Files
blockly/tests/bootstrap.js
Christopher Allen f528eccba7 fix(tests): Fix bootstrapping of generators in compressed mode (#6703)
Previously we had code that would, in uncompiled mode, make sure
that javascriptGenerator etc. were set to the corresponding module
exports object (by fetching it with goog.module.get), but in
compressed mode we made no effort to set (e.g.) javascriptGenerator
to Blockly.JavaScript, which is where that export actually appears
in the namespace tree when loading the chunk via a <script> tag.

This commit introduces two new configuration options to bootstrap.js
(preconfigured with defaults that should work in most cases) mapping
global variable names to their corresponding module identifiers, and
modifies the code in bootstrap_helper.js to set global variables
appropriately in both uncompressed and compressed modes.
2022-12-14 19:47:27 +00:00

263 lines
10 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Bootstrap code to load Blockly, typically in
* uncompressed mode.
*
* Load this file in a <script> tag in a web page to use the
* Closure Library debug module loader to load Blockly in
* uncompressed mode.
*
* You must use a <script src=> tag to load this script first
* (after setting BLOCKLY_BOOTSTRAP_OPTIONS in a preceeding
* <script> tag, if desired - see below), then import
* bootstrap_done.mjs in a <script type=module> to wait for
* bootstrapping to finish.
*
* See tests/playground.html for example usage.
*
* Exception: for speed and compatibility reasons, if this is
* script is loaded in Internet Explorer or from a host other than
* localhost, blockly_compressed.js (et al.) will be loaded
* instead. IE 11 doesn't understand modern JavaScript, and
* because of the sequential, non-parallel module loading carried
* out by thedeubg module loader can be painfully tedious over a
* slow network connection. (This can be overridden by the page
* if desired.)
*
* (Note also that this file eschews certain modern JS constructs,
* like template literals, for compatibility with IE 11.)
*
* The bootstrap code will consult a BLOCKLY_BOOTSTRAP_OPTIONS
* global variable to determine what to load. This must be set
* before loading this script. See documentation inline below.
*
*/
'use strict';
(function() {
// Values used to compute default bootstrap options.
const localhosts = ['localhost', '127.0.0.1', '[::1]'];
const isLocalhost = localhosts.includes(location.hostname);
const isFileUrl = location.origin === 'file://';
// Default bootstrap options. These can be overridden by setting
// the same property on BLOCKLY_BOOTSTRAP_OPTIONS.
const options = {
// Decide whether to use compressed mode or not. Please see issue
// #5557 for more information.
loadCompressed: !(isLocalhost || isFileUrl),
// URL of the blockly repository. This is needed for a few reasons:
//
// - We need an absolute path instead of relative path because the
// advanced_playground and the regular playground are in
// different folders.
// - We need to get the root directory for blockly because it is
// different for github.io, appspot and local.
//
// Default value will work so long as top-level page is loaded
// from somewhere in tests/.
root: window.location.href.replace(/\/tests\/.*$/, '/'),
// List of deps files to load. Paths relative to root.
depsFiles: [
'build/deps.js',
],
// List of goog.modules to goog.require.
requires: [
'Blockly',
'Blockly.libraryBlocks',
'Blockly.Dart.all',
'Blockly.JavaScript.all',
'Blockly.Lua.all',
'Blockly.PHP.all',
'Blockly.Python.all',
],
// List of scripts to load in compressed mode, instead of
// requires. Paths relative to root.
compressedScripts: [
'dist/blockly_compressed.js',
'dist/blocks_compressed.js',
'dist/dart_compressed.js',
'dist/javascript_compressed.js',
'dist/lua_compressed.js',
'dist/php_compressed.js',
'dist/python_compressed.js',
],
// List of imports to give global names to. The keys are the
// global variable names, the values are goog.module IDs to name,
// or (when loading in compressed mode) the paths within the
// Blockly namespace at which the corresponding chunk is loaded by
// its UMD wrapper. Note that entries in this map are ignored if
// the corresponding goog.module has not been loaded via an entry
// in requires or compressedScripts.
namedImports: {
Blockly: 'Blockly',
libraryBlocks: 'Blockly.libraryBlocks',
},
// List of destructured imports. As for namedImports, but only
// the named export corresponding to the mentioned global variable
// will be imported.
//
// Exception: in compressed mode, the UMD wrapeprs generated by
// chunkWrapper() in scripts/gulpfiles/build_tasks.js already pull
// out the desired named export - so in that case the entries here
// are treated identically to those in namedImports.
destructuredImports: {
dartGenerator: 'Blockly.Dart',
javascriptGenerator: 'Blockly.JavaScript',
luaGenerator: 'Blockly.Lua',
phpGenerator: 'Blockly.PHP',
pythonGenerator: 'Blockly.Python',
},
// Additional scripts to be loaded after Blockly is loaded,
// whether Blockly is loaded from compressed or uncompressed.
// Paths relative to root.
additionalScripts: [
'build/msg/en.js',
],
};
if (typeof window.BLOCKLY_BOOTSTRAP_OPTIONS === 'object') {
Object.assign(options, window.BLOCKLY_BOOTSTRAP_OPTIONS);
}
/* eslint-disable-next-line no-undef */
if (typeof module === 'object' && typeof module.exports === 'object') {
// Running in node.js. Maybe we wish to support this.
// blockly_uncompressed formerly did, though it appears that the
// code had not been working for some time (at least since PR
// #5718 back in December 2021. For now just throw an error.
throw new Error('Bootstrapping in node.js not implemented.');
}
// Create a global variable to remember some state that will be
// needed by later scripts.
window.bootstrapInfo = {
/** boolean */ compressed: options.loadCompressed,
/** ?Array<string> */ requires: null,
/** Object<string> */ namedImports: options.namedImports,
/** Object<string> */ destructuredImports: options.destructuredImports,
/** ?Promise */ done: null,
};
if (!options.loadCompressed) {
// We can load Blockly in uncompressed mode.
// Disable loading of closure/goog/deps.js (which doesn't exist).
window.CLOSURE_NO_DEPS = true;
// Load the Closure Library's base.js (the only part of the
// libary we use, mainly for goog.require / goog.provide /
// goog.module).
document.write(
`<script src="${options.root}build/src/closure/goog/base.js"></script>`
);
// Prevent spurious transpilation warnings.
document.write('<script>goog.TRANSPILE = "never";</script>');
// Load dependency graph info from the specified deps files -
// typically just build/deps.js. To update deps after changing
// any module's goog.requires / imports, run `npm run build:deps`.
for (const depsFile of options.depsFiles) {
document.write(`<script src="${options.root + depsFile}"></script>`);
}
// Record require targets for bootstrap_helper.js.
window.bootstrapInfo.requires = options.requires;
// Assemble a list of module targets to bootstrap.
//
// The first group of targets are those listed in
// options.requires.
//
// The next target is a fake one that will load
// bootstrap_helper.js. We generate a call to goog.addDependency
// to tell the debug module loader that it can be loaded via a
// fake module name, and that it depends on all the targets in the
// first group (and indeed bootstrap_helper.js will make a call to
// goog.require for each one).
//
// We then create another target for each of
// options.additionalScripts, again generating calls to
// goog.addDependency for each one making it dependent on the
// previous one.
let requires = options.requires.slice();
const scripts =
['tests/bootstrap_helper.js', ...options.additionalScripts];
const scriptDeps = [];
for (const script of scripts) {
const fakeModuleName = `script.${script.replace(/[./]/g, '-')}`;
scriptDeps.push(
`goog.addDependency(${quote('../../../../' + script)}, ` +
`[${quote(fakeModuleName)}], [${requires.map(quote).join()}], ` +
`{'lang': 'es6'});`);
requires = [fakeModuleName];
}
// Finally, write out a script containing the generated
// goog.addDependency calls and a call to goog.bootstrap
// requesting the loading of the final target, which will cause
// all the previous ones to be loaded recursively. Wrap this in a
// promise and save it so it can be awaited in bootstrap_done.mjs.
document.write(`<script>
${scriptDeps.join('\n ')}
window.bootstrapInfo.done = new Promise((resolve, reject) => {
goog.bootstrap([${requires.map(quote).join()}], resolve);
});
</script>`);
} else {
// We need to load Blockly in compressed mode. Load
// blockly_compressed.js et al. using <script> tags.
const scripts = [
...options.compressedScripts,
'tests/bootstrap_helper.js',
...options.additionalScripts,
];
for (const script of scripts) {
document.write(`<script src="${options.root + script}"></script>`);
}
}
return; // All done. Only helper functions after this point.
/**
* Convert a string into a string literal. Strictly speaking we
* only need to escape backslash, \r, \n, \u2028 (line separator),
* \u2029 (paragraph separator) and whichever quote character we're
* using, but for simplicity we escape all the control characters.
*
* Based on https://github.com/google/CodeCity/blob/master/server/code.js
*
* @param {string} str The string to convert.
* @return {string} The value s as a eval-able string literal.
*/
function quote(str) {
/* eslint-disable no-control-regex, no-multi-spaces */
/** Regexp for characters to be escaped in a single-quoted string. */
const singleRE = /[\x00-\x1f\\\u2028\u2029']/g;
/** Map of control character replacements. */
const replacements = {
'\x00': '\\0', '\x01': '\\x01', '\x02': '\\x02', '\x03': '\\x03',
'\x04': '\\x04', '\x05': '\\x05', '\x06': '\\x06', '\x07': '\\x07',
'\x08': '\\b', '\x09': '\\t', '\x0a': '\\n', '\x0b': '\\v',
'\x0c': '\\f', '\x0d': '\\r', '\x0e': '\\x0e', '\x0f': '\\x0f',
'"': '\\"', "'": "\\'", '\\': '\\\\',
'\u2028': '\\u2028', '\u2029': '\\u2029',
};
/* eslint-enable no-control-regex, no-multi-spaces */
return "'" + str.replace(singleRE, (c) => replacements[c]) + "'";
}
})();