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* refactor: Migrate Blockly.ConnectionType to named exports * Add corresponding information to renamings.js
300 lines
9.3 KiB
JavaScript
300 lines
9.3 KiB
JavaScript
/**
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* @license
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* Copyright 2019 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Base renderer.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.module('Blockly.blockRendering.Renderer');
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const Connection = goog.require('Blockly.Connection');
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const ConstantProvider = goog.require('Blockly.blockRendering.ConstantProvider');
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/* eslint-disable-next-line no-unused-vars */
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const Debug = goog.requireType('Blockly.blockRendering.Debug');
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const Drawer = goog.require('Blockly.blockRendering.Drawer');
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const InsertionMarkerManager = goog.require('Blockly.InsertionMarkerManager');
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/* eslint-disable-next-line no-unused-vars */
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const IRegistrable = goog.requireType('Blockly.IRegistrable');
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/* eslint-disable-next-line no-unused-vars */
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const IPathObject = goog.requireType('Blockly.blockRendering.IPathObject');
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const MarkerSvg = goog.require('Blockly.blockRendering.MarkerSvg');
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const PathObject = goog.require('Blockly.blockRendering.PathObject');
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/* eslint-disable-next-line no-unused-vars */
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const RenderedConnection = goog.requireType('Blockly.RenderedConnection');
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const RenderInfo = goog.require('Blockly.blockRendering.RenderInfo');
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/* eslint-disable-next-line no-unused-vars */
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const Theme = goog.requireType('Blockly.Theme');
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/* eslint-disable-next-line no-unused-vars */
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const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
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const debug = goog.require('Blockly.blockRendering.debug');
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const object = goog.require('Blockly.utils.object');
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/* eslint-disable-next-line no-unused-vars */
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const {Block} = goog.requireType('Blockly.Block');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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const {ConnectionType} = goog.require('Blockly.ConnectionType');
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/* eslint-disable-next-line no-unused-vars */
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const {Marker} = goog.requireType('Blockly.Marker');
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/**
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* The base class for a block renderer.
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* @param {string} name The renderer name.
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* @package
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* @constructor
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* @implements {IRegistrable}
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*/
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const Renderer = function(name) {
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/**
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* The renderer name.
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* @type {string}
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* @package
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*/
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this.name = name;
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/**
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* The renderer's constant provider.
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* @type {ConstantProvider}
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* @private
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*/
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this.constants_ = null;
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/**
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* Rendering constant overrides, passed in through options.
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* @type {?Object}
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* @package
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*/
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this.overrides = null;
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};
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/**
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* Gets the class name that identifies this renderer.
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* @return {string} The CSS class name.
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* @package
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*/
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Renderer.prototype.getClassName = function() {
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return this.name + '-renderer';
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};
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/**
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* Initialize the renderer.
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* @param {!Theme} theme The workspace theme object.
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* @param {Object=} opt_rendererOverrides Rendering constant overrides.
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* @package
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*/
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Renderer.prototype.init = function(theme, opt_rendererOverrides) {
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this.constants_ = this.makeConstants_();
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if (opt_rendererOverrides) {
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this.overrides = opt_rendererOverrides;
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object.mixin(this.constants_, opt_rendererOverrides);
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}
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this.constants_.setTheme(theme);
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this.constants_.init();
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};
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/**
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* Create any DOM elements that this renderer needs.
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* @param {!SVGElement} svg The root of the workspace's SVG.
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* @param {!Theme} theme The workspace theme object.
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* @package
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*/
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Renderer.prototype.createDom = function(svg, theme) {
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this.constants_.createDom(
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svg, this.name + '-' + theme.name,
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'.' + this.getClassName() + '.' + theme.getClassName());
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};
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/**
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* Refresh the renderer after a theme change.
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* @param {!SVGElement} svg The root of the workspace's SVG.
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* @param {!Theme} theme The workspace theme object.
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* @package
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*/
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Renderer.prototype.refreshDom = function(svg, theme) {
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const previousConstants = this.getConstants();
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previousConstants.dispose();
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this.constants_ = this.makeConstants_();
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if (this.overrides) {
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object.mixin(this.constants_, this.overrides);
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}
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// Ensure the constant provider's random identifier does not change.
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this.constants_.randomIdentifier = previousConstants.randomIdentifier;
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this.constants_.setTheme(theme);
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this.constants_.init();
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this.createDom(svg, theme);
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};
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/**
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* Dispose of this renderer.
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* Delete all DOM elements that this renderer and its constants created.
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* @package
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*/
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Renderer.prototype.dispose = function() {
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if (this.constants_) {
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this.constants_.dispose();
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}
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};
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/**
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* Create a new instance of the renderer's constant provider.
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* @return {!ConstantProvider} The constant provider.
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* @protected
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*/
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Renderer.prototype.makeConstants_ = function() {
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return new ConstantProvider();
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};
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/**
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* Create a new instance of the renderer's render info object.
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* @param {!BlockSvg} block The block to measure.
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* @return {!RenderInfo} The render info object.
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* @protected
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*/
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Renderer.prototype.makeRenderInfo_ = function(block) {
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return new RenderInfo(this, block);
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};
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/**
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* Create a new instance of the renderer's drawer.
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* @param {!BlockSvg} block The block to render.
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* @param {!RenderInfo} info An object containing all
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* information needed to render this block.
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* @return {!Drawer} The drawer.
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* @protected
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*/
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Renderer.prototype.makeDrawer_ = function(block, info) {
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return new Drawer(block, info);
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};
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/**
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* Create a new instance of the renderer's debugger.
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* @return {!Debug} The renderer debugger.
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* @suppress {strictModuleDepCheck} Debug renderer only included in playground.
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* @protected
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*/
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Renderer.prototype.makeDebugger_ = function() {
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const Debug = goog.module.get('Blockly.blockRendering.Debug');
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if (!Debug) {
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throw Error('Missing require for Blockly.blockRendering.Debug');
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}
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return new Debug(this.getConstants());
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};
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/**
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* Create a new instance of the renderer's marker drawer.
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* @param {!WorkspaceSvg} workspace The workspace the marker belongs to.
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* @param {!Marker} marker The marker.
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* @return {!MarkerSvg} The object in charge of drawing
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* the marker.
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* @package
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*/
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Renderer.prototype.makeMarkerDrawer = function(workspace, marker) {
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return new MarkerSvg(workspace, this.getConstants(), marker);
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};
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/**
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* Create a new instance of a renderer path object.
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* @param {!SVGElement} root The root SVG element.
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* @param {!Theme.BlockStyle} style The style object to use for
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* colouring.
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* @return {!IPathObject} The renderer path object.
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* @package
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*/
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Renderer.prototype.makePathObject = function(root, style) {
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return new PathObject(
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root, style, /** @type {!ConstantProvider} */ (this.constants_));
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};
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/**
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* Get the current renderer's constant provider. We assume that when this is
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* called, the renderer has already been initialized.
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* @return {!ConstantProvider} The constant provider.
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* @package
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*/
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Renderer.prototype.getConstants = function() {
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return /** @type {!ConstantProvider} */ (this.constants_);
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};
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/**
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* Determine whether or not to highlight a connection.
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* @param {Connection} _conn The connection to determine whether or not
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* to highlight.
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* @return {boolean} True if we should highlight the connection.
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* @package
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*/
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Renderer.prototype.shouldHighlightConnection = function(_conn) {
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return true;
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};
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/**
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* Checks if an orphaned block can connect to the "end" of the topBlock's
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* block-clump. If the clump is a row the end is the last input. If the clump
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* is a stack, the end is the last next connection. If the clump is neither,
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* then this returns false.
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* @param {!BlockSvg} topBlock The top block of the block clump we want to try
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* and connect to.
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* @param {!BlockSvg} orphanBlock The orphan block that wants to find
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* a home.
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* @param {number} localType The type of the connection being dragged.
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* @return {boolean} Whether there is a home for the orphan or not.
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* @package
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*/
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Renderer.prototype.orphanCanConnectAtEnd = function(
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topBlock, orphanBlock, localType) {
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const orphanConnection =
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(localType === ConnectionType.OUTPUT_VALUE ?
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orphanBlock.outputConnection :
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orphanBlock.previousConnection);
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return !!Connection.getConnectionForOrphanedConnection(
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/** @type {!Block} **/ (topBlock),
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/** @type {!Connection} **/ (orphanConnection));
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};
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/**
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* Chooses a connection preview method based on the available connection, the
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* current dragged connection, and the block being dragged.
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* @param {!RenderedConnection} closest The available connection.
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* @param {!RenderedConnection} local The connection currently being
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* dragged.
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* @param {!BlockSvg} topBlock The block currently being dragged.
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* @return {!InsertionMarkerManager.PREVIEW_TYPE} The preview type
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* to display.
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* @package
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*/
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Renderer.prototype.getConnectionPreviewMethod = function(
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closest, local, topBlock) {
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if (local.type == ConnectionType.OUTPUT_VALUE ||
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local.type == ConnectionType.PREVIOUS_STATEMENT) {
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if (!closest.isConnected() ||
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this.orphanCanConnectAtEnd(
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topBlock,
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/** @type {!BlockSvg} */ (closest.targetBlock()), local.type)) {
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return InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER;
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}
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return InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE;
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}
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return InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER;
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};
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/**
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* Render the block.
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* @param {!BlockSvg} block The block to render.
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* @package
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*/
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Renderer.prototype.render = function(block) {
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if (debug.isDebuggerEnabled() && !block.renderingDebugger) {
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block.renderingDebugger = this.makeDebugger_();
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}
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const info = this.makeRenderInfo_(block);
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info.measure();
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this.makeDrawer_(block, info).draw();
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};
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exports = Renderer;
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