Files
blockly/core/field_textinput.js
Neil Fraser 90b3f75d82 Remove @author tags (#5601)
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.

Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
2021-10-15 09:50:46 -07:00

585 lines
18 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Text input field.
*/
'use strict';
/**
* Text input field.
* @class
*/
goog.module('Blockly.FieldTextInput');
const Coordinate = goog.require('Blockly.utils.Coordinate');
const DropDownDiv = goog.require('Blockly.DropDownDiv');
const Field = goog.require('Blockly.Field');
const KeyCodes = goog.require('Blockly.utils.KeyCodes');
const Msg = goog.require('Blockly.Msg');
const WidgetDiv = goog.require('Blockly.WidgetDiv');
/* eslint-disable-next-line no-unused-vars */
const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
const aria = goog.require('Blockly.utils.aria');
const browserEvents = goog.require('Blockly.browserEvents');
const dialog = goog.require('Blockly.dialog');
const dom = goog.require('Blockly.utils.dom');
const eventUtils = goog.require('Blockly.Events.utils');
const fieldRegistry = goog.require('Blockly.fieldRegistry');
const object = goog.require('Blockly.utils.object');
const userAgent = goog.require('Blockly.utils.userAgent');
const utils = goog.require('Blockly.utils');
/* eslint-disable-next-line no-unused-vars */
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockChange');
/**
* Class for an editable text field.
* @param {string=} opt_value The initial value of the field. Should cast to a
* string. Defaults to an empty string if null or undefined.
* @param {?Function=} opt_validator A function that is called to validate
* changes to the field's value. Takes in a string & returns a validated
* string, or null to abort the change.
* @param {Object=} opt_config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/text-input#creation}
* for a list of properties this parameter supports.
* @extends {Field}
* @constructor
* @alias Blockly.FieldTextInput
*/
const FieldTextInput = function(opt_value, opt_validator, opt_config) {
/**
* Allow browser to spellcheck this field.
* @type {boolean}
* @protected
*/
this.spellcheck_ = true;
FieldTextInput.superClass_.constructor.call(
this, opt_value, opt_validator, opt_config);
/**
* The HTML input element.
* @type {HTMLElement}
*/
this.htmlInput_ = null;
/**
* Key down event data.
* @type {?browserEvents.Data}
* @private
*/
this.onKeyDownWrapper_ = null;
/**
* Key input event data.
* @type {?browserEvents.Data}
* @private
*/
this.onKeyInputWrapper_ = null;
/**
* Whether the field should consider the whole parent block to be its click
* target.
* @type {?boolean}
*/
this.fullBlockClickTarget_ = false;
/**
* The workspace that this field belongs to.
* @type {?WorkspaceSvg}
* @protected
*/
this.workspace_ = null;
};
object.inherits(FieldTextInput, Field);
/**
* The default value for this field.
* @type {*}
* @protected
*/
FieldTextInput.prototype.DEFAULT_VALUE = '';
/**
* Construct a FieldTextInput from a JSON arg object,
* dereferencing any string table references.
* @param {!Object} options A JSON object with options (text, and spellcheck).
* @return {!FieldTextInput} The new field instance.
* @package
* @nocollapse
*/
FieldTextInput.fromJson = function(options) {
const text = utils.replaceMessageReferences(options['text']);
// `this` might be a subclass of FieldTextInput if that class doesn't override
// the static fromJson method.
return new this(text, undefined, options);
};
/**
* Serializable fields are saved by the XML renderer, non-serializable fields
* are not. Editable fields should also be serializable.
* @type {boolean}
*/
FieldTextInput.prototype.SERIALIZABLE = true;
/**
* Pixel size of input border radius.
* Should match blocklyText's border-radius in CSS.
*/
FieldTextInput.BORDERRADIUS = 4;
/**
* Mouse cursor style when over the hotspot that initiates the editor.
*/
FieldTextInput.prototype.CURSOR = 'text';
/**
* @override
*/
FieldTextInput.prototype.configure_ = function(config) {
FieldTextInput.superClass_.configure_.call(this, config);
if (typeof config['spellcheck'] === 'boolean') {
this.spellcheck_ = config['spellcheck'];
}
};
/**
* @override
*/
FieldTextInput.prototype.initView = function() {
if (this.getConstants().FULL_BLOCK_FIELDS) {
// Step one: figure out if this is the only field on this block.
// Rendering is quite different in that case.
let nFields = 0;
let nConnections = 0;
// Count the number of fields, excluding text fields
for (let i = 0, input; (input = this.sourceBlock_.inputList[i]); i++) {
for (let j = 0; (input.fieldRow[j]); j++) {
nFields++;
}
if (input.connection) {
nConnections++;
}
}
// The special case is when this is the only non-label field on the block
// and it has an output but no inputs.
this.fullBlockClickTarget_ =
nFields <= 1 && this.sourceBlock_.outputConnection && !nConnections;
} else {
this.fullBlockClickTarget_ = false;
}
if (this.fullBlockClickTarget_) {
this.clickTarget_ = this.sourceBlock_.getSvgRoot();
} else {
this.createBorderRect_();
}
this.createTextElement_();
};
/**
* Ensure that the input value casts to a valid string.
* @param {*=} opt_newValue The input value.
* @return {*} A valid string, or null if invalid.
* @protected
*/
FieldTextInput.prototype.doClassValidation_ = function(opt_newValue) {
if (opt_newValue === null || opt_newValue === undefined) {
return null;
}
return String(opt_newValue);
};
/**
* Called by setValue if the text input is not valid. If the field is
* currently being edited it reverts value of the field to the previous
* value while allowing the display text to be handled by the htmlInput_.
* @param {*} _invalidValue The input value that was determined to be invalid.
* This is not used by the text input because its display value is stored on
* the htmlInput_.
* @protected
*/
FieldTextInput.prototype.doValueInvalid_ = function(_invalidValue) {
if (this.isBeingEdited_) {
this.isTextValid_ = false;
const oldValue = this.value_;
// Revert value when the text becomes invalid.
this.value_ = this.htmlInput_.untypedDefaultValue_;
if (this.sourceBlock_ && eventUtils.isEnabled()) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_, 'field', this.name || null, oldValue,
this.value_));
}
}
};
/**
* Called by setValue if the text input is valid. Updates the value of the
* field, and updates the text of the field if it is not currently being
* edited (i.e. handled by the htmlInput_).
* @param {*} newValue The value to be saved. The default validator guarantees
* that this is a string.
* @protected
*/
FieldTextInput.prototype.doValueUpdate_ = function(newValue) {
this.isTextValid_ = true;
this.value_ = newValue;
if (!this.isBeingEdited_) {
// This should only occur if setValue is triggered programmatically.
this.isDirty_ = true;
}
};
/**
* Updates text field to match the colour/style of the block.
* @package
*/
FieldTextInput.prototype.applyColour = function() {
if (this.sourceBlock_ && this.getConstants().FULL_BLOCK_FIELDS) {
if (this.borderRect_) {
this.borderRect_.setAttribute(
'stroke', this.sourceBlock_.style.colourTertiary);
} else {
this.sourceBlock_.pathObject.svgPath.setAttribute(
'fill', this.getConstants().FIELD_BORDER_RECT_COLOUR);
}
}
};
/**
* Updates the colour of the htmlInput given the current validity of the
* field's value.
* @protected
*/
FieldTextInput.prototype.render_ = function() {
FieldTextInput.superClass_.render_.call(this);
// This logic is done in render_ rather than doValueInvalid_ or
// doValueUpdate_ so that the code is more centralized.
if (this.isBeingEdited_) {
this.resizeEditor_();
const htmlInput = /** @type {!HTMLElement} */ (this.htmlInput_);
if (!this.isTextValid_) {
dom.addClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, true);
} else {
dom.removeClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, false);
}
}
};
/**
* Set whether this field is spellchecked by the browser.
* @param {boolean} check True if checked.
*/
FieldTextInput.prototype.setSpellcheck = function(check) {
if (check === this.spellcheck_) {
return;
}
this.spellcheck_ = check;
if (this.htmlInput_) {
this.htmlInput_.setAttribute('spellcheck', this.spellcheck_);
}
};
/**
* Show the inline free-text editor on top of the text.
* @param {Event=} _opt_e Optional mouse event that triggered the field to open,
* or undefined if triggered programmatically.
* @param {boolean=} opt_quietInput True if editor should be created without
* focus. Defaults to false.
* @protected
*/
FieldTextInput.prototype.showEditor_ = function(_opt_e, opt_quietInput) {
this.workspace_ = (/** @type {!BlockSvg} */ (this.sourceBlock_)).workspace;
const quietInput = opt_quietInput || false;
if (!quietInput &&
(userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD)) {
this.showPromptEditor_();
} else {
this.showInlineEditor_(quietInput);
}
};
/**
* Create and show a text input editor that is a prompt (usually a popup).
* Mobile browsers have issues with in-line textareas (focus and keyboards).
* @private
*/
FieldTextInput.prototype.showPromptEditor_ = function() {
dialog.prompt(Msg['CHANGE_VALUE_TITLE'], this.getText(), function(text) {
this.setValue(this.getValueFromEditorText_(text));
}.bind(this));
};
/**
* Create and show a text input editor that sits directly over the text input.
* @param {boolean} quietInput True if editor should be created without
* focus.
* @private
*/
FieldTextInput.prototype.showInlineEditor_ = function(quietInput) {
WidgetDiv.show(this, this.sourceBlock_.RTL, this.widgetDispose_.bind(this));
this.htmlInput_ = this.widgetCreate_();
this.isBeingEdited_ = true;
if (!quietInput) {
this.htmlInput_.focus({preventScroll: true});
this.htmlInput_.select();
}
};
/**
* Create the text input editor widget.
* @return {!HTMLElement} The newly created text input editor.
* @protected
*/
FieldTextInput.prototype.widgetCreate_ = function() {
eventUtils.setGroup(true);
const div = WidgetDiv.getDiv();
dom.addClass(this.getClickTarget_(), 'editing');
const htmlInput =
/** @type {HTMLInputElement} */ (document.createElement('input'));
htmlInput.className = 'blocklyHtmlInput';
htmlInput.setAttribute('spellcheck', this.spellcheck_);
const scale = this.workspace_.getScale();
const fontSize = (this.getConstants().FIELD_TEXT_FONTSIZE * scale) + 'pt';
div.style.fontSize = fontSize;
htmlInput.style.fontSize = fontSize;
let borderRadius = (FieldTextInput.BORDERRADIUS * scale) + 'px';
if (this.fullBlockClickTarget_) {
const bBox = this.getScaledBBox();
// Override border radius.
borderRadius = (bBox.bottom - bBox.top) / 2 + 'px';
// Pull stroke colour from the existing shadow block
const strokeColour = this.sourceBlock_.getParent() ?
this.sourceBlock_.getParent().style.colourTertiary :
this.sourceBlock_.style.colourTertiary;
htmlInput.style.border = (1 * scale) + 'px solid ' + strokeColour;
div.style.borderRadius = borderRadius;
div.style.transition = 'box-shadow 0.25s ease 0s';
if (this.getConstants().FIELD_TEXTINPUT_BOX_SHADOW) {
div.style.boxShadow =
'rgba(255, 255, 255, 0.3) 0 0 0 ' + (4 * scale) + 'px';
}
}
htmlInput.style.borderRadius = borderRadius;
div.appendChild(htmlInput);
htmlInput.value = htmlInput.defaultValue = this.getEditorText_(this.value_);
htmlInput.untypedDefaultValue_ = this.value_;
htmlInput.oldValue_ = null;
this.resizeEditor_();
this.bindInputEvents_(htmlInput);
return htmlInput;
};
/**
* Closes the editor, saves the results, and disposes of any events or
* DOM-references belonging to the editor.
* @protected
*/
FieldTextInput.prototype.widgetDispose_ = function() {
// Non-disposal related things that we do when the editor closes.
this.isBeingEdited_ = false;
this.isTextValid_ = true;
// Make sure the field's node matches the field's internal value.
this.forceRerender();
// TODO(#2496): Make this less of a hack.
if (this.onFinishEditing_) {
this.onFinishEditing_(this.value_);
}
eventUtils.setGroup(false);
// Actual disposal.
this.unbindInputEvents_();
const style = WidgetDiv.getDiv().style;
style.width = 'auto';
style.height = 'auto';
style.fontSize = '';
style.transition = '';
style.boxShadow = '';
this.htmlInput_ = null;
dom.removeClass(this.getClickTarget_(), 'editing');
};
/**
* Bind handlers for user input on the text input field's editor.
* @param {!HTMLElement} htmlInput The htmlInput to which event
* handlers will be bound.
* @protected
*/
FieldTextInput.prototype.bindInputEvents_ = function(htmlInput) {
// Trap Enter without IME and Esc to hide.
this.onKeyDownWrapper_ = browserEvents.conditionalBind(
htmlInput, 'keydown', this, this.onHtmlInputKeyDown_);
// Resize after every input change.
this.onKeyInputWrapper_ = browserEvents.conditionalBind(
htmlInput, 'input', this, this.onHtmlInputChange_);
};
/**
* Unbind handlers for user input and workspace size changes.
* @protected
*/
FieldTextInput.prototype.unbindInputEvents_ = function() {
if (this.onKeyDownWrapper_) {
browserEvents.unbind(this.onKeyDownWrapper_);
this.onKeyDownWrapper_ = null;
}
if (this.onKeyInputWrapper_) {
browserEvents.unbind(this.onKeyInputWrapper_);
this.onKeyInputWrapper_ = null;
}
};
/**
* Handle key down to the editor.
* @param {!Event} e Keyboard event.
* @protected
*/
FieldTextInput.prototype.onHtmlInputKeyDown_ = function(e) {
if (e.keyCode === KeyCodes.ENTER) {
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
} else if (e.keyCode === KeyCodes.ESC) {
this.setValue(this.htmlInput_.untypedDefaultValue_);
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
} else if (e.keyCode === KeyCodes.TAB) {
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
this.sourceBlock_.tab(this, !e.shiftKey);
e.preventDefault();
}
};
/**
* Handle a change to the editor.
* @param {!Event} _e Keyboard event.
* @private
*/
FieldTextInput.prototype.onHtmlInputChange_ = function(_e) {
const text = this.htmlInput_.value;
if (text !== this.htmlInput_.oldValue_) {
this.htmlInput_.oldValue_ = text;
const value = this.getValueFromEditorText_(text);
this.setValue(value);
this.forceRerender();
this.resizeEditor_();
}
};
/**
* Set the HTML input value and the field's internal value. The difference
* between this and ``setValue`` is that this also updates the HTML input
* value whilst editing.
* @param {*} newValue New value.
* @protected
*/
FieldTextInput.prototype.setEditorValue_ = function(newValue) {
this.isDirty_ = true;
if (this.isBeingEdited_) {
// In the case this method is passed an invalid value, we still
// pass it through the transformation method `getEditorText` to deal
// with. Otherwise, the internal field's state will be inconsistent
// with what's shown to the user.
this.htmlInput_.value = this.getEditorText_(newValue);
}
this.setValue(newValue);
};
/**
* Resize the editor to fit the text.
* @protected
*/
FieldTextInput.prototype.resizeEditor_ = function() {
const div = WidgetDiv.getDiv();
const bBox = this.getScaledBBox();
div.style.width = bBox.right - bBox.left + 'px';
div.style.height = bBox.bottom - bBox.top + 'px';
// In RTL mode block fields and LTR input fields the left edge moves,
// whereas the right edge is fixed. Reposition the editor.
const x = this.sourceBlock_.RTL ? bBox.right - div.offsetWidth : bBox.left;
const xy = new Coordinate(x, bBox.top);
div.style.left = xy.x + 'px';
div.style.top = xy.y + 'px';
};
/**
* Returns whether or not the field is tab navigable.
* @return {boolean} True if the field is tab navigable.
* @override
*/
FieldTextInput.prototype.isTabNavigable = function() {
return true;
};
/**
* Use the `getText_` developer hook to override the field's text
* representation. When we're currently editing, return the current HTML value
* instead. Otherwise, return null which tells the field to use the default
* behaviour (which is a string cast of the field's value).
* @return {?string} The HTML value if we're editing, otherwise null.
* @protected
* @override
*/
FieldTextInput.prototype.getText_ = function() {
if (this.isBeingEdited_ && this.htmlInput_) {
// We are currently editing, return the HTML input value instead.
return this.htmlInput_.value;
}
return null;
};
/**
* Transform the provided value into a text to show in the HTML input.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getValueFromEditorText_`.
* @param {*} value The value stored in this field.
* @return {string} The text to show on the HTML input.
* @protected
*/
FieldTextInput.prototype.getEditorText_ = function(value) {
return String(value);
};
/**
* Transform the text received from the HTML input into a value to store
* in this field.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getEditorText_`.
* @param {string} text Text received from the HTML input.
* @return {*} The value to store.
* @protected
*/
FieldTextInput.prototype.getValueFromEditorText_ = function(text) {
return text;
};
fieldRegistry.register('field_input', FieldTextInput);
exports = FieldTextInput;