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* Move the finished version of the codelab This moves the finished version of the codelab to app-completed so it's at the same level as the starting app code. * Fix paths to be relative The paths for blockly files and media were absolute, which would break if you ran it from any directory that wasn't identical.
51 lines
1.4 KiB
JavaScript
51 lines
1.4 KiB
JavaScript
/**
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* Copyright 2017 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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Blockly.defineBlocksWithJsonArray([
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// Block for colour picker.
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{
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"type": "play_sound",
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"message0": "Play %1",
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"args0": [
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{
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"type": "field_dropdown",
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"name": "VALUE",
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"options": [
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["C4", "sounds/c4.m4a"],
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["D4", "sounds/d4.m4a"],
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["E4", "sounds/e4.m4a"],
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["F4", "sounds/f4.m4a"],
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["G4", "sounds/g4.m4a"],
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["A5", "sounds/a5.m4a"],
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["B5", "sounds/b5.m4a"],
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["C5", "sounds/c5.m4a"]
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]
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}
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],
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"previousStatement": null,
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"nextStatement": null,
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"colour": 355,
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"tooltip": "",
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"helpUrl": ""
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}
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]);
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Blockly.JavaScript['play_sound'] = function(block) {
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var value = '\'' + block.getFieldValue('VALUE') + '\'';
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return 'MusicMaker.queueSound(' + value + ');\n';
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};
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