mirror of
https://github.com/google/blockly.git
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* fix: adding CSS classes * fix: removing css classes * fix: add a test for multiple icon classes * chore: format
289 lines
7.3 KiB
TypeScript
289 lines
7.3 KiB
TypeScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* An object that owns a block's rendering SVG elements.
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*
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* @class
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*/
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import * as goog from '../../../closure/goog/goog.js';
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goog.declareModuleId('Blockly.blockRendering.PathObject');
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import type {BlockSvg} from '../../block_svg.js';
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import type {Connection} from '../../connection.js';
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import type {BlockStyle} from '../../theme.js';
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import * as dom from '../../utils/dom.js';
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import {Svg} from '../../utils/svg.js';
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import type {ConstantProvider} from './constants.js';
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import type {IPathObject} from './i_path_object.js';
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/**
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* An object that handles creating and setting each of the SVG elements
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* used by the renderer.
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*
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* @alias Blockly.blockRendering.PathObject
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*/
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export class PathObject implements IPathObject {
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svgRoot: SVGElement;
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/** @internal */
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svgPath: SVGElement;
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/**
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* Holds the cursors svg element when the cursor is attached to the block.
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* This is null if there is no cursor on the block.
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*
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* @internal
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*/
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cursorSvg: SVGElement|null = null;
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/**
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* Holds the markers svg element when the marker is attached to the block.
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* This is null if there is no marker on the block.
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*
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* @internal
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*/
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markerSvg: SVGElement|null = null;
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/** @internal */
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constants: ConstantProvider;
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/** @internal */
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style: BlockStyle;
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/**
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* @param root The root SVG element.
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* @param style The style object to use for colouring.
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* @param constants The renderer's constants.
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* @internal
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*/
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constructor(
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root: SVGElement, style: BlockStyle, constants: ConstantProvider) {
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this.constants = constants;
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this.style = style;
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this.svgRoot = root;
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/** The primary path of the block. */
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this.svgPath =
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dom.createSvgElement(Svg.PATH, {'class': 'blocklyPath'}, this.svgRoot);
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}
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/**
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* Set the path generated by the renderer onto the respective SVG element.
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*
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* @param pathString The path.
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* @internal
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*/
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setPath(pathString: string) {
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this.svgPath.setAttribute('d', pathString);
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}
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/**
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* Flip the SVG paths in RTL.
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*
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* @internal
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*/
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flipRTL() {
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// Mirror the block's path.
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this.svgPath.setAttribute('transform', 'scale(-1 1)');
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}
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/**
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* Add the cursor SVG to this block's SVG group.
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*
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* @param cursorSvg The SVG root of the cursor to be added to the block SVG
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* group.
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* @internal
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*/
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setCursorSvg(cursorSvg: SVGElement) {
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if (!cursorSvg) {
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this.cursorSvg = null;
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return;
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}
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this.svgRoot.appendChild(cursorSvg);
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this.cursorSvg = cursorSvg;
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}
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/**
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* Add the marker SVG to this block's SVG group.
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*
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* @param markerSvg The SVG root of the marker to be added to the block SVG
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* group.
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* @internal
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*/
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setMarkerSvg(markerSvg: SVGElement) {
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if (!markerSvg) {
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this.markerSvg = null;
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return;
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}
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if (this.cursorSvg) {
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this.svgRoot.insertBefore(markerSvg, this.cursorSvg);
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} else {
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this.svgRoot.appendChild(markerSvg);
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}
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this.markerSvg = markerSvg;
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}
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/**
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* Apply the stored colours to the block's path, taking into account whether
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* the paths belong to a shadow block.
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*
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* @param block The source block.
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* @internal
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*/
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applyColour(block: BlockSvg) {
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if (!this.style.colourTertiary) {
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throw new Error(
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'The renderer did not properly initialize the block style');
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}
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this.svgPath.setAttribute('stroke', this.style.colourTertiary);
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this.svgPath.setAttribute('fill', this.style.colourPrimary);
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this.updateShadow_(block.isShadow());
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this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
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}
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/**
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* Set the style.
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*
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* @param blockStyle The block style to use.
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* @internal
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*/
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setStyle(blockStyle: BlockStyle) {
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this.style = blockStyle;
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}
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/**
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* Add or remove the given CSS class on the path object's root SVG element.
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*
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* @param className The name of the class to add or remove
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* @param add True if the class should be added. False if it should be
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* removed.
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*/
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protected setClass_(className: string, add: boolean) {
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if (!className) {
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return;
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}
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if (add) {
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dom.addClass(this.svgRoot, className);
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} else {
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dom.removeClass(this.svgRoot, className);
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}
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}
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/**
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* Set whether the block shows a highlight or not. Block highlighting is
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* often used to visually mark blocks currently being executed.
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*
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* @param enable True if highlighted.
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* @internal
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*/
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updateHighlighted(enable: boolean) {
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if (enable) {
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this.svgPath.setAttribute(
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'filter', 'url(#' + this.constants.embossFilterId + ')');
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} else {
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this.svgPath.setAttribute('filter', 'none');
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}
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}
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/**
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* Updates the look of the block to reflect a shadow state.
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*
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* @param shadow True if the block is a shadow block.
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*/
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protected updateShadow_(shadow: boolean) {
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if (shadow) {
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if (!this.style.colourSecondary) {
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throw new Error(
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'The renderer did not properly initialize the block style');
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}
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this.svgPath.setAttribute('stroke', 'none');
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this.svgPath.setAttribute('fill', this.style.colourSecondary);
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}
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}
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/**
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* Updates the look of the block to reflect a disabled state.
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*
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* @param disabled True if disabled.
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*/
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protected updateDisabled_(disabled: boolean) {
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this.setClass_('blocklyDisabled', disabled);
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if (disabled) {
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this.svgPath.setAttribute(
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'fill', 'url(#' + this.constants.disabledPatternId + ')');
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}
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}
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/**
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* Add or remove styling showing that a block is selected.
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*
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* @param enable True if selection is enabled, false otherwise.
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* @internal
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*/
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updateSelected(enable: boolean) {
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this.setClass_('blocklySelected', enable);
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}
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/**
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* Add or remove styling showing that a block is dragged over a delete area.
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*
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* @param enable True if the block is being dragged over a delete area, false
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* otherwise.
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* @internal
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*/
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updateDraggingDelete(enable: boolean) {
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this.setClass_('blocklyDraggingDelete', enable);
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}
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/**
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* Add or remove styling showing that a block is an insertion marker.
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*
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* @param enable True if the block is an insertion marker, false otherwise.
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* @internal
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*/
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updateInsertionMarker(enable: boolean) {
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this.setClass_('blocklyInsertionMarker', enable);
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}
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/**
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* Add or remove styling showing that a block is movable.
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*
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* @param enable True if the block is movable, false otherwise.
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* @internal
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*/
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updateMovable(enable: boolean) {
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this.setClass_('blocklyDraggable', enable);
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}
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be replaced. If a shadow block, it will disappear.
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* Otherwise it will bump.
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*
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* @param enable True if styling should be added.
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* @internal
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*/
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updateReplacementFade(enable: boolean) {
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this.setClass_('blocklyReplaceable', enable);
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}
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/**
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* Add or remove styling that shows that if the dragging block is dropped,
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* this block will be connected to the input.
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*
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* @param _conn The connection on the input to highlight.
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* @param _enable True if styling should be added.
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* @internal
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*/
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updateShapeForInputHighlight(_conn: Connection, _enable: boolean) {
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// NOOP
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}
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}
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