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* feat: make renderering methods public or protected * chore: formatting * chore: recommend thrasos more strongly
291 lines
10 KiB
TypeScript
291 lines
10 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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import * as goog from '../../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.geras.Highlighter');
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import * as svgPaths from '../../utils/svg_paths.js';
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import type {ConstantProvider} from '../common/constants.js';
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import type {BottomRow} from '../measurables/bottom_row.js';
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import type {Row} from '../measurables/row.js';
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import {SpacerRow} from '../measurables/spacer_row.js';
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import type {TopRow} from '../measurables/top_row.js';
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import {Types} from '../measurables/types.js';
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import type {HighlightConstantProvider, InsideCorner, JaggedTeeth, Notch, OutsideCorner, PuzzleTab, StartHat} from './highlight_constants.js';
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import type {RenderInfo} from './info.js';
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import type {InlineInput} from './measurables/inline_input.js';
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/**
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* An object that adds highlights to a block based on the given rendering
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* information.
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*
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* Highlighting is interesting because the highlights do not fully enclose the
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* block. Instead, they are positioned based on a light source in the top left.
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* This means that rendering highlights requires exact information about the
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* position of each part of the block. The resulting paths are not continuous
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* or closed paths. The highlights for tabs and notches are loosely based on
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* tab and notch shapes, but are not exactly the same.
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*/
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export class Highlighter {
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info_: RenderInfo;
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steps_ = '';
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inlineSteps_ = '';
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RTL_: boolean;
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constants_: ConstantProvider;
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highlightConstants_: HighlightConstantProvider;
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private readonly highlightOffset_: number;
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outsideCornerPaths_: OutsideCorner;
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insideCornerPaths_: InsideCorner;
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puzzleTabPaths_: PuzzleTab;
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notchPaths_: Notch;
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startPaths_: StartHat;
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jaggedTeethPaths_: JaggedTeeth;
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/**
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* @param info An object containing all information needed to render this
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* block.
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*/
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constructor(info: RenderInfo) {
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this.info_ = info;
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this.RTL_ = this.info_.RTL;
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const renderer = (info.getRenderer());
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/** The renderer's constant provider. */
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this.constants_ = renderer.getConstants();
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this.highlightConstants_ = renderer.getHighlightConstants();
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/** The offset between the block's main path and highlight path. */
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this.highlightOffset_ = this.highlightConstants_.OFFSET;
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this.outsideCornerPaths_ = this.highlightConstants_.OUTSIDE_CORNER;
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this.insideCornerPaths_ = this.highlightConstants_.INSIDE_CORNER;
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this.puzzleTabPaths_ = this.highlightConstants_.PUZZLE_TAB;
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this.notchPaths_ = this.highlightConstants_.NOTCH;
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this.startPaths_ = this.highlightConstants_.START_HAT;
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this.jaggedTeethPaths_ = this.highlightConstants_.JAGGED_TEETH;
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}
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/**
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* Get the steps for the highlight path.
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*
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* @returns The steps for the highlight path.
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*/
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getPath(): string {
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return this.steps_ + '\n' + this.inlineSteps_;
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}
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/**
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* Add a highlight to the top corner of a block.
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*
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* @param row The top row of the block.
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*/
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drawTopCorner(row: TopRow) {
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this.steps_ += svgPaths.moveBy(row.xPos, this.info_.startY);
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for (let i = 0, elem; elem = row.elements[i]; i++) {
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if (Types.isLeftSquareCorner(elem)) {
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this.steps_ += this.highlightConstants_.START_POINT;
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} else if (Types.isLeftRoundedCorner(elem)) {
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this.steps_ += this.outsideCornerPaths_.topLeft(this.RTL_);
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} else if (Types.isPreviousConnection(elem)) {
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this.steps_ += this.notchPaths_.pathLeft;
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} else if (Types.isHat(elem)) {
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this.steps_ += this.startPaths_.path(this.RTL_);
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} else if (Types.isSpacer(elem) && elem.width !== 0) {
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// The end point of the spacer needs to be offset by the highlight
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// amount. So instead of using the spacer's width for a relative
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// horizontal, use its width and position for an absolute horizontal
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// move.
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this.steps_ += svgPaths.lineOnAxis(
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'H', elem.xPos + elem.width - this.highlightOffset_);
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}
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}
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const right = row.xPos + row.width - this.highlightOffset_;
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this.steps_ += svgPaths.lineOnAxis('H', right);
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}
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/**
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* Add a highlight on a jagged edge for a collapsed block.
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*
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* @param row The row to highlight.
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*/
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drawJaggedEdge_(row: Row) {
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if (this.info_.RTL) {
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const remainder =
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row.height - this.jaggedTeethPaths_.height - this.highlightOffset_;
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this.steps_ +=
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this.jaggedTeethPaths_.pathLeft + svgPaths.lineOnAxis('v', remainder);
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}
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}
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/**
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* Add a highlight on a value input.
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*
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* @param row The row the input belongs to.
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*/
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drawValueInput(row: Row) {
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const input = row.getLastInput() as InlineInput;
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if (this.RTL_) {
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const belowTabHeight = row.height - input.connectionHeight;
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this.steps_ +=
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svgPaths.moveTo(
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input.xPos + input.width - this.highlightOffset_, row.yPos) +
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this.puzzleTabPaths_.pathDown(this.RTL_) +
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svgPaths.lineOnAxis('v', belowTabHeight);
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} else {
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this.steps_ += svgPaths.moveTo(input.xPos + input.width, row.yPos) +
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this.puzzleTabPaths_.pathDown(this.RTL_);
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}
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}
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/**
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* Add a highlight on a statement input.
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*
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* @param row The row to highlight.
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*/
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drawStatementInput(row: Row) {
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const input = row.getLastInput();
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if (!input) return;
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if (this.RTL_) {
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const innerHeight = row.height - 2 * this.insideCornerPaths_.height;
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this.steps_ += svgPaths.moveTo(input.xPos, row.yPos) +
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this.insideCornerPaths_.pathTop(this.RTL_) +
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svgPaths.lineOnAxis('v', innerHeight) +
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this.insideCornerPaths_.pathBottom(this.RTL_) +
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svgPaths.lineTo(
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row.width - input.xPos - this.insideCornerPaths_.width, 0);
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} else {
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this.steps_ += svgPaths.moveTo(input.xPos, row.yPos + row.height) +
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this.insideCornerPaths_.pathBottom(this.RTL_) +
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svgPaths.lineTo(
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row.width - input.xPos - this.insideCornerPaths_.width, 0);
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}
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}
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/**
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* Add a highlight on the right side of a row.
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*
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* @param row The row to highlight.
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*/
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drawRightSideRow(row: Row) {
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const rightEdge = row.xPos + row.width - this.highlightOffset_;
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if (row instanceof SpacerRow && row.followsStatement) {
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this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
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}
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if (this.RTL_) {
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this.steps_ += svgPaths.lineOnAxis('H', rightEdge);
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if (row.height > this.highlightOffset_) {
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this.steps_ += svgPaths.lineOnAxis(
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'V', row.yPos + row.height - this.highlightOffset_);
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}
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}
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}
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/**
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* Add a highlight to the bottom row.
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*
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* @param row The row to highlight.
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*/
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drawBottomRow(row: BottomRow) {
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// Highlight the vertical edge of the bottom row on the input side.
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// Highlighting is always from the top left, both in LTR and RTL.
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if (this.RTL_) {
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this.steps_ +=
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svgPaths.lineOnAxis('V', row.baseline - this.highlightOffset_);
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} else {
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const cornerElem = this.info_.bottomRow.elements[0];
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if (Types.isLeftSquareCorner(cornerElem)) {
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this.steps_ += svgPaths.moveTo(
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row.xPos + this.highlightOffset_,
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row.baseline - this.highlightOffset_);
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} else if (Types.isLeftRoundedCorner(cornerElem)) {
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this.steps_ += svgPaths.moveTo(row.xPos, row.baseline);
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this.steps_ += this.outsideCornerPaths_.bottomLeft();
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}
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}
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}
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/**
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* Draw the highlight on the left side of the block.
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*/
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drawLeft() {
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const outputConnection = this.info_.outputConnection;
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if (outputConnection) {
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const tabBottom =
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outputConnection.connectionOffsetY + outputConnection.height;
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// Draw a line up to the bottom of the tab.
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if (this.RTL_) {
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this.steps_ += svgPaths.moveTo(this.info_.startX, tabBottom);
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} else {
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const left = this.info_.startX + this.highlightOffset_;
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const bottom = this.info_.bottomRow.baseline - this.highlightOffset_;
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this.steps_ += svgPaths.moveTo(left, bottom);
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this.steps_ += svgPaths.lineOnAxis('V', tabBottom);
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}
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this.steps_ += this.puzzleTabPaths_.pathUp(this.RTL_);
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}
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if (!this.RTL_) {
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const topRow = this.info_.topRow;
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if (Types.isLeftRoundedCorner(topRow.elements[0])) {
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this.steps_ +=
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svgPaths.lineOnAxis('V', this.outsideCornerPaths_.height);
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} else {
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this.steps_ +=
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svgPaths.lineOnAxis('V', topRow.capline + this.highlightOffset_);
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}
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}
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}
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/**
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* Add a highlight to an inline input.
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*
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* @param input The input to highlight.
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*/
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drawInlineInput(input: InlineInput) {
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const offset = this.highlightOffset_;
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// Relative to the block's left.
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const connectionRight = input.xPos + input.connectionWidth;
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const yPos = input.centerline - input.height / 2;
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const bottomHighlightWidth = input.width - input.connectionWidth;
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const startY = yPos + offset;
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if (this.RTL_) {
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const aboveTabHeight = input.connectionOffsetY - offset;
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const belowTabHeight = input.height -
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(input.connectionOffsetY + input.connectionHeight) + offset;
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const startX = connectionRight - offset;
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this.inlineSteps_ +=
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svgPaths.moveTo(startX, startY) + // Right edge above tab.
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svgPaths.lineOnAxis('v', aboveTabHeight) + // Back of tab.
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this.puzzleTabPaths_.pathDown(this.RTL_) + // Right edge below tab.
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svgPaths.lineOnAxis('v', belowTabHeight) + // Bottom.
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svgPaths.lineOnAxis('h', bottomHighlightWidth);
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} else {
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this.inlineSteps_ += // Go to top right corner.
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svgPaths.moveTo(
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input.xPos + input.width + offset,
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startY) + // Highlight right edge, bottom.
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svgPaths.lineOnAxis('v', input.height) +
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svgPaths.lineOnAxis(
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'h', -bottomHighlightWidth) + // Go to top of tab.
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svgPaths.moveTo(
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connectionRight,
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yPos + input.connectionOffsetY) + // Short highlight glint at
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// bottom of tab.
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this.puzzleTabPaths_.pathDown(this.RTL_);
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}
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}
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}
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