mirror of
https://github.com/google/blockly.git
synced 2025-12-16 06:10:12 +01:00
There are small typos in: - closure/goog/base.js - core/contextmenu_items.js - core/insertion_marker_manager.js - core/toolbox/collapsible_category.js - demos/blockfactory/workspacefactory/wfactory_controller.js - demos/blockfactory/workspacefactory/wfactory_view.js - tests/mocha/field_colour_test.js Fixes: - Should read `updates` rather than `udpates`. - Should read `unhighlighting` rather than `unhiglighting`. - Should read `then` rather than `tehn`. - Should read `modified` rather than `modifed`. - Should read `different` rather than `diffferent`. - Should read `currently` rather than `currenly`. - Should read `browser` rather than `broswer`.
761 lines
24 KiB
JavaScript
761 lines
24 KiB
JavaScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Class that controls updates to connections during drags.
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*/
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'use strict';
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/**
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* Class that controls updates to connections during drags.
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* @class
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*/
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goog.module('Blockly.InsertionMarkerManager');
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const blockAnimations = goog.require('Blockly.blockAnimations');
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const common = goog.require('Blockly.common');
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const constants = goog.require('Blockly.constants');
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const eventUtils = goog.require('Blockly.Events.utils');
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const internalConstants = goog.require('Blockly.internalConstants');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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const {ComponentManager} = goog.require('Blockly.ComponentManager');
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const {ConnectionType} = goog.require('Blockly.ConnectionType');
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/* eslint-disable-next-line no-unused-vars */
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const {Coordinate} = goog.requireType('Blockly.utils.Coordinate');
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/* eslint-disable-next-line no-unused-vars */
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const {IDeleteArea} = goog.requireType('Blockly.IDeleteArea');
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/* eslint-disable-next-line no-unused-vars */
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const {IDragTarget} = goog.requireType('Blockly.IDragTarget');
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/* eslint-disable-next-line no-unused-vars */
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const {RenderedConnection} = goog.requireType('Blockly.RenderedConnection');
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/* eslint-disable-next-line no-unused-vars */
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const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
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/**
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* Class that controls updates to connections during drags. It is primarily
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* responsible for finding the closest eligible connection and highlighting or
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* unhighlighting it as needed during a drag.
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* @param {!BlockSvg} block The top block in the stack being dragged.
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* @constructor
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* @alias Blockly.InsertionMarkerManager
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*/
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const InsertionMarkerManager = function(block) {
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common.setSelected(block);
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/**
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* The top block in the stack being dragged.
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* Does not change during a drag.
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* @type {!BlockSvg}
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* @private
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*/
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this.topBlock_ = block;
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/**
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* The workspace on which these connections are being dragged.
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* Does not change during a drag.
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* @type {!WorkspaceSvg}
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* @private
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*/
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this.workspace_ = block.workspace;
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/**
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* The last connection on the stack, if it's not the last connection on the
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* first block.
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* Set in initAvailableConnections, if at all.
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* @type {RenderedConnection}
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* @private
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*/
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this.lastOnStack_ = null;
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/**
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* The insertion marker corresponding to the last block in the stack, if
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* that's not the same as the first block in the stack.
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* Set in initAvailableConnections, if at all
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* @type {BlockSvg}
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* @private
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*/
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this.lastMarker_ = null;
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/**
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* The insertion marker that shows up between blocks to show where a block
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* would go if dropped immediately.
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* @type {BlockSvg}
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* @private
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*/
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this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
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/**
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* The connection that this block would connect to if released immediately.
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* Updated on every mouse move.
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* This is not on any of the blocks that are being dragged.
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* @type {RenderedConnection}
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* @private
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*/
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this.closestConnection_ = null;
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/**
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* The connection that would connect to this.closestConnection_ if this block
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* were released immediately.
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* Updated on every mouse move.
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* This is on the top block that is being dragged or the last block in the
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* dragging stack.
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* @type {RenderedConnection}
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* @private
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*/
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this.localConnection_ = null;
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/**
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* Whether the block would be deleted if it were dropped immediately.
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* Updated on every mouse move.
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* @type {boolean}
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* @private
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*/
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this.wouldDeleteBlock_ = false;
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/**
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* Connection on the insertion marker block that corresponds to
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* this.localConnection_ on the currently dragged block.
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* @type {RenderedConnection}
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* @private
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*/
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this.markerConnection_ = null;
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/**
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* The block that currently has an input being highlighted, or null.
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* @type {BlockSvg}
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* @private
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*/
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this.highlightedBlock_ = null;
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/**
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* The block being faded to indicate replacement, or null.
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* @type {BlockSvg}
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* @private
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*/
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this.fadedBlock_ = null;
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/**
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* The connections on the dragging blocks that are available to connect to
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* other blocks. This includes all open connections on the top block, as well
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* as the last connection on the block stack.
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* Does not change during a drag.
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* @type {!Array<!RenderedConnection>}
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* @private
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*/
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this.availableConnections_ = this.initAvailableConnections_();
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};
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/**
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* An enum describing different kinds of previews the InsertionMarkerManager
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* could display.
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* @enum {number}
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*/
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InsertionMarkerManager.PREVIEW_TYPE = {
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INSERTION_MARKER: 0,
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INPUT_OUTLINE: 1,
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REPLACEMENT_FADE: 2,
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};
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/**
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* An error message to throw if the block created by createMarkerBlock_ is
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* missing any components.
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* @type {string}
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* @const
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*/
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InsertionMarkerManager.DUPLICATE_BLOCK_ERROR = 'The insertion marker ' +
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'manager tried to create a marker but the result is missing %1. If ' +
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'you are using a mutator, make sure your domToMutation method is ' +
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'properly defined.';
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/**
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* Sever all links from this object.
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* @package
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*/
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InsertionMarkerManager.prototype.dispose = function() {
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this.availableConnections_.length = 0;
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eventUtils.disable();
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try {
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if (this.firstMarker_) {
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this.firstMarker_.dispose();
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}
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if (this.lastMarker_) {
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this.lastMarker_.dispose();
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}
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} finally {
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eventUtils.enable();
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}
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};
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/**
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* Update the available connections for the top block. These connections can
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* change if a block is unplugged and the stack is healed.
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* @package
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*/
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InsertionMarkerManager.prototype.updateAvailableConnections = function() {
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this.availableConnections_ = this.initAvailableConnections_();
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};
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/**
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* Return whether the block would be deleted if dropped immediately, based on
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* information from the most recent move event.
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* @return {boolean} True if the block would be deleted if dropped immediately.
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* @package
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*/
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InsertionMarkerManager.prototype.wouldDeleteBlock = function() {
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return this.wouldDeleteBlock_;
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};
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/**
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* Return whether the block would be connected if dropped immediately, based on
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* information from the most recent move event.
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* @return {boolean} True if the block would be connected if dropped
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* immediately.
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* @package
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*/
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InsertionMarkerManager.prototype.wouldConnectBlock = function() {
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return !!this.closestConnection_;
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};
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/**
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* Connect to the closest connection and render the results.
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* This should be called at the end of a drag.
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* @package
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*/
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InsertionMarkerManager.prototype.applyConnections = function() {
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if (this.closestConnection_) {
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// Don't fire events for insertion markers.
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eventUtils.disable();
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this.hidePreview_();
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eventUtils.enable();
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// Connect two blocks together.
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this.localConnection_.connect(this.closestConnection_);
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if (this.topBlock_.rendered) {
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// Trigger a connection animation.
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// Determine which connection is inferior (lower in the source stack).
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const inferiorConnection = this.localConnection_.isSuperior() ?
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this.closestConnection_ :
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this.localConnection_;
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blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
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// Bring the just-edited stack to the front.
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const rootBlock = this.topBlock_.getRootBlock();
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rootBlock.bringToFront();
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}
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}
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};
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/**
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* Update connections based on the most recent move location.
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* @param {!Coordinate} dxy Position relative to drag start,
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* in workspace units.
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* @param {?IDragTarget} dragTarget The drag target that the block is
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* currently over.
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* @package
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*/
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InsertionMarkerManager.prototype.update = function(dxy, dragTarget) {
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const candidate = this.getCandidate_(dxy);
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this.wouldDeleteBlock_ = this.shouldDelete_(candidate, dragTarget);
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const shouldUpdate =
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this.wouldDeleteBlock_ || this.shouldUpdatePreviews_(candidate, dxy);
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if (shouldUpdate) {
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// Don't fire events for insertion marker creation or movement.
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eventUtils.disable();
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this.maybeHidePreview_(candidate);
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this.maybeShowPreview_(candidate);
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eventUtils.enable();
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}
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};
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/**
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* Create an insertion marker that represents the given block.
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* @param {!BlockSvg} sourceBlock The block that the insertion marker
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* will represent.
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* @return {!BlockSvg} The insertion marker that represents the given
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* block.
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* @private
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*/
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InsertionMarkerManager.prototype.createMarkerBlock_ = function(sourceBlock) {
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const imType = sourceBlock.type;
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eventUtils.disable();
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let result;
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try {
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result = this.workspace_.newBlock(imType);
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result.setInsertionMarker(true);
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if (sourceBlock.saveExtraState) {
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const state = sourceBlock.saveExtraState();
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if (state) {
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result.loadExtraState(state);
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}
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} else if (sourceBlock.mutationToDom) {
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const oldMutationDom = sourceBlock.mutationToDom();
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if (oldMutationDom) {
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result.domToMutation(oldMutationDom);
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}
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}
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// Copy field values from the other block. These values may impact the
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// rendered size of the insertion marker. Note that we do not care about
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// child blocks here.
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for (let i = 0; i < sourceBlock.inputList.length; i++) {
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const sourceInput = sourceBlock.inputList[i];
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if (sourceInput.name === constants.COLLAPSED_INPUT_NAME) {
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continue; // Ignore the collapsed input.
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}
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const resultInput = result.inputList[i];
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if (!resultInput) {
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throw new Error(InsertionMarkerManager.DUPLICATE_BLOCK_ERROR.replace(
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'%1', 'an input'));
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}
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for (let j = 0; j < sourceInput.fieldRow.length; j++) {
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const sourceField = sourceInput.fieldRow[j];
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const resultField = resultInput.fieldRow[j];
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if (!resultField) {
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throw new Error(InsertionMarkerManager.DUPLICATE_BLOCK_ERROR.replace(
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'%1', 'a field'));
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}
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resultField.setValue(sourceField.getValue());
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}
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}
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result.setCollapsed(sourceBlock.isCollapsed());
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result.setInputsInline(sourceBlock.getInputsInline());
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result.initSvg();
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result.getSvgRoot().setAttribute('visibility', 'hidden');
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} finally {
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eventUtils.enable();
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}
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return result;
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};
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/**
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* Populate the list of available connections on this block stack. This should
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* only be called once, at the beginning of a drag.
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* If the stack has more than one block, this function will populate
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* lastOnStack_ and create the corresponding insertion marker.
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* @return {!Array<!RenderedConnection>} A list of available
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* connections.
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* @private
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*/
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InsertionMarkerManager.prototype.initAvailableConnections_ = function() {
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const available = this.topBlock_.getConnections_(false);
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// Also check the last connection on this stack
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const lastOnStack = this.topBlock_.lastConnectionInStack(true);
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if (lastOnStack && lastOnStack !== this.topBlock_.nextConnection) {
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available.push(lastOnStack);
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this.lastOnStack_ = lastOnStack;
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if (this.lastMarker_) {
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eventUtils.disable();
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try {
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this.lastMarker_.dispose();
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} finally {
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eventUtils.enable();
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}
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}
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this.lastMarker_ = this.createMarkerBlock_(lastOnStack.getSourceBlock());
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}
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return available;
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};
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/**
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* Whether the previews (insertion marker and replacement marker) should be
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* updated based on the closest candidate and the current drag distance.
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* @param {!Object} candidate An object containing a local connection, a closest
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* connection, and a radius. Returned by getCandidate_.
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* @param {!Coordinate} dxy Position relative to drag start,
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* in workspace units.
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* @return {boolean} Whether the preview should be updated.
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* @private
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*/
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InsertionMarkerManager.prototype.shouldUpdatePreviews_ = function(
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candidate, dxy) {
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const candidateLocal = candidate.local;
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const candidateClosest = candidate.closest;
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const radius = candidate.radius;
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// Found a connection!
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if (candidateLocal && candidateClosest) {
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// We're already showing an insertion marker.
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// Decide whether the new connection has higher priority.
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if (this.localConnection_ && this.closestConnection_) {
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// The connection was the same as the current connection.
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if (this.closestConnection_ === candidateClosest &&
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this.localConnection_ === candidateLocal) {
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return false;
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}
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const xDiff = this.localConnection_.x + dxy.x - this.closestConnection_.x;
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const yDiff = this.localConnection_.y + dxy.y - this.closestConnection_.y;
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const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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// Slightly prefer the existing preview over a new preview.
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return !(
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candidateClosest &&
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radius >
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curDistance - internalConstants.CURRENT_CONNECTION_PREFERENCE);
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} else if (!this.localConnection_ && !this.closestConnection_) {
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// We weren't showing a preview before, but we should now.
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return true;
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} else {
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console.error(
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'Only one of localConnection_ and closestConnection_ was set.');
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}
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} else { // No connection found.
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// Only need to update if we were showing a preview before.
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return !!(this.localConnection_ && this.closestConnection_);
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}
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console.error(
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'Returning true from shouldUpdatePreviews, but it\'s not clear why.');
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return true;
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};
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/**
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* Find the nearest valid connection, which may be the same as the current
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* closest connection.
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* @param {!Coordinate} dxy Position relative to drag start,
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* in workspace units.
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* @return {!Object} An object containing a local connection, a closest
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* connection, and a radius.
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* @private
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*/
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InsertionMarkerManager.prototype.getCandidate_ = function(dxy) {
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let radius = this.getStartRadius_();
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let candidateClosest = null;
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let candidateLocal = null;
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for (let i = 0; i < this.availableConnections_.length; i++) {
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const myConnection = this.availableConnections_[i];
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const neighbour = myConnection.closest(radius, dxy);
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if (neighbour.connection) {
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candidateClosest = neighbour.connection;
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candidateLocal = myConnection;
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radius = neighbour.radius;
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}
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}
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return {closest: candidateClosest, local: candidateLocal, radius: radius};
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};
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/**
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* Decide the radius at which to start searching for the closest connection.
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* @return {number} The radius at which to start the search for the closest
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* connection.
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* @private
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*/
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InsertionMarkerManager.prototype.getStartRadius_ = function() {
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// If there is already a connection highlighted,
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// increase the radius we check for making new connections.
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// Why? When a connection is highlighted, blocks move around when the
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// insertion marker is created, which could cause the connection became out of
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// range. By increasing radiusConnection when a connection already exists, we
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// never "lose" the connection from the offset.
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if (this.closestConnection_ && this.localConnection_) {
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return internalConstants.CONNECTING_SNAP_RADIUS;
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}
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return internalConstants.SNAP_RADIUS;
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};
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/**
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* Whether ending the drag would delete the block.
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* @param {!Object} candidate An object containing a local connection, a closest
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* connection, and a radius.
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* @param {?IDragTarget} dragTarget The drag target that the block is
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* currently over.
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* @return {boolean} Whether dropping the block immediately would delete the
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* block.
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* @private
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*/
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InsertionMarkerManager.prototype.shouldDelete_ = function(
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candidate, dragTarget) {
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if (dragTarget) {
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const componentManager = this.workspace_.getComponentManager();
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const isDeleteArea = componentManager.hasCapability(
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dragTarget.id, ComponentManager.Capability.DELETE_AREA);
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if (isDeleteArea) {
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return (
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/** @type {!IDeleteArea} */ (dragTarget))
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.wouldDelete(this.topBlock_, candidate && !!candidate.closest);
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}
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}
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return false;
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};
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/**
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* Show an insertion marker or replacement highlighting during a drag, if
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* needed.
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* At the beginning of this function, this.localConnection_ and
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* this.closestConnection_ should both be null.
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* @param {!Object} candidate An object containing a local connection, a closest
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* connection, and a radius.
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* @private
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*/
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InsertionMarkerManager.prototype.maybeShowPreview_ = function(candidate) {
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// Nope, don't add a marker.
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if (this.wouldDeleteBlock_) {
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return;
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}
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const closest = candidate.closest;
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const local = candidate.local;
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// Nothing to connect to.
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if (!closest) {
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return;
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}
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// Something went wrong and we're trying to connect to an invalid connection.
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if (closest === this.closestConnection_ ||
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closest.getSourceBlock().isInsertionMarker()) {
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console.log('Trying to connect to an insertion marker');
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return;
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}
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// Add an insertion marker or replacement marker.
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this.closestConnection_ = closest;
|
|
this.localConnection_ = local;
|
|
this.showPreview_();
|
|
};
|
|
|
|
/**
|
|
* A preview should be shown. This function figures out if it should be a block
|
|
* highlight or an insertion marker, and shows the appropriate one.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.showPreview_ = function() {
|
|
const closest = this.closestConnection_;
|
|
const renderer = this.workspace_.getRenderer();
|
|
const method = renderer.getConnectionPreviewMethod(
|
|
/** @type {!RenderedConnection} */ (closest),
|
|
/** @type {!RenderedConnection} */ (this.localConnection_),
|
|
this.topBlock_);
|
|
|
|
switch (method) {
|
|
case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
|
|
this.showInsertionInputOutline_();
|
|
break;
|
|
case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
|
|
this.showInsertionMarker_();
|
|
break;
|
|
case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
|
|
this.showReplacementFade_();
|
|
break;
|
|
}
|
|
|
|
// Optionally highlight the actual connection, as a nod to previous behaviour.
|
|
if (closest && renderer.shouldHighlightConnection(closest)) {
|
|
closest.highlight();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Show an insertion marker or replacement highlighting during a drag, if
|
|
* needed.
|
|
* At the end of this function, this.localConnection_ and
|
|
* this.closestConnection_ should both be null.
|
|
* @param {!Object} candidate An object containing a local connection, a closest
|
|
* connection, and a radius.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.maybeHidePreview_ = function(candidate) {
|
|
// If there's no new preview, remove the old one but don't bother deleting it.
|
|
// We might need it later, and this saves disposing of it and recreating it.
|
|
if (!candidate.closest) {
|
|
this.hidePreview_();
|
|
} else {
|
|
// If there's a new preview and there was an preview before, and either
|
|
// connection has changed, remove the old preview.
|
|
const hadPreview = this.closestConnection_ && this.localConnection_;
|
|
const closestChanged = this.closestConnection_ !== candidate.closest;
|
|
const localChanged = this.localConnection_ !== candidate.local;
|
|
|
|
// Also hide if we had a preview before but now we're going to delete
|
|
// instead.
|
|
if (hadPreview &&
|
|
(closestChanged || localChanged || this.wouldDeleteBlock_)) {
|
|
this.hidePreview_();
|
|
}
|
|
}
|
|
|
|
// Either way, clear out old state.
|
|
this.markerConnection_ = null;
|
|
this.closestConnection_ = null;
|
|
this.localConnection_ = null;
|
|
};
|
|
|
|
/**
|
|
* A preview should be hidden. This function figures out if it is a block
|
|
* highlight or an insertion marker, and hides the appropriate one.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.hidePreview_ = function() {
|
|
if (this.closestConnection_ && this.closestConnection_.targetBlock() &&
|
|
this.workspace_.getRenderer().shouldHighlightConnection(
|
|
this.closestConnection_)) {
|
|
this.closestConnection_.unhighlight();
|
|
}
|
|
if (this.fadedBlock_) {
|
|
this.hideReplacementFade_();
|
|
} else if (this.highlightedBlock_) {
|
|
this.hideInsertionInputOutline_();
|
|
} else if (this.markerConnection_) {
|
|
this.hideInsertionMarker_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Shows an insertion marker connected to the appropriate blocks (based on
|
|
* manager state).
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.showInsertionMarker_ = function() {
|
|
const local = this.localConnection_;
|
|
const closest = this.closestConnection_;
|
|
|
|
const isLastInStack = this.lastOnStack_ && local === this.lastOnStack_;
|
|
const imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
|
|
const imConn = imBlock.getMatchingConnection(local.getSourceBlock(), local);
|
|
|
|
if (imConn === this.markerConnection_) {
|
|
throw Error(
|
|
'Made it to showInsertionMarker_ even though the marker isn\'t ' +
|
|
'changing');
|
|
}
|
|
|
|
// Render disconnected from everything else so that we have a valid
|
|
// connection location.
|
|
imBlock.render();
|
|
imBlock.rendered = true;
|
|
imBlock.getSvgRoot().setAttribute('visibility', 'visible');
|
|
|
|
if (imConn && closest) {
|
|
// Position so that the existing block doesn't move.
|
|
imBlock.positionNearConnection(imConn, closest);
|
|
}
|
|
if (closest) {
|
|
// Connect() also renders the insertion marker.
|
|
imConn.connect(closest);
|
|
}
|
|
|
|
this.markerConnection_ = imConn;
|
|
};
|
|
|
|
/**
|
|
* Disconnects and hides the current insertion marker. Should return the blocks
|
|
* to their original state.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.hideInsertionMarker_ = function() {
|
|
if (!this.markerConnection_) {
|
|
console.log('No insertion marker connection to disconnect');
|
|
return;
|
|
}
|
|
|
|
const imConn = this.markerConnection_;
|
|
const imBlock = imConn.getSourceBlock();
|
|
const markerNext = imBlock.nextConnection;
|
|
const markerPrev = imBlock.previousConnection;
|
|
const markerOutput = imBlock.outputConnection;
|
|
|
|
const isFirstInStatementStack =
|
|
(imConn === markerNext && !(markerPrev && markerPrev.targetConnection));
|
|
|
|
const isFirstInOutputStack = imConn.type === ConnectionType.INPUT_VALUE &&
|
|
!(markerOutput && markerOutput.targetConnection);
|
|
// The insertion marker is the first block in a stack. Unplug won't do
|
|
// anything in that case. Instead, unplug the following block.
|
|
if (isFirstInStatementStack || isFirstInOutputStack) {
|
|
imConn.targetBlock().unplug(false);
|
|
}
|
|
// Inside of a C-block, first statement connection.
|
|
else if (
|
|
imConn.type === ConnectionType.NEXT_STATEMENT && imConn !== markerNext) {
|
|
const innerConnection = imConn.targetConnection;
|
|
innerConnection.getSourceBlock().unplug(false);
|
|
|
|
const previousBlockNextConnection =
|
|
markerPrev ? markerPrev.targetConnection : null;
|
|
|
|
imBlock.unplug(true);
|
|
if (previousBlockNextConnection) {
|
|
previousBlockNextConnection.connect(innerConnection);
|
|
}
|
|
} else {
|
|
imBlock.unplug(true /* healStack */);
|
|
}
|
|
|
|
if (imConn.targetConnection) {
|
|
throw Error(
|
|
'markerConnection_ still connected at the end of ' +
|
|
'disconnectInsertionMarker');
|
|
}
|
|
|
|
this.markerConnection_ = null;
|
|
const svg = imBlock.getSvgRoot();
|
|
if (svg) {
|
|
svg.setAttribute('visibility', 'hidden');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Shows an outline around the input the closest connection belongs to.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.showInsertionInputOutline_ = function() {
|
|
const closest = this.closestConnection_;
|
|
this.highlightedBlock_ = closest.getSourceBlock();
|
|
this.highlightedBlock_.highlightShapeForInput(closest, true);
|
|
};
|
|
|
|
/**
|
|
* Hides any visible input outlines.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.hideInsertionInputOutline_ = function() {
|
|
this.highlightedBlock_.highlightShapeForInput(this.closestConnection_, false);
|
|
this.highlightedBlock_ = null;
|
|
};
|
|
|
|
/**
|
|
* Shows a replacement fade affect on the closest connection's target block
|
|
* (the block that is currently connected to it).
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.showReplacementFade_ = function() {
|
|
this.fadedBlock_ = this.closestConnection_.targetBlock();
|
|
this.fadedBlock_.fadeForReplacement(true);
|
|
};
|
|
|
|
/**
|
|
* Hides/Removes any visible fade affects.
|
|
* @private
|
|
*/
|
|
InsertionMarkerManager.prototype.hideReplacementFade_ = function() {
|
|
this.fadedBlock_.fadeForReplacement(false);
|
|
this.fadedBlock_ = null;
|
|
};
|
|
|
|
/**
|
|
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
|
|
* or 2 insertion markers.
|
|
* @return {!Array<!BlockSvg>} A possibly empty list of insertion
|
|
* marker blocks.
|
|
* @package
|
|
*/
|
|
InsertionMarkerManager.prototype.getInsertionMarkers = function() {
|
|
const result = [];
|
|
if (this.firstMarker_) {
|
|
result.push(this.firstMarker_);
|
|
}
|
|
if (this.lastMarker_) {
|
|
result.push(this.lastMarker_);
|
|
}
|
|
return result;
|
|
};
|
|
|
|
exports.InsertionMarkerManager = InsertionMarkerManager;
|