Files
blockly/core/workspace_dragger.js
Rachel Fenichel 98914fcf6b Dragging changes, rebased on develop (#1078)
* Add block drag surface translateSurfaceBy

* Add dragged connection manager

* Add gesture.js

* Add GestureHandler

* Implemented gesture skeleton

* Most basic workspace dragging

* Add dragged connection manager

* cleanup

* doc

* more cleanup

* Add gesture handler

* Add translateSurfaceInternal

* core/block_dragger.js

* cleanup

* Pull in changes to dragged connection manager

* Pull in changes to dragged connection manager

* comments

* more annotations

* Add workspace dragger

* Add coordinate annotations

* Start on block dragging

* Limit number of concurrent gestures

* Add some TODOs

* start using dragged connection manager

* Set origin correctly for dragging blocks

* Connect or delete at the end of a block drag.

* cleanup

* handle field clicks and block + workspace right-clicks

* move code into BlockDragger class, but still reach into Gesture internals a lot

* Clean up block dragger

* Call blockDragger constructor with correct arguments

* Enable block dragging in a mutator workspace

* Add workspace dragger

* click todos

* Drag flyout with background

* more dragging from flyout

* nit

* fix dragging from flyouts

* Remove unused code and rename gestureHandler to gestureDB

* Rename gesture handler

* Added some jsdoc in gesture.js

* Update some docs

* Move some code to block_svg and clean up code

* Lots of coordinate annotations

* Fix block dragging when zoomed.

* Remove built files from branch

* More dragging work (#1026)

-- Drag bubbles while dragging blocks
-- Use bindEventWithChecks to work in touch on Android. Not tested anywhere else yet.
-- Handle dragging blocks while zoomed
-- Handle dragging blocks in mutators
-- Handle right-clicks (I hope)
-- Removed lots of unused code

* More dragging work (#1048)

- Removed gestureDB
- Removing uses of terminateDrag
- Cleaned up disposal code

* Dragging bugfixes (#1058)

- Get rid of flyout.dragMode_ and blockly.dragMode_
- Make drags from the flyout start from the top block in the group
- Block tooltips from being scheduled or shown during gestures
- Don't resize mutator bubbles mid-drag

* Fix events in new dragging (#1060)

* rebuild for testing

* unbuild

* Fix events

* rebuild

* Fix up cursors

* Use language files from develop

* Remove handled TODOS

* attempt to fix IE rerendering bug, and recalculate workspace positions on scroll

* Rebuild all the things

* Comment cleanup; annotations; delete unused variables.
2017-05-05 12:42:53 -07:00

133 lines
3.9 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2017 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for dragging a workspace visually.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.WorkspaceDragger');
goog.require('goog.math.Coordinate');
goog.require('goog.asserts');
/**
* Class for a workspace dragger. It moves the workspace around when it is
* being dragged by a mouse or touch.
* Note that the workspace itself manages whether or not it has a drag surface
* and how to do translations based on that. This simply passes the right
* commands based on events.
* @param {!Blockly.WorkspaceSvg} workspace The workspace to drag.
* @constructor
*/
Blockly.WorkspaceDragger = function(workspace) {
/**
* @type {!Blockly.WorkspaceSvg}
* @private
*/
this.workspace_ = workspace;
/**
* The workspace's metrics object at the beginning of the drag. Contains size
* and position metrics of a workspace.
* Coordinate system: pixel coordinates.
* @type {!Object}
* @private
*/
this.startDragMetrics_ = workspace.getMetrics();
/**
* The scroll position of the workspace at the beginning of the drag.
* Coordinate system: pixel coordinates.
* @type {!goog.math.Coordinate}
* @private
*/
this.startScrollXY_ = new goog.math.Coordinate(workspace.scrollX,
workspace.scrollY);
};
/**
* Sever all links from this object.
* @package
*/
Blockly.WorkspaceDragger.prototype.dispose = function() {
this.workspace_ = null;
};
/**
* Start dragging the workspace.
* @package
*/
Blockly.WorkspaceDragger.prototype.startDrag = function() {
if (Blockly.selected) {
Blockly.selected.unselect();
}
this.workspace_.setupDragSurface();
};
/**
* Finish dragging the workspace and put everything back where it belongs.
* @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel coordinates.
* @package
*/
Blockly.WorkspaceDragger.prototype.endDrag = function(currentDragDeltaXY) {
// Make sure everything is up to date.
this.drag(currentDragDeltaXY);
this.workspace_.resetDragSurface();
};
/**
* Move the workspace based on the most recent mouse movements.
* @param {!goog.math.Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel coordinates.
* @package
*/
Blockly.WorkspaceDragger.prototype.drag = function(currentDragDeltaXY) {
var metrics = this.startDragMetrics_;
var newXY = goog.math.Coordinate.sum(this.startScrollXY_, currentDragDeltaXY);
// Bound the new XY based on workspace bounds.
var x = Math.min(newXY.x, -metrics.contentLeft);
var y = Math.min(newXY.y, -metrics.contentTop);
x = Math.max(x, metrics.viewWidth - metrics.contentLeft -
metrics.contentWidth);
y = Math.max(y, metrics.viewHeight - metrics.contentTop -
metrics.contentHeight);
x = -x - metrics.contentLeft;
y = -y - metrics.contentTop;
this.updateScroll_(x, y);
};
/**
* Move the scrollbars to drag the workspace.
* x and y are in pixels.
* @param {number} x The new x position to move the scrollbar to.
* @param {number} y The new y position to move the scrollbar to.
* @private
*/
Blockly.WorkspaceDragger.prototype.updateScroll_ = function(x, y) {
this.workspace_.scrollbar.set(x, y);
};