Files
blockly/core/renderers/zelos/drawer.js
Aaron Dodson 6b07ccab96 chore: Remove declareLegacyNamespace from renderers (#5528)
* chore: Remove declareLegacyNamespace from Geras renderer

* chore: Remove declareLegacyNamespace from minimalist renderer

* chore: Remove declareLegacyNamespace from thrasos renderer

* chore: Remove declareLegacyNamespace from zelos renderer

* fix: Move debugger functionality out of Blockly.blockRendering to avoid dependency cycle when re-exporting submodules

* chore: Remove declareLegacyNamespace from Blockly.blockRendering.*
2021-09-24 08:33:35 -07:00

230 lines
6.8 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Zelos renderer.
* @author samelh@google.com (Sam El-Husseini)
*/
'use strict';
goog.module('Blockly.zelos.Drawer');
const BaseDrawer = goog.require('Blockly.blockRendering.Drawer');
/* eslint-disable-next-line no-unused-vars */
const PathObject = goog.requireType('Blockly.zelos.PathObject');
/* eslint-disable-next-line no-unused-vars */
const RenderInfo = goog.requireType('Blockly.zelos.RenderInfo');
/* eslint-disable-next-line no-unused-vars */
const Row = goog.requireType('Blockly.blockRendering.Row');
const debug = goog.require('Blockly.blockRendering.debug');
const object = goog.require('Blockly.utils.object');
const svgPaths = goog.require('Blockly.utils.svgPaths');
/* eslint-disable-next-line no-unused-vars */
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
/**
* An object that draws a block based on the given rendering information.
* @param {!BlockSvg} block The block to render.
* @param {!RenderInfo} info An object containing all
* information needed to render this block.
* @package
* @constructor
* @extends {BaseDrawer}
*/
const Drawer = function(block, info) {
Drawer.superClass_.constructor.call(this, block, info);
};
object.inherits(Drawer, BaseDrawer);
/**
* @override
*/
Drawer.prototype.draw = function() {
const pathObject =
/** @type {!PathObject} */ (this.block_.pathObject);
pathObject.beginDrawing();
this.hideHiddenIcons_();
this.drawOutline_();
this.drawInternals_();
pathObject.setPath(this.outlinePath_ + '\n' + this.inlinePath_);
if (this.info_.RTL) {
pathObject.flipRTL();
}
if (debug.isDebuggerEnabled()) {
this.block_.renderingDebugger.drawDebug(this.block_, this.info_);
}
this.recordSizeOnBlock_();
if (this.info_.outputConnection) {
// Store the output connection shape type for parent blocks to use during
// rendering.
pathObject.outputShapeType = this.info_.outputConnection.shape.type;
}
pathObject.endDrawing();
};
/**
* @override
*/
Drawer.prototype.drawOutline_ = function() {
if (this.info_.outputConnection &&
this.info_.outputConnection.isDynamicShape &&
!this.info_.hasStatementInput &&
!this.info_.bottomRow.hasNextConnection) {
this.drawFlatTop_();
this.drawRightDynamicConnection_();
this.drawFlatBottom_();
this.drawLeftDynamicConnection_();
} else {
Drawer.superClass_.drawOutline_.call(this);
}
};
/**
* @override
*/
Drawer.prototype.drawLeft_ = function() {
if (this.info_.outputConnection &&
this.info_.outputConnection.isDynamicShape) {
this.drawLeftDynamicConnection_();
} else {
Drawer.superClass_.drawLeft_.call(this);
}
};
/**
* Add steps for the right side of a row that does not have value or
* statement input connections.
* @param {!Row} row The row to draw the
* side of.
* @protected
*/
Drawer.prototype.drawRightSideRow_ = function(row) {
if (row.height <= 0) {
return;
}
if (row.precedesStatement || row.followsStatement) {
const cornerHeight = this.constants_.INSIDE_CORNERS.rightHeight;
const remainingHeight =
row.height - (row.precedesStatement ? cornerHeight : 0);
this.outlinePath_ +=
(row.followsStatement ? this.constants_.INSIDE_CORNERS.pathBottomRight :
'') +
(remainingHeight > 0 ?
svgPaths.lineOnAxis('V', row.yPos + remainingHeight) :
'') +
(row.precedesStatement ? this.constants_.INSIDE_CORNERS.pathTopRight :
'');
} else {
this.outlinePath_ += svgPaths.lineOnAxis('V', row.yPos + row.height);
}
};
/**
* Add steps to draw the right side of an output with a dynamic connection.
* @protected
*/
Drawer.prototype.drawRightDynamicConnection_ = function() {
this.outlinePath_ += this.info_.outputConnection.shape.pathRightDown(
this.info_.outputConnection.height);
};
/**
* Add steps to draw the left side of an output with a dynamic connection.
* @protected
*/
Drawer.prototype.drawLeftDynamicConnection_ = function() {
this.positionOutputConnection_();
this.outlinePath_ += this.info_.outputConnection.shape.pathUp(
this.info_.outputConnection.height);
// Close off the path. This draws a vertical line up to the start of the
// block's path, which may be either a rounded or a sharp corner.
this.outlinePath_ += 'z';
};
/**
* Add steps to draw a flat top row.
* @protected
*/
Drawer.prototype.drawFlatTop_ = function() {
const topRow = this.info_.topRow;
this.positionPreviousConnection_();
this.outlinePath_ += svgPaths.moveBy(topRow.xPos, this.info_.startY);
this.outlinePath_ += svgPaths.lineOnAxis('h', topRow.width);
};
/**
* Add steps to draw a flat bottom row.
* @protected
*/
Drawer.prototype.drawFlatBottom_ = function() {
const bottomRow = this.info_.bottomRow;
this.positionNextConnection_();
this.outlinePath_ += svgPaths.lineOnAxis('V', bottomRow.baseline);
this.outlinePath_ += svgPaths.lineOnAxis('h', -bottomRow.width);
};
/**
* @override
*/
Drawer.prototype.drawInlineInput_ = function(input) {
this.positionInlineInputConnection_(input);
const inputName = input.input.name;
if (input.connectedBlock || this.info_.isInsertionMarker) {
return;
}
const width = input.width - (input.connectionWidth * 2);
const height = input.height;
const yPos = input.centerline - height / 2;
const connectionRight = input.xPos + input.connectionWidth;
const outlinePath = svgPaths.moveTo(connectionRight, yPos) +
svgPaths.lineOnAxis('h', width) +
input.shape.pathRightDown(input.height) +
svgPaths.lineOnAxis('h', -width) + input.shape.pathUp(input.height) + 'z';
this.block_.pathObject.setOutlinePath(inputName, outlinePath);
};
/**
* @override
*/
Drawer.prototype.drawStatementInput_ = function(row) {
const input = row.getLastInput();
// Where to start drawing the notch, which is on the right side in LTR.
const x = input.xPos + input.notchOffset + input.shape.width;
const innerTopLeftCorner = input.shape.pathRight +
svgPaths.lineOnAxis(
'h', -(input.notchOffset - this.constants_.INSIDE_CORNERS.width)) +
this.constants_.INSIDE_CORNERS.pathTop;
const innerHeight = row.height - (2 * this.constants_.INSIDE_CORNERS.height);
const innerBottomLeftCorner = this.constants_.INSIDE_CORNERS.pathBottom +
svgPaths.lineOnAxis(
'h', (input.notchOffset - this.constants_.INSIDE_CORNERS.width)) +
(input.connectedBottomNextConnection ? '' : input.shape.pathLeft);
this.outlinePath_ += svgPaths.lineOnAxis('H', x) + innerTopLeftCorner +
svgPaths.lineOnAxis('v', innerHeight) + innerBottomLeftCorner +
svgPaths.lineOnAxis('H', row.xPos + row.width);
this.positionStatementInputConnection_(row);
};
exports = Drawer;