mirror of
https://github.com/google/blockly.git
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* Migrate core/widgetdiv.js to ES6 const/let * Migrate core/widgetdiv.js to goog.module * Migrate core/widgetdiv.js to named requires * clang-format core/widgetdiv.js * Mark WidgetDiv.DIV as deprecated and refactor callers to use setters/getters * Fix deprecation date * Refactor tests to make setDiv() in core/widgetdiv.js test-only * Fix type annotations for WidgetDiv.DIV and move test cleanup into sharedTestTeardown
582 lines
18 KiB
JavaScript
582 lines
18 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Text input field.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.module('Blockly.FieldTextInput');
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goog.module.declareLegacyNamespace();
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const Blockly = goog.require('Blockly');
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/* eslint-disable-next-line no-unused-vars */
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const BlockSvg = goog.requireType('Blockly.BlockSvg');
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const Coordinate = goog.require('Blockly.utils.Coordinate');
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const DropDownDiv = goog.require('Blockly.DropDownDiv');
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const Events = goog.require('Blockly.Events');
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const Field = goog.require('Blockly.Field');
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const KeyCodes = goog.require('Blockly.utils.KeyCodes');
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const Msg = goog.require('Blockly.Msg');
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const WidgetDiv = goog.require('Blockly.WidgetDiv');
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/* eslint-disable-next-line no-unused-vars */
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const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
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const aria = goog.require('Blockly.utils.aria');
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const browserEvents = goog.require('Blockly.browserEvents');
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const dom = goog.require('Blockly.utils.dom');
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const fieldRegistry = goog.require('Blockly.fieldRegistry');
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const object = goog.require('Blockly.utils.object');
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const userAgent = goog.require('Blockly.utils.userAgent');
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const utils = goog.require('Blockly.utils');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.BlockChange');
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/**
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* Class for an editable text field.
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* @param {string=} opt_value The initial value of the field. Should cast to a
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* string. Defaults to an empty string if null or undefined.
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* @param {?Function=} opt_validator A function that is called to validate
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* changes to the field's value. Takes in a string & returns a validated
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* string, or null to abort the change.
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* @param {Object=} opt_config A map of options used to configure the field.
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* See the [field creation documentation]{@link
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* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/text-input#creation}
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* for a list of properties this parameter supports.
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* @extends {Field}
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* @constructor
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*/
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const FieldTextInput = function(opt_value, opt_validator, opt_config) {
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/**
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* Allow browser to spellcheck this field.
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* @type {boolean}
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* @protected
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*/
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this.spellcheck_ = true;
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FieldTextInput.superClass_.constructor.call(
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this, opt_value, opt_validator, opt_config);
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/**
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* The HTML input element.
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* @type {HTMLElement}
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*/
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this.htmlInput_ = null;
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/**
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* Key down event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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this.onKeyDownWrapper_ = null;
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/**
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* Key input event data.
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* @type {?browserEvents.Data}
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* @private
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*/
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this.onKeyInputWrapper_ = null;
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/**
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* Whether the field should consider the whole parent block to be its click
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* target.
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* @type {?boolean}
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*/
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this.fullBlockClickTarget_ = false;
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/**
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* The workspace that this field belongs to.
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* @type {?WorkspaceSvg}
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* @protected
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*/
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this.workspace_ = null;
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};
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object.inherits(FieldTextInput, Field);
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/**
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* The default value for this field.
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* @type {*}
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* @protected
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*/
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FieldTextInput.prototype.DEFAULT_VALUE = '';
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/**
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* Construct a FieldTextInput from a JSON arg object,
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* dereferencing any string table references.
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* @param {!Object} options A JSON object with options (text, and spellcheck).
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* @return {!FieldTextInput} The new field instance.
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* @package
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* @nocollapse
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*/
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FieldTextInput.fromJson = function(options) {
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const text = utils.replaceMessageReferences(options['text']);
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// `this` might be a subclass of FieldTextInput if that class doesn't override
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// the static fromJson method.
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return new this(text, undefined, options);
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};
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/**
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* Serializable fields are saved by the XML renderer, non-serializable fields
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* are not. Editable fields should also be serializable.
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* @type {boolean}
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*/
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FieldTextInput.prototype.SERIALIZABLE = true;
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/**
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* Pixel size of input border radius.
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* Should match blocklyText's border-radius in CSS.
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*/
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FieldTextInput.BORDERRADIUS = 4;
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/**
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* Mouse cursor style when over the hotspot that initiates the editor.
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*/
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FieldTextInput.prototype.CURSOR = 'text';
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/**
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* @override
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*/
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FieldTextInput.prototype.configure_ = function(config) {
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FieldTextInput.superClass_.configure_.call(this, config);
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if (typeof config['spellcheck'] == 'boolean') {
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this.spellcheck_ = config['spellcheck'];
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}
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};
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/**
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* @override
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*/
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FieldTextInput.prototype.initView = function() {
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if (this.getConstants().FULL_BLOCK_FIELDS) {
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// Step one: figure out if this is the only field on this block.
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// Rendering is quite different in that case.
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let nFields = 0;
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let nConnections = 0;
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// Count the number of fields, excluding text fields
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for (let i = 0, input; (input = this.sourceBlock_.inputList[i]); i++) {
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for (let j = 0; (input.fieldRow[j]); j++) {
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nFields++;
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}
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if (input.connection) {
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nConnections++;
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}
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}
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// The special case is when this is the only non-label field on the block
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// and it has an output but no inputs.
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this.fullBlockClickTarget_ =
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nFields <= 1 && this.sourceBlock_.outputConnection && !nConnections;
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} else {
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this.fullBlockClickTarget_ = false;
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}
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if (this.fullBlockClickTarget_) {
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this.clickTarget_ = this.sourceBlock_.getSvgRoot();
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} else {
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this.createBorderRect_();
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}
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this.createTextElement_();
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};
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/**
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* Ensure that the input value casts to a valid string.
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* @param {*=} opt_newValue The input value.
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* @return {*} A valid string, or null if invalid.
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* @protected
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*/
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FieldTextInput.prototype.doClassValidation_ = function(opt_newValue) {
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if (opt_newValue === null || opt_newValue === undefined) {
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return null;
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}
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return String(opt_newValue);
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};
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/**
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* Called by setValue if the text input is not valid. If the field is
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* currently being edited it reverts value of the field to the previous
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* value while allowing the display text to be handled by the htmlInput_.
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* @param {*} _invalidValue The input value that was determined to be invalid.
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* This is not used by the text input because its display value is stored on
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* the htmlInput_.
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* @protected
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*/
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FieldTextInput.prototype.doValueInvalid_ = function(_invalidValue) {
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if (this.isBeingEdited_) {
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this.isTextValid_ = false;
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const oldValue = this.value_;
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// Revert value when the text becomes invalid.
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this.value_ = this.htmlInput_.untypedDefaultValue_;
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if (this.sourceBlock_ && Events.isEnabled()) {
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Events.fire(new (Events.get(Events.BLOCK_CHANGE))(
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this.sourceBlock_, 'field', this.name || null, oldValue,
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this.value_));
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}
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}
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};
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/**
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* Called by setValue if the text input is valid. Updates the value of the
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* field, and updates the text of the field if it is not currently being
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* edited (i.e. handled by the htmlInput_).
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* @param {*} newValue The value to be saved. The default validator guarantees
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* that this is a string.
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* @protected
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*/
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FieldTextInput.prototype.doValueUpdate_ = function(newValue) {
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this.isTextValid_ = true;
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this.value_ = newValue;
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if (!this.isBeingEdited_) {
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// This should only occur if setValue is triggered programmatically.
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this.isDirty_ = true;
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}
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};
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/**
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* Updates text field to match the colour/style of the block.
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* @package
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*/
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FieldTextInput.prototype.applyColour = function() {
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if (this.sourceBlock_ && this.getConstants().FULL_BLOCK_FIELDS) {
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if (this.borderRect_) {
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this.borderRect_.setAttribute(
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'stroke', this.sourceBlock_.style.colourTertiary);
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} else {
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this.sourceBlock_.pathObject.svgPath.setAttribute(
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'fill', this.getConstants().FIELD_BORDER_RECT_COLOUR);
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}
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}
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};
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/**
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* Updates the colour of the htmlInput given the current validity of the
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* field's value.
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* @protected
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*/
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FieldTextInput.prototype.render_ = function() {
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FieldTextInput.superClass_.render_.call(this);
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// This logic is done in render_ rather than doValueInvalid_ or
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// doValueUpdate_ so that the code is more centralized.
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if (this.isBeingEdited_) {
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this.resizeEditor_();
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const htmlInput = /** @type {!HTMLElement} */ (this.htmlInput_);
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if (!this.isTextValid_) {
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dom.addClass(htmlInput, 'blocklyInvalidInput');
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aria.setState(htmlInput, aria.State.INVALID, true);
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} else {
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dom.removeClass(htmlInput, 'blocklyInvalidInput');
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aria.setState(htmlInput, aria.State.INVALID, false);
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}
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}
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};
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/**
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* Set whether this field is spellchecked by the browser.
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* @param {boolean} check True if checked.
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*/
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FieldTextInput.prototype.setSpellcheck = function(check) {
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if (check == this.spellcheck_) {
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return;
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}
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this.spellcheck_ = check;
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if (this.htmlInput_) {
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this.htmlInput_.setAttribute('spellcheck', this.spellcheck_);
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}
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};
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/**
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* Show the inline free-text editor on top of the text.
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* @param {Event=} _opt_e Optional mouse event that triggered the field to open,
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* or undefined if triggered programmatically.
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* @param {boolean=} opt_quietInput True if editor should be created without
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* focus. Defaults to false.
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* @protected
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*/
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FieldTextInput.prototype.showEditor_ = function(_opt_e, opt_quietInput) {
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this.workspace_ = (/** @type {!BlockSvg} */ (this.sourceBlock_)).workspace;
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const quietInput = opt_quietInput || false;
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if (!quietInput &&
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(userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD)) {
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this.showPromptEditor_();
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} else {
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this.showInlineEditor_(quietInput);
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}
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};
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/**
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* Create and show a text input editor that is a prompt (usually a popup).
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* Mobile browsers have issues with in-line textareas (focus and keyboards).
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* @private
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*/
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FieldTextInput.prototype.showPromptEditor_ = function() {
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Blockly.prompt(Msg['CHANGE_VALUE_TITLE'], this.getText(), function(text) {
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this.setValue(this.getValueFromEditorText_(text));
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}.bind(this));
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};
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/**
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* Create and show a text input editor that sits directly over the text input.
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* @param {boolean} quietInput True if editor should be created without
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* focus.
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* @private
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*/
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FieldTextInput.prototype.showInlineEditor_ = function(quietInput) {
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WidgetDiv.show(this, this.sourceBlock_.RTL, this.widgetDispose_.bind(this));
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this.htmlInput_ = this.widgetCreate_();
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this.isBeingEdited_ = true;
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if (!quietInput) {
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this.htmlInput_.focus({preventScroll: true});
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this.htmlInput_.select();
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}
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};
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/**
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* Create the text input editor widget.
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* @return {!HTMLElement} The newly created text input editor.
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* @protected
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*/
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FieldTextInput.prototype.widgetCreate_ = function() {
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Events.setGroup(true);
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const div = WidgetDiv.getDiv();
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dom.addClass(this.getClickTarget_(), 'editing');
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const htmlInput =
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/** @type {HTMLInputElement} */ (document.createElement('input'));
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htmlInput.className = 'blocklyHtmlInput';
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htmlInput.setAttribute('spellcheck', this.spellcheck_);
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const scale = this.workspace_.getScale();
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const fontSize = (this.getConstants().FIELD_TEXT_FONTSIZE * scale) + 'pt';
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div.style.fontSize = fontSize;
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htmlInput.style.fontSize = fontSize;
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let borderRadius = (FieldTextInput.BORDERRADIUS * scale) + 'px';
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if (this.fullBlockClickTarget_) {
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const bBox = this.getScaledBBox();
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// Override border radius.
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borderRadius = (bBox.bottom - bBox.top) / 2 + 'px';
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// Pull stroke colour from the existing shadow block
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const strokeColour = this.sourceBlock_.getParent() ?
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this.sourceBlock_.getParent().style.colourTertiary :
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this.sourceBlock_.style.colourTertiary;
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htmlInput.style.border = (1 * scale) + 'px solid ' + strokeColour;
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div.style.borderRadius = borderRadius;
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div.style.transition = 'box-shadow 0.25s ease 0s';
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if (this.getConstants().FIELD_TEXTINPUT_BOX_SHADOW) {
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div.style.boxShadow =
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'rgba(255, 255, 255, 0.3) 0 0 0 ' + (4 * scale) + 'px';
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}
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}
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htmlInput.style.borderRadius = borderRadius;
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div.appendChild(htmlInput);
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htmlInput.value = htmlInput.defaultValue = this.getEditorText_(this.value_);
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htmlInput.untypedDefaultValue_ = this.value_;
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htmlInput.oldValue_ = null;
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this.resizeEditor_();
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this.bindInputEvents_(htmlInput);
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return htmlInput;
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};
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/**
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* Closes the editor, saves the results, and disposes of any events or
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* DOM-references belonging to the editor.
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* @protected
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*/
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FieldTextInput.prototype.widgetDispose_ = function() {
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// Non-disposal related things that we do when the editor closes.
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this.isBeingEdited_ = false;
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this.isTextValid_ = true;
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// Make sure the field's node matches the field's internal value.
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this.forceRerender();
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// TODO(#2496): Make this less of a hack.
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if (this.onFinishEditing_) {
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this.onFinishEditing_(this.value_);
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}
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Events.setGroup(false);
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// Actual disposal.
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this.unbindInputEvents_();
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const style = WidgetDiv.getDiv().style;
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style.width = 'auto';
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style.height = 'auto';
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style.fontSize = '';
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style.transition = '';
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style.boxShadow = '';
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this.htmlInput_ = null;
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dom.removeClass(this.getClickTarget_(), 'editing');
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};
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/**
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* Bind handlers for user input on the text input field's editor.
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* @param {!HTMLElement} htmlInput The htmlInput to which event
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* handlers will be bound.
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* @protected
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*/
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FieldTextInput.prototype.bindInputEvents_ = function(htmlInput) {
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// Trap Enter without IME and Esc to hide.
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this.onKeyDownWrapper_ = browserEvents.conditionalBind(
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htmlInput, 'keydown', this, this.onHtmlInputKeyDown_);
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// Resize after every input change.
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this.onKeyInputWrapper_ = browserEvents.conditionalBind(
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htmlInput, 'input', this, this.onHtmlInputChange_);
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};
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/**
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* Unbind handlers for user input and workspace size changes.
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* @protected
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*/
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FieldTextInput.prototype.unbindInputEvents_ = function() {
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if (this.onKeyDownWrapper_) {
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browserEvents.unbind(this.onKeyDownWrapper_);
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this.onKeyDownWrapper_ = null;
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}
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if (this.onKeyInputWrapper_) {
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browserEvents.unbind(this.onKeyInputWrapper_);
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this.onKeyInputWrapper_ = null;
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}
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};
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/**
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* Handle key down to the editor.
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* @param {!Event} e Keyboard event.
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* @protected
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*/
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FieldTextInput.prototype.onHtmlInputKeyDown_ = function(e) {
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if (e.keyCode == KeyCodes.ENTER) {
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WidgetDiv.hide();
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DropDownDiv.hideWithoutAnimation();
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} else if (e.keyCode == KeyCodes.ESC) {
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this.setValue(this.htmlInput_.untypedDefaultValue_);
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WidgetDiv.hide();
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DropDownDiv.hideWithoutAnimation();
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} else if (e.keyCode == KeyCodes.TAB) {
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WidgetDiv.hide();
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DropDownDiv.hideWithoutAnimation();
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this.sourceBlock_.tab(this, !e.shiftKey);
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e.preventDefault();
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}
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};
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/**
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* Handle a change to the editor.
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* @param {!Event} _e Keyboard event.
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* @private
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*/
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FieldTextInput.prototype.onHtmlInputChange_ = function(_e) {
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const text = this.htmlInput_.value;
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if (text !== this.htmlInput_.oldValue_) {
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this.htmlInput_.oldValue_ = text;
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const value = this.getValueFromEditorText_(text);
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this.setValue(value);
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this.forceRerender();
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this.resizeEditor_();
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}
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};
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/**
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* Set the HTML input value and the field's internal value. The difference
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* between this and ``setValue`` is that this also updates the HTML input
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* value whilst editing.
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* @param {*} newValue New value.
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* @protected
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*/
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FieldTextInput.prototype.setEditorValue_ = function(newValue) {
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this.isDirty_ = true;
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if (this.isBeingEdited_) {
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// In the case this method is passed an invalid value, we still
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// pass it through the transformation method `getEditorText` to deal
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// with. Otherwise, the internal field's state will be inconsistent
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// with what's shown to the user.
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this.htmlInput_.value = this.getEditorText_(newValue);
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}
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this.setValue(newValue);
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};
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/**
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* Resize the editor to fit the text.
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* @protected
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*/
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FieldTextInput.prototype.resizeEditor_ = function() {
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const div = WidgetDiv.getDiv();
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const bBox = this.getScaledBBox();
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div.style.width = bBox.right - bBox.left + 'px';
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div.style.height = bBox.bottom - bBox.top + 'px';
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// In RTL mode block fields and LTR input fields the left edge moves,
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// whereas the right edge is fixed. Reposition the editor.
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const x = this.sourceBlock_.RTL ? bBox.right - div.offsetWidth : bBox.left;
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const xy = new Coordinate(x, bBox.top);
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div.style.left = xy.x + 'px';
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div.style.top = xy.y + 'px';
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};
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/**
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* Returns whether or not the field is tab navigable.
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* @return {boolean} True if the field is tab navigable.
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* @override
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*/
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FieldTextInput.prototype.isTabNavigable = function() {
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return true;
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};
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/**
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* Use the `getText_` developer hook to override the field's text
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* representation. When we're currently editing, return the current HTML value
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* instead. Otherwise, return null which tells the field to use the default
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* behaviour (which is a string cast of the field's value).
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* @return {?string} The HTML value if we're editing, otherwise null.
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* @protected
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* @override
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*/
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FieldTextInput.prototype.getText_ = function() {
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if (this.isBeingEdited_ && this.htmlInput_) {
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// We are currently editing, return the HTML input value instead.
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return this.htmlInput_.value;
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}
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return null;
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};
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|
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/**
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* Transform the provided value into a text to show in the HTML input.
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* Override this method if the field's HTML input representation is different
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* than the field's value. This should be coupled with an override of
|
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* `getValueFromEditorText_`.
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* @param {*} value The value stored in this field.
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* @return {string} The text to show on the HTML input.
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* @protected
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*/
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FieldTextInput.prototype.getEditorText_ = function(value) {
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return String(value);
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};
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|
|
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/**
|
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* Transform the text received from the HTML input into a value to store
|
|
* in this field.
|
|
* Override this method if the field's HTML input representation is different
|
|
* than the field's value. This should be coupled with an override of
|
|
* `getEditorText_`.
|
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* @param {string} text Text received from the HTML input.
|
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* @return {*} The value to store.
|
|
* @protected
|
|
*/
|
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FieldTextInput.prototype.getValueFromEditorText_ = function(text) {
|
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return text;
|
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};
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|
|
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fieldRegistry.register('field_input', FieldTextInput);
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exports = FieldTextInput;
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