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* feat: make renderering methods public or protected * chore: formatting * chore: recommend thrasos more strongly
144 lines
3.8 KiB
TypeScript
144 lines
3.8 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import * as goog from '../../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.blockRendering.IPathObject');
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import type {BlockStyle} from '../../theme.js';
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import type {BlockSvg} from '../../block_svg.js';
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import type {ConstantProvider} from './constants.js';
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import {RenderedConnection} from '../../rendered_connection.js';
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/**
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* An interface for a block's path object.
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*
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* @param _root The root SVG element.
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* @param _constants The renderer's constants.
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*/
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export interface IPathObject {
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/**
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* The primary path of the block.
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*/
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svgPath: SVGElement;
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/** The renderer's constant provider. */
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constants: ConstantProvider;
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/** The primary path of the block. */
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style: BlockStyle;
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/**
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* Holds the cursors SVG element when the cursor is attached to the block.
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* This is null if there is no cursor on the block.
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*/
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cursorSvg: SVGElement|null;
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/**
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* Holds the markers SVG element when the marker is attached to the block.
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* This is null if there is no marker on the block.
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*/
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markerSvg: SVGElement|null;
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/**
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* Set the path generated by the renderer onto the respective SVG element.
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*
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* @param pathString The path.
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*/
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setPath(pathString: string): void;
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/**
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* Apply the stored colours to the block's path, taking into account whether
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* the paths belong to a shadow block.
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*
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* @param block The source block.
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*/
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applyColour(block: BlockSvg): void;
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/**
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* Update the style.
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*
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* @param blockStyle The block style to use.
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*/
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setStyle(blockStyle: BlockStyle): void;
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/**
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* Flip the SVG paths in RTL.
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*/
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flipRTL(): void;
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/**
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* Add the cursor SVG to this block's SVG group.
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*
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* @param cursorSvg The SVG root of the cursor to be added to the block SVG
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* group.
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*/
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setCursorSvg(cursorSvg: SVGElement): void;
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/**
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* Add the marker SVG to this block's SVG group.
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*
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* @param markerSvg The SVG root of the marker to be added to the block SVG
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* group.
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*/
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setMarkerSvg(markerSvg: SVGElement): void;
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/**
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* Set whether the block shows a highlight or not. Block highlighting is
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* often used to visually mark blocks currently being executed.
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*
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* @param highlighted True if highlighted.
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*/
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updateHighlighted(highlighted: boolean): void;
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/**
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* Add or remove styling showing that a block is selected.
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*
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* @param enable True if selection is enabled, false otherwise.
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*/
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updateSelected(enabled: boolean): void;
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/**
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* Add or remove styling showing that a block is dragged over a delete area.
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*
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* @param enable True if the block is being dragged over a delete area, false
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* otherwise.
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*/
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updateDraggingDelete(enabled: boolean): void;
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/**
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* Add or remove styling showing that a block is an insertion marker.
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*
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* @param enable True if the block is an insertion marker, false otherwise.
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*/
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updateInsertionMarker(enabled: boolean): void;
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/**
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* Add or remove styling showing that a block is movable.
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*
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* @param enable True if the block is movable, false otherwise.
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*/
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updateMovable(enabled: boolean): void;
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be replaced. If a shadow block, it will disappear.
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* Otherwise it will bump.
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*
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* @param enable True if styling should be added.
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*/
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updateReplacementFade(enabled: boolean): void;
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be connected to the input.
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*
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* @param conn The connection on the input to highlight.
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* @param enable True if styling should be added.
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*/
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updateShapeForInputHighlight(conn: RenderedConnection, enable: boolean): void;
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}
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