Files
blockly/core/connection_checker.js
Neil Fraser 90b3f75d82 Remove @author tags (#5601)
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.

Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
2021-10-15 09:50:46 -07:00

294 lines
9.7 KiB
JavaScript

/**
* @license
* Copyright 2020 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An object that encapsulates logic for checking whether a
* potential connection is safe and valid.
*/
'use strict';
/**
* An object that encapsulates logic for checking whether a
* potential connection is safe and valid.
* @class
*/
goog.module('Blockly.ConnectionChecker');
const Connection = goog.require('Blockly.Connection');
/* eslint-disable-next-line no-unused-vars */
const IConnectionChecker = goog.require('Blockly.IConnectionChecker');
/* eslint-disable-next-line no-unused-vars */
const RenderedConnection = goog.requireType('Blockly.RenderedConnection');
const common = goog.require('Blockly.common');
const internalConstants = goog.require('Blockly.internalConstants');
const registry = goog.require('Blockly.registry');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
/**
* Class for connection type checking logic.
* @implements {IConnectionChecker}
* @constructor
* @alias Blockly.ConnectionChecker
*/
const ConnectionChecker = function() {};
/**
* Check whether the current connection can connect with the target
* connection.
* @param {Connection} a Connection to check compatibility with.
* @param {Connection} b Connection to check compatibility with.
* @param {boolean} isDragging True if the connection is being made by dragging
* a block.
* @param {number=} opt_distance The max allowable distance between the
* connections for drag checks.
* @return {boolean} Whether the connection is legal.
* @public
*/
ConnectionChecker.prototype.canConnect = function(
a, b, isDragging, opt_distance) {
return this.canConnectWithReason(a, b, isDragging, opt_distance) ===
Connection.CAN_CONNECT;
};
/**
* Checks whether the current connection can connect with the target
* connection, and return an error code if there are problems.
* @param {Connection} a Connection to check compatibility with.
* @param {Connection} b Connection to check compatibility with.
* @param {boolean} isDragging True if the connection is being made by dragging
* a block.
* @param {number=} opt_distance The max allowable distance between the
* connections for drag checks.
* @return {number} Connection.CAN_CONNECT if the connection is legal,
* an error code otherwise.
* @public
*/
ConnectionChecker.prototype.canConnectWithReason = function(
a, b, isDragging, opt_distance) {
const safety = this.doSafetyChecks(a, b);
if (safety !== Connection.CAN_CONNECT) {
return safety;
}
// If the safety checks passed, both connections are non-null.
const connOne = /** @type {!Connection} **/ (a);
const connTwo = /** @type {!Connection} **/ (b);
if (!this.doTypeChecks(connOne, connTwo)) {
return Connection.REASON_CHECKS_FAILED;
}
if (isDragging &&
!this.doDragChecks(
/** @type {!RenderedConnection} **/ (a),
/** @type {!RenderedConnection} **/ (b), opt_distance || 0)) {
return Connection.REASON_DRAG_CHECKS_FAILED;
}
return Connection.CAN_CONNECT;
};
/**
* Helper method that translates a connection error code into a string.
* @param {number} errorCode The error code.
* @param {Connection} a One of the two connections being checked.
* @param {Connection} b The second of the two connections being
* checked.
* @return {string} A developer-readable error string.
* @public
*/
ConnectionChecker.prototype.getErrorMessage = function(errorCode, a, b) {
switch (errorCode) {
case Connection.REASON_SELF_CONNECTION:
return 'Attempted to connect a block to itself.';
case Connection.REASON_DIFFERENT_WORKSPACES:
// Usually this means one block has been deleted.
return 'Blocks not on same workspace.';
case Connection.REASON_WRONG_TYPE:
return 'Attempt to connect incompatible types.';
case Connection.REASON_TARGET_NULL:
return 'Target connection is null.';
case Connection.REASON_CHECKS_FAILED: {
const connOne = /** @type {!Connection} **/ (a);
const connTwo = /** @type {!Connection} **/ (b);
let msg = 'Connection checks failed. ';
msg += connOne + ' expected ' + connOne.getCheck() + ', found ' +
connTwo.getCheck();
return msg;
}
case Connection.REASON_SHADOW_PARENT:
return 'Connecting non-shadow to shadow block.';
case Connection.REASON_DRAG_CHECKS_FAILED:
return 'Drag checks failed.';
default:
return 'Unknown connection failure: this should never happen!';
}
};
/**
* Check that connecting the given connections is safe, meaning that it would
* not break any of Blockly's basic assumptions (e.g. no self connections).
* @param {Connection} a The first of the connections to check.
* @param {Connection} b The second of the connections to check.
* @return {number} An enum with the reason this connection is safe or unsafe.
* @public
*/
ConnectionChecker.prototype.doSafetyChecks = function(a, b) {
if (!a || !b) {
return Connection.REASON_TARGET_NULL;
}
let blockA, blockB;
if (a.isSuperior()) {
blockA = a.getSourceBlock();
blockB = b.getSourceBlock();
} else {
blockB = a.getSourceBlock();
blockA = b.getSourceBlock();
}
if (blockA === blockB) {
return Connection.REASON_SELF_CONNECTION;
} else if (b.type !== internalConstants.OPPOSITE_TYPE[a.type]) {
return Connection.REASON_WRONG_TYPE;
} else if (blockA.workspace !== blockB.workspace) {
return Connection.REASON_DIFFERENT_WORKSPACES;
} else if (blockA.isShadow() && !blockB.isShadow()) {
return Connection.REASON_SHADOW_PARENT;
}
return Connection.CAN_CONNECT;
};
/**
* Check whether this connection is compatible with another connection with
* respect to the value type system. E.g. square_root("Hello") is not
* compatible.
* @param {!Connection} a Connection to compare.
* @param {!Connection} b Connection to compare against.
* @return {boolean} True if the connections share a type.
* @public
*/
ConnectionChecker.prototype.doTypeChecks = function(a, b) {
const checkArrayOne = a.getCheck();
const checkArrayTwo = b.getCheck();
if (!checkArrayOne || !checkArrayTwo) {
// One or both sides are promiscuous enough that anything will fit.
return true;
}
// Find any intersection in the check lists.
for (let i = 0; i < checkArrayOne.length; i++) {
if (checkArrayTwo.indexOf(checkArrayOne[i]) !== -1) {
return true;
}
}
// No intersection.
return false;
};
/**
* Check whether this connection can be made by dragging.
* @param {!RenderedConnection} a Connection to compare.
* @param {!RenderedConnection} b Connection to compare against.
* @param {number} distance The maximum allowable distance between connections.
* @return {boolean} True if the connection is allowed during a drag.
* @public
*/
ConnectionChecker.prototype.doDragChecks = function(a, b, distance) {
if (a.distanceFrom(b) > distance) {
return false;
}
// Don't consider insertion markers.
if (b.getSourceBlock().isInsertionMarker()) {
return false;
}
switch (b.type) {
case ConnectionType.PREVIOUS_STATEMENT:
return this.canConnectToPrevious_(a, b);
case ConnectionType.OUTPUT_VALUE: {
// Don't offer to connect an already connected left (male) value plug to
// an available right (female) value plug.
if ((b.isConnected() && !b.targetBlock().isInsertionMarker()) ||
a.isConnected()) {
return false;
}
break;
}
case ConnectionType.INPUT_VALUE: {
// Offering to connect the left (male) of a value block to an already
// connected value pair is ok, we'll splice it in.
// However, don't offer to splice into an immovable block.
if (b.isConnected() && !b.targetBlock().isMovable() &&
!b.targetBlock().isShadow()) {
return false;
}
break;
}
case ConnectionType.NEXT_STATEMENT: {
// Don't let a block with no next connection bump other blocks out of the
// stack. But covering up a shadow block or stack of shadow blocks is
// fine. Similarly, replacing a terminal statement with another terminal
// statement is allowed.
if (b.isConnected() && !a.getSourceBlock().nextConnection &&
!b.targetBlock().isShadow() && b.targetBlock().nextConnection) {
return false;
}
break;
}
default:
// Unexpected connection type.
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (common.draggingConnections.indexOf(b) !== -1) {
return false;
}
return true;
};
/**
* Helper function for drag checking.
* @param {!Connection} a The connection to check, which must be a
* statement input or next connection.
* @param {!Connection} b A nearby connection to check, which
* must be a previous connection.
* @return {boolean} True if the connection is allowed, false otherwise.
* @protected
*/
ConnectionChecker.prototype.canConnectToPrevious_ = function(a, b) {
if (a.targetConnection) {
// This connection is already occupied.
// A next connection will never disconnect itself mid-drag.
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (common.draggingConnections.indexOf(b) !== -1) {
return false;
}
if (!b.targetConnection) {
return true;
}
const targetBlock = b.targetBlock();
// If it is connected to a real block, game over.
if (!targetBlock.isInsertionMarker()) {
return false;
}
// If it's connected to an insertion marker but that insertion marker
// is the first block in a stack, it's still fine. If that insertion
// marker is in the middle of a stack, it won't work.
return !targetBlock.getPreviousBlock();
};
registry.register(
registry.Type.CONNECTION_CHECKER, registry.DEFAULT, ConnectionChecker);
exports = ConnectionChecker;