Files
blockly/apps/maze/blocks.js
2014-10-07 13:09:55 -07:00

157 lines
5.4 KiB
JavaScript

/**
* Blockly Apps: Maze Blocks
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Blocks for Blockly's Maze application.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
// Extensions to Blockly's language and JavaScript generator.
Blockly.Blocks['maze_moveForward'] = {
// Block for moving forward.
init: function() {
this.setColour(290);
this.appendDummyInput()
.appendField(BlocklyApps.getMsg('Maze_moveForward'));
this.setPreviousStatement(true);
this.setNextStatement(true);
this.setTooltip(BlocklyApps.getMsg('Maze_moveForwardTooltip'));
}
};
Blockly.JavaScript['maze_moveForward'] = function(block) {
// Generate JavaScript for moving forward.
return 'Maze.moveForward(\'block_id_' + block.id + '\');\n';
};
Blockly.Blocks['maze_turn'] = {
// Block for turning left or right.
init: function() {
var DIRECTIONS =
[[BlocklyApps.getMsg('Maze_turnLeft'), 'turnLeft'],
[BlocklyApps.getMsg('Maze_turnRight'), 'turnRight']];
// Append arrows to direction messages.
DIRECTIONS[0][0] += ' \u21BA';
DIRECTIONS[1][0] += ' \u21BB';
this.setColour(290);
this.appendDummyInput()
.appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
this.setPreviousStatement(true);
this.setNextStatement(true);
this.setTooltip(BlocklyApps.getMsg('Maze_turnTooltip'));
}
};
Blockly.JavaScript['maze_turn'] = function(block) {
// Generate JavaScript for turning left or right.
var dir = block.getFieldValue('DIR');
return 'Maze.' + dir + '(\'block_id_' + block.id + '\');\n';
};
Blockly.Blocks['maze_if'] = {
// Block for 'if' conditional if there is a path.
init: function() {
var DIRECTIONS =
[[BlocklyApps.getMsg('Maze_pathAhead'), 'isPathForward'],
[BlocklyApps.getMsg('Maze_pathLeft'), 'isPathLeft'],
[BlocklyApps.getMsg('Maze_pathRight'), 'isPathRight']];
// Append arrows to direction messages.
DIRECTIONS[1][0] += ' \u21BA';
DIRECTIONS[2][0] += ' \u21BB';
this.setColour(210);
this.appendDummyInput()
.appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
this.appendStatementInput('DO')
.appendField(BlocklyApps.getMsg('Maze_doCode'));
this.setTooltip(BlocklyApps.getMsg('Maze_ifTooltip'));
this.setPreviousStatement(true);
this.setNextStatement(true);
}
};
Blockly.JavaScript['maze_if'] = function(block) {
// Generate JavaScript for 'if' conditional if there is a path.
var argument = 'Maze.' + block.getFieldValue('DIR') +
'(\'block_id_' + block.id + '\')';
var branch = Blockly.JavaScript.statementToCode(block, 'DO');
var code = 'if (' + argument + ') {\n' + branch + '}\n';
return code;
};
Blockly.Blocks['maze_ifElse'] = {
// Block for 'if/else' conditional if there is a path.
init: function() {
var DIRECTIONS =
[[BlocklyApps.getMsg('Maze_pathAhead'), 'isPathForward'],
[BlocklyApps.getMsg('Maze_pathLeft'), 'isPathLeft'],
[BlocklyApps.getMsg('Maze_pathRight'), 'isPathRight']];
// Append arrows to direction messages.
DIRECTIONS[1][0] += ' \u21BA';
DIRECTIONS[2][0] += ' \u21BB';
this.setColour(210);
this.appendDummyInput()
.appendField(new Blockly.FieldDropdown(DIRECTIONS), 'DIR');
this.appendStatementInput('DO')
.appendField(BlocklyApps.getMsg('Maze_doCode'));
this.appendStatementInput('ELSE')
.appendField(BlocklyApps.getMsg('Maze_elseCode'));
this.setTooltip(BlocklyApps.getMsg('Maze_ifelseTooltip'));
this.setPreviousStatement(true);
this.setNextStatement(true);
}
};
Blockly.JavaScript['maze_ifElse'] = function(block) {
// Generate JavaScript for 'if/else' conditional if there is a path.
var argument = 'Maze.' + block.getFieldValue('DIR') +
'(\'block_id_' + block.id + '\')';
var branch0 = Blockly.JavaScript.statementToCode(block, 'DO');
var branch1 = Blockly.JavaScript.statementToCode(block, 'ELSE');
var code = 'if (' + argument + ') {\n' + branch0 +
'} else {\n' + branch1 + '}\n';
return code;
};
Blockly.Blocks['maze_forever'] = {
// Block for forever loop.
init: function() {
this.setColour(120);
this.appendDummyInput()
.appendField(BlocklyApps.getMsg('Maze_repeatUntil'))
.appendField(new Blockly.FieldImage(Maze.SKIN.marker, 12, 16));
this.appendStatementInput('DO')
.appendField(BlocklyApps.getMsg('Maze_doCode'));
this.setPreviousStatement(true);
this.setTooltip(BlocklyApps.getMsg('Maze_whileTooltip'));
}
};
Blockly.JavaScript['maze_forever'] = function(block) {
// Generate JavaScript for forever loop.
var branch = Blockly.JavaScript.statementToCode(block, 'DO');
if (Blockly.JavaScript.INFINITE_LOOP_TRAP) {
branch = Blockly.JavaScript.INFINITE_LOOP_TRAP.replace(/%1/g,
'\'block_id_' + block.id + '\'') + branch;
}
return 'while (true) {\n' + branch + '}\n';
};