mirror of
https://github.com/google/blockly.git
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* Made workspace non-nullable. * chore: clang-format files. * fix: Fixed incorrect block disposal check in connection.ts
707 lines
23 KiB
TypeScript
707 lines
23 KiB
TypeScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Handles serializing blocks to plain JavaScript objects only
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* containing state.
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*/
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/**
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* Handles serializing blocks to plain JavaScript objects only containing state.
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* @namespace Blockly.serialization.blocks
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*/
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import * as goog from '../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.serialization.blocks');
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import type {Block} from '../block.js';
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import type {BlockSvg} from '../block_svg.js';
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import type {Connection} from '../connection.js';
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import * as eventUtils from '../events/utils.js';
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import {inputTypes} from '../input_types.js';
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import type {ISerializer} from '../interfaces/i_serializer.js';
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import {Size} from '../utils/size.js';
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import type {Workspace} from '../workspace.js';
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import * as Xml from '../xml.js';
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import {BadConnectionCheck, MissingBlockType, MissingConnection, RealChildOfShadow} from './exceptions.js';
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import * as priorities from './priorities.js';
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import * as serializationRegistry from './registry.js';
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// TODO(#5160): Remove this once lint is fixed.
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/* eslint-disable no-use-before-define */
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/**
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* Represents the state of a connection.
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* @alias Blockly.serialization.blocks.ConnectionState
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*/
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export interface ConnectionState {
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shadow: State|undefined;
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block: State|undefined;
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}
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/**
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* Represents the state of a given block.
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* @alias Blockly.serialization.blocks.State
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*/
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export interface State {
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type: string;
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id: string|undefined;
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x: number|undefined;
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y: number|undefined;
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collapsed: boolean|undefined;
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enabled: boolean|undefined;
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inline: boolean|undefined;
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data: string|undefined;
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extraState: AnyDuringMigration|undefined;
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icons: {[key: string]: AnyDuringMigration}|undefined;
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fields: {[key: string]: AnyDuringMigration}|undefined;
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inputs: {[key: string]: ConnectionState}|undefined;
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next: ConnectionState|undefined;
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}
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/**
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* Returns the state of the given block as a plain JavaScript object.
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* @param block The block to serialize.
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* @param param1 addCoordinates: If true, the coordinates of the block are added
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* to the serialized state. False by default. addinputBlocks: If true,
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* children of the block which are connected to inputs will be serialized.
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* True by default. addNextBlocks: If true, children of the block which are
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* connected to the block's next connection (if it exists) will be
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* serialized. True by default. doFullSerialization: If true, fields that
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* normally just save a reference to some external state (eg variables) will
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* instead serialize all of the info about that state. This supports
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* deserializing the block into a workspace where that state doesn't yet
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* exist. True by default.
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* @return The serialized state of the block, or null if the block could not be
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* serialied (eg it was an insertion marker).
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* @alias Blockly.serialization.blocks.save
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*/
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export function save(block: Block, {
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addCoordinates = false,
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addInputBlocks = true,
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addNextBlocks = true,
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doFullSerialization = true
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}: {
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addCoordinates?: boolean,
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addInputBlocks?: boolean,
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addNextBlocks?: boolean,
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doFullSerialization?: boolean
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} = {}): State|null {
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if (block.isInsertionMarker()) {
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return null;
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}
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const state = {
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'type': block.type,
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'id': block.id,
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};
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if (addCoordinates) {
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// AnyDuringMigration because: Argument of type '{ type: string; id:
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// string; }' is not assignable to parameter of type 'State'.
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saveCoords(block, state as AnyDuringMigration);
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}
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// AnyDuringMigration because: Argument of type '{ type: string; id: string;
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// }' is not assignable to parameter of type 'State'.
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saveAttributes(block, state as AnyDuringMigration);
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// AnyDuringMigration because: Argument of type '{ type: string; id: string;
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// }' is not assignable to parameter of type 'State'.
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saveExtraState(block, state as AnyDuringMigration);
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// AnyDuringMigration because: Argument of type '{ type: string; id: string;
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// }' is not assignable to parameter of type 'State'.
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saveIcons(block, state as AnyDuringMigration);
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// AnyDuringMigration because: Argument of type '{ type: string; id: string;
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// }' is not assignable to parameter of type 'State'.
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saveFields(block, state as AnyDuringMigration, doFullSerialization);
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if (addInputBlocks) {
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// AnyDuringMigration because: Argument of type '{ type: string; id:
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// string; }' is not assignable to parameter of type 'State'.
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saveInputBlocks(block, state as AnyDuringMigration, doFullSerialization);
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}
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if (addNextBlocks) {
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// AnyDuringMigration because: Argument of type '{ type: string; id:
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// string; }' is not assignable to parameter of type 'State'.
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saveNextBlocks(block, state as AnyDuringMigration, doFullSerialization);
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}
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// AnyDuringMigration because: Type '{ type: string; id: string; }' is not
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// assignable to type 'State'.
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return state as AnyDuringMigration;
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}
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/**
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* Adds attributes to the given state object based on the state of the block.
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* Eg collapsed, disabled, inline, etc.
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* @param block The block to base the attributes on.
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* @param state The state object to append to.
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*/
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function saveAttributes(block: Block, state: State) {
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if (block.isCollapsed()) {
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state['collapsed'] = true;
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}
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if (!block.isEnabled()) {
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state['enabled'] = false;
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}
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if (block.inputsInline !== undefined &&
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block.inputsInline !== block.inputsInlineDefault) {
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state['inline'] = block.inputsInline;
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}
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// Data is a nullable string, so we don't need to worry about falsy values.
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if (block.data) {
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state['data'] = block.data;
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}
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}
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/**
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* Adds the coordinates of the given block to the given state object.
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* @param block The block to base the coordinates on.
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* @param state The state object to append to.
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*/
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function saveCoords(block: Block, state: State) {
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const workspace = block.workspace;
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const xy = block.getRelativeToSurfaceXY();
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state['x'] = Math.round(workspace.RTL ? workspace.getWidth() - xy.x : xy.x);
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state['y'] = Math.round(xy.y);
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}
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/**
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* Adds any extra state the block may provide to the given state object.
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* @param block The block to serialize the extra state of.
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* @param state The state object to append to.
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*/
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function saveExtraState(block: Block, state: State) {
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if (block.saveExtraState) {
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const extraState = block.saveExtraState();
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if (extraState !== null) {
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state['extraState'] = extraState;
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}
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} else if (block.mutationToDom) {
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const extraState = block.mutationToDom();
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if (extraState !== null) {
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state['extraState'] =
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Xml.domToText(extraState)
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.replace(
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' xmlns="https://developers.google.com/blockly/xml"', '');
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}
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}
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}
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/**
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* Adds the state of all of the icons on the block to the given state object.
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* @param block The block to serialize the icon state of.
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* @param state The state object to append to.
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*/
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function saveIcons(block: Block, state: State) {
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// TODO(#2105): Remove this logic and put it in the icon.
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if (block.getCommentText()) {
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state['icons'] = {
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'comment': {
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'text': block.getCommentText(),
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'pinned': block.commentModel.pinned,
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'height': Math.round(block.commentModel.size.height),
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'width': Math.round(block.commentModel.size.width),
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},
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};
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}
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}
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/**
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* Adds the state of all of the fields on the block to the given state object.
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* @param block The block to serialize the field state of.
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* @param state The state object to append to.
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* @param doFullSerialization Whether or not to serialize the full state of the
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* field (rather than possibly saving a reference to some state).
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*/
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function saveFields(block: Block, state: State, doFullSerialization: boolean) {
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const fields = Object.create(null);
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for (let i = 0; i < block.inputList.length; i++) {
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const input = block.inputList[i];
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for (let j = 0; j < input.fieldRow.length; j++) {
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const field = input.fieldRow[j];
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if (field.isSerializable()) {
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fields[field.name!] = field.saveState(doFullSerialization);
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}
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}
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}
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if (Object.keys(fields).length) {
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state['fields'] = fields;
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}
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}
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/**
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* Adds the state of all of the child blocks of the given block (which are
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* connected to inputs) to the given state object.
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* @param block The block to serialize the input blocks of.
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* @param state The state object to append to.
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* @param doFullSerialization Whether or not to do full serialization.
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*/
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function saveInputBlocks(
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block: Block, state: State, doFullSerialization: boolean) {
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const inputs = Object.create(null);
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for (let i = 0; i < block.inputList.length; i++) {
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const input = block.inputList[i];
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if (input.type === inputTypes.DUMMY) {
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continue;
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}
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const connectionState =
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saveConnection(input.connection as Connection, doFullSerialization);
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if (connectionState) {
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inputs[input.name] = connectionState;
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}
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}
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if (Object.keys(inputs).length) {
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state['inputs'] = inputs;
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}
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}
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/**
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* Adds the state of all of the next blocks of the given block to the given
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* state object.
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* @param block The block to serialize the next blocks of.
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* @param state The state object to append to.
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* @param doFullSerialization Whether or not to do full serialization.
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*/
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function saveNextBlocks(
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block: Block, state: State, doFullSerialization: boolean) {
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if (!block.nextConnection) {
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return;
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}
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const connectionState =
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saveConnection(block.nextConnection, doFullSerialization);
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if (connectionState) {
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state['next'] = connectionState;
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}
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}
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/**
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* Returns the state of the given connection (ie the state of any connected
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* shadow or real blocks).
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* @param connection The connection to serialize the connected blocks of.
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* @return An object containing the state of any connected shadow block, or any
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* connected real block.
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* @param doFullSerialization Whether or not to do full serialization.
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*/
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function saveConnection(connection: Connection, doFullSerialization: boolean):
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ConnectionState|null {
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const shadow = connection.getShadowState(true);
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const child = connection.targetBlock();
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if (!shadow && !child) {
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return null;
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}
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const state = Object.create(null);
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if (shadow) {
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state['shadow'] = shadow;
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}
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if (child && !child.isShadow()) {
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state['block'] = save(child, {doFullSerialization});
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}
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return state;
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}
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/**
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* Loads the block represented by the given state into the given workspace.
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* @param state The state of a block to deserialize into the workspace.
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* @param workspace The workspace to add the block to.
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* @param param1 recordUndo: If true, events triggered by this function will be
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* undo-able by the user. False by default.
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* @return The block that was just loaded.
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* @alias Blockly.serialization.blocks.append
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*/
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export function append(
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state: State, workspace: Workspace,
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{recordUndo = false}: {recordUndo?: boolean} = {}): Block {
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return appendInternal(state, workspace, {recordUndo});
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}
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/**
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* Loads the block represented by the given state into the given workspace.
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* This is defined internally so that the extra parameters don't clutter our
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* external API.
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* But it is exported so that other places within Blockly can call it directly
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* with the extra parameters.
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* @param state The state of a block to deserialize into the workspace.
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* @param workspace The workspace to add the block to.
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* @param param1 parentConnection: If provided, the system will attempt to
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* connect the block to this connection after it is created. Undefined by
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* default. isShadow: If true, the block will be set to a shadow block after
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* it is created. False by default. recordUndo: If true, events triggered by
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* this function will be undo-able by the user. False by default.
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* @return The block that was just appended.
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* @alias Blockly.serialization.blocks.appendInternal
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* @internal
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*/
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export function appendInternal(
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state: State, workspace: Workspace,
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{parentConnection = undefined, isShadow = false, recordUndo = false}: {
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parentConnection?: Connection,
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isShadow?: boolean,
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recordUndo?: boolean
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} = {}): Block {
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const prevRecordUndo = eventUtils.getRecordUndo();
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eventUtils.setRecordUndo(recordUndo);
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const existingGroup = eventUtils.getGroup();
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if (!existingGroup) {
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eventUtils.setGroup(true);
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}
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eventUtils.disable();
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const block = appendPrivate(state, workspace, {parentConnection, isShadow});
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eventUtils.enable();
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eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CREATE))!(block));
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eventUtils.setGroup(existingGroup);
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eventUtils.setRecordUndo(prevRecordUndo);
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// Adding connections to the connection db is expensive. This defers that
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// operation to decrease load time.
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if (workspace.rendered) {
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const blockSvg = block as BlockSvg;
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setTimeout(() => {
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if (!blockSvg.disposed) {
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blockSvg.setConnectionTracking(true);
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}
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}, 1);
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}
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return block;
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}
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/**
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* Loads the block represented by the given state into the given workspace.
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* This is defined privately so that it can be called recursively without firing
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* eroneous events. Events (and other things we only want to occur on the top
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* block) are handled by appendInternal.
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* @param state The state of a block to deserialize into the workspace.
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* @param workspace The workspace to add the block to.
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* @param param1 parentConnection: If provided, the system will attempt to
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* connect the block to this connection after it is created. Undefined by
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* default. isShadow: The block will be set to a shadow block after it is
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* created. False by default.
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* @return The block that was just appended.
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*/
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function appendPrivate(
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state: State, workspace: Workspace,
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{parentConnection = undefined, isShadow = false}:
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{parentConnection?: Connection, isShadow?: boolean} = {}): Block {
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if (!state['type']) {
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throw new MissingBlockType(state);
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}
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const block = workspace.newBlock(state['type'], state['id']);
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block.setShadow(isShadow);
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loadCoords(block, state);
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loadAttributes(block, state);
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loadExtraState(block, state);
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tryToConnectParent(parentConnection, block, state);
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loadIcons(block, state);
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loadFields(block, state);
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loadInputBlocks(block, state);
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loadNextBlocks(block, state);
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initBlock(block, workspace.rendered);
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return block;
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}
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/**
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* Applies any coordinate information available on the state object to the
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* block.
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* @param block The block to set the position of.
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* @param state The state object to reference.
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*/
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function loadCoords(block: Block, state: State) {
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let x = state['x'] === undefined ? 0 : state['x'];
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const y = state['y'] === undefined ? 0 : state['y'];
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const workspace = block.workspace;
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x = workspace.RTL ? workspace.getWidth() - x : x;
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block.moveBy(x, y);
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}
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/**
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* Applies any attribute information available on the state object to the block.
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* @param block The block to set the attributes of.
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* @param state The state object to reference.
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*/
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function loadAttributes(block: Block, state: State) {
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if (state['collapsed']) {
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block.setCollapsed(true);
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}
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if (state['enabled'] === false) {
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block.setEnabled(false);
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}
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if (state['inline'] !== undefined) {
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block.setInputsInline(state['inline']);
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}
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if (state['data'] !== undefined) {
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block.data = state['data'];
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}
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}
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/**
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* Applies any extra state information available on the state object to the
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* block.
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* @param block The block to set the extra state of.
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* @param state The state object to reference.
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*/
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function loadExtraState(block: Block, state: State) {
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if (!state['extraState']) {
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return;
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}
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if (block.loadExtraState) {
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block.loadExtraState(state['extraState']);
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} else if (block.domToMutation) {
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block.domToMutation(Xml.textToDom(state['extraState']));
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}
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}
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/**
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* Attempts to connect the block to the parent connection, if it exists.
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* @param parentConnection The parent connection to try to connect the block to.
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* @param child The block to try to connect to the parent.
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* @param state The state which defines the given block
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*/
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function tryToConnectParent(
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parentConnection: Connection|undefined, child: Block, state: State) {
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if (!parentConnection) {
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return;
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}
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if (parentConnection.getSourceBlock().isShadow() && !child.isShadow()) {
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throw new RealChildOfShadow(state);
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}
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let connected = false;
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let childConnection;
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if (parentConnection.type === inputTypes.VALUE) {
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childConnection = child.outputConnection;
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if (!childConnection) {
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throw new MissingConnection('output', child, state);
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}
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connected = parentConnection.connect(childConnection);
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} else { // Statement type.
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childConnection = child.previousConnection;
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if (!childConnection) {
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throw new MissingConnection('previous', child, state);
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}
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connected = parentConnection.connect(childConnection);
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}
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if (!connected) {
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const checker = child.workspace.connectionChecker;
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throw new BadConnectionCheck(
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checker.getErrorMessage(
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checker.canConnectWithReason(
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childConnection, parentConnection, false),
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childConnection, parentConnection),
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parentConnection.type === inputTypes.VALUE ? 'output connection' :
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'previous connection',
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child, state);
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}
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}
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/**
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* Applies icon state to the icons on the block, based on the given state
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|
* object.
|
|
* @param block The block to set the icon state of.
|
|
* @param state The state object to reference.
|
|
*/
|
|
function loadIcons(block: Block, state: State) {
|
|
if (!state['icons']) {
|
|
return;
|
|
}
|
|
// TODO(#2105): Remove this logic and put it in the icon.
|
|
const comment = state['icons']['comment'];
|
|
if (comment) {
|
|
block.setCommentText(comment['text']);
|
|
// Load if saved. (Cleaned unnecessary attributes when in the trashcan.)
|
|
if ('pinned' in comment) {
|
|
block.commentModel.pinned = comment['pinned'];
|
|
}
|
|
if ('width' in comment && 'height' in comment) {
|
|
block.commentModel.size = new Size(comment['width'], comment['height']);
|
|
}
|
|
if (comment['pinned'] && block.rendered && !block.isInFlyout) {
|
|
// Give the block a chance to be positioned and rendered before showing.
|
|
const blockSvg = block as BlockSvg;
|
|
setTimeout(() => blockSvg.getCommentIcon()!.setVisible(true), 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Applies any field information available on the state object to the block.
|
|
* @param block The block to set the field state of.
|
|
* @param state The state object to reference.
|
|
*/
|
|
function loadFields(block: Block, state: State) {
|
|
if (!state['fields']) {
|
|
return;
|
|
}
|
|
const keys = Object.keys(state['fields']);
|
|
for (let i = 0; i < keys.length; i++) {
|
|
const fieldName = keys[i];
|
|
const fieldState = state['fields'][fieldName];
|
|
const field = block.getField(fieldName);
|
|
if (!field) {
|
|
console.warn(
|
|
`Ignoring non-existant field ${fieldName} in block ${block.type}`);
|
|
continue;
|
|
}
|
|
field.loadState(fieldState);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates any child blocks (attached to inputs) defined by the given state
|
|
* and attaches them to the given block.
|
|
* @param block The block to attach input blocks to.
|
|
* @param state The state object to reference.
|
|
*/
|
|
function loadInputBlocks(block: Block, state: State) {
|
|
if (!state['inputs']) {
|
|
return;
|
|
}
|
|
const keys = Object.keys(state['inputs']);
|
|
for (let i = 0; i < keys.length; i++) {
|
|
const inputName = keys[i];
|
|
const input = block.getInput(inputName);
|
|
if (!input || !input.connection) {
|
|
throw new MissingConnection(inputName, block, state);
|
|
}
|
|
loadConnection(input.connection, state['inputs'][inputName]);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Creates any next blocks defined by the given state and attaches them to the
|
|
* given block.
|
|
* @param block The block to attach next blocks to.
|
|
* @param state The state object to reference.
|
|
*/
|
|
function loadNextBlocks(block: Block, state: State) {
|
|
if (!state['next']) {
|
|
return;
|
|
}
|
|
if (!block.nextConnection) {
|
|
throw new MissingConnection('next', block, state);
|
|
}
|
|
loadConnection(block.nextConnection, state['next']);
|
|
}
|
|
/**
|
|
* Applies the state defined by connectionState to the given connection, ie
|
|
* assigns shadows and attaches child blocks.
|
|
* @param connection The connection to deserialize the connected blocks of.
|
|
* @param connectionState The object containing the state of any connected
|
|
* shadow block, or any connected real block.
|
|
*/
|
|
function loadConnection(
|
|
connection: Connection, connectionState: ConnectionState) {
|
|
if (connectionState['shadow']) {
|
|
connection.setShadowState(connectionState['shadow']);
|
|
}
|
|
if (connectionState['block']) {
|
|
appendPrivate(
|
|
connectionState['block'], connection.getSourceBlock().workspace,
|
|
{parentConnection: connection});
|
|
}
|
|
}
|
|
|
|
// TODO(#5146): Remove this from the serialization system.
|
|
/**
|
|
* Initializes the give block, eg init the model, inits the svg, renders, etc.
|
|
* @param block The block to initialize.
|
|
* @param rendered Whether the block is a rendered or headless block.
|
|
*/
|
|
function initBlock(block: Block, rendered: boolean) {
|
|
if (rendered) {
|
|
const blockSvg = block as BlockSvg;
|
|
// Adding connections to the connection db is expensive. This defers that
|
|
// operation to decrease load time.
|
|
blockSvg.setConnectionTracking(false);
|
|
|
|
blockSvg.initSvg();
|
|
blockSvg.render(false);
|
|
// fixes #6076 JSO deserialization doesn't
|
|
// set .iconXY_ property so here it will be set
|
|
const icons = blockSvg.getIcons();
|
|
for (let i = 0; i < icons.length; i++) {
|
|
icons[i].computeIconLocation();
|
|
}
|
|
} else {
|
|
block.initModel();
|
|
}
|
|
}
|
|
|
|
// Alias to disambiguate saving within the serializer.
|
|
const saveBlock = save;
|
|
|
|
/**
|
|
* Serializer for saving and loading block state.
|
|
* @alias Blockly.serialization.blocks.BlockSerializer
|
|
*/
|
|
class BlockSerializer implements ISerializer {
|
|
priority: number;
|
|
|
|
/* eslint-disable-next-line require-jsdoc */
|
|
constructor() {
|
|
/** The priority for deserializing blocks. */
|
|
this.priority = priorities.BLOCKS;
|
|
}
|
|
|
|
/**
|
|
* Serializes the blocks of the given workspace.
|
|
* @param workspace The workspace to save the blocks of.
|
|
* @return The state of the workspace's blocks, or null if there are no
|
|
* blocks.
|
|
*/
|
|
save(workspace: Workspace): {languageVersion: number, blocks: State[]}|null {
|
|
const blockStates = [];
|
|
for (const block of workspace.getTopBlocks(false)) {
|
|
const state =
|
|
saveBlock(block, {addCoordinates: true, doFullSerialization: false});
|
|
if (state) {
|
|
blockStates.push(state);
|
|
}
|
|
}
|
|
if (blockStates.length) {
|
|
return {
|
|
'languageVersion': 0, // Currently unused.
|
|
'blocks': blockStates,
|
|
};
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Deserializes the blocks defined by the given state into the given
|
|
* workspace.
|
|
* @param state The state of the blocks to deserialize.
|
|
* @param workspace The workspace to deserialize into.
|
|
*/
|
|
load(
|
|
state: {languageVersion: number, blocks: State[]}, workspace: Workspace) {
|
|
const blockStates = state['blocks'];
|
|
for (const state of blockStates) {
|
|
append(state, workspace, {recordUndo: eventUtils.getRecordUndo()});
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Disposes of any blocks that exist on the workspace.
|
|
* @param workspace The workspace to clear the blocks of.
|
|
*/
|
|
clear(workspace: Workspace) {
|
|
// Cannot use workspace.clear() because that also removes variables.
|
|
for (const block of workspace.getTopBlocks(false)) {
|
|
block.dispose(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
serializationRegistry.register('blocks', new BlockSerializer());
|