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* chore(deps): Bump prettier from 2.8.8 to 3.0.0 Bumps [prettier](https://github.com/prettier/prettier) from 2.8.8 to 3.0.0. - [Release notes](https://github.com/prettier/prettier/releases) - [Changelog](https://github.com/prettier/prettier/blob/main/CHANGELOG.md) - [Commits](https://github.com/prettier/prettier/compare/2.8.8...3.0.0) --- updated-dependencies: - dependency-name: prettier dependency-type: direct:development update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> * chore: Reformat using Prettier v3.0 defaults The main change is to add trailing commas to the last line of block-formatted function calls. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Christopher Allen <cpcallen+git@google.com>
188 lines
5.4 KiB
TypeScript
188 lines
5.4 KiB
TypeScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import * as goog from '../closure/goog/goog.js';
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goog.declareModuleId('Blockly.uiPosition');
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import type {UiMetrics} from './metrics_manager.js';
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import {Scrollbar} from './scrollbar.js';
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import {Rect} from './utils/rect.js';
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import type {Size} from './utils/size.js';
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import * as toolbox from './utils/toolbox.js';
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import type {WorkspaceSvg} from './workspace_svg.js';
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/**
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* Enum for vertical positioning.
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*
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* @internal
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*/
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export enum verticalPosition {
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TOP,
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BOTTOM,
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}
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/**
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* Enum for horizontal positioning.
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*
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* @internal
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*/
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export enum horizontalPosition {
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LEFT,
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RIGHT,
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}
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/**
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* An object defining a horizontal and vertical positioning.
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*
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* @internal
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*/
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export interface Position {
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horizontal: horizontalPosition;
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vertical: verticalPosition;
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}
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/**
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* Enum for bump rules to use for dealing with collisions.
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*
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* @internal
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*/
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export enum bumpDirection {
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UP,
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DOWN,
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}
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/**
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* Returns a rectangle representing reasonable position for where to place a UI
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* element of the specified size given the restraints and locations of the
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* scrollbars. This method does not take into account any already placed UI
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* elements.
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*
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* @param position The starting horizontal and vertical position.
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* @param size the size of the UI element to get a start position for.
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* @param horizontalPadding The horizontal padding to use.
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* @param verticalPadding The vertical padding to use.
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* @param metrics The workspace UI metrics.
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* @param workspace The workspace.
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* @returns The suggested start position.
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* @internal
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*/
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export function getStartPositionRect(
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position: Position,
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size: Size,
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horizontalPadding: number,
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verticalPadding: number,
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metrics: UiMetrics,
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workspace: WorkspaceSvg,
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): Rect {
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// Horizontal positioning.
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let left = 0;
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const hasVerticalScrollbar =
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workspace.scrollbar && workspace.scrollbar.canScrollVertically();
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if (position.horizontal === horizontalPosition.LEFT) {
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left = metrics.absoluteMetrics.left + horizontalPadding;
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if (hasVerticalScrollbar && workspace.RTL) {
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left += Scrollbar.scrollbarThickness;
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}
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} else {
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// position.horizontal === horizontalPosition.RIGHT
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left =
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metrics.absoluteMetrics.left +
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metrics.viewMetrics.width -
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size.width -
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horizontalPadding;
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if (hasVerticalScrollbar && !workspace.RTL) {
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left -= Scrollbar.scrollbarThickness;
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}
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}
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// Vertical positioning.
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let top = 0;
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if (position.vertical === verticalPosition.TOP) {
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top = metrics.absoluteMetrics.top + verticalPadding;
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} else {
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// position.vertical === verticalPosition.BOTTOM
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top =
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metrics.absoluteMetrics.top +
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metrics.viewMetrics.height -
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size.height -
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verticalPadding;
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if (workspace.scrollbar && workspace.scrollbar.canScrollHorizontally()) {
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// The scrollbars are always positioned on the bottom if they exist.
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top -= Scrollbar.scrollbarThickness;
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}
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}
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return new Rect(top, top + size.height, left, left + size.width);
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}
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/**
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* Returns a corner position that is on the opposite side of the workspace from
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* the toolbox.
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* If in horizontal orientation, defaults to the bottom corner. If in vertical
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* orientation, defaults to the right corner.
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*
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* @param workspace The workspace.
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* @param metrics The workspace metrics.
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* @returns The suggested corner position.
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* @internal
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*/
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export function getCornerOppositeToolbox(
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workspace: WorkspaceSvg,
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metrics: UiMetrics,
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): Position {
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const leftCorner =
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metrics.toolboxMetrics.position !== toolbox.Position.LEFT &&
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(!workspace.horizontalLayout || workspace.RTL);
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const topCorner = metrics.toolboxMetrics.position === toolbox.Position.BOTTOM;
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const hPosition = leftCorner
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? horizontalPosition.LEFT
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: horizontalPosition.RIGHT;
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const vPosition = topCorner ? verticalPosition.TOP : verticalPosition.BOTTOM;
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return {horizontal: hPosition, vertical: vPosition};
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}
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/**
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* Returns a position Rect based on a starting position that is bumped
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* so that it doesn't intersect with any of the provided savedPositions. This
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* method does not check that the bumped position is still within bounds.
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*
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* @param startRect The starting position to use.
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* @param margin The margin to use between elements when bumping.
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* @param bumpDir The direction to bump if there is a collision with an existing
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* UI element.
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* @param savedPositions List of rectangles that represent the positions of UI
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* elements already placed.
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* @returns The suggested position rectangle.
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* @internal
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*/
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export function bumpPositionRect(
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startRect: Rect,
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margin: number,
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bumpDir: bumpDirection,
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savedPositions: Rect[],
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): Rect {
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let top = startRect.top;
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const left = startRect.left;
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const width = startRect.right - startRect.left;
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const height = startRect.bottom - startRect.top;
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// Check for collision and bump if needed.
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let boundingRect = startRect;
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for (let i = 0; i < savedPositions.length; i++) {
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const otherEl = savedPositions[i];
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if (boundingRect.intersects(otherEl)) {
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if (bumpDir === bumpDirection.UP) {
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top = otherEl.top - height - margin;
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} else {
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// bumpDir === bumpDirection.DOWN
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top = otherEl.bottom + margin;
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}
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// Recheck other savedPositions
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boundingRect = new Rect(top, top + height, left, left + width);
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i = -1;
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}
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}
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return boundingRect;
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}
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