Files
blockly/core/renderers/common/path_object.js
2019-10-30 14:42:13 -07:00

168 lines
4.9 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview An object that owns a block's rendering SVG elements.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.blockRendering.IPathObject');
goog.provide('Blockly.blockRendering.PathObject');
goog.require('Blockly.utils.dom');
/**
* An interface for a block's path object.
* @param {!SVGElement} _root The root SVG element.
* @interface
*/
Blockly.blockRendering.IPathObject = function(_root) {};
/**
* An object that handles creating and setting each of the SVG elements
* used by the renderer.
* @param {!SVGElement} root The root SVG element.
* @constructor
* @implements {Blockly.blockRendering.IPathObject}
* @package
*/
Blockly.blockRendering.PathObject = function(root) {
this.svgRoot = root;
/**
* The primary path of the block.
* @type {SVGElement}
* @package
*/
this.svgPath = Blockly.utils.dom.createSvgElement('path',
{'class': 'blocklyPath'}, this.svgRoot);
// The light and dark paths need to exist (for now) because there is colouring
// code in block_svg that depends on them. But we will always set them to
// display: none, and eventually we want to remove them entirely.
/**
* The light path of the block.
* @type {SVGElement}
* @package
*/
this.svgPathLight = Blockly.utils.dom.createSvgElement('path',
{'class': 'blocklyPathLight'}, this.svgRoot);
/**
* The dark path of the block.
* @type {SVGElement}
* @package
*/
this.svgPathDark = Blockly.utils.dom.createSvgElement('path',
{'class': 'blocklyPathDark', 'transform': 'translate(1,1)'},
this.svgRoot);
this.hue_;
this.primaryColour;
this.secondaryColour;
this.tertiaryColour;
};
/**
* Set the path generated by the renderer onto the respective SVG element.
* @param {string} pathString The path.
* @package
*/
Blockly.blockRendering.PathObject.prototype.setPaths = function(pathString) {
this.svgPath.setAttribute('d', pathString);
this.svgPathLight.style.display = 'none';
this.svgPathDark.style.display = 'none';
};
/**
* Flip the SVG paths in RTL.
* @package
*/
Blockly.blockRendering.PathObject.prototype.flipRTL = function() {
// Mirror the block's path.
this.svgPath.setAttribute('transform', 'scale(-1 1)');
};
/**
* Apply the stored colours to the block's path, taking into account whether
* the paths belong to a shadow block.
* @param {boolean} isShadow True if the block is a shadow block.
* @package
*/
Blockly.blockRendering.PathObject.prototype.applyColour = function(isShadow) {
if (isShadow) {
this.svgPath.setAttribute('stroke', 'none');
this.svgPath.setAttribute('fill', this.secondaryColour);
} else {
this.svgPath.setAttribute('stroke', this.tertiaryColour);
this.svgPath.setAttribute('fill', this.primaryColour);
}
};
/**
* Update colour properties based on a triplet of colours.
* @param {string} primary The primary colour.
* @param {string} secondary The secondary colour, or null to have the colourer
* generate it.
* @param {string} tertiary The tertiary colour, or null to have the colourer
* generate it.
* @package
*/
Blockly.blockRendering.PathObject.prototype.setColourFromTriplet = function(
primary, secondary, tertiary) {
this.primaryColour = primary;
this.secondaryColour = secondary ||
Blockly.utils.colour.blend('#fff', primary, 0.6);
this.tertiaryColour = tertiary ||
Blockly.utils.colour.blend('#fff', primary, 0.3);
};
/**
* Update colour properties based on a single colour value.
* @param {number|string} colour HSV hue value (0 to 360), #RRGGBB string,
* or a message reference string pointing to one of those two values.
*/
Blockly.blockRendering.PathObject.prototype.setColour = function(colour) {
var parsed = Blockly.utils.colour.parseBlockColour(colour);
if (parsed.hue) {
this.hue_ = parsed.hue;
}
this.setColourFromTriplet(parsed.hex, null, null);
};
/**
* Update colour properties based on a block style.
* @param {!Blockly.Theme.BlockStyle} blockStyle The block style to use.
* @package
*/
Blockly.blockRendering.PathObject.prototype.setFromStyle = function(
blockStyle) {
var parsed =
Blockly.utils.colour.parseBlockColour(blockStyle['colourPrimary']);
if (parsed.hue) {
this.hue_ = parsed.hue;
}
this.setColourFromTriplet(parsed.hex,
blockStyle['colourSecondary'],
blockStyle['colourTertiary']);
};