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blockly/apps/maze/generated/hak.js
2014-01-25 03:00:03 -08:00

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// This file was automatically generated from common.soy.
// Please don't edit this file by hand.
if (typeof apps == 'undefined') { var apps = {}; }
apps.messages = function(opt_data, opt_ignored, opt_ijData) {
return '<div style="display: none"><span id="subtitle">a visual programming environment</span><span id="blocklyMessage">Blockly</span><span id="codeTooltip">See generated JavaScript code.</span><span id="linkTooltip">Save and link to blocks.</span><span id="runTooltip">Run the program defined by the blocks in the workspace.</span><span id="runProgram">Run Program</span><span id="resetProgram">Reset</span><span id="dialogOk">確定</span><span id="dialogCancel">取消</span><span id="catLogic">Logic</span><span id="catLoops">Loops</span><span id="catMath">Sṳ-ho̍k kûng-sṳt</span><span id="catText">文字</span><span id="catLists">列表</span><span id="catColour">顏色</span><span id="catVariables">變量</span><span id="catProcedures">流程</span><span id="httpRequestError">命令出現錯誤。</span><span id="linkAlert">Share your blocks with this link:\\n\\n%1</span><span id="hashError">Sorry, \'%1\' doesn\'t correspond with any saved program.</span><span id="xmlError">沒存到你保存个檔案。可能它係從其他版本个Blockly創建麼</span><span id="listVariable">列表</span><span id="textVariable">文字</span></div>';
};
apps.dialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogShadow" class="dialogAnimate"></div><div id="dialogBorder"></div><div id="dialog"></div>';
};
apps.codeDialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogCode" class="dialogHiddenContent"><pre id="containerCode"></pre>' + apps.ok(null, null, opt_ijData) + '</div>';
};
apps.storageDialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogStorage" class="dialogHiddenContent"><div id="containerStorage"></div>' + apps.ok(null, null, opt_ijData) + '</div>';
};
apps.ok = function(opt_data, opt_ignored, opt_ijData) {
return '<div class="farSide" style="padding: 1ex 3ex 0"><button class="secondary" onclick="BlocklyApps.hideDialog(true)">確定</button></div>';
};
;
// This file was automatically generated from template.soy.
// Please don't edit this file by hand.
if (typeof mazepage == 'undefined') { var mazepage = {}; }
mazepage.messages = function(opt_data, opt_ignored, opt_ijData) {
return apps.messages(null, null, opt_ijData) + '<div style="display: none"><span id="Maze_moveForward">move forward</span><span id="Maze_turnLeft">左彎</span><span id="Maze_turnRight">右彎</span><span id="Maze_doCode">做</span><span id="Maze_elseCode">不過</span><span id="Maze_helpIfElse">If-else blocks will do one thing or the other.</span><span id="Maze_pathAhead">佬前方有路</span><span id="Maze_pathLeft">佬左邊有路</span><span id="Maze_pathRight">佬右邊有路</span><span id="Maze_repeatUntil">重覆直到</span><span id="Maze_moveForwardTooltip">前行一步。</span><span id="Maze_turnTooltip">向左還有向右彎90度。</span><span id="Maze_ifTooltip">If there is a path in the specified direction, then do some actions.</span><span id="Maze_ifelseTooltip">If there is a path in the specified direction, then do the first block of actions. Otherwise, do the second block of actions.</span><span id="Maze_whileTooltip">Repeat the enclosed actions until finish point is reached.</span><span id="Maze_capacity0">You have %0 blocks left.</span><span id="Maze_capacity1">You have %1 block left.</span><span id="Maze_capacity2">You have %2 blocks left.</span><span id="Maze_nextLevel">Congratulations! Are you ready to proceed to level %1?</span><span id="Maze_finalLevel">Congratulations! You have solved the final level.</span></div>';
};
mazepage.start = function(opt_data, opt_ignored, opt_ijData) {
var output = mazepage.messages(null, null, opt_ijData) + '<table width="100%"><tr><td><h1><span id="title"><a href="../index.html?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '">Blockly</a> : 迷宮</span> &nbsp; ';
var iLimit163 = opt_ijData.maxLevel + 1;
for (var i163 = 1; i163 < iLimit163; i163++) {
output += ' ' + ((i163 == opt_ijData.level) ? '<span class="tab" id="selected">' + soy.$$escapeHtml(i163) + '</span>' : (i163 < opt_ijData.level) ? '<a class="tab previous" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>' : '<a class="tab" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>');
}
output += '</h1></td><td class="farSide"><select id="languageMenu"></select> &nbsp; <button id="pegmanButton"><img src="../../media/1x1.gif"><span>&#x25BE;</span></button></td></tr></table><div id="visualization"><svg xmlns="http://www.w3.org/2000/svg" version="1.1" id="svgMaze" width="400px" height="400px"><g id="look"><path d="M 0,-15 a 15 15 0 0 1 15 15" /><path d="M 0,-35 a 35 35 0 0 1 35 35" /><path d="M 0,-55 a 55 55 0 0 1 55 55" /></g></svg><div id="capacityBubble"><div id="capacity"></div></div></div><table width="400"><tr><td style="width: 190px; text-align: center; vertical-align: top;"><button id="codeButton" class="notext" title="See generated JavaScript code."><img src="../../media/1x1.gif" class="code icon21"></button><button id="linkButton" class="notext" title="Save and link to blocks."><img src="../../media/1x1.gif" class="link icon21"></button></td><td><button id="runButton" class="primary" title="Makes the player do what the blocks say."><img src="../../media/1x1.gif" class="run icon21"> Run Program</button><button id="resetButton" class="primary" style="display: none" title="Put the player back at the start of the maze."><img src="../../media/1x1.gif" class="stop icon21"> Reset</button></td></tr></table><script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript" src="../../javascript_compressed.js"><\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script>' + mazepage.toolbox(null, null, opt_ijData) + '<div id="blockly"></div><svg version="1.1" height="1px" width="1px"><text id="arrowTest" style="font-family: sans-serif; font-size: 11pt;">⟲⟳</text></svg><div id="pegmanMenu"></div>' + apps.dialog(null, null, opt_ijData) + apps.codeDialog(null, null, opt_ijData) + apps.storageDialog(null, null, opt_ijData) + '<div id="dialogDone" class="dialogHiddenContent"><div id="dialogDoneText" style="font-size: large; margin: 1em;"></div><img src="../../media/1x1.gif" id="pegSpin"><div id="dialogDoneButtons" class="farSide" style="padding: 1ex 3ex 0"></div></div><div id="dialogHelpStack" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Stack a couple of \'move forward\' blocks together to help me reach the goal.</td><td valign="top"><img src="help_stack.png" class="mirrorImg" height=63 width=136></td></tr></table></div><div id="dialogHelpOneTopBlock" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>On this level, you need to stack together all of the blocks in the white workspace.<iframe id="iframeOneTopBlock" src=""></iframe></td></tr></table></div><div id="dialogHelpRun" class="dialogHiddenContent"><table><tr><td>Run your program to see what happens.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpReset" class="dialogHiddenContent"><table><tr><td>Your program didn\'t solve the maze. Press \'Reset\' and try again.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpRepeat" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>Reach the end of this path using only two blocks. Use \'repeat\' to run a block more than once.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpCapacity" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>You have used up all the blocks for this level. To create a new block, you first need to delete an existing block.</td></tr></table></div><div id="dialogHelpRepeatMany" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>You can fit more than one block inside a \'repeat\' block.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpSkins" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>Choose your favourite player from this menu.</td><td><img src="help_up.png"></td></tr></table></div><div id="dialogHelpIf" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>An \'if\' block will do something only if the condition is true. Try turning left if there is a path to the left.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpMenu" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td id="helpMenuText">Click on %1 in the \'if\' block to change its condition.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpIfElse" class="dialogHiddenContent"><table><tr><td><img src="help_down.png"></td><td>If-else blocks will do one thing or the other.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpWallFollow" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Can you solve this complicated maze? Try following the left-hand wall. Advanced programmers only!' + apps.ok(null, null, opt_ijData) + '</td></tr></table></div>';
return output;
};
mazepage.toolbox = function(opt_data, opt_ignored, opt_ijData) {
return '<xml id="toolbox" style="display: none;"><block type="maze_moveForward"></block><block type="maze_turn"><field name="DIR">turnLeft</field></block><block type="maze_turn"><field name="DIR">turnRight</field></block>' + ((opt_ijData.level > 2) ? '<block type="maze_forever"></block>' + ((opt_ijData.level == 6) ? '<block type="maze_if"><field name="DIR">isPathLeft</field></block>' : (opt_ijData.level > 6) ? '<block type="maze_if"></block>' + ((opt_ijData.level > 8) ? '<block type="maze_ifElse"></block>' : '') : '') : '') + '</xml>';
};
mazepage.readonly = function(opt_data, opt_ignored, opt_ijData) {
return mazepage.messages(null, null, opt_ijData) + '<script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript">Blockly.JavaScript = {};<\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script><div id="blockly"></div>';
};