Files
blockly/core/renderers/geras/highlighter.ts
Maribeth Bottorff 8173d139e1 feat: make renderer methods public or protected (#6887)
* feat: make renderering methods public or protected

* chore: formatting

* chore: recommend thrasos more strongly
2023-03-09 00:31:47 +00:00

291 lines
10 KiB
TypeScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
import * as goog from '../../../closure/goog/goog.js';
goog.declareModuleId('Blockly.geras.Highlighter');
import * as svgPaths from '../../utils/svg_paths.js';
import type {ConstantProvider} from '../common/constants.js';
import type {BottomRow} from '../measurables/bottom_row.js';
import type {Row} from '../measurables/row.js';
import {SpacerRow} from '../measurables/spacer_row.js';
import type {TopRow} from '../measurables/top_row.js';
import {Types} from '../measurables/types.js';
import type {HighlightConstantProvider, InsideCorner, JaggedTeeth, Notch, OutsideCorner, PuzzleTab, StartHat} from './highlight_constants.js';
import type {RenderInfo} from './info.js';
import type {InlineInput} from './measurables/inline_input.js';
/**
* An object that adds highlights to a block based on the given rendering
* information.
*
* Highlighting is interesting because the highlights do not fully enclose the
* block. Instead, they are positioned based on a light source in the top left.
* This means that rendering highlights requires exact information about the
* position of each part of the block. The resulting paths are not continuous
* or closed paths. The highlights for tabs and notches are loosely based on
* tab and notch shapes, but are not exactly the same.
*/
export class Highlighter {
info_: RenderInfo;
steps_ = '';
inlineSteps_ = '';
RTL_: boolean;
constants_: ConstantProvider;
highlightConstants_: HighlightConstantProvider;
private readonly highlightOffset_: number;
outsideCornerPaths_: OutsideCorner;
insideCornerPaths_: InsideCorner;
puzzleTabPaths_: PuzzleTab;
notchPaths_: Notch;
startPaths_: StartHat;
jaggedTeethPaths_: JaggedTeeth;
/**
* @param info An object containing all information needed to render this
* block.
*/
constructor(info: RenderInfo) {
this.info_ = info;
this.RTL_ = this.info_.RTL;
const renderer = (info.getRenderer());
/** The renderer's constant provider. */
this.constants_ = renderer.getConstants();
this.highlightConstants_ = renderer.getHighlightConstants();
/** The offset between the block's main path and highlight path. */
this.highlightOffset_ = this.highlightConstants_.OFFSET;
this.outsideCornerPaths_ = this.highlightConstants_.OUTSIDE_CORNER;
this.insideCornerPaths_ = this.highlightConstants_.INSIDE_CORNER;
this.puzzleTabPaths_ = this.highlightConstants_.PUZZLE_TAB;
this.notchPaths_ = this.highlightConstants_.NOTCH;
this.startPaths_ = this.highlightConstants_.START_HAT;
this.jaggedTeethPaths_ = this.highlightConstants_.JAGGED_TEETH;
}
/**
* Get the steps for the highlight path.
*
* @returns The steps for the highlight path.
*/
getPath(): string {
return this.steps_ + '\n' + this.inlineSteps_;
}
/**
* Add a highlight to the top corner of a block.
*
* @param row The top row of the block.
*/
drawTopCorner(row: TopRow) {
this.steps_ += svgPaths.moveBy(row.xPos, this.info_.startY);
for (let i = 0, elem; elem = row.elements[i]; i++) {
if (Types.isLeftSquareCorner(elem)) {
this.steps_ += this.highlightConstants_.START_POINT;
} else if (Types.isLeftRoundedCorner(elem)) {
this.steps_ += this.outsideCornerPaths_.topLeft(this.RTL_);
} else if (Types.isPreviousConnection(elem)) {
this.steps_ += this.notchPaths_.pathLeft;
} else if (Types.isHat(elem)) {
this.steps_ += this.startPaths_.path(this.RTL_);
} else if (Types.isSpacer(elem) && elem.width !== 0) {
// The end point of the spacer needs to be offset by the highlight
// amount. So instead of using the spacer's width for a relative
// horizontal, use its width and position for an absolute horizontal
// move.
this.steps_ += svgPaths.lineOnAxis(
'H', elem.xPos + elem.width - this.highlightOffset_);
}
}
const right = row.xPos + row.width - this.highlightOffset_;
this.steps_ += svgPaths.lineOnAxis('H', right);
}
/**
* Add a highlight on a jagged edge for a collapsed block.
*
* @param row The row to highlight.
*/
drawJaggedEdge_(row: Row) {
if (this.info_.RTL) {
const remainder =
row.height - this.jaggedTeethPaths_.height - this.highlightOffset_;
this.steps_ +=
this.jaggedTeethPaths_.pathLeft + svgPaths.lineOnAxis('v', remainder);
}
}
/**
* Add a highlight on a value input.
*
* @param row The row the input belongs to.
*/
drawValueInput(row: Row) {
const input = row.getLastInput() as InlineInput;
if (this.RTL_) {
const belowTabHeight = row.height - input.connectionHeight;
this.steps_ +=
svgPaths.moveTo(
input.xPos + input.width - this.highlightOffset_, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_) +
svgPaths.lineOnAxis('v', belowTabHeight);
} else {
this.steps_ += svgPaths.moveTo(input.xPos + input.width, row.yPos) +
this.puzzleTabPaths_.pathDown(this.RTL_);
}
}
/**
* Add a highlight on a statement input.
*
* @param row The row to highlight.
*/
drawStatementInput(row: Row) {
const input = row.getLastInput();
if (!input) return;
if (this.RTL_) {
const innerHeight = row.height - 2 * this.insideCornerPaths_.height;
this.steps_ += svgPaths.moveTo(input.xPos, row.yPos) +
this.insideCornerPaths_.pathTop(this.RTL_) +
svgPaths.lineOnAxis('v', innerHeight) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
} else {
this.steps_ += svgPaths.moveTo(input.xPos, row.yPos + row.height) +
this.insideCornerPaths_.pathBottom(this.RTL_) +
svgPaths.lineTo(
row.width - input.xPos - this.insideCornerPaths_.width, 0);
}
}
/**
* Add a highlight on the right side of a row.
*
* @param row The row to highlight.
*/
drawRightSideRow(row: Row) {
const rightEdge = row.xPos + row.width - this.highlightOffset_;
if (row instanceof SpacerRow && row.followsStatement) {
this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
}
if (this.RTL_) {
this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
if (row.height > this.highlightOffset_) {
this.steps_ += svgPaths.lineOnAxis(
'V', row.yPos + row.height - this.highlightOffset_);
}
}
}
/**
* Add a highlight to the bottom row.
*
* @param row The row to highlight.
*/
drawBottomRow(row: BottomRow) {
// Highlight the vertical edge of the bottom row on the input side.
// Highlighting is always from the top left, both in LTR and RTL.
if (this.RTL_) {
this.steps_ +=
svgPaths.lineOnAxis('V', row.baseline - this.highlightOffset_);
} else {
const cornerElem = this.info_.bottomRow.elements[0];
if (Types.isLeftSquareCorner(cornerElem)) {
this.steps_ += svgPaths.moveTo(
row.xPos + this.highlightOffset_,
row.baseline - this.highlightOffset_);
} else if (Types.isLeftRoundedCorner(cornerElem)) {
this.steps_ += svgPaths.moveTo(row.xPos, row.baseline);
this.steps_ += this.outsideCornerPaths_.bottomLeft();
}
}
}
/**
* Draw the highlight on the left side of the block.
*/
drawLeft() {
const outputConnection = this.info_.outputConnection;
if (outputConnection) {
const tabBottom =
outputConnection.connectionOffsetY + outputConnection.height;
// Draw a line up to the bottom of the tab.
if (this.RTL_) {
this.steps_ += svgPaths.moveTo(this.info_.startX, tabBottom);
} else {
const left = this.info_.startX + this.highlightOffset_;
const bottom = this.info_.bottomRow.baseline - this.highlightOffset_;
this.steps_ += svgPaths.moveTo(left, bottom);
this.steps_ += svgPaths.lineOnAxis('V', tabBottom);
}
this.steps_ += this.puzzleTabPaths_.pathUp(this.RTL_);
}
if (!this.RTL_) {
const topRow = this.info_.topRow;
if (Types.isLeftRoundedCorner(topRow.elements[0])) {
this.steps_ +=
svgPaths.lineOnAxis('V', this.outsideCornerPaths_.height);
} else {
this.steps_ +=
svgPaths.lineOnAxis('V', topRow.capline + this.highlightOffset_);
}
}
}
/**
* Add a highlight to an inline input.
*
* @param input The input to highlight.
*/
drawInlineInput(input: InlineInput) {
const offset = this.highlightOffset_;
// Relative to the block's left.
const connectionRight = input.xPos + input.connectionWidth;
const yPos = input.centerline - input.height / 2;
const bottomHighlightWidth = input.width - input.connectionWidth;
const startY = yPos + offset;
if (this.RTL_) {
const aboveTabHeight = input.connectionOffsetY - offset;
const belowTabHeight = input.height -
(input.connectionOffsetY + input.connectionHeight) + offset;
const startX = connectionRight - offset;
this.inlineSteps_ +=
svgPaths.moveTo(startX, startY) + // Right edge above tab.
svgPaths.lineOnAxis('v', aboveTabHeight) + // Back of tab.
this.puzzleTabPaths_.pathDown(this.RTL_) + // Right edge below tab.
svgPaths.lineOnAxis('v', belowTabHeight) + // Bottom.
svgPaths.lineOnAxis('h', bottomHighlightWidth);
} else {
this.inlineSteps_ += // Go to top right corner.
svgPaths.moveTo(
input.xPos + input.width + offset,
startY) + // Highlight right edge, bottom.
svgPaths.lineOnAxis('v', input.height) +
svgPaths.lineOnAxis(
'h', -bottomHighlightWidth) + // Go to top of tab.
svgPaths.moveTo(
connectionRight,
yPos + input.connectionOffsetY) + // Short highlight glint at
// bottom of tab.
this.puzzleTabPaths_.pathDown(this.RTL_);
}
}
}