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* Add hideChaff() to core/workspace_svg.js * Mark Blockly.hideChaff as deprecated * Update uses of Blockly.hideChaff() to WorkspaceSvg.hideChaff() in core * Update uses of Blockly.hideChaff() to WorkspaceSvg.hideChaff() in demos * Style and formatting fixes * Switch from accessor to stub wrapper for Blockly.hideChaff Co-authored-by: Christopher Allen <cpcallen+github@gmail.com> Co-authored-by: Christopher Allen <cpcallen+github@gmail.com>
940 lines
29 KiB
JavaScript
940 lines
29 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Object representing a UI bubble.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.module('Blockly.Bubble');
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goog.module.declareLegacyNamespace();
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/* eslint-disable-next-line no-unused-vars */
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const BlockDragSurfaceSvg = goog.requireType('Blockly.BlockDragSurfaceSvg');
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/* eslint-disable-next-line no-unused-vars */
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const BlockSvg = goog.requireType('Blockly.BlockSvg');
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const Coordinate = goog.require('Blockly.utils.Coordinate');
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/* eslint-disable-next-line no-unused-vars */
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const IBubble = goog.requireType('Blockly.IBubble');
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/* eslint-disable-next-line no-unused-vars */
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const MetricsManager = goog.requireType('Blockly.MetricsManager');
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const Scrollbar = goog.require('Blockly.Scrollbar');
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const Size = goog.require('Blockly.utils.Size');
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const Svg = goog.require('Blockly.utils.Svg');
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const Touch = goog.require('Blockly.Touch');
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/* eslint-disable-next-line no-unused-vars */
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const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
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const browserEvents = goog.require('Blockly.browserEvents');
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const dom = goog.require('Blockly.utils.dom');
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const math = goog.require('Blockly.utils.math');
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const userAgent = goog.require('Blockly.utils.userAgent');
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const utils = goog.require('Blockly.utils');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Workspace');
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/**
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* Class for UI bubble.
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* @param {!WorkspaceSvg} workspace The workspace on which to draw the
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* bubble.
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* @param {!Element} content SVG content for the bubble.
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* @param {!Element} shape SVG element to avoid eclipsing.
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* @param {!Coordinate} anchorXY Absolute position of bubble's
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* anchor point.
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* @param {?number} bubbleWidth Width of bubble, or null if not resizable.
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* @param {?number} bubbleHeight Height of bubble, or null if not resizable.
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* @implements {IBubble}
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* @constructor
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*/
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const Bubble = function(
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workspace, content, shape, anchorXY, bubbleWidth, bubbleHeight) {
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this.workspace_ = workspace;
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this.content_ = content;
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this.shape_ = shape;
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/**
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* Method to call on resize of bubble.
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* @type {?function()}
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* @private
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*/
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this.resizeCallback_ = null;
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/**
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* Method to call on move of bubble.
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* @type {?function()}
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* @private
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*/
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this.moveCallback_ = null;
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/**
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* Mouse down on bubbleBack_ event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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this.onMouseDownBubbleWrapper_ = null;
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/**
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* Mouse down on resizeGroup_ event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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this.onMouseDownResizeWrapper_ = null;
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/**
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* Describes whether this bubble has been disposed of (nodes and event
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* listeners removed from the page) or not.
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* @type {boolean}
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* @package
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*/
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this.disposed = false;
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let angle = Bubble.ARROW_ANGLE;
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if (this.workspace_.RTL) {
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angle = -angle;
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}
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this.arrow_radians_ = math.toRadians(angle);
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const canvas = workspace.getBubbleCanvas();
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canvas.appendChild(this.createDom_(content, !!(bubbleWidth && bubbleHeight)));
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this.setAnchorLocation(anchorXY);
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if (!bubbleWidth || !bubbleHeight) {
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const bBox = /** @type {SVGLocatable} */ (this.content_).getBBox();
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bubbleWidth = bBox.width + 2 * Bubble.BORDER_WIDTH;
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bubbleHeight = bBox.height + 2 * Bubble.BORDER_WIDTH;
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}
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this.setBubbleSize(bubbleWidth, bubbleHeight);
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// Render the bubble.
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this.positionBubble_();
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this.renderArrow_();
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this.rendered_ = true;
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};
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/**
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* Width of the border around the bubble.
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*/
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Bubble.BORDER_WIDTH = 6;
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/**
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* Determines the thickness of the base of the arrow in relation to the size
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* of the bubble. Higher numbers result in thinner arrows.
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*/
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Bubble.ARROW_THICKNESS = 5;
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/**
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* The number of degrees that the arrow bends counter-clockwise.
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*/
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Bubble.ARROW_ANGLE = 20;
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/**
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* The sharpness of the arrow's bend. Higher numbers result in smoother arrows.
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*/
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Bubble.ARROW_BEND = 4;
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/**
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* Distance between arrow point and anchor point.
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*/
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Bubble.ANCHOR_RADIUS = 8;
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/**
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* Mouse up event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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Bubble.onMouseUpWrapper_ = null;
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/**
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* Mouse move event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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Bubble.onMouseMoveWrapper_ = null;
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/**
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* Stop binding to the global mouseup and mousemove events.
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* @private
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*/
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Bubble.unbindDragEvents_ = function() {
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if (Bubble.onMouseUpWrapper_) {
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browserEvents.unbind(Bubble.onMouseUpWrapper_);
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Bubble.onMouseUpWrapper_ = null;
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}
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if (Bubble.onMouseMoveWrapper_) {
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browserEvents.unbind(Bubble.onMouseMoveWrapper_);
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Bubble.onMouseMoveWrapper_ = null;
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}
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};
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/**
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* Handle a mouse-up event while dragging a bubble's border or resize handle.
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* @param {!Event} _e Mouse up event.
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* @private
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*/
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Bubble.bubbleMouseUp_ = function(_e) {
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Touch.clearTouchIdentifier();
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Bubble.unbindDragEvents_();
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};
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/**
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* Flag to stop incremental rendering during construction.
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* @private
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*/
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Bubble.prototype.rendered_ = false;
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/**
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* Absolute coordinate of anchor point, in workspace coordinates.
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* @type {Coordinate}
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* @private
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*/
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Bubble.prototype.anchorXY_ = null;
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/**
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* Relative X coordinate of bubble with respect to the anchor's centre,
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* in workspace units.
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* In RTL mode the initial value is negated.
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* @private
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*/
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Bubble.prototype.relativeLeft_ = 0;
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/**
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* Relative Y coordinate of bubble with respect to the anchor's centre, in
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* workspace units.
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* @private
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*/
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Bubble.prototype.relativeTop_ = 0;
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/**
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* Width of bubble, in workspace units.
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* @private
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*/
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Bubble.prototype.width_ = 0;
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/**
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* Height of bubble, in workspace units.
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* @private
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*/
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Bubble.prototype.height_ = 0;
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/**
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* Automatically position and reposition the bubble.
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* @private
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*/
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Bubble.prototype.autoLayout_ = true;
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/**
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* Create the bubble's DOM.
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* @param {!Element} content SVG content for the bubble.
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* @param {boolean} hasResize Add diagonal resize gripper if true.
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* @return {!SVGElement} The bubble's SVG group.
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* @private
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*/
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Bubble.prototype.createDom_ = function(content, hasResize) {
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/* Create the bubble. Here's the markup that will be generated:
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<g>
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<g filter="url(#blocklyEmbossFilter837493)">
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<path d="... Z" />
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<rect class="blocklyDraggable" rx="8" ry="8" width="180" height="180"/>
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</g>
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<g transform="translate(165, 165)" class="blocklyResizeSE">
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<polygon points="0,15 15,15 15,0"/>
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<line class="blocklyResizeLine" x1="5" y1="14" x2="14" y2="5"/>
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<line class="blocklyResizeLine" x1="10" y1="14" x2="14" y2="10"/>
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</g>
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[...content goes here...]
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</g>
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*/
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this.bubbleGroup_ = dom.createSvgElement(Svg.G, {}, null);
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let filter = {
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'filter': 'url(#' +
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this.workspace_.getRenderer().getConstants().embossFilterId + ')'
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};
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if (userAgent.JAVA_FX) {
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// Multiple reports that JavaFX can't handle filters.
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// https://github.com/google/blockly/issues/99
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filter = {};
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}
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const bubbleEmboss = dom.createSvgElement(Svg.G, filter, this.bubbleGroup_);
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this.bubbleArrow_ = dom.createSvgElement(Svg.PATH, {}, bubbleEmboss);
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this.bubbleBack_ = dom.createSvgElement(
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Svg.RECT, {
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'class': 'blocklyDraggable',
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'x': 0,
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'y': 0,
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'rx': Bubble.BORDER_WIDTH,
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'ry': Bubble.BORDER_WIDTH
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},
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bubbleEmboss);
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if (hasResize) {
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this.resizeGroup_ = dom.createSvgElement(
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Svg.G,
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{'class': this.workspace_.RTL ? 'blocklyResizeSW' : 'blocklyResizeSE'},
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this.bubbleGroup_);
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const resizeSize = 2 * Bubble.BORDER_WIDTH;
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dom.createSvgElement(
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Svg.POLYGON,
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{'points': '0,x x,x x,0'.replace(/x/g, resizeSize.toString())},
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this.resizeGroup_);
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dom.createSvgElement(
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Svg.LINE, {
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'class': 'blocklyResizeLine',
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'x1': resizeSize / 3,
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'y1': resizeSize - 1,
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'x2': resizeSize - 1,
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'y2': resizeSize / 3
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},
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this.resizeGroup_);
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dom.createSvgElement(
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Svg.LINE, {
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'class': 'blocklyResizeLine',
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'x1': resizeSize * 2 / 3,
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'y1': resizeSize - 1,
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'x2': resizeSize - 1,
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'y2': resizeSize * 2 / 3
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},
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this.resizeGroup_);
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} else {
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this.resizeGroup_ = null;
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}
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if (!this.workspace_.options.readOnly) {
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this.onMouseDownBubbleWrapper_ = browserEvents.conditionalBind(
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this.bubbleBack_, 'mousedown', this, this.bubbleMouseDown_);
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if (this.resizeGroup_) {
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this.onMouseDownResizeWrapper_ = browserEvents.conditionalBind(
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this.resizeGroup_, 'mousedown', this, this.resizeMouseDown_);
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}
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}
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this.bubbleGroup_.appendChild(content);
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return this.bubbleGroup_;
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};
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/**
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* Return the root node of the bubble's SVG group.
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* @return {!SVGElement} The root SVG node of the bubble's group.
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*/
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Bubble.prototype.getSvgRoot = function() {
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return this.bubbleGroup_;
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};
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/**
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* Expose the block's ID on the bubble's top-level SVG group.
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* @param {string} id ID of block.
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*/
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Bubble.prototype.setSvgId = function(id) {
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if (this.bubbleGroup_.dataset) {
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this.bubbleGroup_.dataset['blockId'] = id;
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}
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};
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/**
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* Handle a mouse-down on bubble's border.
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* @param {!Event} e Mouse down event.
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* @private
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*/
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Bubble.prototype.bubbleMouseDown_ = function(e) {
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const gesture = this.workspace_.getGesture(e);
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if (gesture) {
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gesture.handleBubbleStart(e, this);
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}
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};
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/**
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* Show the context menu for this bubble.
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* @param {!Event} _e Mouse event.
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* @package
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*/
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Bubble.prototype.showContextMenu = function(_e) {
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// NOP on bubbles, but used by the bubble dragger to pass events to
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// workspace comments.
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};
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/**
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* Get whether this bubble is deletable or not.
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* @return {boolean} True if deletable.
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* @package
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*/
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Bubble.prototype.isDeletable = function() {
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return false;
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};
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/**
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* Update the style of this bubble when it is dragged over a delete area.
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* @param {boolean} _enable True if the bubble is about to be deleted, false
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* otherwise.
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*/
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Bubble.prototype.setDeleteStyle = function(_enable) {
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// NOP if bubble is not deletable.
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};
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/**
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* Handle a mouse-down on bubble's resize corner.
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* @param {!Event} e Mouse down event.
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* @private
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*/
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Bubble.prototype.resizeMouseDown_ = function(e) {
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this.promote();
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Bubble.unbindDragEvents_();
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if (utils.isRightButton(e)) {
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// No right-click.
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e.stopPropagation();
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return;
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}
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// Left-click (or middle click)
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this.workspace_.startDrag(
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e,
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new Coordinate(
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this.workspace_.RTL ? -this.width_ : this.width_, this.height_));
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Bubble.onMouseUpWrapper_ = browserEvents.conditionalBind(
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document, 'mouseup', this, Bubble.bubbleMouseUp_);
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Bubble.onMouseMoveWrapper_ = browserEvents.conditionalBind(
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document, 'mousemove', this, this.resizeMouseMove_);
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this.workspace_.hideChaff();
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// This event has been handled. No need to bubble up to the document.
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e.stopPropagation();
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};
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/**
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* Resize this bubble to follow the mouse.
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* @param {!Event} e Mouse move event.
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* @private
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*/
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Bubble.prototype.resizeMouseMove_ = function(e) {
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this.autoLayout_ = false;
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const newXY = this.workspace_.moveDrag(e);
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this.setBubbleSize(this.workspace_.RTL ? -newXY.x : newXY.x, newXY.y);
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if (this.workspace_.RTL) {
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// RTL requires the bubble to move its left edge.
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this.positionBubble_();
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}
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};
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/**
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* Register a function as a callback event for when the bubble is resized.
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* @param {!Function} callback The function to call on resize.
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*/
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Bubble.prototype.registerResizeEvent = function(callback) {
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this.resizeCallback_ = callback;
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};
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/**
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* Register a function as a callback event for when the bubble is moved.
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* @param {!Function} callback The function to call on move.
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*/
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Bubble.prototype.registerMoveEvent = function(callback) {
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this.moveCallback_ = callback;
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};
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/**
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* Move this bubble to the top of the stack.
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* @return {boolean} Whether or not the bubble has been moved.
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* @package
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*/
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Bubble.prototype.promote = function() {
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const svgGroup = this.bubbleGroup_.parentNode;
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if (svgGroup.lastChild !== this.bubbleGroup_) {
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svgGroup.appendChild(this.bubbleGroup_);
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return true;
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}
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return false;
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};
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/**
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* Notification that the anchor has moved.
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* Update the arrow and bubble accordingly.
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* @param {!Coordinate} xy Absolute location.
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*/
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Bubble.prototype.setAnchorLocation = function(xy) {
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this.anchorXY_ = xy;
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if (this.rendered_) {
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this.positionBubble_();
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}
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};
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/**
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* Position the bubble so that it does not fall off-screen.
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* @private
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*/
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Bubble.prototype.layoutBubble_ = function() {
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// Get the metrics in workspace units.
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const viewMetrics = this.workspace_.getMetricsManager().getViewMetrics(true);
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const optimalLeft = this.getOptimalRelativeLeft_(viewMetrics);
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const optimalTop = this.getOptimalRelativeTop_(viewMetrics);
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const bbox = this.shape_.getBBox();
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const topPosition = {
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x: optimalLeft,
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y: -this.height_ -
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this.workspace_.getRenderer().getConstants().MIN_BLOCK_HEIGHT
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};
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const startPosition = {x: -this.width_ - 30, y: optimalTop};
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const endPosition = {x: bbox.width, y: optimalTop};
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const bottomPosition = {x: optimalLeft, y: bbox.height};
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const closerPosition =
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bbox.width < bbox.height ? endPosition : bottomPosition;
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const fartherPosition =
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bbox.width < bbox.height ? bottomPosition : endPosition;
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const topPositionOverlap = this.getOverlap_(topPosition, viewMetrics);
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const startPositionOverlap = this.getOverlap_(startPosition, viewMetrics);
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const closerPositionOverlap = this.getOverlap_(closerPosition, viewMetrics);
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const fartherPositionOverlap = this.getOverlap_(fartherPosition, viewMetrics);
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// Set the position to whichever position shows the most of the bubble,
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// with tiebreaks going in the order: top > start > close > far.
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const mostOverlap = Math.max(
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topPositionOverlap, startPositionOverlap, closerPositionOverlap,
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fartherPositionOverlap);
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if (topPositionOverlap == mostOverlap) {
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this.relativeLeft_ = topPosition.x;
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this.relativeTop_ = topPosition.y;
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return;
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}
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if (startPositionOverlap == mostOverlap) {
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this.relativeLeft_ = startPosition.x;
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this.relativeTop_ = startPosition.y;
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return;
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}
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if (closerPositionOverlap == mostOverlap) {
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this.relativeLeft_ = closerPosition.x;
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this.relativeTop_ = closerPosition.y;
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return;
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}
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// TODO: I believe relativeLeft_ should actually be called relativeStart_
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// and then the math should be fixed to reflect this. (hopefully it'll
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// make it look simpler)
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this.relativeLeft_ = fartherPosition.x;
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this.relativeTop_ = fartherPosition.y;
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};
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/**
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* Calculate the what percentage of the bubble overlaps with the visible
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* workspace (what percentage of the bubble is visible).
|
|
* @param {!{x: number, y: number}} relativeMin The position of the top-left
|
|
* corner of the bubble relative to the anchor point.
|
|
* @param {!MetricsManager.ContainerRegion} viewMetrics The view metrics
|
|
* of the workspace the bubble will appear in.
|
|
* @return {number} The percentage of the bubble that is visible.
|
|
* @private
|
|
*/
|
|
Bubble.prototype.getOverlap_ = function(relativeMin, viewMetrics) {
|
|
// The position of the top-left corner of the bubble in workspace units.
|
|
const bubbleMin = {
|
|
x: this.workspace_.RTL ? (this.anchorXY_.x - relativeMin.x - this.width_) :
|
|
(relativeMin.x + this.anchorXY_.x),
|
|
y: relativeMin.y + this.anchorXY_.y
|
|
};
|
|
// The position of the bottom-right corner of the bubble in workspace units.
|
|
const bubbleMax = {
|
|
x: bubbleMin.x + this.width_,
|
|
y: bubbleMin.y + this.height_
|
|
};
|
|
|
|
// We could adjust these values to account for the scrollbars, but the
|
|
// bubbles should have been adjusted to not collide with them anyway, so
|
|
// giving the workspace a slightly larger "bounding box" shouldn't affect the
|
|
// calculation.
|
|
|
|
// The position of the top-left corner of the workspace.
|
|
const workspaceMin = {x: viewMetrics.left, y: viewMetrics.top};
|
|
// The position of the bottom-right corner of the workspace.
|
|
const workspaceMax = {
|
|
x: viewMetrics.left + viewMetrics.width,
|
|
y: viewMetrics.top + viewMetrics.height
|
|
};
|
|
|
|
const overlapWidth = Math.min(bubbleMax.x, workspaceMax.x) -
|
|
Math.max(bubbleMin.x, workspaceMin.x);
|
|
const overlapHeight = Math.min(bubbleMax.y, workspaceMax.y) -
|
|
Math.max(bubbleMin.y, workspaceMin.y);
|
|
return Math.max(
|
|
0,
|
|
Math.min(
|
|
1, (overlapWidth * overlapHeight) / (this.width_ * this.height_)));
|
|
};
|
|
|
|
/**
|
|
* Calculate what the optimal horizontal position of the top-left corner of the
|
|
* bubble is (relative to the anchor point) so that the most area of the
|
|
* bubble is shown.
|
|
* @param {!MetricsManager.ContainerRegion} viewMetrics The view metrics
|
|
* of the workspace the bubble will appear in.
|
|
* @return {number} The optimal horizontal position of the top-left corner
|
|
* of the bubble.
|
|
* @private
|
|
*/
|
|
Bubble.prototype.getOptimalRelativeLeft_ = function(viewMetrics) {
|
|
let relativeLeft = -this.width_ / 4;
|
|
|
|
// No amount of sliding left or right will give us a better overlap.
|
|
if (this.width_ > viewMetrics.width) {
|
|
return relativeLeft;
|
|
}
|
|
|
|
if (this.workspace_.RTL) {
|
|
// Bubble coordinates are flipped in RTL.
|
|
const bubbleRight = this.anchorXY_.x - relativeLeft;
|
|
const bubbleLeft = bubbleRight - this.width_;
|
|
|
|
const workspaceRight = viewMetrics.left + viewMetrics.width;
|
|
const workspaceLeft = viewMetrics.left +
|
|
// Thickness in workspace units.
|
|
(Scrollbar.scrollbarThickness / this.workspace_.scale);
|
|
|
|
if (bubbleLeft < workspaceLeft) {
|
|
// Slide the bubble right until it is onscreen.
|
|
relativeLeft = -(workspaceLeft - this.anchorXY_.x + this.width_);
|
|
} else if (bubbleRight > workspaceRight) {
|
|
// Slide the bubble left until it is onscreen.
|
|
relativeLeft = -(workspaceRight - this.anchorXY_.x);
|
|
}
|
|
} else {
|
|
const bubbleLeft = relativeLeft + this.anchorXY_.x;
|
|
const bubbleRight = bubbleLeft + this.width_;
|
|
|
|
const workspaceLeft = viewMetrics.left;
|
|
const workspaceRight = viewMetrics.left + viewMetrics.width -
|
|
// Thickness in workspace units.
|
|
(Scrollbar.scrollbarThickness / this.workspace_.scale);
|
|
|
|
if (bubbleLeft < workspaceLeft) {
|
|
// Slide the bubble right until it is onscreen.
|
|
relativeLeft = workspaceLeft - this.anchorXY_.x;
|
|
} else if (bubbleRight > workspaceRight) {
|
|
// Slide the bubble left until it is onscreen.
|
|
relativeLeft = workspaceRight - this.anchorXY_.x - this.width_;
|
|
}
|
|
}
|
|
|
|
return relativeLeft;
|
|
};
|
|
|
|
/**
|
|
* Calculate what the optimal vertical position of the top-left corner of
|
|
* the bubble is (relative to the anchor point) so that the most area of the
|
|
* bubble is shown.
|
|
* @param {!MetricsManager.ContainerRegion} viewMetrics The view metrics
|
|
* of the workspace the bubble will appear in.
|
|
* @return {number} The optimal vertical position of the top-left corner
|
|
* of the bubble.
|
|
* @private
|
|
*/
|
|
Bubble.prototype.getOptimalRelativeTop_ = function(viewMetrics) {
|
|
let relativeTop = -this.height_ / 4;
|
|
|
|
// No amount of sliding up or down will give us a better overlap.
|
|
if (this.height_ > viewMetrics.height) {
|
|
return relativeTop;
|
|
}
|
|
|
|
const bubbleTop = this.anchorXY_.y + relativeTop;
|
|
const bubbleBottom = bubbleTop + this.height_;
|
|
const workspaceTop = viewMetrics.top;
|
|
const workspaceBottom = viewMetrics.top + viewMetrics.height -
|
|
// Thickness in workspace units.
|
|
(Scrollbar.scrollbarThickness / this.workspace_.scale);
|
|
|
|
const anchorY = this.anchorXY_.y;
|
|
if (bubbleTop < workspaceTop) {
|
|
// Slide the bubble down until it is onscreen.
|
|
relativeTop = workspaceTop - anchorY;
|
|
} else if (bubbleBottom > workspaceBottom) {
|
|
// Slide the bubble up until it is onscreen.
|
|
relativeTop = workspaceBottom - anchorY - this.height_;
|
|
}
|
|
|
|
return relativeTop;
|
|
};
|
|
|
|
/**
|
|
* Move the bubble to a location relative to the anchor's centre.
|
|
* @private
|
|
*/
|
|
Bubble.prototype.positionBubble_ = function() {
|
|
let left = this.anchorXY_.x;
|
|
if (this.workspace_.RTL) {
|
|
left -= this.relativeLeft_ + this.width_;
|
|
} else {
|
|
left += this.relativeLeft_;
|
|
}
|
|
const top = this.relativeTop_ + this.anchorXY_.y;
|
|
this.moveTo(left, top);
|
|
};
|
|
|
|
/**
|
|
* Move the bubble group to the specified location in workspace coordinates.
|
|
* @param {number} x The x position to move to.
|
|
* @param {number} y The y position to move to.
|
|
* @package
|
|
*/
|
|
Bubble.prototype.moveTo = function(x, y) {
|
|
this.bubbleGroup_.setAttribute('transform', 'translate(' + x + ',' + y + ')');
|
|
};
|
|
|
|
/**
|
|
* Triggers a move callback if one exists at the end of a drag.
|
|
* @param {boolean} adding True if adding, false if removing.
|
|
* @package
|
|
*/
|
|
Bubble.prototype.setDragging = function(adding) {
|
|
if (!adding && this.moveCallback_) {
|
|
this.moveCallback_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Get the dimensions of this bubble.
|
|
* @return {!Size} The height and width of the bubble.
|
|
*/
|
|
Bubble.prototype.getBubbleSize = function() {
|
|
return new Size(this.width_, this.height_);
|
|
};
|
|
|
|
/**
|
|
* Size this bubble.
|
|
* @param {number} width Width of the bubble.
|
|
* @param {number} height Height of the bubble.
|
|
*/
|
|
Bubble.prototype.setBubbleSize = function(width, height) {
|
|
const doubleBorderWidth = 2 * Bubble.BORDER_WIDTH;
|
|
// Minimum size of a bubble.
|
|
width = Math.max(width, doubleBorderWidth + 45);
|
|
height = Math.max(height, doubleBorderWidth + 20);
|
|
this.width_ = width;
|
|
this.height_ = height;
|
|
this.bubbleBack_.setAttribute('width', width);
|
|
this.bubbleBack_.setAttribute('height', height);
|
|
if (this.resizeGroup_) {
|
|
if (this.workspace_.RTL) {
|
|
// Mirror the resize group.
|
|
const resizeSize = 2 * Bubble.BORDER_WIDTH;
|
|
this.resizeGroup_.setAttribute(
|
|
'transform',
|
|
'translate(' + resizeSize + ',' + (height - doubleBorderWidth) +
|
|
') scale(-1 1)');
|
|
} else {
|
|
this.resizeGroup_.setAttribute(
|
|
'transform',
|
|
'translate(' + (width - doubleBorderWidth) + ',' +
|
|
(height - doubleBorderWidth) + ')');
|
|
}
|
|
}
|
|
if (this.autoLayout_) {
|
|
this.layoutBubble_();
|
|
}
|
|
this.positionBubble_();
|
|
this.renderArrow_();
|
|
|
|
// Allow the contents to resize.
|
|
if (this.resizeCallback_) {
|
|
this.resizeCallback_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Draw the arrow between the bubble and the origin.
|
|
* @private
|
|
*/
|
|
Bubble.prototype.renderArrow_ = function() {
|
|
const steps = [];
|
|
// Find the relative coordinates of the center of the bubble.
|
|
const relBubbleX = this.width_ / 2;
|
|
const relBubbleY = this.height_ / 2;
|
|
// Find the relative coordinates of the center of the anchor.
|
|
let relAnchorX = -this.relativeLeft_;
|
|
let relAnchorY = -this.relativeTop_;
|
|
if (relBubbleX == relAnchorX && relBubbleY == relAnchorY) {
|
|
// Null case. Bubble is directly on top of the anchor.
|
|
// Short circuit this rather than wade through divide by zeros.
|
|
steps.push('M ' + relBubbleX + ',' + relBubbleY);
|
|
} else {
|
|
// Compute the angle of the arrow's line.
|
|
const rise = relAnchorY - relBubbleY;
|
|
let run = relAnchorX - relBubbleX;
|
|
if (this.workspace_.RTL) {
|
|
run *= -1;
|
|
}
|
|
const hypotenuse = Math.sqrt(rise * rise + run * run);
|
|
let angle = Math.acos(run / hypotenuse);
|
|
if (rise < 0) {
|
|
angle = 2 * Math.PI - angle;
|
|
}
|
|
// Compute a line perpendicular to the arrow.
|
|
let rightAngle = angle + Math.PI / 2;
|
|
if (rightAngle > Math.PI * 2) {
|
|
rightAngle -= Math.PI * 2;
|
|
}
|
|
const rightRise = Math.sin(rightAngle);
|
|
const rightRun = Math.cos(rightAngle);
|
|
|
|
// Calculate the thickness of the base of the arrow.
|
|
const bubbleSize = this.getBubbleSize();
|
|
let thickness =
|
|
(bubbleSize.width + bubbleSize.height) / Bubble.ARROW_THICKNESS;
|
|
thickness = Math.min(thickness, bubbleSize.width, bubbleSize.height) / 4;
|
|
|
|
// Back the tip of the arrow off of the anchor.
|
|
const backoffRatio = 1 - Bubble.ANCHOR_RADIUS / hypotenuse;
|
|
relAnchorX = relBubbleX + backoffRatio * run;
|
|
relAnchorY = relBubbleY + backoffRatio * rise;
|
|
|
|
// Coordinates for the base of the arrow.
|
|
const baseX1 = relBubbleX + thickness * rightRun;
|
|
const baseY1 = relBubbleY + thickness * rightRise;
|
|
const baseX2 = relBubbleX - thickness * rightRun;
|
|
const baseY2 = relBubbleY - thickness * rightRise;
|
|
|
|
// Distortion to curve the arrow.
|
|
let swirlAngle = angle + this.arrow_radians_;
|
|
if (swirlAngle > Math.PI * 2) {
|
|
swirlAngle -= Math.PI * 2;
|
|
}
|
|
const swirlRise = Math.sin(swirlAngle) * hypotenuse / Bubble.ARROW_BEND;
|
|
const swirlRun = Math.cos(swirlAngle) * hypotenuse / Bubble.ARROW_BEND;
|
|
|
|
steps.push('M' + baseX1 + ',' + baseY1);
|
|
steps.push(
|
|
'C' + (baseX1 + swirlRun) + ',' + (baseY1 + swirlRise) + ' ' +
|
|
relAnchorX + ',' + relAnchorY + ' ' + relAnchorX + ',' + relAnchorY);
|
|
steps.push(
|
|
'C' + relAnchorX + ',' + relAnchorY + ' ' + (baseX2 + swirlRun) + ',' +
|
|
(baseY2 + swirlRise) + ' ' + baseX2 + ',' + baseY2);
|
|
}
|
|
steps.push('z');
|
|
this.bubbleArrow_.setAttribute('d', steps.join(' '));
|
|
};
|
|
|
|
/**
|
|
* Change the colour of a bubble.
|
|
* @param {string} hexColour Hex code of colour.
|
|
*/
|
|
Bubble.prototype.setColour = function(hexColour) {
|
|
this.bubbleBack_.setAttribute('fill', hexColour);
|
|
this.bubbleArrow_.setAttribute('fill', hexColour);
|
|
};
|
|
|
|
/**
|
|
* Dispose of this bubble.
|
|
*/
|
|
Bubble.prototype.dispose = function() {
|
|
if (this.onMouseDownBubbleWrapper_) {
|
|
browserEvents.unbind(this.onMouseDownBubbleWrapper_);
|
|
}
|
|
if (this.onMouseDownResizeWrapper_) {
|
|
browserEvents.unbind(this.onMouseDownResizeWrapper_);
|
|
}
|
|
Bubble.unbindDragEvents_();
|
|
dom.removeNode(this.bubbleGroup_);
|
|
this.disposed = true;
|
|
};
|
|
|
|
/**
|
|
* Move this bubble during a drag, taking into account whether or not there is
|
|
* a drag surface.
|
|
* @param {BlockDragSurfaceSvg} dragSurface The surface that carries
|
|
* rendered items during a drag, or null if no drag surface is in use.
|
|
* @param {!Coordinate} newLoc The location to translate to, in
|
|
* workspace coordinates.
|
|
* @package
|
|
*/
|
|
Bubble.prototype.moveDuringDrag = function(dragSurface, newLoc) {
|
|
if (dragSurface) {
|
|
dragSurface.translateSurface(newLoc.x, newLoc.y);
|
|
} else {
|
|
this.moveTo(newLoc.x, newLoc.y);
|
|
}
|
|
if (this.workspace_.RTL) {
|
|
this.relativeLeft_ = this.anchorXY_.x - newLoc.x - this.width_;
|
|
} else {
|
|
this.relativeLeft_ = newLoc.x - this.anchorXY_.x;
|
|
}
|
|
this.relativeTop_ = newLoc.y - this.anchorXY_.y;
|
|
this.renderArrow_();
|
|
};
|
|
|
|
/**
|
|
* Return the coordinates of the top-left corner of this bubble's body relative
|
|
* to the drawing surface's origin (0,0), in workspace units.
|
|
* @return {!Coordinate} Object with .x and .y properties.
|
|
*/
|
|
Bubble.prototype.getRelativeToSurfaceXY = function() {
|
|
return new Coordinate(
|
|
this.workspace_.RTL ?
|
|
-this.relativeLeft_ + this.anchorXY_.x - this.width_ :
|
|
this.anchorXY_.x + this.relativeLeft_,
|
|
this.anchorXY_.y + this.relativeTop_);
|
|
};
|
|
|
|
/**
|
|
* Set whether auto-layout of this bubble is enabled. The first time a bubble
|
|
* is shown it positions itself to not cover any blocks. Once a user has
|
|
* dragged it to reposition, it renders where the user put it.
|
|
* @param {boolean} enable True if auto-layout should be enabled, false
|
|
* otherwise.
|
|
* @package
|
|
*/
|
|
Bubble.prototype.setAutoLayout = function(enable) {
|
|
this.autoLayout_ = enable;
|
|
};
|
|
|
|
/**
|
|
* Create the text for a non editable bubble.
|
|
* @param {string} text The text to display.
|
|
* @return {!SVGTextElement} The top-level node of the text.
|
|
* @package
|
|
*/
|
|
Bubble.textToDom = function(text) {
|
|
const paragraph = dom.createSvgElement(
|
|
Svg.TEXT, {
|
|
'class': 'blocklyText blocklyBubbleText blocklyNoPointerEvents',
|
|
'y': Bubble.BORDER_WIDTH
|
|
},
|
|
null);
|
|
const lines = text.split('\n');
|
|
for (let i = 0; i < lines.length; i++) {
|
|
const tspanElement = dom.createSvgElement(
|
|
Svg.TSPAN, {'dy': '1em', 'x': Bubble.BORDER_WIDTH}, paragraph);
|
|
const textNode = document.createTextNode(lines[i]);
|
|
tspanElement.appendChild(textNode);
|
|
}
|
|
return paragraph;
|
|
};
|
|
|
|
/**
|
|
* Creates a bubble that can not be edited.
|
|
* @param {!SVGTextElement} paragraphElement The text element for the non
|
|
* editable bubble.
|
|
* @param {!BlockSvg} block The block that the bubble is attached to.
|
|
* @param {!Coordinate} iconXY The coordinate of the icon.
|
|
* @return {!Bubble} The non editable bubble.
|
|
* @package
|
|
*/
|
|
Bubble.createNonEditableBubble = function(paragraphElement, block, iconXY) {
|
|
const bubble = new Bubble(
|
|
/** @type {!WorkspaceSvg} */ (block.workspace), paragraphElement,
|
|
block.pathObject.svgPath,
|
|
/** @type {!Coordinate} */ (iconXY), null, null);
|
|
// Expose this bubble's block's ID on its top-level SVG group.
|
|
bubble.setSvgId(block.id);
|
|
if (block.RTL) {
|
|
// Right-align the paragraph.
|
|
// This cannot be done until the bubble is rendered on screen.
|
|
const maxWidth = paragraphElement.getBBox().width;
|
|
for (let i = 0, textElement; (textElement = paragraphElement.childNodes[i]);
|
|
i++) {
|
|
textElement.setAttribute('text-anchor', 'end');
|
|
textElement.setAttribute('x', maxWidth + Bubble.BORDER_WIDTH);
|
|
}
|
|
}
|
|
return bubble;
|
|
};
|
|
|
|
exports = Bubble;
|