Files
blockly/core/renderers/common/path_object.ts
Beka Westberg 8530e6d537 fix: adding and removing css classes that contained spaces (#6455)
* fix: adding CSS classes

* fix: removing css classes

* fix: add a test for multiple icon classes

* chore: format
2022-09-28 15:51:17 -07:00

289 lines
7.3 KiB
TypeScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* An object that owns a block's rendering SVG elements.
*
* @class
*/
import * as goog from '../../../closure/goog/goog.js';
goog.declareModuleId('Blockly.blockRendering.PathObject');
import type {BlockSvg} from '../../block_svg.js';
import type {Connection} from '../../connection.js';
import type {BlockStyle} from '../../theme.js';
import * as dom from '../../utils/dom.js';
import {Svg} from '../../utils/svg.js';
import type {ConstantProvider} from './constants.js';
import type {IPathObject} from './i_path_object.js';
/**
* An object that handles creating and setting each of the SVG elements
* used by the renderer.
*
* @alias Blockly.blockRendering.PathObject
*/
export class PathObject implements IPathObject {
svgRoot: SVGElement;
/** @internal */
svgPath: SVGElement;
/**
* Holds the cursors svg element when the cursor is attached to the block.
* This is null if there is no cursor on the block.
*
* @internal
*/
cursorSvg: SVGElement|null = null;
/**
* Holds the markers svg element when the marker is attached to the block.
* This is null if there is no marker on the block.
*
* @internal
*/
markerSvg: SVGElement|null = null;
/** @internal */
constants: ConstantProvider;
/** @internal */
style: BlockStyle;
/**
* @param root The root SVG element.
* @param style The style object to use for colouring.
* @param constants The renderer's constants.
* @internal
*/
constructor(
root: SVGElement, style: BlockStyle, constants: ConstantProvider) {
this.constants = constants;
this.style = style;
this.svgRoot = root;
/** The primary path of the block. */
this.svgPath =
dom.createSvgElement(Svg.PATH, {'class': 'blocklyPath'}, this.svgRoot);
}
/**
* Set the path generated by the renderer onto the respective SVG element.
*
* @param pathString The path.
* @internal
*/
setPath(pathString: string) {
this.svgPath.setAttribute('d', pathString);
}
/**
* Flip the SVG paths in RTL.
*
* @internal
*/
flipRTL() {
// Mirror the block's path.
this.svgPath.setAttribute('transform', 'scale(-1 1)');
}
/**
* Add the cursor SVG to this block's SVG group.
*
* @param cursorSvg The SVG root of the cursor to be added to the block SVG
* group.
* @internal
*/
setCursorSvg(cursorSvg: SVGElement) {
if (!cursorSvg) {
this.cursorSvg = null;
return;
}
this.svgRoot.appendChild(cursorSvg);
this.cursorSvg = cursorSvg;
}
/**
* Add the marker SVG to this block's SVG group.
*
* @param markerSvg The SVG root of the marker to be added to the block SVG
* group.
* @internal
*/
setMarkerSvg(markerSvg: SVGElement) {
if (!markerSvg) {
this.markerSvg = null;
return;
}
if (this.cursorSvg) {
this.svgRoot.insertBefore(markerSvg, this.cursorSvg);
} else {
this.svgRoot.appendChild(markerSvg);
}
this.markerSvg = markerSvg;
}
/**
* Apply the stored colours to the block's path, taking into account whether
* the paths belong to a shadow block.
*
* @param block The source block.
* @internal
*/
applyColour(block: BlockSvg) {
if (!this.style.colourTertiary) {
throw new Error(
'The renderer did not properly initialize the block style');
}
this.svgPath.setAttribute('stroke', this.style.colourTertiary);
this.svgPath.setAttribute('fill', this.style.colourPrimary);
this.updateShadow_(block.isShadow());
this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
}
/**
* Set the style.
*
* @param blockStyle The block style to use.
* @internal
*/
setStyle(blockStyle: BlockStyle) {
this.style = blockStyle;
}
/**
* Add or remove the given CSS class on the path object's root SVG element.
*
* @param className The name of the class to add or remove
* @param add True if the class should be added. False if it should be
* removed.
*/
protected setClass_(className: string, add: boolean) {
if (!className) {
return;
}
if (add) {
dom.addClass(this.svgRoot, className);
} else {
dom.removeClass(this.svgRoot, className);
}
}
/**
* Set whether the block shows a highlight or not. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param enable True if highlighted.
* @internal
*/
updateHighlighted(enable: boolean) {
if (enable) {
this.svgPath.setAttribute(
'filter', 'url(#' + this.constants.embossFilterId + ')');
} else {
this.svgPath.setAttribute('filter', 'none');
}
}
/**
* Updates the look of the block to reflect a shadow state.
*
* @param shadow True if the block is a shadow block.
*/
protected updateShadow_(shadow: boolean) {
if (shadow) {
if (!this.style.colourSecondary) {
throw new Error(
'The renderer did not properly initialize the block style');
}
this.svgPath.setAttribute('stroke', 'none');
this.svgPath.setAttribute('fill', this.style.colourSecondary);
}
}
/**
* Updates the look of the block to reflect a disabled state.
*
* @param disabled True if disabled.
*/
protected updateDisabled_(disabled: boolean) {
this.setClass_('blocklyDisabled', disabled);
if (disabled) {
this.svgPath.setAttribute(
'fill', 'url(#' + this.constants.disabledPatternId + ')');
}
}
/**
* Add or remove styling showing that a block is selected.
*
* @param enable True if selection is enabled, false otherwise.
* @internal
*/
updateSelected(enable: boolean) {
this.setClass_('blocklySelected', enable);
}
/**
* Add or remove styling showing that a block is dragged over a delete area.
*
* @param enable True if the block is being dragged over a delete area, false
* otherwise.
* @internal
*/
updateDraggingDelete(enable: boolean) {
this.setClass_('blocklyDraggingDelete', enable);
}
/**
* Add or remove styling showing that a block is an insertion marker.
*
* @param enable True if the block is an insertion marker, false otherwise.
* @internal
*/
updateInsertionMarker(enable: boolean) {
this.setClass_('blocklyInsertionMarker', enable);
}
/**
* Add or remove styling showing that a block is movable.
*
* @param enable True if the block is movable, false otherwise.
* @internal
*/
updateMovable(enable: boolean) {
this.setClass_('blocklyDraggable', enable);
}
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be replaced. If a shadow block, it will disappear.
* Otherwise it will bump.
*
* @param enable True if styling should be added.
* @internal
*/
updateReplacementFade(enable: boolean) {
this.setClass_('blocklyReplaceable', enable);
}
/**
* Add or remove styling that shows that if the dragging block is dropped,
* this block will be connected to the input.
*
* @param _conn The connection on the input to highlight.
* @param _enable True if styling should be added.
* @internal
*/
updateShapeForInputHighlight(_conn: Connection, _enable: boolean) {
// NOOP
}
}