Files
blockly/core/workspace_svg.ts
Neil Fraser e5dcb766bd chore: Remove radix from parseInt, simplify Blockly.utils.dom methods, use Unicode characters. (#6441)
* chore: remove radix from parseInt

Previously any number starting with '0' would be parsed as octal if the radix was left blank.  But this was changed years ago.  It is no longer needed to specify a radix.

* chore: 'ID' is identification

'id' is a part of Freud's brain.

* Use Unicode characters instead of codes

This is in line with the current style guide.

* Simplify Blockly.utils.dom methods.

classList add/remove/has supports SVG elements in all browsers Blockly supports (i.e. not IE).
2022-09-22 06:59:24 -07:00

2617 lines
83 KiB
TypeScript

/**
* @license
* Copyright 2014 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Object representing a workspace rendered as SVG.
*
* @class
*/
import * as goog from '../closure/goog/goog.js';
goog.declareModuleId('Blockly.WorkspaceSvg');
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_block_create.js';
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_theme_change.js';
// Unused import preserved for side-effects. Remove if unneeded.
import './events/events_viewport.js';
import type {Block} from './block.js';
import type {BlockDragSurfaceSvg} from './block_drag_surface.js';
import type {BlockSvg} from './block_svg.js';
import type {BlocklyOptions} from './blockly_options.js';
import * as browserEvents from './browser_events.js';
import * as common from './common.js';
import {ComponentManager} from './component_manager.js';
import {config} from './config.js';
import {ConnectionDB} from './connection_db.js';
import * as ContextMenu from './contextmenu.js';
import {ContextMenuRegistry} from './contextmenu_registry.js';
import * as dropDownDiv from './dropdowndiv.js';
import * as eventUtils from './events/utils.js';
import type {FlyoutButton} from './flyout_button.js';
import {Gesture} from './gesture.js';
import {Grid} from './grid.js';
import type {IASTNodeLocationSvg} from './interfaces/i_ast_node_location_svg.js';
import type {IBoundedElement} from './interfaces/i_bounded_element.js';
import type {ICopyable} from './interfaces/i_copyable.js';
import type {IDragTarget} from './interfaces/i_drag_target.js';
import type {IFlyout} from './interfaces/i_flyout.js';
import type {IMetricsManager} from './interfaces/i_metrics_manager.js';
import type {IToolbox} from './interfaces/i_toolbox.js';
import type {Cursor} from './keyboard_nav/cursor.js';
import type {Marker} from './keyboard_nav/marker.js';
import {MarkerManager} from './marker_manager.js';
import {Options} from './options.js';
import * as Procedures from './procedures.js';
import * as registry from './registry.js';
import * as blockRendering from './renderers/common/block_rendering.js';
import type {Renderer} from './renderers/common/renderer.js';
import type {ScrollbarPair} from './scrollbar_pair.js';
import * as blocks from './serialization/blocks.js';
import type {Theme} from './theme.js';
import {Classic} from './theme/classic.js';
import {ThemeManager} from './theme_manager.js';
import * as Tooltip from './tooltip.js';
import {TouchGesture} from './touch_gesture.js';
import type {Trashcan} from './trashcan.js';
import * as utils from './utils.js';
import * as arrayUtils from './utils/array.js';
import {Coordinate} from './utils/coordinate.js';
import * as dom from './utils/dom.js';
import type {Metrics} from './utils/metrics.js';
import {Rect} from './utils/rect.js';
import {Size} from './utils/size.js';
import {Svg} from './utils/svg.js';
import * as svgMath from './utils/svg_math.js';
import * as toolbox from './utils/toolbox.js';
import * as userAgent from './utils/useragent.js';
import type {VariableModel} from './variable_model.js';
import * as Variables from './variables.js';
import * as VariablesDynamic from './variables_dynamic.js';
import * as WidgetDiv from './widgetdiv.js';
import {Workspace} from './workspace.js';
import {WorkspaceAudio} from './workspace_audio.js';
import {WorkspaceComment} from './workspace_comment.js';
import {WorkspaceCommentSvg} from './workspace_comment_svg.js';
import type {WorkspaceDragSurfaceSvg} from './workspace_drag_surface_svg.js';
import * as Xml from './xml.js';
import {ZoomControls} from './zoom_controls.js';
import {ContextMenuOption} from './contextmenu_registry.js';
/** Margin around the top/bottom/left/right after a zoomToFit call. */
const ZOOM_TO_FIT_MARGIN = 20;
/**
* Class for a workspace. This is an onscreen area with optional trashcan,
* scrollbars, bubbles, and dragging.
*
* @alias Blockly.WorkspaceSvg
*/
export class WorkspaceSvg extends Workspace implements IASTNodeLocationSvg {
/**
* A wrapper function called when a resize event occurs.
* You can pass the result to `eventHandling.unbind`.
*/
private resizeHandlerWrapper_: browserEvents.Data|null = null;
/**
* The render status of an SVG workspace.
* Returns `false` for headless workspaces and true for instances of
* `WorkspaceSvg`.
*/
override rendered = true;
/**
* Whether the workspace is visible. False if the workspace has been hidden
* by calling `setVisible(false)`.
*/
private isVisible_ = true;
/**
* Whether this workspace has resizes enabled.
* Disable during batch operations for a performance improvement.
*/
private resizesEnabled_ = true;
/**
* Current horizontal scrolling offset in pixel units, relative to the
* workspace origin.
*
* It is useful to think about a view, and a canvas moving beneath that
* view. As the canvas moves right, this value becomes more positive, and
* the view is now "seeing" the left side of the canvas. As the canvas moves
* left, this value becomes more negative, and the view is now "seeing" the
* right side of the canvas.
*
* The confusing thing about this value is that it does not, and must not
* include the absoluteLeft offset. This is because it is used to calculate
* the viewLeft value.
*
* The viewLeft is relative to the workspace origin (although in pixel
* units). The workspace origin is the top-left corner of the workspace (at
* least when it is enabled). It is shifted from the top-left of the
* blocklyDiv so as not to be beneath the toolbox.
*
* When the workspace is enabled the viewLeft and workspace origin are at
* the same X location. As the canvas slides towards the right beneath the
* view this value (scrollX) becomes more positive, and the viewLeft becomes
* more negative relative to the workspace origin (imagine the workspace
* origin as a dot on the canvas sliding to the right as the canvas moves).
*
* So if the scrollX were to include the absoluteLeft this would in a way
* "unshift" the workspace origin. This means that the viewLeft would be
* representing the left edge of the blocklyDiv, rather than the left edge
* of the workspace.
*/
scrollX = 0;
/**
* Current vertical scrolling offset in pixel units, relative to the
* workspace origin.
*
* It is useful to think about a view, and a canvas moving beneath that
* view. As the canvas moves down, this value becomes more positive, and the
* view is now "seeing" the upper part of the canvas. As the canvas moves
* up, this value becomes more negative, and the view is "seeing" the lower
* part of the canvas.
*
* This confusing thing about this value is that it does not, and must not
* include the absoluteTop offset. This is because it is used to calculate
* the viewTop value.
*
* The viewTop is relative to the workspace origin (although in pixel
* units). The workspace origin is the top-left corner of the workspace (at
* least when it is enabled). It is shifted from the top-left of the
* blocklyDiv so as not to be beneath the toolbox.
*
* When the workspace is enabled the viewTop and workspace origin are at the
* same Y location. As the canvas slides towards the bottom this value
* (scrollY) becomes more positive, and the viewTop becomes more negative
* relative to the workspace origin (image in the workspace origin as a dot
* on the canvas sliding downwards as the canvas moves).
*
* So if the scrollY were to include the absoluteTop this would in a way
* "unshift" the workspace origin. This means that the viewTop would be
* representing the top edge of the blocklyDiv, rather than the top edge of
* the workspace.
*/
scrollY = 0;
/** Horizontal scroll value when scrolling started in pixel units. */
startScrollX = 0;
/** Vertical scroll value when scrolling started in pixel units. */
startScrollY = 0;
/** Distance from mouse to object being dragged. */
private dragDeltaXY_: Coordinate|null = null;
/** Current scale. */
scale = 1;
/** Cached scale value. Used to detect changes in viewport. */
private oldScale_ = 1;
/** Cached viewport top value. Used to detect changes in viewport. */
private oldTop_ = 0;
/** Cached viewport left value. Used to detect changes in viewport. */
private oldLeft_ = 0;
/** The workspace's trashcan (if any). */
trashcan: Trashcan|null = null;
/** This workspace's scrollbars, if they exist. */
scrollbar: ScrollbarPair|null = null;
/**
* Fixed flyout providing blocks which may be dragged into this workspace.
*/
private flyout_: IFlyout|null = null;
/**
* Category-based toolbox providing blocks which may be dragged into this
* workspace.
*/
private toolbox_: IToolbox|null = null;
/**
* The current gesture in progress on this workspace, if any.
*
* @internal
*/
currentGesture_: TouchGesture|null = null;
/** This workspace's surface for dragging blocks, if it exists. */
private readonly blockDragSurface_: BlockDragSurfaceSvg|null = null;
/** This workspace's drag surface, if it exists. */
private readonly workspaceDragSurface_: WorkspaceDragSurfaceSvg|null = null;
/**
* Whether to move workspace to the drag surface when it is dragged.
* True if it should move, false if it should be translated directly.
*/
private readonly useWorkspaceDragSurface_;
/**
* Whether the drag surface is actively in use. When true, calls to
* translate will translate the drag surface instead of the translating the
* workspace directly.
* This is set to true in setupDragSurface and to false in resetDragSurface.
*/
private isDragSurfaceActive_ = false;
/**
* The first parent div with 'injectionDiv' in the name, or null if not set.
* Access this with getInjectionDiv.
*/
private injectionDiv_: Element|null = null;
/**
* Last known position of the page scroll.
* This is used to determine whether we have recalculated screen coordinate
* stuff since the page scrolled.
*/
private lastRecordedPageScroll_: Coordinate|null = null;
/**
* Developers may define this function to add custom menu options to the
* workspace's context menu or edit the workspace-created set of menu
* options.
*
* @param options List of menu options to add to.
* @param e The right-click event that triggered the context menu.
*/
configureContextMenu:
((menuOptions: ContextMenuOption[], e: Event) => void)|null = null;
/**
* In a flyout, the target workspace where blocks should be placed after a
* drag. Otherwise null.
*
* @internal
*/
targetWorkspace: WorkspaceSvg|null = null;
/** Inverted screen CTM, for use in mouseToSvg. */
private inverseScreenCTM_: SVGMatrix|null = null;
/** Inverted screen CTM is dirty, recalculate it. */
private inverseScreenCTMDirty_ = true;
private metricsManager_: IMetricsManager;
/** @internal */
getMetrics: () => Metrics;
/** @internal */
setMetrics: (p1: {x?: number, y?: number}) => void;
private readonly componentManager_: ComponentManager;
/**
* List of currently highlighted blocks. Block highlighting is often used
* to visually mark blocks currently being executed.
*/
private readonly highlightedBlocks_: BlockSvg[] = [];
private audioManager_: WorkspaceAudio;
private grid_: Grid|null;
private markerManager_: MarkerManager;
/**
* Map from function names to callbacks, for deciding what to do when a
* custom toolbox category is opened.
*/
private toolboxCategoryCallbacks =
new Map<string, (p1: WorkspaceSvg) => toolbox.FlyoutDefinition>();
/**
* Map from function names to callbacks, for deciding what to do when a
* button is clicked.
*/
private flyoutButtonCallbacks = new Map<string, (p1: FlyoutButton) => void>();
protected themeManager_: ThemeManager;
private readonly renderer_: Renderer;
/** Cached parent SVG. */
private cachedParentSvg_: SVGElement|null = null;
/** True if keyboard accessibility mode is on, false otherwise. */
keyboardAccessibilityMode = false;
/** The list of top-level bounded elements on the workspace. */
private topBoundedElements_: IBoundedElement[] = [];
/** The recorded drag targets. */
private dragTargetAreas_: Array<{component: IDragTarget, clientRect: Rect}> =
[];
private readonly cachedParentSvgSize_: Size;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
svgGroup_!: SVGElement;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
svgBackground_!: SVGElement;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
svgBlockCanvas_!: SVGElement;
// TODO(b/109816955): remove '!', see go/strict-prop-init-fix.
svgBubbleCanvas_!: SVGElement;
zoomControls_: ZoomControls|null = null;
/**
* @param options Dictionary of options.
* @param opt_blockDragSurface Drag surface for blocks.
* @param opt_wsDragSurface Drag surface for the workspace.
*/
constructor(
options: Options, opt_blockDragSurface?: BlockDragSurfaceSvg,
opt_wsDragSurface?: WorkspaceDragSurfaceSvg) {
super(options);
const MetricsManagerClass = registry.getClassFromOptions(
registry.Type.METRICS_MANAGER, options, true);
/** Object in charge of calculating metrics for the workspace. */
this.metricsManager_ = new MetricsManagerClass!(this);
/** Method to get all the metrics that have to do with a workspace. */
this.getMetrics = options.getMetrics ||
this.metricsManager_.getMetrics.bind(this.metricsManager_);
/** Translates the workspace. */
this.setMetrics =
options.setMetrics || WorkspaceSvg.setTopLevelWorkspaceMetrics_;
this.componentManager_ = new ComponentManager();
this.connectionDBList = ConnectionDB.init(this.connectionChecker);
if (opt_blockDragSurface) {
this.blockDragSurface_ = opt_blockDragSurface;
}
if (opt_wsDragSurface) {
this.workspaceDragSurface_ = opt_wsDragSurface;
}
this.useWorkspaceDragSurface_ = !!this.workspaceDragSurface_;
/**
* Object in charge of loading, storing, and playing audio for a workspace.
*/
this.audioManager_ =
new WorkspaceAudio((options.parentWorkspace as WorkspaceSvg));
/** This workspace's grid object or null. */
this.grid_ = this.options.gridPattern ?
new Grid(this.options.gridPattern, options.gridOptions) :
null;
/** Manager in charge of markers and cursors. */
this.markerManager_ = new MarkerManager(this);
if (Variables && Variables.flyoutCategory) {
this.registerToolboxCategoryCallback(
Variables.CATEGORY_NAME, Variables.flyoutCategory);
}
if (VariablesDynamic && VariablesDynamic.flyoutCategory) {
this.registerToolboxCategoryCallback(
VariablesDynamic.CATEGORY_NAME, VariablesDynamic.flyoutCategory);
}
if (Procedures && Procedures.flyoutCategory) {
this.registerToolboxCategoryCallback(
Procedures.CATEGORY_NAME, Procedures.flyoutCategory);
this.addChangeListener(Procedures.mutatorOpenListener);
}
/** Object in charge of storing and updating the workspace theme. */
this.themeManager_ = this.options.parentWorkspace ?
this.options.parentWorkspace.getThemeManager() :
new ThemeManager(this, this.options.theme || Classic);
this.themeManager_.subscribeWorkspace(this);
/** The block renderer used for rendering blocks on this workspace. */
this.renderer_ = blockRendering.init(
this.options.renderer || 'geras', this.getTheme(),
this.options.rendererOverrides ?? undefined);
/**
* The cached size of the parent svg element.
* Used to compute svg metrics.
*/
this.cachedParentSvgSize_ = new Size(0, 0);
}
/**
* Get the marker manager for this workspace.
*
* @returns The marker manager.
*/
getMarkerManager(): MarkerManager {
return this.markerManager_;
}
/**
* Gets the metrics manager for this workspace.
*
* @returns The metrics manager.
*/
getMetricsManager(): IMetricsManager {
return this.metricsManager_;
}
/**
* Sets the metrics manager for the workspace.
*
* @param metricsManager The metrics manager.
* @internal
*/
setMetricsManager(metricsManager: IMetricsManager) {
this.metricsManager_ = metricsManager;
this.getMetrics =
this.metricsManager_.getMetrics.bind(this.metricsManager_);
}
/**
* Gets the component manager for this workspace.
*
* @returns The component manager.
*/
getComponentManager(): ComponentManager {
return this.componentManager_;
}
/**
* Add the cursor SVG to this workspaces SVG group.
*
* @param cursorSvg The SVG root of the cursor to be added to the workspace
* SVG group.
* @internal
*/
setCursorSvg(cursorSvg: SVGElement) {
this.markerManager_.setCursorSvg(cursorSvg);
}
/**
* Add the marker SVG to this workspaces SVG group.
*
* @param markerSvg The SVG root of the marker to be added to the workspace
* SVG group.
* @internal
*/
setMarkerSvg(markerSvg: SVGElement) {
this.markerManager_.setMarkerSvg(markerSvg);
}
/**
* Get the marker with the given ID.
*
* @param id The ID of the marker.
* @returns The marker with the given ID or null if no marker with the given
* ID exists.
* @internal
*/
getMarker(id: string): Marker|null {
if (this.markerManager_) {
return this.markerManager_.getMarker(id);
}
return null;
}
/**
* The cursor for this workspace.
*
* @returns The cursor for the workspace.
*/
getCursor(): Cursor|null {
if (this.markerManager_) {
return this.markerManager_.getCursor();
}
return null;
}
/**
* Get the block renderer attached to this workspace.
*
* @returns The renderer attached to this workspace.
*/
getRenderer(): Renderer {
return this.renderer_;
}
/**
* Get the theme manager for this workspace.
*
* @returns The theme manager for this workspace.
* @internal
*/
getThemeManager(): ThemeManager {
return this.themeManager_;
}
/**
* Get the workspace theme object.
*
* @returns The workspace theme object.
*/
getTheme(): Theme {
return this.themeManager_.getTheme();
}
/**
* Set the workspace theme object.
* If no theme is passed, default to the `Classic` theme.
*
* @param theme The workspace theme object.
*/
setTheme(theme: Theme) {
if (!theme) {
theme = Classic as Theme;
}
this.themeManager_.setTheme(theme);
}
/**
* Refresh all blocks on the workspace after a theme update.
*/
refreshTheme() {
if (this.svgGroup_) {
this.renderer_.refreshDom(this.svgGroup_, this.getTheme());
}
// Update all blocks in workspace that have a style name.
this.updateBlockStyles_(this.getAllBlocks(false).filter(function(block) {
return !!block.getStyleName();
}));
// Update current toolbox selection.
this.refreshToolboxSelection();
if (this.toolbox_) {
this.toolbox_.refreshTheme();
}
// Re-render if workspace is visible
if (this.isVisible()) {
this.setVisible(true);
}
const event = new (eventUtils.get(eventUtils.THEME_CHANGE))(
this.getTheme().name, this.id);
eventUtils.fire(event);
}
/**
* Updates all the blocks with new style.
*
* @param blocks List of blocks to update the style on.
*/
private updateBlockStyles_(blocks: Block[]) {
for (let i = 0, block; block = blocks[i]; i++) {
const blockStyleName = block.getStyleName();
if (blockStyleName) {
const blockSvg = block as BlockSvg;
blockSvg.setStyle(blockStyleName);
if (blockSvg.mutator) {
blockSvg.mutator.updateBlockStyle();
}
}
}
}
/**
* Getter for the inverted screen CTM.
*
* @returns The matrix to use in mouseToSvg
*/
getInverseScreenCTM(): SVGMatrix|null {
// Defer getting the screen CTM until we actually need it, this should
// avoid forced reflows from any calls to updateInverseScreenCTM.
if (this.inverseScreenCTMDirty_) {
const ctm = this.getParentSvg().getScreenCTM();
if (ctm) {
this.inverseScreenCTM_ = (ctm).inverse();
this.inverseScreenCTMDirty_ = false;
}
}
return this.inverseScreenCTM_;
}
/** Mark the inverse screen CTM as dirty. */
updateInverseScreenCTM() {
this.inverseScreenCTMDirty_ = true;
}
/**
* Getter for isVisible
*
* @returns Whether the workspace is visible.
* False if the workspace has been hidden by calling `setVisible(false)`.
*/
isVisible(): boolean {
return this.isVisible_;
}
/**
* Return the absolute coordinates of the top-left corner of this element,
* scales that after canvas SVG element, if it's a descendant.
* The origin (0,0) is the top-left corner of the Blockly SVG.
*
* @param element SVG element to find the coordinates of.
* @returns Object with .x and .y properties.
* @internal
*/
getSvgXY(element: SVGElement): Coordinate {
let x = 0;
let y = 0;
let scale = 1;
if (dom.containsNode(this.getCanvas(), element) ||
dom.containsNode(this.getBubbleCanvas(), element)) {
// Before the SVG canvas, scale the coordinates.
scale = this.scale;
}
do {
// Loop through this block and every parent.
const xy = svgMath.getRelativeXY(element);
if (element === this.getCanvas() || element === this.getBubbleCanvas()) {
// After the SVG canvas, don't scale the coordinates.
scale = 1;
}
x += xy.x * scale;
y += xy.y * scale;
element = element.parentNode as SVGElement;
} while (element && element !== this.getParentSvg());
return new Coordinate(x, y);
}
/**
* Gets the size of the workspace's parent SVG element.
*
* @returns The cached width and height of the workspace's parent SVG element.
* @internal
*/
getCachedParentSvgSize(): Size {
const size = this.cachedParentSvgSize_;
return new Size(size.width, size.height);
}
/**
* Return the position of the workspace origin relative to the injection div
* origin in pixels.
* The workspace origin is where a block would render at position (0, 0).
* It is not the upper left corner of the workspace SVG.
*
* @returns Offset in pixels.
* @internal
*/
getOriginOffsetInPixels(): Coordinate {
return svgMath.getInjectionDivXY(this.getCanvas());
}
/**
* Return the injection div that is a parent of this workspace.
* Walks the DOM the first time it's called, then returns a cached value.
* Note: We assume this is only called after the workspace has been injected
* into the DOM.
*
* @returns The first parent div with 'injectionDiv' in the name.
* @internal
*/
getInjectionDiv(): Element {
// NB: it would be better to pass this in at createDom, but is more likely
// to break existing uses of Blockly.
if (!this.injectionDiv_) {
let element: Element = this.svgGroup_;
while (element) {
const classes = element.getAttribute('class') || '';
if ((' ' + classes + ' ').indexOf(' injectionDiv ') !== -1) {
this.injectionDiv_ = element;
break;
}
element = element.parentNode as Element;
}
}
return this.injectionDiv_!;
}
/**
* Get the SVG block canvas for the workspace.
*
* @returns The SVG group for the workspace.
* @internal
*/
getBlockCanvas(): SVGElement|null {
return this.svgBlockCanvas_;
}
/**
* Save resize handler data so we can delete it later in dispose.
*
* @param handler Data that can be passed to eventHandling.unbind.
*/
setResizeHandlerWrapper(handler: browserEvents.Data) {
this.resizeHandlerWrapper_ = handler;
}
/**
* Create the workspace DOM elements.
*
* @param opt_backgroundClass Either 'blocklyMainBackground' or
* 'blocklyMutatorBackground'.
* @returns The workspace's SVG group.
*/
createDom(opt_backgroundClass?: string): Element {
/**
* <g class="blocklyWorkspace">
* <rect class="blocklyMainBackground" height="100%" width="100%"></rect>
* [Trashcan and/or flyout may go here]
* <g class="blocklyBlockCanvas"></g>
* <g class="blocklyBubbleCanvas"></g>
* </g>
*/
this.svgGroup_ = dom.createSvgElement(Svg.G, {'class': 'blocklyWorkspace'});
// Note that a <g> alone does not receive mouse events--it must have a
// valid target inside it. If no background class is specified, as in the
// flyout, the workspace will not receive mouse events.
if (opt_backgroundClass) {
this.svgBackground_ = dom.createSvgElement(
Svg.RECT,
{'height': '100%', 'width': '100%', 'class': opt_backgroundClass},
this.svgGroup_);
if (opt_backgroundClass === 'blocklyMainBackground' && this.grid_) {
this.svgBackground_.style.fill =
'url(#' + this.grid_.getPatternId() + ')';
} else {
this.themeManager_.subscribe(
this.svgBackground_, 'workspaceBackgroundColour', 'fill');
}
}
this.svgBlockCanvas_ = dom.createSvgElement(
Svg.G, {'class': 'blocklyBlockCanvas'}, this.svgGroup_);
this.svgBubbleCanvas_ = dom.createSvgElement(
Svg.G, {'class': 'blocklyBubbleCanvas'}, this.svgGroup_);
if (!this.isFlyout) {
browserEvents.conditionalBind(
this.svgGroup_, 'mousedown', this, this.onMouseDown_, false, true);
// This no-op works around https://bugs.webkit.org/show_bug.cgi?id=226683,
// which otherwise prevents zoom/scroll events from being observed in
// Safari. Once that bug is fixed it should be removed.
document.body.addEventListener('wheel', function() {});
browserEvents.conditionalBind(
this.svgGroup_, 'wheel', this, this.onMouseWheel_);
}
// Determine if there needs to be a category tree, or a simple list of
// blocks. This cannot be changed later, since the UI is very different.
if (this.options.hasCategories) {
const ToolboxClass = registry.getClassFromOptions(
registry.Type.TOOLBOX, this.options, true);
this.toolbox_ = new ToolboxClass!(this);
}
if (this.grid_) {
this.grid_.update(this.scale);
}
this.recordDragTargets();
const CursorClass =
registry.getClassFromOptions(registry.Type.CURSOR, this.options);
CursorClass && this.markerManager_.setCursor(new CursorClass());
this.renderer_.createDom(this.svgGroup_, this.getTheme());
return this.svgGroup_;
}
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*
* @suppress {checkTypes}
*/
override dispose() {
// Stop rerendering.
this.rendered = false;
if (this.currentGesture_) {
this.currentGesture_.cancel();
}
if (this.svgGroup_) {
dom.removeNode(this.svgGroup_);
}
if (this.toolbox_) {
this.toolbox_.dispose();
this.toolbox_ = null;
}
if (this.flyout_) {
this.flyout_.dispose();
this.flyout_ = null;
}
if (this.trashcan) {
this.trashcan.dispose();
this.trashcan = null;
}
if (this.scrollbar) {
this.scrollbar.dispose();
this.scrollbar = null;
}
if (this.zoomControls_) {
this.zoomControls_.dispose();
}
if (this.audioManager_) {
this.audioManager_.dispose();
}
if (this.grid_) {
this.grid_ = null;
}
this.renderer_.dispose();
if (this.markerManager_) {
this.markerManager_.dispose();
}
super.dispose();
// Dispose of theme manager after all blocks and mutators are disposed of.
if (this.themeManager_) {
this.themeManager_.unsubscribeWorkspace(this);
this.themeManager_.unsubscribe(this.svgBackground_);
if (!this.options.parentWorkspace) {
this.themeManager_.dispose();
}
}
this.connectionDBList.length = 0;
this.toolboxCategoryCallbacks.clear();
this.flyoutButtonCallbacks.clear();
if (!this.options.parentWorkspace) {
// Top-most workspace. Dispose of the div that the
// SVG is injected into (i.e. injectionDiv).
const parentSvg = this.getParentSvg();
if (parentSvg && parentSvg.parentNode) {
dom.removeNode(parentSvg.parentNode);
}
}
if (this.resizeHandlerWrapper_) {
browserEvents.unbind(this.resizeHandlerWrapper_);
this.resizeHandlerWrapper_ = null;
}
}
/**
* Add a trashcan.
*
* @internal
*/
addTrashcan() {
this.trashcan = WorkspaceSvg.newTrashcan(this);
const svgTrashcan = this.trashcan.createDom();
this.svgGroup_.insertBefore(svgTrashcan, this.svgBlockCanvas_);
}
/**
* @param _workspace
* @internal
*/
static newTrashcan(_workspace: WorkspaceSvg): Trashcan {
throw new Error(
'The implementation of newTrashcan should be ' +
'monkey-patched in by blockly.ts');
}
/**
* Add zoom controls.
*
* @internal
*/
addZoomControls() {
this.zoomControls_ = new ZoomControls(this);
const svgZoomControls = this.zoomControls_.createDom();
this.svgGroup_.appendChild(svgZoomControls);
}
/**
* Add a flyout element in an element with the given tag name.
*
* @param tagName What type of tag the flyout belongs in.
* @returns The element containing the flyout DOM.
* @internal
*/
addFlyout(tagName: string|Svg<SVGSVGElement>|Svg<SVGGElement>): Element {
const workspaceOptions = new Options(({
'parentWorkspace': this,
'rtl': this.RTL,
'oneBasedIndex': this.options.oneBasedIndex,
'horizontalLayout': this.horizontalLayout,
'renderer': this.options.renderer,
'rendererOverrides': this.options.rendererOverrides,
'move': {
'scrollbars': true,
},
} as BlocklyOptions));
workspaceOptions.toolboxPosition = this.options.toolboxPosition;
if (this.horizontalLayout) {
const HorizontalFlyout = registry.getClassFromOptions(
registry.Type.FLYOUTS_HORIZONTAL_TOOLBOX, this.options, true);
this.flyout_ = new HorizontalFlyout!(workspaceOptions);
} else {
const VerticalFlyout = registry.getClassFromOptions(
registry.Type.FLYOUTS_VERTICAL_TOOLBOX, this.options, true);
this.flyout_ = new VerticalFlyout!(workspaceOptions);
}
this.flyout_.autoClose = false;
this.flyout_.getWorkspace().setVisible(true);
// Return the element so that callers can place it in their desired
// spot in the DOM. For example, mutator flyouts do not go in the same
// place as main workspace flyouts.
return this.flyout_.createDom(tagName);
}
/**
* Getter for the flyout associated with this workspace. This flyout may be
* owned by either the toolbox or the workspace, depending on toolbox
* configuration. It will be null if there is no flyout.
*
* @param opt_own Whether to only return the workspace's own flyout.
* @returns The flyout on this workspace.
* @internal
*/
getFlyout(opt_own?: boolean): IFlyout|null {
if (this.flyout_ || opt_own) {
return this.flyout_;
}
if (this.toolbox_) {
return this.toolbox_.getFlyout();
}
return null;
}
/**
* Getter for the toolbox associated with this workspace, if one exists.
*
* @returns The toolbox on this workspace.
* @internal
*/
getToolbox(): IToolbox|null {
return this.toolbox_;
}
/**
* Update items that use screen coordinate calculations
* because something has changed (e.g. scroll position, window size).
*/
private updateScreenCalculations_() {
this.updateInverseScreenCTM();
this.recordDragTargets();
}
/**
* If enabled, resize the parts of the workspace that change when the
* workspace contents (e.g. block positions) change. This will also scroll
* the workspace contents if needed.
*
* @internal
*/
resizeContents() {
if (!this.resizesEnabled_ || !this.rendered) {
return;
}
if (this.scrollbar) {
this.scrollbar.resize();
}
this.updateInverseScreenCTM();
}
/**
* Resize and reposition all of the workspace chrome (toolbox,
* trash, scrollbars etc.)
* This should be called when something changes that
* requires recalculating dimensions and positions of the
* trash, zoom, toolbox, etc. (e.g. window resize).
*/
resize() {
if (this.toolbox_) {
this.toolbox_.position();
}
if (this.flyout_) {
this.flyout_.position();
}
const positionables = this.componentManager_.getComponents(
ComponentManager.Capability.POSITIONABLE, true);
const metrics = this.getMetricsManager().getUiMetrics();
const savedPositions = [];
for (let i = 0, positionable; positionable = positionables[i]; i++) {
positionable.position(metrics, savedPositions);
const boundingRect = positionable.getBoundingRectangle();
if (boundingRect) {
savedPositions.push(boundingRect);
}
}
if (this.scrollbar) {
this.scrollbar.resize();
}
this.updateScreenCalculations_();
}
/**
* Resizes and repositions workspace chrome if the page has a new
* scroll position.
*
* @internal
*/
updateScreenCalculationsIfScrolled() {
/* eslint-disable indent */
const currScroll = svgMath.getDocumentScroll();
if (!Coordinate.equals(this.lastRecordedPageScroll_, currScroll)) {
this.lastRecordedPageScroll_ = currScroll;
this.updateScreenCalculations_();
}
}
/* eslint-enable indent */
/**
* Get the SVG element that forms the drawing surface.
*
* @returns SVG group element.
*/
getCanvas(): SVGGElement {
return this.svgBlockCanvas_ as SVGGElement;
}
/**
* Caches the width and height of the workspace's parent SVG element for use
* with getSvgMetrics.
*
* @param width The width of the parent SVG element.
* @param height The height of the parent SVG element
* @internal
*/
setCachedParentSvgSize(width: number|null, height: number|null) {
const svg = this.getParentSvg();
if (width != null) {
this.cachedParentSvgSize_.width = width;
// This is set to support the public (but deprecated) Blockly.svgSize
// method.
svg.setAttribute('data-cached-width', width.toString());
}
if (height != null) {
this.cachedParentSvgSize_.height = height;
// This is set to support the public (but deprecated) Blockly.svgSize
// method.
svg.setAttribute('data-cached-height', height.toString());
}
}
/**
* Get the SVG element that forms the bubble surface.
*
* @returns SVG group element.
*/
getBubbleCanvas(): SVGGElement {
return this.svgBubbleCanvas_ as SVGGElement;
}
/**
* Get the SVG element that contains this workspace.
* Note: We assume this is only called after the workspace has been injected
* into the DOM.
*
* @returns SVG element.
*/
getParentSvg(): SVGSVGElement {
if (!this.cachedParentSvg_) {
let element = this.svgGroup_;
while (element) {
if (element.tagName === 'svg') {
this.cachedParentSvg_ = element;
break;
}
element = element.parentNode as SVGSVGElement;
}
}
return this.cachedParentSvg_ as SVGSVGElement;
}
/**
* Fires a viewport event if events are enabled and there is a change in
* viewport values.
*
* @internal
*/
maybeFireViewportChangeEvent() {
if (!eventUtils.isEnabled()) {
return;
}
const scale = this.scale;
const top = -this.scrollY;
const left = -this.scrollX;
if (scale === this.oldScale_ && Math.abs(top - this.oldTop_) < 1 &&
Math.abs(left - this.oldLeft_) < 1) {
// Ignore sub-pixel changes in top and left. Due to #4192 there are a lot
// of negligible changes in viewport top/left.
return;
}
const event = new (eventUtils.get(eventUtils.VIEWPORT_CHANGE))(
top, left, scale, this.id, this.oldScale_);
this.oldScale_ = scale;
this.oldTop_ = top;
this.oldLeft_ = left;
eventUtils.fire(event);
}
/**
* Translate this workspace to new coordinates.
*
* @param x Horizontal translation, in pixel units relative to the top left of
* the Blockly div.
* @param y Vertical translation, in pixel units relative to the top left of
* the Blockly div.
*/
translate(x: number, y: number) {
if (this.useWorkspaceDragSurface_ && this.isDragSurfaceActive_) {
this.workspaceDragSurface_?.translateSurface(x, y);
} else {
const translation = 'translate(' + x + ',' + y + ') ' +
'scale(' + this.scale + ')';
this.svgBlockCanvas_.setAttribute('transform', translation);
this.svgBubbleCanvas_.setAttribute('transform', translation);
}
// Now update the block drag surface if we're using one.
if (this.blockDragSurface_) {
this.blockDragSurface_.translateAndScaleGroup(x, y, this.scale);
}
// And update the grid if we're using one.
if (this.grid_) {
this.grid_.moveTo(x, y);
}
this.maybeFireViewportChangeEvent();
}
/**
* Called at the end of a workspace drag to take the contents
* out of the drag surface and put them back into the workspace SVG.
* Does nothing if the workspace drag surface is not enabled.
*
* @internal
*/
resetDragSurface() {
// Don't do anything if we aren't using a drag surface.
if (!this.useWorkspaceDragSurface_) {
return;
}
this.isDragSurfaceActive_ = false;
const trans = this.workspaceDragSurface_!.getSurfaceTranslation();
this.workspaceDragSurface_!.clearAndHide(this.svgGroup_);
const translation = 'translate(' + trans.x + ',' + trans.y + ') ' +
'scale(' + this.scale + ')';
this.svgBlockCanvas_.setAttribute('transform', translation);
this.svgBubbleCanvas_.setAttribute('transform', translation);
}
/**
* Called at the beginning of a workspace drag to move contents of
* the workspace to the drag surface.
* Does nothing if the drag surface is not enabled.
*
* @internal
*/
setupDragSurface() {
// Don't do anything if we aren't using a drag surface.
if (!this.useWorkspaceDragSurface_) {
return;
}
// This can happen if the user starts a drag, mouses up outside of the
// document where the mouseup listener is registered (e.g. outside of an
// iframe) and then moves the mouse back in the workspace. On mobile and
// ff, we get the mouseup outside the frame. On chrome and safari desktop we
// do not.
if (this.isDragSurfaceActive_) {
return;
}
this.isDragSurfaceActive_ = true;
// Figure out where we want to put the canvas back. The order
// in the is important because things are layered.
const previousElement = this.svgBlockCanvas_.previousSibling as Element;
const width = parseInt(this.getParentSvg().getAttribute('width') ?? '0');
const height = parseInt(this.getParentSvg().getAttribute('height') ?? '0');
const coord = svgMath.getRelativeXY(this.getCanvas());
this.workspaceDragSurface_!.setContentsAndShow(
this.getCanvas(), this.getBubbleCanvas(), previousElement, width,
height, this.scale);
this.workspaceDragSurface_!.translateSurface(coord.x, coord.y);
}
/**
* Gets the drag surface blocks are moved to when a drag is started.
*
* @returns This workspace's block drag surface, if one is in use.
* @internal
*/
getBlockDragSurface(): BlockDragSurfaceSvg|null {
return this.blockDragSurface_;
}
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
*
* @returns Width.
*/
override getWidth(): number {
const metrics = this.getMetrics();
return metrics ? metrics.viewWidth / this.scale : 0;
}
/**
* Toggles the visibility of the workspace.
* Currently only intended for main workspace.
*
* @param isVisible True if workspace should be visible.
*/
setVisible(isVisible: boolean) {
this.isVisible_ = isVisible;
if (!this.svgGroup_) {
return;
}
// Tell the scrollbar whether its container is visible so it can
// tell when to hide itself.
if (this.scrollbar) {
this.scrollbar.setContainerVisible(isVisible);
}
// Tell the flyout whether its container is visible so it can
// tell when to hide itself.
if (this.getFlyout()) {
this.getFlyout()!.setContainerVisible(isVisible);
}
this.getParentSvg().style.display = isVisible ? 'block' : 'none';
if (this.toolbox_) {
// Currently does not support toolboxes in mutators.
this.toolbox_.setVisible(isVisible);
}
if (isVisible) {
const blocks = this.getAllBlocks(false);
// Tell each block on the workspace to mark its fields as dirty.
for (let i = blocks.length - 1; i >= 0; i--) {
blocks[i].markDirty();
}
this.render();
if (this.toolbox_) {
this.toolbox_.position();
}
} else {
this.hideChaff(true);
}
}
/** Render all blocks in workspace. */
render() {
// Generate list of all blocks.
const blocks = this.getAllBlocks(false);
// Render each block.
for (let i = blocks.length - 1; i >= 0; i--) {
blocks[i].render(false);
}
if (this.currentGesture_) {
const imList = this.currentGesture_.getInsertionMarkers();
for (let i = 0; i < imList.length; i++) {
imList[i].render(false);
}
}
this.markerManager_.updateMarkers();
}
/**
* Highlight or unhighlight a block in the workspace. Block highlighting is
* often used to visually mark blocks currently being executed.
*
* @param id ID of block to highlight/unhighlight, or null for no block (used
* to unhighlight all blocks).
* @param opt_state If undefined, highlight specified block and automatically
* unhighlight all others. If true or false, manually
* highlight/unhighlight the specified block.
*/
highlightBlock(id: string|null, opt_state?: boolean) {
if (opt_state === undefined) {
// Unhighlight all blocks.
for (let i = 0, block; block = this.highlightedBlocks_[i]; i++) {
block.setHighlighted(false);
}
this.highlightedBlocks_.length = 0;
}
// Highlight/unhighlight the specified block.
const block = id ? this.getBlockById(id) : null;
if (block) {
const state = opt_state === undefined || opt_state;
// Using Set here would be great, but at the cost of IE10 support.
if (!state) {
arrayUtils.removeElem(this.highlightedBlocks_, block);
} else if (this.highlightedBlocks_.indexOf(block) === -1) {
this.highlightedBlocks_.push(block);
}
block.setHighlighted(state);
}
}
/**
* Pastes the provided block or workspace comment onto the workspace.
* Does not check whether there is remaining capacity for the object, that
* should be done before calling this method.
*
* @param state The representation of the thing to paste.
* @returns The pasted thing, or null if the paste was not successful.
*/
paste(state: AnyDuringMigration|Element|DocumentFragment): ICopyable|null {
if (!this.rendered || !state['type'] && !state['tagName']) {
return null;
}
if (this.currentGesture_) { // Dragging while pasting? No.
this.currentGesture_.cancel();
}
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
let pastedThing;
// Checks if this is JSON. JSON has a type property, while elements don't.
if (state['type']) {
pastedThing = this.pasteBlock_(null, state as blocks.State);
} else {
const xmlBlock = state as Element;
if (xmlBlock.tagName.toLowerCase() === 'comment') {
pastedThing = this.pasteWorkspaceComment_(xmlBlock);
} else {
pastedThing = this.pasteBlock_(xmlBlock, null);
}
}
eventUtils.setGroup(existingGroup);
return pastedThing;
}
/**
* Paste the provided block onto the workspace.
*
* @param xmlBlock XML block element.
* @param jsonBlock JSON block representation.
* @returns The pasted block.
*/
private pasteBlock_(xmlBlock: Element|null, jsonBlock: blocks.State|null):
BlockSvg {
eventUtils.disable();
let block: BlockSvg;
try {
let blockX = 0;
let blockY = 0;
if (xmlBlock) {
block = Xml.domToBlock(xmlBlock, this) as BlockSvg;
blockX = parseInt(xmlBlock.getAttribute('x') ?? '0');
if (this.RTL) {
blockX = -blockX;
}
blockY = parseInt(xmlBlock.getAttribute('y') ?? '0');
} else if (jsonBlock) {
block = blocks.append(jsonBlock, this) as BlockSvg;
blockX = jsonBlock['x'] || 10;
if (this.RTL) {
blockX = this.getWidth() - blockX;
}
blockY = jsonBlock['y'] || 10;
}
// Move the duplicate to original position.
if (!isNaN(blockX) && !isNaN(blockY)) {
// Offset block until not clobbering another block and not in connection
// distance with neighbouring blocks.
let collide;
do {
collide = false;
const allBlocks = this.getAllBlocks(false);
for (let i = 0, otherBlock; otherBlock = allBlocks[i]; i++) {
const otherXY = otherBlock.getRelativeToSurfaceXY();
if (Math.abs(blockX - otherXY.x) <= 1 &&
Math.abs(blockY - otherXY.y) <= 1) {
collide = true;
break;
}
}
if (!collide) {
// Check for blocks in snap range to any of its connections.
const connections = block!.getConnections_(false);
for (let i = 0, connection; connection = connections[i]; i++) {
const neighbour =
(connection)
.closest(
config.snapRadius, new Coordinate(blockX, blockY));
if (neighbour.connection) {
collide = true;
break;
}
}
}
if (collide) {
if (this.RTL) {
blockX -= config.snapRadius;
} else {
blockX += config.snapRadius;
}
blockY += config.snapRadius * 2;
}
} while (collide);
block!.moveTo(new Coordinate(blockX, blockY));
}
} finally {
eventUtils.enable();
}
if (eventUtils.isEnabled() && !block!.isShadow()) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CREATE))(block!));
}
block!.select();
return block!;
}
/**
* Paste the provided comment onto the workspace.
*
* @param xmlComment XML workspace comment element.
* @returns The pasted workspace comment.
* @suppress {checkTypes} Suppress checks while workspace comments are not
* bundled in.
*/
private pasteWorkspaceComment_(xmlComment: Element): WorkspaceCommentSvg {
eventUtils.disable();
let comment: WorkspaceCommentSvg;
try {
comment = WorkspaceCommentSvg.fromXmlRendered(xmlComment, this);
// Move the duplicate to original position.
let commentX = parseInt(xmlComment.getAttribute('x') ?? '0');
let commentY = parseInt(xmlComment.getAttribute('y') ?? '0');
if (!isNaN(commentX) && !isNaN(commentY)) {
if (this.RTL) {
commentX = -commentX;
}
// Offset workspace comment.
// TODO (#1719): Properly offset comment such that it's not interfering
// with any blocks.
commentX += 50;
commentY += 50;
comment.moveBy(commentX, commentY);
}
} finally {
eventUtils.enable();
}
if (eventUtils.isEnabled()) {
WorkspaceComment.fireCreateEvent(comment);
}
comment.select();
return comment;
}
/**
* Refresh the toolbox unless there's a drag in progress.
*
* @internal
*/
refreshToolboxSelection() {
const ws = this.isFlyout ? this.targetWorkspace : this;
if (ws && !ws.currentGesture_ && ws.toolbox_ && ws.toolbox_.getFlyout()) {
ws.toolbox_.refreshSelection();
}
}
/**
* Rename a variable by updating its name in the variable map. Update the
* flyout to show the renamed variable immediately.
*
* @param id ID of the variable to rename.
* @param newName New variable name.
*/
override renameVariableById(id: string, newName: string) {
super.renameVariableById(id, newName);
this.refreshToolboxSelection();
}
/**
* Delete a variable by the passed in ID. Update the flyout to show
* immediately that the variable is deleted.
*
* @param id ID of variable to delete.
*/
override deleteVariableById(id: string) {
super.deleteVariableById(id);
this.refreshToolboxSelection();
}
/**
* Create a new variable with the given name. Update the flyout to show the
* new variable immediately.
*
* @param name The new variable's name.
* @param opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based
* on their type. This will default to '' which is a specific type.
* @param opt_id The unique ID of the variable. This will default to a UUID.
* @returns The newly created variable.
*/
override createVariable(
name: string, opt_type?: string|null,
opt_id?: string|null): VariableModel {
const newVar = super.createVariable(name, opt_type, opt_id);
this.refreshToolboxSelection();
return newVar;
}
/**
* Make a list of all the delete areas for this workspace.
*
* @deprecated Use workspace.recordDragTargets. (2021 June)
*/
recordDeleteAreas() {
utils.deprecation.warn(
'WorkspaceSvg.prototype.recordDeleteAreas', 'June 2021', 'June 2022',
'WorkspaceSvg.prototype.recordDragTargets');
this.recordDragTargets();
}
/** Make a list of all the delete areas for this workspace. */
recordDragTargets() {
const dragTargets = this.componentManager_.getComponents(
ComponentManager.Capability.DRAG_TARGET, true);
this.dragTargetAreas_ = [];
for (let i = 0, targetArea; targetArea = dragTargets[i]; i++) {
const rect = targetArea.getClientRect();
if (rect) {
this.dragTargetAreas_.push({
component: targetArea,
clientRect: rect,
});
}
}
}
/* eslint-disable jsdoc/require-returns-check */
/* eslint-disable @typescript-eslint/no-unused-vars */
/**
* Obtain a newly created block.
*
* @param prototypeName Name of the language object containing type-specific
* functions for this block.
* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
* ID.
* @returns The created block.
*/
override newBlock(prototypeName: string, opt_id?: string): BlockSvg {
throw new Error(
'The implementation of newBlock should be ' +
'monkey-patched in by blockly.ts');
}
/* eslint-enable */
/**
* Returns the drag target the mouse event is over.
*
* @param e Mouse move event.
* @returns Null if not over a drag target, or the drag target the event is
* over.
*/
getDragTarget(e: Event): IDragTarget|null {
for (let i = 0, targetArea; targetArea = this.dragTargetAreas_[i]; i++) {
if (targetArea.clientRect.contains(
(e as AnyDuringMigration).clientX,
(e as AnyDuringMigration).clientY)) {
return targetArea.component;
}
}
return null;
}
/**
* Handle a mouse-down on SVG drawing surface.
*
* @param e Mouse down event.
*/
private onMouseDown_(e: MouseEvent) {
const gesture = this.getGesture(e);
if (gesture) {
gesture.handleWsStart(e, this);
}
}
/**
* Start tracking a drag of an object on this workspace.
*
* @param e Mouse down event.
* @param xy Starting location of object.
*/
startDrag(e: MouseEvent, xy: Coordinate) {
// Record the starting offset between the bubble's location and the mouse.
const point = browserEvents.mouseToSvg(
e, this.getParentSvg(), this.getInverseScreenCTM());
// Fix scale of mouse event.
point.x /= this.scale;
point.y /= this.scale;
this.dragDeltaXY_ = Coordinate.difference(xy, point);
}
/**
* Track a drag of an object on this workspace.
*
* @param e Mouse move event.
* @returns New location of object.
*/
moveDrag(e: MouseEvent): Coordinate {
const point = browserEvents.mouseToSvg(
e, this.getParentSvg(), this.getInverseScreenCTM());
// Fix scale of mouse event.
point.x /= this.scale;
point.y /= this.scale;
return Coordinate.sum((this.dragDeltaXY_!), point);
}
/**
* Is the user currently dragging a block or scrolling the flyout/workspace?
*
* @returns True if currently dragging or scrolling.
*/
isDragging(): boolean {
return this.currentGesture_ !== null && this.currentGesture_.isDragging();
}
/**
* Is this workspace draggable?
*
* @returns True if this workspace may be dragged.
*/
isDraggable(): boolean {
return this.options.moveOptions && this.options.moveOptions.drag;
}
/**
* Is this workspace movable?
*
* This means the user can reposition the X Y coordinates of the workspace
* through input. This can be through scrollbars, scroll wheel, dragging, or
* through zooming with the scroll wheel or pinch (since the zoom is centered
* on the mouse position). This does not include zooming with the zoom
* controls since the X Y coordinates are decided programmatically.
*
* @returns True if the workspace is movable, false otherwise.
*/
isMovable(): boolean {
return this.options.moveOptions && !!this.options.moveOptions.scrollbars ||
this.options.moveOptions && this.options.moveOptions.wheel ||
this.options.moveOptions && this.options.moveOptions.drag ||
this.options.zoomOptions && this.options.zoomOptions.wheel ||
this.options.zoomOptions && this.options.zoomOptions.pinch;
}
/**
* Is this workspace movable horizontally?
*
* @returns True if the workspace is movable horizontally, false otherwise.
*/
isMovableHorizontally(): boolean {
const hasScrollbars = !!this.scrollbar;
return this.isMovable() &&
(!hasScrollbars ||
hasScrollbars && this.scrollbar!.canScrollHorizontally());
}
/**
* Is this workspace movable vertically?
*
* @returns True if the workspace is movable vertically, false otherwise.
*/
isMovableVertically(): boolean {
const hasScrollbars = !!this.scrollbar;
return this.isMovable() &&
(!hasScrollbars ||
hasScrollbars && this.scrollbar!.canScrollVertically());
}
/**
* Handle a mouse-wheel on SVG drawing surface.
*
* @param e Mouse wheel event.
*/
private onMouseWheel_(e: WheelEvent) {
// Don't scroll or zoom anything if drag is in progress.
if (Gesture.inProgress()) {
e.preventDefault();
e.stopPropagation();
return;
}
const canWheelZoom =
this.options.zoomOptions && this.options.zoomOptions.wheel;
const canWheelMove =
this.options.moveOptions && this.options.moveOptions.wheel;
if (!canWheelZoom && !canWheelMove) {
return;
}
const scrollDelta = browserEvents.getScrollDeltaPixels(e);
// Zoom should also be enabled by the command key on Mac devices,
// but not super on Unix.
let commandKey;
if (userAgent.MAC) {
commandKey = e.metaKey;
}
if (canWheelZoom && (e.ctrlKey || commandKey || !canWheelMove)) {
// Zoom.
// The vertical scroll distance that corresponds to a click of a zoom
// button.
const PIXELS_PER_ZOOM_STEP = 50;
const delta = -scrollDelta.y / PIXELS_PER_ZOOM_STEP;
const position = browserEvents.mouseToSvg(
e, this.getParentSvg(), this.getInverseScreenCTM());
this.zoom(position.x, position.y, delta);
} else {
// Scroll.
let x = this.scrollX - scrollDelta.x;
let y = this.scrollY - scrollDelta.y;
if (e.shiftKey && !scrollDelta.x) {
// Scroll horizontally (based on vertical scroll delta).
// This is needed as for some browser/system combinations which do not
// set deltaX.
x = this.scrollX - scrollDelta.y;
y = this.scrollY; // Don't scroll vertically.
}
this.scroll(x, y);
}
e.preventDefault();
}
/**
* Calculate the bounding box for the blocks on the workspace.
* Coordinate system: workspace coordinates.
*
* @returns Contains the position and size of the bounding box containing the
* blocks on the workspace.
*/
getBlocksBoundingBox(): Rect {
const topElements = this.getTopBoundedElements();
// There are no blocks, return empty rectangle.
if (!topElements.length) {
return new Rect(0, 0, 0, 0);
}
// Initialize boundary using the first block.
const boundary = topElements[0].getBoundingRectangle();
// Start at 1 since the 0th block was used for initialization.
for (let i = 1; i < topElements.length; i++) {
const topElement = topElements[i];
if ((topElement as any).isInsertionMarker &&
(topElement as any).isInsertionMarker()) {
continue;
}
const blockBoundary = topElement.getBoundingRectangle();
if (blockBoundary.top < boundary.top) {
boundary.top = blockBoundary.top;
}
if (blockBoundary.bottom > boundary.bottom) {
boundary.bottom = blockBoundary.bottom;
}
if (blockBoundary.left < boundary.left) {
boundary.left = blockBoundary.left;
}
if (blockBoundary.right > boundary.right) {
boundary.right = blockBoundary.right;
}
}
return boundary;
}
/** Clean up the workspace by ordering all the blocks in a column. */
cleanUp() {
this.setResizesEnabled(false);
eventUtils.setGroup(true);
const topBlocks = this.getTopBlocks(true);
let cursorY = 0;
for (let i = 0, block; block = topBlocks[i]; i++) {
if (!block.isMovable()) {
continue;
}
const xy = block.getRelativeToSurfaceXY();
block.moveBy(-xy.x, cursorY - xy.y);
block.snapToGrid();
cursorY = block.getRelativeToSurfaceXY().y +
block.getHeightWidth().height +
this.renderer_.getConstants().MIN_BLOCK_HEIGHT;
}
eventUtils.setGroup(false);
this.setResizesEnabled(true);
}
/**
* Show the context menu for the workspace.
*
* @param e Mouse event.
* @internal
*/
showContextMenu(e: Event) {
if (this.options.readOnly || this.isFlyout) {
return;
}
const menuOptions = ContextMenuRegistry.registry.getContextMenuOptions(
ContextMenuRegistry.ScopeType.WORKSPACE, {workspace: this});
// Allow the developer to add or modify menuOptions.
if (this.configureContextMenu) {
this.configureContextMenu(menuOptions, e);
}
ContextMenu.show(e, menuOptions, this.RTL);
}
/**
* Modify the block tree on the existing toolbox.
*
* @param toolboxDef DOM tree of toolbox contents, string of toolbox contents,
* or JSON representing toolbox definition.
*/
updateToolbox(toolboxDef: toolbox.ToolboxDefinition|null) {
const parsedToolboxDef = toolbox.convertToolboxDefToJson(toolboxDef);
if (!parsedToolboxDef) {
if (this.options.languageTree) {
throw Error('Can\'t nullify an existing toolbox.');
}
return; // No change (null to null).
}
if (!this.options.languageTree) {
throw Error('Existing toolbox is null. Can\'t create new toolbox.');
}
if (toolbox.hasCategories(parsedToolboxDef)) {
if (!this.toolbox_) {
throw Error('Existing toolbox has no categories. Can\'t change mode.');
}
this.options.languageTree = parsedToolboxDef;
this.toolbox_.render(parsedToolboxDef);
} else {
if (!this.flyout_) {
throw Error('Existing toolbox has categories. Can\'t change mode.');
}
this.options.languageTree = parsedToolboxDef;
this.flyout_.show(parsedToolboxDef);
}
}
/** Mark this workspace as the currently focused main workspace. */
markFocused() {
if (this.options.parentWorkspace) {
this.options.parentWorkspace.markFocused();
} else {
common.setMainWorkspace(this);
// We call e.preventDefault in many event handlers which means we
// need to explicitly grab focus (e.g from a textarea) because
// the browser will not do it for us. How to do this is browser
// dependent.
this.setBrowserFocus();
}
}
/** Set the workspace to have focus in the browser. */
private setBrowserFocus() {
// Blur whatever was focused since explicitly grabbing focus below does not
// work in Edge.
// In IE, SVGs can't be blurred or focused. Check to make sure the current
// focus can be blurred before doing so.
// See https://github.com/google/blockly/issues/4440
if (document.activeElement &&
document.activeElement instanceof HTMLElement) {
document.activeElement.blur();
}
try {
// Focus the workspace SVG - this is for Chrome and Firefox.
this.getParentSvg().focus({preventScroll: true});
} catch (e) {
// IE and Edge do not support focus on SVG elements. When that fails
// above, get the injectionDiv (the workspace's parent) and focus that
// instead. This doesn't work in Chrome.
try {
// In IE11, use setActive (which is IE only) so the page doesn't scroll
// to the workspace gaining focus.
(this.getParentSvg().parentElement as any).setActive();
} catch (e) {
// setActive support was discontinued in Edge so when that fails, call
// focus instead.
this.getParentSvg().parentElement!.focus({preventScroll: true});
}
}
}
/**
* Zooms the workspace in or out relative to/centered on the given (x, y)
* coordinate.
*
* @param x X coordinate of center, in pixel units relative to the top-left
* corner of the parentSVG.
* @param y Y coordinate of center, in pixel units relative to the top-left
* corner of the parentSVG.
* @param amount Amount of zooming. The formula for the new scale is newScale
* = currentScale * (scaleSpeed^amount). scaleSpeed is set in the
* workspace options. Negative amount values zoom out, and positive amount
* values zoom in.
*/
zoom(x: number, y: number, amount: number) {
// Scale factor.
const speed = this.options.zoomOptions.scaleSpeed;
let scaleChange = Math.pow(speed, amount);
const newScale = this.scale * scaleChange;
if (this.scale === newScale) {
return; // No change in zoom.
}
// Clamp scale within valid range.
if (newScale > this.options.zoomOptions.maxScale) {
scaleChange = this.options.zoomOptions.maxScale / this.scale;
} else if (newScale < this.options.zoomOptions.minScale) {
scaleChange = this.options.zoomOptions.minScale / this.scale;
}
// Transform the x/y coordinates from the parentSVG's space into the
// canvas' space, so that they are in workspace units relative to the top
// left of the visible portion of the workspace.
let matrix = this.getCanvas().getCTM();
let center = (this.getParentSvg()).createSVGPoint();
center.x = x;
center.y = y;
center = center.matrixTransform(matrix!.inverse());
x = center.x;
y = center.y;
// Find the new scrollX/scrollY so that the center remains in the same
// position (relative to the center) after we zoom.
// newScale and matrix.a should be identical (within a rounding error).
matrix = matrix!.translate(x * (1 - scaleChange), y * (1 - scaleChange))
.scale(scaleChange);
// scrollX and scrollY are in pixels.
// The scrollX and scrollY still need to have absoluteLeft and absoluteTop
// subtracted from them, but we'll leave that for setScale so that they're
// correctly updated for the new flyout size if we have a simple toolbox.
this.scrollX = matrix.e;
this.scrollY = matrix.f;
this.setScale(newScale);
}
/**
* Zooming the blocks centered in the center of view with zooming in or out.
*
* @param type Type of zooming (-1 zooming out and 1 zooming in).
*/
zoomCenter(type: number) {
const metrics = this.getMetrics();
let x;
let y;
if (this.flyout_) {
// If you want blocks in the center of the view (visible portion of the
// workspace) to stay centered when the size of the view decreases (i.e.
// when the size of the flyout increases) you need the center of the
// *blockly div* to stay in the same pixel-position.
// Note: This only works because of how scrollCenter positions blocks.
x = metrics.svgWidth ? metrics.svgWidth / 2 : 0;
y = metrics.svgHeight ? metrics.svgHeight / 2 : 0;
} else {
x = metrics.viewWidth / 2 + metrics.absoluteLeft;
y = metrics.viewHeight / 2 + metrics.absoluteTop;
}
this.zoom(x, y, type);
}
/** Zoom the blocks to fit in the workspace if possible. */
zoomToFit() {
if (!this.isMovable()) {
console.warn(
'Tried to move a non-movable workspace. This could result' +
' in blocks becoming inaccessible.');
return;
}
const metrics = this.getMetrics();
let workspaceWidth = metrics.viewWidth;
let workspaceHeight = metrics.viewHeight;
const blocksBox = this.getBlocksBoundingBox();
const doubleMargin = ZOOM_TO_FIT_MARGIN * 2;
let blocksWidth = blocksBox.right - blocksBox.left + doubleMargin;
let blocksHeight = blocksBox.bottom - blocksBox.top + doubleMargin;
if (!blocksWidth) {
return; // Prevents zooming to infinity.
}
if (this.flyout_) {
// We have to add the flyout size to both the workspace size and the
// block size because the blocks we want to resize include the blocks in
// the flyout, and the area we want to fit them includes the portion of
// the workspace that is behind the flyout.
if (this.horizontalLayout) {
workspaceHeight += this.flyout_.getHeight();
// Convert from pixels to workspace coordinates.
blocksHeight += this.flyout_.getHeight() / this.scale;
} else {
workspaceWidth += this.flyout_.getWidth();
// Convert from pixels to workspace coordinates.
blocksWidth += this.flyout_.getWidth() / this.scale;
}
}
// Scale Units: (pixels / workspaceUnit)
const ratioX = workspaceWidth / blocksWidth;
const ratioY = workspaceHeight / blocksHeight;
eventUtils.disable();
try {
this.setScale(Math.min(ratioX, ratioY));
this.scrollCenter();
} finally {
eventUtils.enable();
}
this.maybeFireViewportChangeEvent();
}
/**
* Add a transition class to the block and bubble canvas, to animate any
* transform changes.
*
* @internal
*/
beginCanvasTransition() {
this.svgBlockCanvas_.classList.add('blocklyCanvasTransitioning');
this.svgBubbleCanvas_.classList.add('blocklyCanvasTransitioning');
}
/**
* Remove transition class from the block and bubble canvas.
*
* @internal
*/
endCanvasTransition() {
this.svgBlockCanvas_.classList.remove('blocklyCanvasTransitioning');
this.svgBubbleCanvas_.classList.remove('blocklyCanvasTransitioning');
}
/** Center the workspace. */
scrollCenter() {
if (!this.isMovable()) {
console.warn(
'Tried to move a non-movable workspace. This could result' +
' in blocks becoming inaccessible.');
return;
}
const metrics = this.getMetrics();
let x = (metrics.scrollWidth - metrics.viewWidth) / 2;
let y = (metrics.scrollHeight - metrics.viewHeight) / 2;
// Convert from workspace directions to canvas directions.
x = -x - metrics.scrollLeft;
y = -y - metrics.scrollTop;
this.scroll(x, y);
}
/**
* Scroll the workspace to center on the given block. If the block has other
* blocks stacked below it, the workspace will be centered on the stack.
*
* @param id ID of block center on.
*/
centerOnBlock(id: string|null) {
if (!this.isMovable()) {
console.warn(
'Tried to move a non-movable workspace. This could result' +
' in blocks becoming inaccessible.');
return;
}
const block = id ? this.getBlockById(id) : null;
if (!block) {
return;
}
// XY is in workspace coordinates.
const xy = block.getRelativeToSurfaceXY();
// Height/width is in workspace units.
const heightWidth = block.getHeightWidth();
// Find the enter of the block in workspace units.
const blockCenterY = xy.y + heightWidth.height / 2;
// In RTL the block's position is the top right of the block, not top left.
const multiplier = this.RTL ? -1 : 1;
const blockCenterX = xy.x + multiplier * heightWidth.width / 2;
// Workspace scale, used to convert from workspace coordinates to pixels.
const scale = this.scale;
// Center of block in pixels, relative to workspace origin (center 0,0).
// Scrolling to here would put the block in the top-left corner of the
// visible workspace.
const pixelX = blockCenterX * scale;
const pixelY = blockCenterY * scale;
const metrics = this.getMetrics();
// viewHeight and viewWidth are in pixels.
const halfViewWidth = metrics.viewWidth / 2;
const halfViewHeight = metrics.viewHeight / 2;
// Put the block in the center of the visible workspace instead.
const scrollToCenterX = pixelX - halfViewWidth;
const scrollToCenterY = pixelY - halfViewHeight;
// Convert from workspace directions to canvas directions.
const x = -scrollToCenterX;
const y = -scrollToCenterY;
this.scroll(x, y);
}
/**
* Set the workspace's zoom factor.
*
* @param newScale Zoom factor. Units: (pixels / workspaceUnit).
*/
setScale(newScale: number) {
if (this.options.zoomOptions.maxScale &&
newScale > this.options.zoomOptions.maxScale) {
newScale = this.options.zoomOptions.maxScale;
} else if (
this.options.zoomOptions.minScale &&
newScale < this.options.zoomOptions.minScale) {
newScale = this.options.zoomOptions.minScale;
}
this.scale = newScale;
this.hideChaff(false);
// Get the flyout, if any, whether our own or owned by the toolbox.
const flyout = this.getFlyout(false);
if (flyout && flyout.isVisible()) {
flyout.reflow();
this.recordDragTargets();
}
if (this.grid_) {
this.grid_.update(this.scale);
}
// We call scroll instead of scrollbar.resize() so that we can center the
// zoom correctly without scrollbars, but scroll does not resize the
// scrollbars so we have to call resizeView/resizeContent as well.
const metrics = this.getMetrics();
this.scrollX -= metrics.absoluteLeft;
this.scrollY -= metrics.absoluteTop;
// The scroll values and the view values are additive inverses of
// each other, so when we subtract from one we have to add to the other.
metrics.viewLeft += metrics.absoluteLeft;
metrics.viewTop += metrics.absoluteTop;
this.scroll(this.scrollX, this.scrollY);
if (this.scrollbar) {
if (this.flyout_) {
this.scrollbar.resizeView(metrics);
} else {
this.scrollbar.resizeContent(metrics);
}
}
}
/**
* Get the workspace's zoom factor. If the workspace has a parent, we call
* into the parent to get the workspace scale.
*
* @returns The workspace zoom factor. Units: (pixels / workspaceUnit).
*/
getScale(): number {
if (this.options.parentWorkspace) {
return this.options.parentWorkspace.getScale();
}
return this.scale;
}
/**
* Scroll the workspace to a specified offset (in pixels), keeping in the
* workspace bounds. See comment on workspaceSvg.scrollX for more detail on
* the meaning of these values.
*
* @param x Target X to scroll to.
* @param y Target Y to scroll to.
* @internal
*/
scroll(x: number, y: number) {
this.hideChaff(/* opt_onlyClosePopups= */
true);
// Keep scrolling within the bounds of the content.
const metrics = this.getMetrics();
// Canvas coordinates (aka scroll coordinates) have inverse directionality
// to workspace coordinates so we have to inverse them.
x = Math.min(x, -metrics.scrollLeft);
y = Math.min(y, -metrics.scrollTop);
const maxXDisplacement =
Math.max(0, metrics.scrollWidth - metrics.viewWidth);
const maxXScroll = metrics.scrollLeft + maxXDisplacement;
const maxYDisplacement =
Math.max(0, metrics.scrollHeight - metrics.viewHeight);
const maxYScroll = metrics.scrollTop + maxYDisplacement;
x = Math.max(x, -maxXScroll);
y = Math.max(y, -maxYScroll);
this.scrollX = x;
this.scrollY = y;
if (this.scrollbar) {
// The content position (displacement from the content's top-left to the
// origin) plus the scroll position (displacement from the view's top-left
// to the origin) gives us the distance from the view's top-left to the
// content's top-left. Then we negate this so we get the displacement from
// the content's top-left to the view's top-left, matching the
// directionality of the scrollbars.
this.scrollbar.set(
-(x + metrics.scrollLeft), -(y + metrics.scrollTop), false);
}
// We have to shift the translation so that when the canvas is at 0, 0 the
// workspace origin is not underneath the toolbox.
x += metrics.absoluteLeft;
y += metrics.absoluteTop;
this.translate(x, y);
}
/**
* Find the block on this workspace with the specified ID.
*
* @param id ID of block to find.
* @returns The sought after block, or null if not found.
*/
override getBlockById(id: string): BlockSvg|null {
return super.getBlockById(id) as BlockSvg;
}
/**
* Find all blocks in workspace. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
*
* @param ordered Sort the list if true.
* @returns Array of blocks.
*/
override getAllBlocks(ordered: boolean): BlockSvg[] {
return super.getAllBlocks(ordered) as BlockSvg[];
}
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
*
* @param ordered Sort the list if true.
* @returns The top-level block objects.
*/
override getTopBlocks(ordered: boolean): BlockSvg[] {
return super.getTopBlocks(ordered) as BlockSvg[];
}
/**
* Adds a block to the list of top blocks.
*
* @param block Block to add.
*/
override addTopBlock(block: Block) {
this.addTopBoundedElement(block as BlockSvg);
super.addTopBlock(block);
}
/**
* Removes a block from the list of top blocks.
*
* @param block Block to remove.
*/
override removeTopBlock(block: Block) {
this.removeTopBoundedElement(block as BlockSvg);
super.removeTopBlock(block);
}
/**
* Adds a comment to the list of top comments.
*
* @param comment comment to add.
*/
override addTopComment(comment: WorkspaceComment) {
this.addTopBoundedElement(comment as WorkspaceCommentSvg);
super.addTopComment(comment);
}
/**
* Removes a comment from the list of top comments.
*
* @param comment comment to remove.
*/
override removeTopComment(comment: WorkspaceComment) {
this.removeTopBoundedElement(comment as WorkspaceCommentSvg);
super.removeTopComment(comment);
}
/**
* Adds a bounded element to the list of top bounded elements.
*
* @param element Bounded element to add.
*/
addTopBoundedElement(element: IBoundedElement) {
this.topBoundedElements_.push(element);
}
/**
* Removes a bounded element from the list of top bounded elements.
*
* @param element Bounded element to remove.
*/
removeTopBoundedElement(element: IBoundedElement) {
arrayUtils.removeElem(this.topBoundedElements_, element);
}
/**
* Finds the top-level bounded elements and returns them.
*
* @returns The top-level bounded elements.
*/
getTopBoundedElements(): IBoundedElement[] {
return (new Array<IBoundedElement>()).concat(this.topBoundedElements_);
}
/**
* Update whether this workspace has resizes enabled.
* If enabled, workspace will resize when appropriate.
* If disabled, workspace will not resize until re-enabled.
* Use to avoid resizing during a batch operation, for performance.
*
* @param enabled Whether resizes should be enabled.
*/
setResizesEnabled(enabled: boolean) {
const reenabled = !this.resizesEnabled_ && enabled;
this.resizesEnabled_ = enabled;
if (reenabled) {
// Newly enabled. Trigger a resize.
this.resizeContents();
}
}
/**
* Dispose of all blocks in workspace, with an optimization to prevent
* resizes.
*/
override clear() {
this.setResizesEnabled(false);
super.clear();
this.topBoundedElements_ = [];
this.setResizesEnabled(true);
}
/**
* Register a callback function associated with a given key, for clicks on
* buttons and labels in the flyout.
* For instance, a button specified by the XML
* <button text="create variable" callbackKey="CREATE_VARIABLE"></button>
* should be matched by a call to
* registerButtonCallback("CREATE_VARIABLE", yourCallbackFunction).
*
* @param key The name to use to look up this function.
* @param func The function to call when the given button is clicked.
*/
registerButtonCallback(key: string, func: (p1: FlyoutButton) => void) {
if (typeof func !== 'function') {
throw TypeError('Button callbacks must be functions.');
}
this.flyoutButtonCallbacks.set(key, func);
}
/**
* Get the callback function associated with a given key, for clicks on
* buttons and labels in the flyout.
*
* @param key The name to use to look up the function.
* @returns The function corresponding to the given key for this workspace;
* null if no callback is registered.
*/
getButtonCallback(key: string): ((p1: FlyoutButton) => void)|null {
return this.flyoutButtonCallbacks.get(key) ?? null;
}
/**
* Remove a callback for a click on a button in the flyout.
*
* @param key The name associated with the callback function.
*/
removeButtonCallback(key: string) {
this.flyoutButtonCallbacks.delete(key);
}
/**
* Register a callback function associated with a given key, for populating
* custom toolbox categories in this workspace. See the variable and
* procedure categories as an example.
*
* @param key The name to use to look up this function.
* @param func The function to call when the given toolbox category is opened.
*/
registerToolboxCategoryCallback(
key: string, func: (p1: WorkspaceSvg) => toolbox.FlyoutDefinition) {
if (typeof func !== 'function') {
throw TypeError('Toolbox category callbacks must be functions.');
}
this.toolboxCategoryCallbacks.set(key, func);
}
/**
* Get the callback function associated with a given key, for populating
* custom toolbox categories in this workspace.
*
* @param key The name to use to look up the function.
* @returns The function corresponding to the given key for this workspace, or
* null if no function is registered.
*/
getToolboxCategoryCallback(key: string):
((p1: WorkspaceSvg) => toolbox.FlyoutDefinition)|null {
return this.toolboxCategoryCallbacks.get(key) || null;
}
/**
* Remove a callback for a click on a custom category's name in the toolbox.
*
* @param key The name associated with the callback function.
*/
removeToolboxCategoryCallback(key: string) {
this.toolboxCategoryCallbacks.delete(key);
}
/**
* Look up the gesture that is tracking this touch stream on this workspace.
* May create a new gesture.
*
* @param e Mouse event or touch event.
* @returns The gesture that is tracking this touch stream, or null if no
* valid gesture exists.
* @internal
*/
getGesture(e: Event): TouchGesture|null {
const isStart = e.type === 'mousedown' || e.type === 'touchstart' ||
e.type === 'pointerdown';
const gesture = this.currentGesture_;
if (gesture) {
if (isStart && gesture.hasStarted()) {
console.warn('Tried to start the same gesture twice.');
// That's funny. We must have missed a mouse up.
// Cancel it, rather than try to retrieve all of the state we need.
gesture.cancel();
return null;
}
return gesture;
}
// No gesture existed on this workspace, but this looks like the start of a
// new gesture.
if (isStart) {
this.currentGesture_ = new TouchGesture(e, this);
return this.currentGesture_;
}
// No gesture existed and this event couldn't be the start of a new gesture.
return null;
}
/**
* Clear the reference to the current gesture.
*
* @internal
*/
clearGesture() {
this.currentGesture_ = null;
}
/**
* Cancel the current gesture, if one exists.
*
* @internal
*/
cancelCurrentGesture() {
if (this.currentGesture_) {
this.currentGesture_.cancel();
}
}
/**
* Get the audio manager for this workspace.
*
* @returns The audio manager for this workspace.
*/
getAudioManager(): WorkspaceAudio {
return this.audioManager_;
}
/**
* Get the grid object for this workspace, or null if there is none.
*
* @returns The grid object for this workspace.
* @internal
*/
getGrid(): Grid|null {
return this.grid_;
}
/**
* Close tooltips, context menus, dropdown selections, etc.
*
* @param opt_onlyClosePopups Whether only popups should be closed.
*/
hideChaff(opt_onlyClosePopups?: boolean) {
Tooltip.hide();
WidgetDiv.hide();
dropDownDiv.hideWithoutAnimation();
const onlyClosePopups = !!opt_onlyClosePopups;
const autoHideables = this.getComponentManager().getComponents(
ComponentManager.Capability.AUTOHIDEABLE, true);
autoHideables.forEach(
(autoHideable) => autoHideable.autoHide(onlyClosePopups));
}
/**
* Sets the X/Y translations of a top level workspace.
*
* @param xyRatio Contains an x and/or y property which is a float between 0
* and 1 specifying the degree of scrolling.
*/
private static setTopLevelWorkspaceMetrics_(
this: WorkspaceSvg, xyRatio: {x?: number, y?: number}) {
const metrics = this.getMetrics();
if (typeof xyRatio.x === 'number') {
this.scrollX =
-(metrics.scrollLeft +
(metrics.scrollWidth - metrics.viewWidth) * xyRatio.x);
}
if (typeof xyRatio.y === 'number') {
this.scrollY =
-(metrics.scrollTop +
(metrics.scrollHeight - metrics.viewHeight) * xyRatio.y);
}
// We have to shift the translation so that when the canvas is at 0, 0 the
// workspace origin is not underneath the toolbox.
const x = this.scrollX + metrics.absoluteLeft;
const y = this.scrollY + metrics.absoluteTop;
// We could call scroll here, but that has extra checks we don't need to do.
this.translate(x, y);
}
}
/**
* Size the workspace when the contents change. This also updates
* scrollbars accordingly.
*
* @param workspace The workspace to resize.
* @alias Blockly.WorkspaceSvg.resizeSvgContents
* @internal
*/
export function resizeSvgContents(workspace: WorkspaceSvg) {
workspace.resizeContents();
}