Files
blockly/core/renderers/geras/highlighter.js
Aaron Dodson 6b07ccab96 chore: Remove declareLegacyNamespace from renderers (#5528)
* chore: Remove declareLegacyNamespace from Geras renderer

* chore: Remove declareLegacyNamespace from minimalist renderer

* chore: Remove declareLegacyNamespace from thrasos renderer

* chore: Remove declareLegacyNamespace from zelos renderer

* fix: Move debugger functionality out of Blockly.blockRendering to avoid dependency cycle when re-exporting submodules

* chore: Remove declareLegacyNamespace from Blockly.blockRendering.*
2021-09-24 08:33:35 -07:00

255 lines
8.9 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Methods for adding highlights on block, for rendering in
* compatibility mode.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.module('Blockly.geras.Highlighter');
/* eslint-disable-next-line no-unused-vars */
const ConstantProvider = goog.requireType('Blockly.blockRendering.ConstantProvider');
/* eslint-disable-next-line no-unused-vars */
const HighlightConstantProvider = goog.requireType('Blockly.geras.HighlightConstantProvider');
/* eslint-disable-next-line no-unused-vars */
const Renderer = goog.requireType('Blockly.geras.Renderer');
/* eslint-disable-next-line no-unused-vars */
const RenderInfo = goog.requireType('Blockly.geras.RenderInfo');
const Types = goog.require('Blockly.blockRendering.Types');
const svgPaths = goog.require('Blockly.utils.svgPaths');
/**
* An object that adds highlights to a block based on the given rendering
* information.
*
* Highlighting is interesting because the highlights do not fully enclose the
* block. Instead, they are positioned based on a light source in the top left.
* This means that rendering highlights requires exact information about the
* position of each part of the block. The resulting paths are not continuous
* or closed paths. The highlights for tabs and notches are loosely based on
* tab and notch shapes, but are not exactly the same.
*
* @param {!RenderInfo} info An object containing all
* information needed to render this block.
* @package
* @constructor
*/
const Highlighter = function(info) {
this.info_ = info;
this.steps_ = '';
this.inlineSteps_ = '';
this.RTL_ = this.info_.RTL;
const renderer = /** @type {!Renderer} */ (info.getRenderer());
/**
* The renderer's constant provider.
* @type {!ConstantProvider}
*/
this.constants_ = renderer.getConstants();
/**
* @type {!HighlightConstantProvider}
*/
this.highlightConstants_ = renderer.getHighlightConstants();
/**
* The offset between the block's main path and highlight path.
* @type {number}
* @private
*/
this.highlightOffset_ = this.highlightConstants_.OFFSET;
this.outsideCornerPaths_ = this.highlightConstants_.OUTSIDE_CORNER;
this.insideCornerPaths_ = this.highlightConstants_.INSIDE_CORNER;
this.puzzleTabPaths_ = this.highlightConstants_.PUZZLE_TAB;
this.notchPaths_ = this.highlightConstants_.NOTCH;
this.startPaths_ = this.highlightConstants_.START_HAT;
this.jaggedTeethPaths_ = this.highlightConstants_.JAGGED_TEETH;
};
/**
* Get the steps for the highlight path.
* @return {string} The steps for the highlight path.
* @package
*/
Highlighter.prototype.getPath = function() {
return this.steps_ + '\n' + this.inlineSteps_;
};
Highlighter.prototype.drawTopCorner = function(row) {
this.steps_ += svgPaths.moveBy(row.xPos, this.info_.startY);
for (let i = 0, elem; (elem = row.elements[i]); i++) {
if (Types.isLeftSquareCorner(elem)) {
this.steps_ += this.highlightConstants_.START_POINT;
} else if (Types.isLeftRoundedCorner(elem)) {
this.steps_ += this.outsideCornerPaths_.topLeft(this.RTL_);
} else if (Types.isPreviousConnection(elem)) {
this.steps_ += this.notchPaths_.pathLeft;
} else if (Types.isHat(elem)) {
this.steps_ += this.startPaths_.path(this.RTL_);
} else if (Types.isSpacer(elem) && elem.width != 0) {
// The end point of the spacer needs to be offset by the highlight amount.
// So instead of using the spacer's width for a relative horizontal, use
// its width and position for an absolute horizontal move.
this.steps_ += svgPaths.lineOnAxis(
'H', elem.xPos + elem.width - this.highlightOffset_);
}
}
const right = row.xPos + row.width - this.highlightOffset_;
this.steps_ += svgPaths.lineOnAxis('H', right);
};
Highlighter.prototype.drawJaggedEdge_ = function(row) {
if (this.info_.RTL) {
const remainder =
row.height - this.jaggedTeethPaths_.height - this.highlightOffset_;
this.steps_ +=
this.jaggedTeethPaths_.pathLeft + svgPaths.lineOnAxis('v', remainder);
}
};
Highlighter.prototype.drawValueInput = function(row) {
const input = row.getLastInput();
if (this.RTL_) {
const belowTabHeight = row.height - input.connectionHeight;
this.steps_ +=
svgPaths.moveTo(
input.xPos + input.width - this.highlightOffset_, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_) +
svgPaths.lineOnAxis('v', belowTabHeight);
} else {
this.steps_ += svgPaths.moveTo(input.xPos + input.width, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_);
}
};
Highlighter.prototype.drawStatementInput = function(row) {
const input = row.getLastInput();
if (this.RTL_) {
const innerHeight = row.height - (2 * this.insideCornerPaths_.height);
this.steps_ += svgPaths.moveTo(input.xPos, row.yPos) +
this.insideCornerPaths_.pathTop(this.RTL_) +
svgPaths.lineOnAxis('v', innerHeight) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
} else {
this.steps_ += svgPaths.moveTo(input.xPos, row.yPos + row.height) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
}
};
Highlighter.prototype.drawRightSideRow = function(row) {
const rightEdge = row.xPos + row.width - this.highlightOffset_;
if (row.followsStatement) {
this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
}
if (this.RTL_) {
this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
if (row.height > this.highlightOffset_) {
this.steps_ += svgPaths.lineOnAxis(
'V', row.yPos + row.height - this.highlightOffset_);
}
}
};
Highlighter.prototype.drawBottomRow = function(row) {
// Highlight the vertical edge of the bottom row on the input side.
// Highlighting is always from the top left, both in LTR and RTL.
if (this.RTL_) {
this.steps_ +=
svgPaths.lineOnAxis('V', row.baseline - this.highlightOffset_);
} else {
const cornerElem = this.info_.bottomRow.elements[0];
if (Types.isLeftSquareCorner(cornerElem)) {
this.steps_ += svgPaths.moveTo(
row.xPos + this.highlightOffset_,
row.baseline - this.highlightOffset_);
} else if (Types.isLeftRoundedCorner(cornerElem)) {
this.steps_ += svgPaths.moveTo(row.xPos, row.baseline);
this.steps_ += this.outsideCornerPaths_.bottomLeft();
}
}
};
Highlighter.prototype.drawLeft = function() {
const outputConnection = this.info_.outputConnection;
if (outputConnection) {
const tabBottom =
outputConnection.connectionOffsetY + outputConnection.height;
// Draw a line up to the bottom of the tab.
if (this.RTL_) {
this.steps_ += svgPaths.moveTo(this.info_.startX, tabBottom);
} else {
const left = this.info_.startX + this.highlightOffset_;
const bottom = this.info_.bottomRow.baseline - this.highlightOffset_;
this.steps_ += svgPaths.moveTo(left, bottom);
this.steps_ += svgPaths.lineOnAxis('V', tabBottom);
}
this.steps_ += this.puzzleTabPaths_.pathUp(this.RTL_);
}
if (!this.RTL_) {
const topRow = this.info_.topRow;
if (Types.isLeftRoundedCorner(topRow.elements[0])) {
this.steps_ += svgPaths.lineOnAxis('V', this.outsideCornerPaths_.height);
} else {
this.steps_ +=
svgPaths.lineOnAxis('V', topRow.capline + this.highlightOffset_);
}
}
};
Highlighter.prototype.drawInlineInput = function(input) {
const offset = this.highlightOffset_;
// Relative to the block's left.
const connectionRight = input.xPos + input.connectionWidth;
const yPos = input.centerline - input.height / 2;
const bottomHighlightWidth = input.width - input.connectionWidth;
const startY = yPos + offset;
if (this.RTL_) {
const aboveTabHeight = input.connectionOffsetY - offset;
const belowTabHeight = input.height -
(input.connectionOffsetY + input.connectionHeight) + offset;
const startX = connectionRight - offset;
this.inlineSteps_ += svgPaths.moveTo(startX, startY) +
// Right edge above tab.
svgPaths.lineOnAxis('v', aboveTabHeight) +
// Back of tab.
this.puzzleTabPaths_.pathDown(this.RTL_) +
// Right edge below tab.
svgPaths.lineOnAxis('v', belowTabHeight) +
// Bottom.
svgPaths.lineOnAxis('h', bottomHighlightWidth);
} else {
this.inlineSteps_ +=
// Go to top right corner.
svgPaths.moveTo(input.xPos + input.width + offset, startY) +
// Highlight right edge, bottom.
svgPaths.lineOnAxis('v', input.height) +
svgPaths.lineOnAxis('h', -bottomHighlightWidth) +
// Go to top of tab.
svgPaths.moveTo(connectionRight, yPos + input.connectionOffsetY) +
// Short highlight glint at bottom of tab.
this.puzzleTabPaths_.pathDown(this.RTL_);
}
};
exports = Highlighter;