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* chore: add and configure prettier * chore: remove clang-format * chore: remove clang-format config * chore: lint additional ts files * chore: fix lint errors in blocks * chore: add prettier-ignore where needed * chore: ignore js blocks when formatting * chore: fix playground html syntax * chore: fix yaml spacing from merge * chore: convert text blocks to use arrow functions * chore: format everything with prettier * chore: fix lint unused imports in blocks
65 lines
2.0 KiB
JavaScript
65 lines
2.0 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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goog.declareModuleId('Blockly.test.helpers.userInput');
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import {KeyCodes} from '../../../build/src/core/utils/keycodes.js';
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/**
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* Triggers pointer event on target.
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* @param {!EventTarget} target The object receiving the event.
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* @param {string} type The type of mouse event (eg: mousedown, mouseup,
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* click).
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* @param {Object<string, string>=} properties Properties to pass into event
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* constructor.
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*/
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export function dispatchPointerEvent(target, type, properties) {
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const eventInitDict = {
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cancelable: true,
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bubbles: true,
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isPrimary: true,
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pressure: 0.5,
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clientX: 10,
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clientY: 10,
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};
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if (properties) {
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Object.assign(eventInitDict, properties);
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}
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const event = new PointerEvent(type, eventInitDict);
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target.dispatchEvent(event);
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}
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/**
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* Creates a key down event used for testing.
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* @param {number} keyCode The keycode for the event. Use Blockly.utils.KeyCodes enum.
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* @param {!Array<number>=} modifiers A list of modifiers. Use Blockly.utils.KeyCodes enum.
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* @return {!KeyboardEvent} The mocked keydown event.
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*/
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export function createKeyDownEvent(keyCode, modifiers) {
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const event = {
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keyCode: keyCode,
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};
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if (modifiers && modifiers.length > 0) {
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event.altKey = modifiers.indexOf(KeyCodes.ALT) > -1;
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event.ctrlKey = modifiers.indexOf(KeyCodes.CTRL) > -1;
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event.metaKey = modifiers.indexOf(KeyCodes.META) > -1;
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event.shiftKey = modifiers.indexOf(KeyCodes.SHIFT) > -1;
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}
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return new KeyboardEvent('keydown', event);
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}
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/**
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* Simulates mouse click by triggering relevant mouse events.
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* @param {!EventTarget} target The object receiving the event.
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* @param {Object<string, string>=} properties Properties to pass into event
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* constructor.
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*/
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export function simulateClick(target, properties) {
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dispatchPointerEvent(target, 'pointerdown', properties);
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dispatchPointerEvent(target, 'pointerup', properties);
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dispatchPointerEvent(target, 'click', properties);
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}
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