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* refactor: Remove uses of AnyDuringMigration from trashcan.ts. * refactor: Remove uses of AnyDuringMigration in bubble.ts. * refactor: Remove uses of AnyDuringMigration from connection_checker.ts. * refactor: Remove uses of AnyDuringMigration from connection_db.ts. * refactor: Remove uses of AnyDuringMigration in contextmenu_items.ts. * refactor: Remove uses of AnyDuringMigration from grid.ts. * refactor: Remove uses of AnyDuringMigration from i_drag_target.ts. * refactor: Remove uses of AnyDuringMigration from i_ast_node_location_svg.ts. * refactor: Remove uses of AnyDuringMigration from i_ast_node_location_with_block.ts. * refactor: Remove uses of AnyDuringMigration from i_autohideable.ts. * refactor: Remove uses of AnyDuringMigration from i_block_dragger.ts. * refactor: Remove uses of AnyDuringMigration from i_bounded_element.ts. * refactor: Remove uses of AnyDuringMigration from i_bubble.ts. * refactor: Remove uses of AnyDuringMigration from i_collapsible_toolbox_item.ts. * refactor: Remove uses of AnyDuringMigration from i_connection_checker.ts. * refactor: Remove uses of AnyDuringMigration from i_contextmenu.ts. * refactor: Remove uses of AnyDuringMigration in i_copyable.ts. * refactor: Remove uses of AnyDuringMigration from i_deleteable.ts. * refactor: Remove uses of AnyDuringMigration from i_delete_area.ts. * refactor: Remove uses of AnyDuringMigration in i_flyout.ts. * refactor: Remove uses of AnyDuringMigration in i_keyboard_accessible.ts. * refactor: Remove uses of AnyDuringMigration in i_metrics_manager.ts. * refactor: Remove uses of AnyDuringMigration from i_movable.ts. * refactor: Remove uses of AnyDuringMigration in i_positionable.ts. * refactor: Remove uses of AnyDuringMigration in i_selectable_toolbox_item.ts. * refactor: Remove uses of AnyDuringMigration from i_selectable.ts. * refactor: Remove uses of AnyDuringMigration in i_serializer.ts. * refactor: Remove uses of AnyDuringMigration from i_styleable.ts. * refactor: Remove uses of AnyDuringMigration in i_toolbox.ts. * refactor: Make non-null checks explicit.
68 lines
2.1 KiB
TypeScript
68 lines
2.1 KiB
TypeScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview The interface for a block dragger.
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*/
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/**
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* The interface for a block dragger.
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* @namespace Blockly.IBlockDragger
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*/
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import * as goog from '../../closure/goog/goog.js';
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import type {Coordinate} from '../utils/coordinate.js';
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import type {BlockSvg} from '../block_svg.js';
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goog.declareModuleId('Blockly.IBlockDragger');
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/* eslint-disable-next-line no-unused-vars */
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// Unused import preserved for side-effects. Remove if unneeded.
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// import '../block_svg.js';
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/* eslint-disable-next-line no-unused-vars */
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// Unused import preserved for side-effects. Remove if unneeded.
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// import '../utils/coordinate.js';
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/**
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* A block dragger interface.
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* @alias Blockly.IBlockDragger
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*/
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export interface IBlockDragger {
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/**
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* Start dragging a block. This includes moving it to the drag surface.
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* @param currentDragDeltaXY How far the pointer has moved from the position
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* at mouse down, in pixel units.
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* @param healStack Whether or not to heal the stack after disconnecting.
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*/
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startDrag(currentDragDeltaXY: Coordinate, healStack: boolean): void;
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/**
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* Execute a step of block dragging, based on the given event. Update the
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* display accordingly.
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* @param e The most recent move event.
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* @param currentDragDeltaXY How far the pointer has moved from the position
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* at the start of the drag, in pixel units.
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*/
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drag(e: Event, currentDragDeltaXY: Coordinate): void;
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/**
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* Finish a block drag and put the block back on the workspace.
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* @param e The mouseup/touchend event.
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* @param currentDragDeltaXY How far the pointer has moved from the position
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* at the start of the drag, in pixel units.
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*/
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endDrag(e: Event, currentDragDeltaXY: Coordinate): void;
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/**
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* Get a list of the insertion markers that currently exist. Drags have 0, 1,
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* or 2 insertion markers.
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* @return A possibly empty list of insertion marker blocks.
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*/
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getInsertionMarkers(): BlockSvg[];
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/** Sever all links from this object and do any necessary cleanup. */
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dispose(): void;
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}
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