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blockly/demos/plane/slider.js
Neil Fraser b46a4fe286 Bring our license format up to date (#3127)
* Google changed from an Inc to an LLC.

This happened back in 2017 but we didn’t notice.  Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.

* Remove project description/titles from licenses

This is no longer part of Google’s header requirements.  Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).

* License no longer requires URL.

* Fix license regexps.
2019-10-02 14:46:56 -07:00

286 lines
8.5 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview A slider control in SVG.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
/**
* Object representing a horizontal slider widget.
* @param {number} x The horizontal offset of the slider.
* @param {number} y The vertical offset of the slider.
* @param {number} width The total width of the slider.
* @param {!Element} svgParent The SVG element to append the slider to.
* @param {Function=} opt_changeFunc Optional callback function that will be
* called when the slider is moved. The current value is passed.
* @constructor
*/
var Slider = function(x, y, width, svgParent, opt_changeFunc) {
this.KNOB_Y_ = y - 12;
this.KNOB_MIN_X_ = x + 8;
this.KNOB_MAX_X_ = x + width - 8;
this.TARGET_OVERHANG_ = 20;
this.value_ = 0.5;
this.changeFunc_ = opt_changeFunc;
this.animationTasks_ = [];
// Draw the slider.
/*
<line class="sliderTrack" x1="10" y1="35" x2="140" y2="35" />
<rect style="opacity: 0" x="5" y="25" width="150" height="20" />
<path id="knob"
transform="translate(67, 23)"
d="m 8,0 l -8,8 v 12 h 16 v -12 z" />
<circle style="opacity: 0" r="20" cy="35" cx="75"></circle>
*/
var track = document.createElementNS(Slider.SVG_NS_, 'line');
track.setAttribute('class', 'sliderTrack');
track.setAttribute('x1', x);
track.setAttribute('y1', y);
track.setAttribute('x2', x + width);
track.setAttribute('y2', y);
svgParent.appendChild(track);
this.track_ = track;
var rect = document.createElementNS(Slider.SVG_NS_, 'rect');
rect.setAttribute('style', 'opacity: 0');
rect.setAttribute('x', x - this.TARGET_OVERHANG_);
rect.setAttribute('y', y - this.TARGET_OVERHANG_);
rect.setAttribute('width', width + 2 * this.TARGET_OVERHANG_);
rect.setAttribute('height', 2 * this.TARGET_OVERHANG_);
rect.setAttribute('rx', this.TARGET_OVERHANG_);
rect.setAttribute('ry', this.TARGET_OVERHANG_);
svgParent.appendChild(rect);
this.trackTarget_ = rect;
var knob = document.createElementNS(Slider.SVG_NS_, 'path');
knob.setAttribute('class', 'sliderKnob');
knob.setAttribute('d', 'm 0,0 l -8,8 v 12 h 16 v -12 z');
svgParent.appendChild(knob);
this.knob_ = knob;
var circle = document.createElementNS(Slider.SVG_NS_, 'circle');
circle.setAttribute('style', 'opacity: 0');
circle.setAttribute('r', this.TARGET_OVERHANG_);
circle.setAttribute('cy', y);
svgParent.appendChild(circle);
this.knobTarget_ = circle;
this.setValue(0.5);
// Find the root SVG object.
while (svgParent && svgParent.nodeName.toLowerCase() != 'svg') {
svgParent = svgParent.parentNode;
}
this.SVG_ = svgParent;
// Bind the events to this slider.
Slider.bindEvent_(this.knobTarget_, 'mousedown', this, this.knobMouseDown_);
Slider.bindEvent_(this.knobTarget_, 'touchstart', this, this.knobMouseDown_);
Slider.bindEvent_(this.trackTarget_, 'mousedown', this, this.rectMouseDown_);
Slider.bindEvent_(this.SVG_, 'mouseup', null, Slider.knobMouseUp_);
Slider.bindEvent_(this.SVG_, 'touchend', null, Slider.knobMouseUp_);
Slider.bindEvent_(this.SVG_, 'mousemove', null, Slider.knobMouseMove_);
Slider.bindEvent_(this.SVG_, 'touchmove', null, Slider.knobMouseMove_);
Slider.bindEvent_(document, 'mouseover', null, Slider.mouseOver_);
};
Slider.SVG_NS_ = 'http://www.w3.org/2000/svg';
Slider.activeSlider_ = null;
Slider.startMouseX_ = 0;
Slider.startKnobX_ = 0;
/**
* Start a drag when clicking down on the knob.
* @param {!Event} e Mouse-down event.
* @private
*/
Slider.prototype.knobMouseDown_ = function(e) {
if (e.type == 'touchstart') {
if (e.changedTouches.length != 1) {
return;
}
Slider.touchToMouse_(e)
}
Slider.activeSlider_ = this;
Slider.startMouseX_ = this.mouseToSvg_(e).x;
Slider.startKnobX_ = 0;
var transform = this.knob_.getAttribute('transform');
if (transform) {
var r = transform.match(/translate\(\s*([-\d.]+)/);
if (r) {
Slider.startKnobX_ = Number(r[1]);
}
}
// Stop browser from attempting to drag the knob or
// from scrolling/zooming the page.
e.preventDefault();
};
/**
* Stop a drag when clicking up anywhere.
* @param {Event} e Mouse-up event.
* @private
*/
Slider.knobMouseUp_ = function(e) {
Slider.activeSlider_ = null;
};
/**
* Stop a drag when the mouse enters a node not part of the SVG.
* @param {Event} e Mouse-up event.
* @private
*/
Slider.mouseOver_ = function(e) {
if (!Slider.activeSlider_) {
return;
}
var node = e.target;
// Find the root SVG object.
do {
if (node == Slider.activeSlider_.SVG_) {
return;
}
} while (node = node.parentNode);
Slider.knobMouseUp_(e);
};
/**
* Drag the knob to follow the mouse.
* @param {!Event} e Mouse-move event.
* @private
*/
Slider.knobMouseMove_ = function(e) {
var thisSlider = Slider.activeSlider_;
if (!thisSlider) {
return;
}
if (e.type == 'touchmove') {
if (e.changedTouches.length != 1) {
return;
}
Slider.touchToMouse_(e)
}
var x = thisSlider.mouseToSvg_(e).x - Slider.startMouseX_ +
Slider.startKnobX_;
thisSlider.setValue((x - thisSlider.KNOB_MIN_X_) /
(thisSlider.KNOB_MAX_X_ - thisSlider.KNOB_MIN_X_));
};
/**
* Jump to a new value when the track is clicked.
* @param {!Event} e Mouse-down event.
* @private
*/
Slider.prototype.rectMouseDown_ = function(e) {
if (e.type == 'touchstart') {
if (e.changedTouches.length != 1) {
return;
}
Slider.touchToMouse_(e)
}
var x = this.mouseToSvg_(e).x;
this.animateValue((x - this.KNOB_MIN_X_) /
(this.KNOB_MAX_X_ - this.KNOB_MIN_X_));
};
/**
* Returns the slider's value (0.0 - 1.0).
* @return {number} Current value.
*/
Slider.prototype.getValue = function() {
return this.value_;
};
/**
* Animates the slider's value (0.0 - 1.0).
* @param {number} value New value.
*/
Slider.prototype.animateValue = function(value) {
// Clear any ongoing animations.
while (this.animationTasks_.length) {
clearTimeout(this.animationTasks_.pop());
}
var duration = 200; // Milliseconds to animate for.
var steps = 10; // Number of steps to animate.
var oldValue = this.getValue();
var thisSlider = this;
var stepFunc = function(i) {
return function() {
var newVal = i * (value - oldValue) / (steps - 1) + oldValue;
thisSlider.setValue(newVal);
};
}
for (var i = 0; i < steps; i++) {
this.animationTasks_.push(setTimeout(stepFunc(i), i * duration / steps));
}
};
/**
* Sets the slider's value (0.0 - 1.0).
* @param {number} value New value.
*/
Slider.prototype.setValue = function(value) {
this.value_ = Math.min(Math.max(value, 0), 1);
var x = this.KNOB_MIN_X_ +
(this.KNOB_MAX_X_ - this.KNOB_MIN_X_) * this.value_;
this.knob_.setAttribute('transform',
'translate(' + x + ',' + this.KNOB_Y_ + ')');
this.knobTarget_.setAttribute('cx', x);
this.changeFunc_ && this.changeFunc_(this.value_);
};
/**
* Convert the mouse coordinates into SVG coordinates.
* @param {!Object} e Object with x and y mouse coordinates.
* @return {!Object} Object with x and y properties in SVG coordinates.
* @private
*/
Slider.prototype.mouseToSvg_ = function(e) {
var svgPoint = this.SVG_.createSVGPoint();
svgPoint.x = e.clientX;
svgPoint.y = e.clientY;
var matrix = this.SVG_.getScreenCTM().inverse();
return svgPoint.matrixTransform(matrix);
};
/**
* Bind an event to a function call.
* @param {!Node} node Node upon which to listen.
* @param {string} name Event name to listen to (e.g. 'mousedown').
* @param {Object} thisObject The value of 'this' in the function.
* @param {!Function} func Function to call when event is triggered.
* @private
*/
Slider.bindEvent_ = function(node, name, thisObject, func) {
var wrapFunc = function(e) {
func.apply(thisObject, arguments);
};
node.addEventListener(name, wrapFunc, false);
};
/**
* Map the touch event's properties to be compatible with a mouse event.
* @param {TouchEvent} e Event to modify.
*/
Slider.touchToMouse_ = function(e) {
var touchPoint = e.changedTouches[0];
e.clientX = touchPoint.clientX;
e.clientY = touchPoint.clientY;
};