mirror of
https://github.com/google/blockly.git
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213 lines
6.9 KiB
JavaScript
213 lines
6.9 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview A class that manages a surface for dragging blocks. When a
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* block drag is started, we move the block (and children) to a separate DOM
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* element that we move around using translate3d. At the end of the drag, the
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* blocks are put back in into the SVG they came from. This helps performance by
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* avoiding repainting the entire SVG on every mouse move while dragging blocks.
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* @author picklesrus
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*/
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'use strict';
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goog.provide('Blockly.BlockDragSurfaceSvg');
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goog.require('Blockly.utils');
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goog.require('Blockly.utils.Coordinate');
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goog.require('Blockly.utils.dom');
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goog.require('Blockly.utils.Svg');
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/**
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* Class for a drag surface for the currently dragged block. This is a separate
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* SVG that contains only the currently moving block, or nothing.
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* @param {!Element} container Containing element.
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* @constructor
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*/
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Blockly.BlockDragSurfaceSvg = function(container) {
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/**
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* @type {!Element}
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* @private
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*/
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this.container_ = container;
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this.createDom();
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};
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/**
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* The SVG drag surface. Set once by Blockly.BlockDragSurfaceSvg.createDom.
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* @type {SVGElement}
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.SVG_ = null;
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/**
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* This is where blocks live while they are being dragged if the drag surface
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* is enabled.
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* @type {SVGElement}
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.dragGroup_ = null;
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/**
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* Containing HTML element; parent of the workspace and the drag surface.
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* @type {Element}
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.container_ = null;
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/**
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* Cached value for the scale of the drag surface.
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* Used to set/get the correct translation during and after a drag.
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* @type {number}
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.scale_ = 1;
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/**
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* Cached value for the translation of the drag surface.
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* This translation is in pixel units, because the scale is applied to the
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* drag group rather than the top-level SVG.
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* @type {Blockly.utils.Coordinate}
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.surfaceXY_ = null;
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/**
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* Create the drag surface and inject it into the container.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.createDom = function() {
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if (this.SVG_) {
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return; // Already created.
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}
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this.SVG_ = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.SVG, {
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'xmlns': Blockly.utils.dom.SVG_NS,
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'xmlns:html': Blockly.utils.dom.HTML_NS,
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'xmlns:xlink': Blockly.utils.dom.XLINK_NS,
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'version': '1.1',
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'class': 'blocklyBlockDragSurface'
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}, this.container_);
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this.dragGroup_ = Blockly.utils.dom.createSvgElement(
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Blockly.utils.Svg.G, {}, this.SVG_);
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};
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/**
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* Set the SVG blocks on the drag surface's group and show the surface.
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* Only one block group should be on the drag surface at a time.
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* @param {!SVGElement} blocks Block or group of blocks to place on the drag
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* surface.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) {
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if (this.dragGroup_.childNodes.length) {
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throw Error('Already dragging a block.');
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}
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// appendChild removes the blocks from the previous parent
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this.dragGroup_.appendChild(blocks);
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this.SVG_.style.display = 'block';
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this.surfaceXY_ = new Blockly.utils.Coordinate(0, 0);
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};
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/**
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* Translate and scale the entire drag surface group to the given position, to
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* keep in sync with the workspace.
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* @param {number} x X translation in workspace coordinates.
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* @param {number} y Y translation in workspace coordinates.
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* @param {number} scale Scale of the group.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(x, y,
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scale) {
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this.scale_ = scale;
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// This is a work-around to prevent a the blocks from rendering
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// fuzzy while they are being dragged on the drag surface.
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var fixedX = x.toFixed(0);
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var fixedY = y.toFixed(0);
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this.dragGroup_.setAttribute('transform',
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'translate(' + fixedX + ',' + fixedY + ') scale(' + scale + ')');
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};
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/**
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* Translate the drag surface's SVG based on its internal state.
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* @private
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*/
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Blockly.BlockDragSurfaceSvg.prototype.translateSurfaceInternal_ = function() {
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var x = this.surfaceXY_.x;
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var y = this.surfaceXY_.y;
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// This is a work-around to prevent a the blocks from rendering
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// fuzzy while they are being dragged on the drag surface.
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x = x.toFixed(0);
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y = y.toFixed(0);
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this.SVG_.style.display = 'block';
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Blockly.utils.dom.setCssTransform(this.SVG_,
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'translate3d(' + x + 'px, ' + y + 'px, 0px)');
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};
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/**
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* Translate the entire drag surface during a drag.
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* We translate the drag surface instead of the blocks inside the surface
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* so that the browser avoids repainting the SVG.
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* Because of this, the drag coordinates must be adjusted by scale.
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* @param {number} x X translation for the entire surface.
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* @param {number} y Y translation for the entire surface.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.translateSurface = function(x, y) {
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this.surfaceXY_ = new Blockly.utils.Coordinate(x * this.scale_, y * this.scale_);
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this.translateSurfaceInternal_();
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};
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/**
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* Reports the surface translation in scaled workspace coordinates.
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* Use this when finishing a drag to return blocks to the correct position.
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* @return {!Blockly.utils.Coordinate} Current translation of the surface.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
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var xy = Blockly.utils.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
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return new Blockly.utils.Coordinate(xy.x / this.scale_, xy.y / this.scale_);
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};
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/**
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* Provide a reference to the drag group (primarily for
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* BlockSvg.getRelativeToSurfaceXY).
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* @return {SVGElement} Drag surface group element.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.getGroup = function() {
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return this.dragGroup_;
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};
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/**
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* Get the current blocks on the drag surface, if any (primarily
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* for BlockSvg.getRelativeToSurfaceXY).
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* @return {Element} Drag surface block DOM element, or undefined if no blocks
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* exist.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.getCurrentBlock = function() {
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return /** @type {Element} */ (this.dragGroup_.firstChild);
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};
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/**
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* Clear the group and hide the surface; move the blocks off onto the provided
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* element.
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* If the block is being deleted it doesn't need to go back to the original
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* surface, since it would be removed immediately during dispose.
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* @param {Element=} opt_newSurface Surface the dragging blocks should be moved
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* to, or null if the blocks should be removed from this surface without
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* being moved to a different surface.
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*/
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Blockly.BlockDragSurfaceSvg.prototype.clearAndHide = function(opt_newSurface) {
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if (opt_newSurface) {
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// appendChild removes the node from this.dragGroup_
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opt_newSurface.appendChild(this.getCurrentBlock());
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} else {
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this.dragGroup_.removeChild(this.getCurrentBlock());
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}
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this.SVG_.style.display = 'none';
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if (this.dragGroup_.childNodes.length) {
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throw Error('Drag group was not cleared.');
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}
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this.surfaceXY_ = null;
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};
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