mirror of
https://github.com/google/blockly.git
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320 lines
10 KiB
JavaScript
320 lines
10 KiB
JavaScript
/**
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* Visual Blocks Editor
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*
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* Copyright 2011 Google Inc.
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* http://blockly.googlecode.com/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Library to create tooltips for Blockly.
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* First, call Blockly.Tooltip.init() after onload.
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* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
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* If the tooltip is a string, then that message will be displayed.
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* If the tooltip is an SVG element, then that object's tooltip will be used.
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* Third, call Blockly.Tooltip.bindMouseEvents(e) passing the SVG element.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.Tooltip');
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/**
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* Is a tooltip currently showing?
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*/
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Blockly.Tooltip.visible = false;
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/**
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* PID of suspended thread to clear tooltip on mouse out.
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* @private
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*/
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Blockly.Tooltip.mouseOutPid_ = 0;
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/**
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* PID of suspended thread to show the tooltip.
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* @private
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*/
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Blockly.Tooltip.showPid_ = 0;
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/**
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* Last observed location of the mouse pointer (freezes when tooltip appears).
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* @private
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*/
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Blockly.Tooltip.lastXY_ = {x: 0, y: 0};
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/**
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* Current element being pointed at.
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* @private
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*/
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Blockly.Tooltip.element_ = null;
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/**
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* Once a tooltip has opened for an element, that element is 'poisoned' and
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* cannot respawn a tooltip until the pointer moves over a different element.
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* @private
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*/
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Blockly.Tooltip.poisonedElement_ = null;
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/**
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* Tooltip's SVG group element.
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* @type {Element}
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* @private
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*/
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Blockly.Tooltip.svgGroup_ = null;
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/**
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* Tooltip's SVG text element.
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* @type {SVGTextElement}
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* @private
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*/
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Blockly.Tooltip.svgText_ = null;
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/**
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* Tooltip's SVG background rectangle.
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* @type {Element}
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* @private
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*/
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Blockly.Tooltip.svgBackground_ = null;
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/**
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* Tooltip's SVG shadow rectangle.
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* @type {Element}
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* @private
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*/
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Blockly.Tooltip.svgShadow_ = null;
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/**
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* Horizontal offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_X = 0;
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/**
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* Vertical offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_Y = 10;
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/**
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* Radius mouse can move before killing tooltip.
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*/
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Blockly.Tooltip.RADIUS_OK = 10;
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/**
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* Delay before tooltip appears.
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*/
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Blockly.Tooltip.HOVER_MS = 1000;
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/**
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* Horizontal padding between text and background.
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*/
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Blockly.Tooltip.MARGINS = 5;
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/**
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* Create the tooltip elements. Only needs to be called once.
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* @return {!SVGGElement} The tooltip's SVG group.
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*/
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Blockly.Tooltip.createDom = function() {
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/*
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<g class="blocklyHidden">
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<rect class="blocklyTooltipShadow" x="2" y="2"/>
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<rect class="blocklyTooltipBackground"/>
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<text class="blocklyTooltipText"></text>
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</g>
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*/
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var svgGroup = /** @type {!SVGGElement} */ (
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Blockly.createSvgElement('g', {'class': 'blocklyHidden'}, null));
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Blockly.Tooltip.svgGroup_ = svgGroup;
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Blockly.Tooltip.svgShadow_ = /** @type {!SVGRectElement} */ (
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Blockly.createSvgElement(
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'rect', {'class': 'blocklyTooltipShadow', 'x': 2, 'y': 2}, svgGroup));
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Blockly.Tooltip.svgBackground_ = /** @type {!SVGRectElement} */ (
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Blockly.createSvgElement(
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'rect', {'class': 'blocklyTooltipBackground'}, svgGroup));
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Blockly.Tooltip.svgText_ = /** @type {!SVGTextElement} */ (
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Blockly.createSvgElement(
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'text', {'class': 'blocklyTooltipText'}, svgGroup));
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return svgGroup;
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};
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/**
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* Binds the required mouse events onto an SVG element.
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* @param {!Element} element SVG element onto which tooltip is to be bound.
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*/
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Blockly.Tooltip.bindMouseEvents = function(element) {
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Blockly.bindEvent_(element, 'mouseover', null, Blockly.Tooltip.onMouseOver_);
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Blockly.bindEvent_(element, 'mouseout', null, Blockly.Tooltip.onMouseOut_);
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Blockly.bindEvent_(element, 'mousemove', null, Blockly.Tooltip.onMouseMove_);
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};
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/**
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* Hide the tooltip if the mouse is over a different object.
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* Initialize the tooltip to potentially appear for this object.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOver_ = function(e) {
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// If the tooltip is an object, treat it as a pointer to the next object in
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// the chain to look at. Terminate when a string or function is found.
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var element = e.target;
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while (!goog.isString(element.tooltip) && !goog.isFunction(element.tooltip)) {
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element = element.tooltip;
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}
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if (Blockly.Tooltip.element_ != element) {
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Blockly.Tooltip.hide();
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.element_ = element;
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}
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// Forget about any immediately preceeding mouseOut event.
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window.clearTimeout(Blockly.Tooltip.mouseOutPid_);
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};
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/**
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* Hide the tooltip if the mouse leaves the object and enters the workspace.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOut_ = function(e) {
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// Moving from one element to another (overlapping or with no gap) generates
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// a mouseOut followed instantly by a mouseOver. Fork off the mouseOut
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// event and kill it if a mouseOver is received immediately.
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// This way the task only fully executes if mousing into the void.
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Blockly.Tooltip.mouseOutPid_ = window.setTimeout(function() {
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Blockly.Tooltip.element_ = null;
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.hide();
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}, 1);
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window.clearTimeout(Blockly.Tooltip.showPid_);
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};
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/**
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* When hovering over an element, schedule a tooltip to be shown. If a tooltip
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* is already visible, hide it if the mouse strays out of a certain radius.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseMove_ = function(e) {
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if (!Blockly.Tooltip.element_ || !Blockly.Tooltip.element_.tooltip) {
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// No tooltip here to show.
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return;
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} else if ((Blockly.ContextMenu && Blockly.ContextMenu.visible) ||
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Blockly.Block.dragMode_ != 0) {
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// Don't display a tooltip when a context menu is active, or during a drag.
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return;
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}
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if (Blockly.Tooltip.visible) {
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// Compute the distance between the mouse position when the tooltip was
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// shown and the current mouse position. Pythagorean theorem.
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var mouseXY = Blockly.mouseToSvg(e);
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var dx = Blockly.Tooltip.lastXY_.x - mouseXY.x;
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var dy = Blockly.Tooltip.lastXY_.y - mouseXY.y;
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var dr = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
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if (dr > Blockly.Tooltip.RADIUS_OK) {
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Blockly.Tooltip.hide();
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}
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} else if (Blockly.Tooltip.poisonedElement_ != Blockly.Tooltip.element_) {
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// The mouse moved, clear any previously scheduled tooltip.
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window.clearTimeout(Blockly.Tooltip.showPid_);
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// Maybe this time the mouse will stay put. Schedule showing of tooltip.
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Blockly.Tooltip.lastXY_ = Blockly.mouseToSvg(e);
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Blockly.Tooltip.showPid_ =
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window.setTimeout(Blockly.Tooltip.show_, Blockly.Tooltip.HOVER_MS);
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}
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};
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/**
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* Hide the tooltip.
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*/
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Blockly.Tooltip.hide = function() {
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if (Blockly.Tooltip.visible) {
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Blockly.Tooltip.visible = false;
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if (Blockly.Tooltip.svgGroup_) {
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Blockly.Tooltip.svgGroup_.style.display = 'none';
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}
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}
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window.clearTimeout(Blockly.Tooltip.showPid_);
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};
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/**
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* Create the tooltip and show it.
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* @private
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*/
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Blockly.Tooltip.show_ = function() {
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Blockly.Tooltip.poisonedElement_ = Blockly.Tooltip.element_;
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if (!Blockly.Tooltip.svgGroup_) {
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return;
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}
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// Erase all existing text.
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goog.dom.removeChildren(
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/** @type {!Element} */ (Blockly.Tooltip.svgText_));
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// Create new text, line by line.
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var tip = Blockly.Tooltip.element_.tooltip;
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if (goog.isFunction(tip)) {
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tip = tip();
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}
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var lines = tip.split('\n');
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for (var i = 0; i < lines.length; i++) {
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var tspanElement = Blockly.createSvgElement('tspan',
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{'dy': '1em', 'x': Blockly.Tooltip.MARGINS}, Blockly.Tooltip.svgText_);
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var textNode = document.createTextNode(lines[i]);
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tspanElement.appendChild(textNode);
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}
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// Display the tooltip.
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Blockly.Tooltip.visible = true;
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Blockly.Tooltip.svgGroup_.style.display = 'block';
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// Resize the background and shadow to fit.
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var bBox = Blockly.Tooltip.svgText_.getBBox();
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var width = 2 * Blockly.Tooltip.MARGINS + bBox.width;
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var height = bBox.height;
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Blockly.Tooltip.svgBackground_.setAttribute('width', width);
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Blockly.Tooltip.svgBackground_.setAttribute('height', height);
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Blockly.Tooltip.svgShadow_.setAttribute('width', width);
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Blockly.Tooltip.svgShadow_.setAttribute('height', height);
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if (Blockly.RTL) {
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// Right-align the paragraph.
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// This cannot be done until the tooltip is rendered on screen.
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var maxWidth = bBox.width;
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for (var x = 0, textElement;
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textElement = Blockly.Tooltip.svgText_.childNodes[x]; x++) {
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textElement.setAttribute('text-anchor', 'end');
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textElement.setAttribute('x', maxWidth + Blockly.Tooltip.MARGINS);
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}
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}
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// Move the tooltip to just below the cursor.
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var anchorX = Blockly.Tooltip.lastXY_.x;
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if (Blockly.RTL) {
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anchorX -= Blockly.Tooltip.OFFSET_X + width;
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} else {
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anchorX += Blockly.Tooltip.OFFSET_X;
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}
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var anchorY = Blockly.Tooltip.lastXY_.y + Blockly.Tooltip.OFFSET_Y;
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var svgSize = Blockly.svgSize();
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if (anchorY + bBox.height > svgSize.height) {
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// Falling off the bottom of the screen; shift the tooltip up.
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anchorY -= bBox.height + 2 * Blockly.Tooltip.OFFSET_Y;
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}
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if (Blockly.RTL) {
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// Prevent falling off left edge in RTL mode.
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anchorX = Math.max(Blockly.Tooltip.MARGINS, anchorX);
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} else {
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if (anchorX + bBox.width > svgSize.width - 2 * Blockly.Tooltip.MARGINS) {
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// Falling off the right edge of the screen;
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// clamp the tooltip on the edge.
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anchorX = svgSize.width - bBox.width - 2 * Blockly.Tooltip.MARGINS;
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}
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}
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Blockly.Tooltip.svgGroup_.setAttribute('transform',
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'translate(' + anchorX + ',' + anchorY + ')');
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};
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