**
|
|
* Set whether this block can chain onto the bottom of another block.
|
|
*
|
|
* @param newBoolean True if there can be a previous statement.
|
|
* @param opt_check Statement type or list of statement types. Null/undefined
|
|
* if any type could be connected.
|
|
*/
|
|
override setPreviousStatement(
|
|
newBoolean: boolean,
|
|
opt_check?: string | string[] | null,
|
|
) {
|
|
super.setPreviousStatement(newBoolean, opt_check);
|
|
this.queueRender();
|
|
}
|
|
|
|
/**
|
|
* Set whether another block can chain onto the bottom of this block.
|
|
*
|
|
* @param newBoolean True if there can be a next statement.
|
|
* @param opt_check Statement type or list of statement types. Null/undefined
|
|
* if any type could be connected.
|
|
*/
|
|
override setNextStatement(
|
|
newBoolean: boolean,
|
|
opt_check?: string | string[] | null,
|
|
) {
|
|
super.setNextStatement(newBoolean, opt_check);
|
|
this.queueRender();
|
|
}
|
|
|
|
/**
|
|
* Set whether this block returns a value.
|
|
*
|
|
* @param newBoolean True if there is an output.
|
|
* @param opt_check Returned type or list of returned types. Null or
|
|
* undefined if any type could be returned (e.g. variable get).
|
|
*/
|
|
override setOutput(
|
|
newBoolean: boolean,
|
|
opt_check?: string | string[] | null,
|
|
) {
|
|
super.setOutput(newBoolean, opt_check);
|
|
this.queueRender();
|
|
}
|
|
|
|
/**
|
|
* Set whether value inputs are arranged horizontally or vertically.
|
|
*
|
|
* @param newBoolean True if inputs are horizontal.
|
|
*/
|
|
override setInputsInline(newBoolean: boolean) {
|
|
super.setInputsInline(newBoolean);
|
|
this.queueRender();
|
|
}
|
|
|
|
/**
|
|
* Remove an input from this block.
|
|
*
|
|
* @param name The name of the input.
|
|
* @param opt_quiet True to prevent error if input is not present.
|
|
* @returns True if operation succeeds, false if input is not present and
|
|
* opt_quiet is true
|
|
* @throws {Error} if the input is not present and opt_quiet is not true.
|
|
*/
|
|
override removeInput(name: string, opt_quiet?: boolean): boolean {
|
|
const removed = super.removeInput(name, opt_quiet);
|
|
this.queueRender();
|
|
return removed;
|
|
}
|
|
|
|
/**
|
|
* Move a numbered input to a different location on this block.
|
|
*
|
|
* @param inputIndex Index of the input to move.
|
|
* @param refIndex Index of input that should be after the moved input.
|
|
*/
|
|
override moveNumberedInputBefore(inputIndex: number, refIndex: number) {
|
|
super.moveNumberedInputBefore(inputIndex, refIndex);
|
|
this.queueRender();
|
|
}
|
|
|
|
/** @override */
|
|
override appendInput(input: Input): Input {
|
|
super.appendInput(input);
|
|
this.queueRender();
|
|
return input;
|
|
}
|
|
|
|
/**
|
|
* Sets whether this block's connections are tracked in the database or not.
|
|
*
|
|
* Used by the deserializer to be more efficient. Setting a connection's
|
|
* tracked_ value to false keeps it from adding itself to the db when it
|
|
* gets its first moveTo call, saving expensive ops for later.
|
|
*
|
|
* @param track If true, start tracking. If false, stop tracking.
|
|
* @internal
|
|
*/
|
|
setConnectionTracking(track: boolean) {
|
|
if (this.previousConnection) {
|
|
this.previousConnection.setTracking(track);
|
|
}
|
|
if (this.outputConnection) {
|
|
this.outputConnection.setTracking(track);
|
|
}
|
|
if (this.nextConnection) {
|
|
this.nextConnection.setTracking(track);
|
|
const child = this.nextConnection.targetBlock();
|
|
if (child) {
|
|
child.setConnectionTracking(track);
|
|
}
|
|
}
|
|
|
|
if (this.collapsed_) {
|
|
// When track is true, we don't want to start tracking collapsed
|
|
// connections. When track is false, we're already not tracking
|
|
// collapsed connections, so no need to update.
|
|
return;
|
|
}
|
|
|
|
for (let i = 0; i < this.inputList.length; i++) {
|
|
const conn = this.inputList[i].connection as RenderedConnection;
|
|
if (conn) {
|
|
conn.setTracking(track);
|
|
|
|
// Pass tracking on down the chain.
|
|
const block = conn.targetBlock();
|
|
if (block) {
|
|
block.setConnectionTracking(track);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns connections originating from this block.
|
|
*
|
|
* @param all If true, return all connections even hidden ones.
|
|
* Otherwise, for a collapsed block don't return inputs connections.
|
|
* @returns Array of connections.
|
|
* @internal
|
|
*/
|
|
override getConnections_(all: boolean): RenderedConnection[] {
|
|
const myConnections = [];
|
|
if (this.outputConnection) {
|
|
myConnections.push(this.outputConnection);
|
|
}
|
|
if (this.previousConnection) {
|
|
myConnections.push(this.previousConnection);
|
|
}
|
|
if (this.nextConnection) {
|
|
myConnections.push(this.nextConnection);
|
|
}
|
|
if (all || !this.collapsed_) {
|
|
for (let i = 0, input; (input = this.inputList[i]); i++) {
|
|
if (input.connection) {
|
|
myConnections.push(input.connection as RenderedConnection);
|
|
}
|
|
}
|
|
}
|
|
return myConnections;
|
|
}
|
|
|
|
/**
|
|
* Walks down a stack of blocks and finds the last next connection on the
|
|
* stack.
|
|
*
|
|
* @param ignoreShadows If true,the last connection on a non-shadow block will
|
|
* be returned. If false, this will follow shadows to find the last
|
|
* connection.
|
|
* @returns The last next connection on the stack, or null.
|
|
* @internal
|
|
*/
|
|
override lastConnectionInStack(
|
|
ignoreShadows: boolean,
|
|
): RenderedConnection | null {
|
|
return super.lastConnectionInStack(ignoreShadows) as RenderedConnection;
|
|
}
|
|
|
|
/**
|
|
* Find the connection on this block that corresponds to the given connection
|
|
* on the other block.
|
|
* Used to match connections between a block and its insertion marker.
|
|
*
|
|
* @param otherBlock The other block to match against.
|
|
* @param conn The other connection to match.
|
|
* @returns The matching connection on this block, or null.
|
|
* @internal
|
|
*/
|
|
override getMatchingConnection(
|
|
otherBlock: Block,
|
|
conn: Connection,
|
|
): RenderedConnection | null {
|
|
return super.getMatchingConnection(otherBlock, conn) as RenderedConnection;
|
|
}
|
|
|
|
/**
|
|
* Create a connection of the specified type.
|
|
*
|
|
* @param type The type of the connection to create.
|
|
* @returns A new connection of the specified type.
|
|
* @internal
|
|
*/
|
|
override makeConnection_(type: ConnectionType): RenderedConnection {
|
|
return new RenderedConnection(this, type);
|
|
}
|
|
|
|
/**
|
|
* Return the next statement block directly connected to this block.
|
|
*
|
|
* @returns The next statement block or null.
|
|
*/
|
|
override getNextBlock(): BlockSvg | null {
|
|
return super.getNextBlock() as BlockSvg;
|
|
}
|
|
|
|
/**
|
|
* Returns the block connected to the previous connection.
|
|
*
|
|
* @returns The previous statement block or null.
|
|
*/
|
|
override getPreviousBlock(): BlockSvg | null {
|
|
return super.getPreviousBlock() as BlockSvg;
|
|
}
|
|
|
|
/**
|
|
* Bumps unconnected blocks out of alignment.
|
|
*
|
|
* Two blocks which aren't actually connected should not coincidentally line
|
|
* up on screen, because that creates confusion for end-users.
|
|
*/
|
|
override bumpNeighbours() {
|
|
const root = this.getRootBlock();
|
|
if (
|
|
this.isDeadOrDying() ||
|
|
this.workspace.isDragging() ||
|
|
root.isInFlyout
|
|
) {
|
|
return;
|
|
}
|
|
|
|
function neighbourIsInStack(neighbour: RenderedConnection) {
|
|
return neighbour.getSourceBlock().getRootBlock() === root;
|
|
}
|
|
|
|
for (const conn of this.getConnections_(false)) {
|
|
if (conn.isSuperior()) {
|
|
// Recurse down the block stack.
|
|
conn.targetBlock()?.bumpNeighbours();
|
|
}
|
|
|
|
for (const neighbour of conn.neighbours(config.snapRadius)) {
|
|
if (neighbourIsInStack(neighbour)) continue;
|
|
if (conn.isConnected() && neighbour.isConnected()) continue;
|
|
|
|
if (conn.isSuperior()) {
|
|
neighbour.bumpAwayFrom(conn);
|
|
} else {
|
|
conn.bumpAwayFrom(neighbour);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Snap to grid, and then bump neighbouring blocks away at the end of the next
|
|
* render.
|
|
*/
|
|
scheduleSnapAndBump() {
|
|
this.snapToGrid();
|
|
this.bumpNeighbours();
|
|
}
|
|
|
|
/**
|
|
* Position a block so that it doesn't move the target block when connected.
|
|
* The block to position is usually either the first block in a dragged stack
|
|
* or an insertion marker.
|
|
*
|
|
* @param sourceConnection The connection on the moving block's stack.
|
|
* @param originalOffsetToTarget The connection original offset to the target connection
|
|
* @param originalOffsetInBlock The connection original offset in its block
|
|
* @internal
|
|
*/
|
|
positionNearConnection(
|
|
sourceConnection: RenderedConnection,
|
|
originalOffsetToTarget: {x: number; y: number},
|
|
originalOffsetInBlock: Coordinate,
|
|
) {
|
|
// We only need to position the new block if it's before the existing one,
|
|
// otherwise its position is set by the previous block.
|
|
if (
|
|
sourceConnection.type === ConnectionType.NEXT_STATEMENT ||
|
|
sourceConnection.type === ConnectionType.INPUT_VALUE
|
|
) {
|
|
// First move the block to match the orginal target connection position
|
|
let dx = originalOffsetToTarget.x;
|
|
let dy = originalOffsetToTarget.y;
|
|
// Then adjust its position according to the connection resize
|
|
dx += originalOffsetInBlock.x - sourceConnection.getOffsetInBlock().x;
|
|
dy += originalOffsetInBlock.y - sourceConnection.getOffsetInBlock().y;
|
|
|
|
this.moveBy(dx, dy);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find all the blocks that are directly nested inside this one.
|
|
* Includes value and statement inputs, as well as any following statement.
|
|
* Excludes any connection on an output tab or any preceding statement.
|
|
* Blocks are optionally sorted by position; top to bottom.
|
|
*
|
|
* @param ordered Sort the list if true.
|
|
* @returns Array of blocks.
|
|
*/
|
|
override getChildren(ordered: boolean): BlockSvg[] {
|
|
return super.getChildren(ordered) as BlockSvg[];
|
|
}
|
|
|
|
/**
|
|
* Triggers a rerender after a delay to allow for batching.
|
|
*
|
|
* @returns A promise that resolves after the currently queued renders have
|
|
* been completed. Used for triggering other behavior that relies on
|
|
* updated size/position location for the block.
|
|
* @internal
|
|
*/
|
|
queueRender(): Promise<void> {
|
|
return renderManagement.queueRender(this);
|
|
}
|
|
|
|
/**
|
|
* Immediately lays out and reflows a block based on its contents and
|
|
* settings.
|
|
*/
|
|
render() {
|
|
this.queueRender();
|
|
renderManagement.triggerQueuedRenders();
|
|
}
|
|
|
|
/**
|
|
* Renders this block in a way that's compatible with the more efficient
|
|
* render management system.
|
|
*
|
|
* @internal
|
|
*/
|
|
renderEfficiently() {
|
|
dom.startTextWidthCache();
|
|
|
|
if (this.isCollapsed()) {
|
|
this.updateCollapsed_();
|
|
}
|
|
|
|
if (!this.isEnabled()) {
|
|
this.updateDisabled();
|
|
}
|
|
|
|
this.workspace.getRenderer().render(this);
|
|
this.tightenChildrenEfficiently();
|
|
|
|
dom.stopTextWidthCache();
|
|
this.updateMarkers_();
|
|
}
|
|
|
|
/**
|
|
* Tightens all children of this block so they are snuggly rendered against
|
|
* their parent connections.
|
|
*
|
|
* Does not update connection locations, so that they can be updated more
|
|
* efficiently by the render management system.
|
|
*
|
|
* @internal
|
|
*/
|
|
tightenChildrenEfficiently() {
|
|
for (const input of this.inputList) {
|
|
const conn = input.connection as RenderedConnection;
|
|
if (conn) conn.tightenEfficiently();
|
|
}
|
|
if (this.nextConnection) this.nextConnection.tightenEfficiently();
|
|
}
|
|
|
|
/** Redraw any attached marker or cursor svgs if needed. */
|
|
protected updateMarkers_() {
|
|
if (this.workspace.keyboardAccessibilityMode && this.pathObject.cursorSvg) {
|
|
this.workspace.getCursor()!.draw();
|
|
}
|
|
if (this.workspace.keyboardAccessibilityMode && this.pathObject.markerSvg) {
|
|
// TODO(#4592): Update all markers on the block.
|
|
this.workspace.getMarker(MarkerManager.LOCAL_MARKER)!.draw();
|
|
}
|
|
for (const input of this.inputList) {
|
|
for (const field of input.fieldRow) {
|
|
field.updateMarkers_();
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Add the cursor SVG to this block's SVG group.
|
|
*
|
|
* @param cursorSvg The SVG root of the cursor to be added to the block SVG
|
|
* group.
|
|
* @internal
|
|
*/
|
|
setCursorSvg(cursorSvg: SVGElement) {
|
|
this.pathObject.setCursorSvg(cursorSvg);
|
|
}
|
|
|
|
/**
|
|
* Add the marker SVG to this block's SVG group.
|
|
*
|
|
* @param markerSvg The SVG root of the marker to be added to the block SVG
|
|
* group.
|
|
* @internal
|
|
*/
|
|
setMarkerSvg(markerSvg: SVGElement) {
|
|
this.pathObject.setMarkerSvg(markerSvg);
|
|
}
|
|
|
|
/**
|
|
* Returns a bounding box describing the dimensions of this block
|
|
* and any blocks stacked below it.
|
|
*
|
|
* @returns Object with height and width properties in workspace units.
|
|
* @internal
|
|
*/
|
|
getHeightWidth(): {height: number; width: number} {
|
|
let height = this.height;
|
|
let width = this.width;
|
|
// Recursively add size of subsequent blocks.
|
|
const nextBlock = this.getNextBlock();
|
|
if (nextBlock) {
|
|
const nextHeightWidth = nextBlock.getHeightWidth();
|
|
const tabHeight = this.workspace
|
|
.getRenderer()
|
|
.getConstants().NOTCH_HEIGHT;
|
|
height += nextHeightWidth.height - tabHeight;
|
|
width = Math.max(width, nextHeightWidth.width);
|
|
}
|
|
return {height, width};
|
|
}
|
|
|
|
/**
|
|
* Visual effect to show that if the dragging block is dropped, this block
|
|
* will be replaced. If a shadow block, it will disappear. Otherwise it will
|
|
* bump.
|
|
*
|
|
* @param add True if highlighting should be added.
|
|
* @internal
|
|
*/
|
|
fadeForReplacement(add: boolean) {
|
|
this.pathObject.updateReplacementFade(add);
|
|
}
|
|
|
|
/**
|
|
* Visual effect to show that if the dragging block is dropped it will connect
|
|
* to this input.
|
|
*
|
|
* @param conn The connection on the input to highlight.
|
|
* @param add True if highlighting should be added.
|
|
* @internal
|
|
*/
|
|
highlightShapeForInput(conn: RenderedConnection, add: boolean) {
|
|
this.pathObject.updateShapeForInputHighlight(conn, add);
|
|
}
|
|
}
|