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blockly/core/insertion_marker_manager.js
Neil Fraser 90b3f75d82 Remove @author tags (#5601)
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.

Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
2021-10-15 09:50:46 -07:00

761 lines
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JavaScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Class that controls updates to connections during drags.
*/
'use strict';
/**
* Class that controls updates to connections during drags.
* @class
*/
goog.module('Blockly.InsertionMarkerManager');
const ComponentManager = goog.require('Blockly.ComponentManager');
/* eslint-disable-next-line no-unused-vars */
const Coordinate = goog.requireType('Blockly.utils.Coordinate');
/* eslint-disable-next-line no-unused-vars */
const IDeleteArea = goog.requireType('Blockly.IDeleteArea');
/* eslint-disable-next-line no-unused-vars */
const IDragTarget = goog.requireType('Blockly.IDragTarget');
/* eslint-disable-next-line no-unused-vars */
const RenderedConnection = goog.requireType('Blockly.RenderedConnection');
/* eslint-disable-next-line no-unused-vars */
const WorkspaceSvg = goog.requireType('Blockly.WorkspaceSvg');
const blockAnimations = goog.require('Blockly.blockAnimations');
const common = goog.require('Blockly.common');
const constants = goog.require('Blockly.constants');
const eventUtils = goog.require('Blockly.Events.utils');
const internalConstants = goog.require('Blockly.internalConstants');
/* eslint-disable-next-line no-unused-vars */
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
/**
* Class that controls updates to connections during drags. It is primarily
* responsible for finding the closest eligible connection and highlighting or
* unhiglighting it as needed during a drag.
* @param {!BlockSvg} block The top block in the stack being dragged.
* @constructor
* @alias Blockly.InsertionMarkerManager
*/
const InsertionMarkerManager = function(block) {
common.setSelected(block);
/**
* The top block in the stack being dragged.
* Does not change during a drag.
* @type {!BlockSvg}
* @private
*/
this.topBlock_ = block;
/**
* The workspace on which these connections are being dragged.
* Does not change during a drag.
* @type {!WorkspaceSvg}
* @private
*/
this.workspace_ = block.workspace;
/**
* The last connection on the stack, if it's not the last connection on the
* first block.
* Set in initAvailableConnections, if at all.
* @type {RenderedConnection}
* @private
*/
this.lastOnStack_ = null;
/**
* The insertion marker corresponding to the last block in the stack, if
* that's not the same as the first block in the stack.
* Set in initAvailableConnections, if at all
* @type {BlockSvg}
* @private
*/
this.lastMarker_ = null;
/**
* The insertion marker that shows up between blocks to show where a block
* would go if dropped immediately.
* @type {BlockSvg}
* @private
*/
this.firstMarker_ = this.createMarkerBlock_(this.topBlock_);
/**
* The connection that this block would connect to if released immediately.
* Updated on every mouse move.
* This is not on any of the blocks that are being dragged.
* @type {RenderedConnection}
* @private
*/
this.closestConnection_ = null;
/**
* The connection that would connect to this.closestConnection_ if this block
* were released immediately.
* Updated on every mouse move.
* This is on the top block that is being dragged or the last block in the
* dragging stack.
* @type {RenderedConnection}
* @private
*/
this.localConnection_ = null;
/**
* Whether the block would be deleted if it were dropped immediately.
* Updated on every mouse move.
* @type {boolean}
* @private
*/
this.wouldDeleteBlock_ = false;
/**
* Connection on the insertion marker block that corresponds to
* this.localConnection_ on the currently dragged block.
* @type {RenderedConnection}
* @private
*/
this.markerConnection_ = null;
/**
* The block that currently has an input being highlighted, or null.
* @type {BlockSvg}
* @private
*/
this.highlightedBlock_ = null;
/**
* The block being faded to indicate replacement, or null.
* @type {BlockSvg}
* @private
*/
this.fadedBlock_ = null;
/**
* The connections on the dragging blocks that are available to connect to
* other blocks. This includes all open connections on the top block, as well
* as the last connection on the block stack.
* Does not change during a drag.
* @type {!Array<!RenderedConnection>}
* @private
*/
this.availableConnections_ = this.initAvailableConnections_();
};
/**
* An enum describing different kinds of previews the InsertionMarkerManager
* could display.
* @enum {number}
*/
InsertionMarkerManager.PREVIEW_TYPE = {
INSERTION_MARKER: 0,
INPUT_OUTLINE: 1,
REPLACEMENT_FADE: 2,
};
/**
* An error message to throw if the block created by createMarkerBlock_ is
* missing any components.
* @type {string}
* @const
*/
InsertionMarkerManager.DUPLICATE_BLOCK_ERROR = 'The insertion marker ' +
'manager tried to create a marker but the result is missing %1. If ' +
'you are using a mutator, make sure your domToMutation method is ' +
'properly defined.';
/**
* Sever all links from this object.
* @package
*/
InsertionMarkerManager.prototype.dispose = function() {
this.availableConnections_.length = 0;
eventUtils.disable();
try {
if (this.firstMarker_) {
this.firstMarker_.dispose();
}
if (this.lastMarker_) {
this.lastMarker_.dispose();
}
} finally {
eventUtils.enable();
}
};
/**
* Update the available connections for the top block. These connections can
* change if a block is unplugged and the stack is healed.
* @package
*/
InsertionMarkerManager.prototype.updateAvailableConnections = function() {
this.availableConnections_ = this.initAvailableConnections_();
};
/**
* Return whether the block would be deleted if dropped immediately, based on
* information from the most recent move event.
* @return {boolean} True if the block would be deleted if dropped immediately.
* @package
*/
InsertionMarkerManager.prototype.wouldDeleteBlock = function() {
return this.wouldDeleteBlock_;
};
/**
* Return whether the block would be connected if dropped immediately, based on
* information from the most recent move event.
* @return {boolean} True if the block would be connected if dropped
* immediately.
* @package
*/
InsertionMarkerManager.prototype.wouldConnectBlock = function() {
return !!this.closestConnection_;
};
/**
* Connect to the closest connection and render the results.
* This should be called at the end of a drag.
* @package
*/
InsertionMarkerManager.prototype.applyConnections = function() {
if (this.closestConnection_) {
// Don't fire events for insertion markers.
eventUtils.disable();
this.hidePreview_();
eventUtils.enable();
// Connect two blocks together.
this.localConnection_.connect(this.closestConnection_);
if (this.topBlock_.rendered) {
// Trigger a connection animation.
// Determine which connection is inferior (lower in the source stack).
const inferiorConnection = this.localConnection_.isSuperior() ?
this.closestConnection_ :
this.localConnection_;
blockAnimations.connectionUiEffect(inferiorConnection.getSourceBlock());
// Bring the just-edited stack to the front.
const rootBlock = this.topBlock_.getRootBlock();
rootBlock.bringToFront();
}
}
};
/**
* Update connections based on the most recent move location.
* @param {!Coordinate} dxy Position relative to drag start,
* in workspace units.
* @param {?IDragTarget} dragTarget The drag target that the block is
* currently over.
* @package
*/
InsertionMarkerManager.prototype.update = function(dxy, dragTarget) {
const candidate = this.getCandidate_(dxy);
this.wouldDeleteBlock_ = this.shouldDelete_(candidate, dragTarget);
const shouldUpdate =
this.wouldDeleteBlock_ || this.shouldUpdatePreviews_(candidate, dxy);
if (shouldUpdate) {
// Don't fire events for insertion marker creation or movement.
eventUtils.disable();
this.maybeHidePreview_(candidate);
this.maybeShowPreview_(candidate);
eventUtils.enable();
}
};
/**
* Create an insertion marker that represents the given block.
* @param {!BlockSvg} sourceBlock The block that the insertion marker
* will represent.
* @return {!BlockSvg} The insertion marker that represents the given
* block.
* @private
*/
InsertionMarkerManager.prototype.createMarkerBlock_ = function(sourceBlock) {
const imType = sourceBlock.type;
eventUtils.disable();
let result;
try {
result = this.workspace_.newBlock(imType);
result.setInsertionMarker(true);
if (sourceBlock.saveExtraState) {
const state = sourceBlock.saveExtraState();
if (state) {
result.loadExtraState(state);
}
} else if (sourceBlock.mutationToDom) {
const oldMutationDom = sourceBlock.mutationToDom();
if (oldMutationDom) {
result.domToMutation(oldMutationDom);
}
}
// Copy field values from the other block. These values may impact the
// rendered size of the insertion marker. Note that we do not care about
// child blocks here.
for (let i = 0; i < sourceBlock.inputList.length; i++) {
const sourceInput = sourceBlock.inputList[i];
if (sourceInput.name === constants.COLLAPSED_INPUT_NAME) {
continue; // Ignore the collapsed input.
}
const resultInput = result.inputList[i];
if (!resultInput) {
throw new Error(InsertionMarkerManager.DUPLICATE_BLOCK_ERROR.replace(
'%1', 'an input'));
}
for (let j = 0; j < sourceInput.fieldRow.length; j++) {
const sourceField = sourceInput.fieldRow[j];
const resultField = resultInput.fieldRow[j];
if (!resultField) {
throw new Error(InsertionMarkerManager.DUPLICATE_BLOCK_ERROR.replace(
'%1', 'a field'));
}
resultField.setValue(sourceField.getValue());
}
}
result.setCollapsed(sourceBlock.isCollapsed());
result.setInputsInline(sourceBlock.getInputsInline());
result.initSvg();
result.getSvgRoot().setAttribute('visibility', 'hidden');
} finally {
eventUtils.enable();
}
return result;
};
/**
* Populate the list of available connections on this block stack. This should
* only be called once, at the beginning of a drag.
* If the stack has more than one block, this function will populate
* lastOnStack_ and create the corresponding insertion marker.
* @return {!Array<!RenderedConnection>} A list of available
* connections.
* @private
*/
InsertionMarkerManager.prototype.initAvailableConnections_ = function() {
const available = this.topBlock_.getConnections_(false);
// Also check the last connection on this stack
const lastOnStack = this.topBlock_.lastConnectionInStack(true);
if (lastOnStack && lastOnStack !== this.topBlock_.nextConnection) {
available.push(lastOnStack);
this.lastOnStack_ = lastOnStack;
if (this.lastMarker_) {
eventUtils.disable();
try {
this.lastMarker_.dispose();
} finally {
eventUtils.enable();
}
}
this.lastMarker_ = this.createMarkerBlock_(lastOnStack.getSourceBlock());
}
return available;
};
/**
* Whether the previews (insertion marker and replacement marker) should be
* updated based on the closest candidate and the current drag distance.
* @param {!Object} candidate An object containing a local connection, a closest
* connection, and a radius. Returned by getCandidate_.
* @param {!Coordinate} dxy Position relative to drag start,
* in workspace units.
* @return {boolean} Whether the preview should be updated.
* @private
*/
InsertionMarkerManager.prototype.shouldUpdatePreviews_ = function(
candidate, dxy) {
const candidateLocal = candidate.local;
const candidateClosest = candidate.closest;
const radius = candidate.radius;
// Found a connection!
if (candidateLocal && candidateClosest) {
// We're already showing an insertion marker.
// Decide whether the new connection has higher priority.
if (this.localConnection_ && this.closestConnection_) {
// The connection was the same as the current connection.
if (this.closestConnection_ === candidateClosest &&
this.localConnection_ === candidateLocal) {
return false;
}
const xDiff = this.localConnection_.x + dxy.x - this.closestConnection_.x;
const yDiff = this.localConnection_.y + dxy.y - this.closestConnection_.y;
const curDistance = Math.sqrt(xDiff * xDiff + yDiff * yDiff);
// Slightly prefer the existing preview over a new preview.
return !(
candidateClosest &&
radius >
curDistance - internalConstants.CURRENT_CONNECTION_PREFERENCE);
} else if (!this.localConnection_ && !this.closestConnection_) {
// We weren't showing a preview before, but we should now.
return true;
} else {
console.error(
'Only one of localConnection_ and closestConnection_ was set.');
}
} else { // No connection found.
// Only need to update if we were showing a preview before.
return !!(this.localConnection_ && this.closestConnection_);
}
console.error(
'Returning true from shouldUpdatePreviews, but it\'s not clear why.');
return true;
};
/**
* Find the nearest valid connection, which may be the same as the current
* closest connection.
* @param {!Coordinate} dxy Position relative to drag start,
* in workspace units.
* @return {!Object} An object containing a local connection, a closest
* connection, and a radius.
* @private
*/
InsertionMarkerManager.prototype.getCandidate_ = function(dxy) {
let radius = this.getStartRadius_();
let candidateClosest = null;
let candidateLocal = null;
for (let i = 0; i < this.availableConnections_.length; i++) {
const myConnection = this.availableConnections_[i];
const neighbour = myConnection.closest(radius, dxy);
if (neighbour.connection) {
candidateClosest = neighbour.connection;
candidateLocal = myConnection;
radius = neighbour.radius;
}
}
return {closest: candidateClosest, local: candidateLocal, radius: radius};
};
/**
* Decide the radius at which to start searching for the closest connection.
* @return {number} The radius at which to start the search for the closest
* connection.
* @private
*/
InsertionMarkerManager.prototype.getStartRadius_ = function() {
// If there is already a connection highlighted,
// increase the radius we check for making new connections.
// Why? When a connection is highlighted, blocks move around when the
// insertion marker is created, which could cause the connection became out of
// range. By increasing radiusConnection when a connection already exists, we
// never "lose" the connection from the offset.
if (this.closestConnection_ && this.localConnection_) {
return internalConstants.CONNECTING_SNAP_RADIUS;
}
return internalConstants.SNAP_RADIUS;
};
/**
* Whether ending the drag would delete the block.
* @param {!Object} candidate An object containing a local connection, a closest
* connection, and a radius.
* @param {?IDragTarget} dragTarget The drag target that the block is
* currently over.
* @return {boolean} Whether dropping the block immediately would delete the
* block.
* @private
*/
InsertionMarkerManager.prototype.shouldDelete_ = function(
candidate, dragTarget) {
if (dragTarget) {
const componentManager = this.workspace_.getComponentManager();
const isDeleteArea = componentManager.hasCapability(
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
if (isDeleteArea) {
return (
/** @type {!IDeleteArea} */ (dragTarget))
.wouldDelete(this.topBlock_, candidate && !!candidate.closest);
}
}
return false;
};
/**
* Show an insertion marker or replacement highlighting during a drag, if
* needed.
* At the beginning of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* @param {!Object} candidate An object containing a local connection, a closest
* connection, and a radius.
* @private
*/
InsertionMarkerManager.prototype.maybeShowPreview_ = function(candidate) {
// Nope, don't add a marker.
if (this.wouldDeleteBlock_) {
return;
}
const closest = candidate.closest;
const local = candidate.local;
// Nothing to connect to.
if (!closest) {
return;
}
// Something went wrong and we're trying to connect to an invalid connection.
if (closest === this.closestConnection_ ||
closest.getSourceBlock().isInsertionMarker()) {
console.log('Trying to connect to an insertion marker');
return;
}
// Add an insertion marker or replacement marker.
this.closestConnection_ = closest;
this.localConnection_ = local;
this.showPreview_();
};
/**
* A preview should be shown. This function figures out if it should be a block
* highlight or an insertion marker, and shows the appropriate one.
* @private
*/
InsertionMarkerManager.prototype.showPreview_ = function() {
const closest = this.closestConnection_;
const renderer = this.workspace_.getRenderer();
const method = renderer.getConnectionPreviewMethod(
/** @type {!RenderedConnection} */ (closest),
/** @type {!RenderedConnection} */ (this.localConnection_),
this.topBlock_);
switch (method) {
case InsertionMarkerManager.PREVIEW_TYPE.INPUT_OUTLINE:
this.showInsertionInputOutline_();
break;
case InsertionMarkerManager.PREVIEW_TYPE.INSERTION_MARKER:
this.showInsertionMarker_();
break;
case InsertionMarkerManager.PREVIEW_TYPE.REPLACEMENT_FADE:
this.showReplacementFade_();
break;
}
// Optionally highlight the actual connection, as a nod to previous behaviour.
if (closest && renderer.shouldHighlightConnection(closest)) {
closest.highlight();
}
};
/**
* Show an insertion marker or replacement highlighting during a drag, if
* needed.
* At the end of this function, this.localConnection_ and
* this.closestConnection_ should both be null.
* @param {!Object} candidate An object containing a local connection, a closest
* connection, and a radius.
* @private
*/
InsertionMarkerManager.prototype.maybeHidePreview_ = function(candidate) {
// If there's no new preview, remove the old one but don't bother deleting it.
// We might need it later, and this saves disposing of it and recreating it.
if (!candidate.closest) {
this.hidePreview_();
} else {
// If there's a new preview and there was an preview before, and either
// connection has changed, remove the old preview.
const hadPreview = this.closestConnection_ && this.localConnection_;
const closestChanged = this.closestConnection_ !== candidate.closest;
const localChanged = this.localConnection_ !== candidate.local;
// Also hide if we had a preview before but now we're going to delete
// instead.
if (hadPreview &&
(closestChanged || localChanged || this.wouldDeleteBlock_)) {
this.hidePreview_();
}
}
// Either way, clear out old state.
this.markerConnection_ = null;
this.closestConnection_ = null;
this.localConnection_ = null;
};
/**
* A preview should be hidden. This function figures out if it is a block
* highlight or an insertion marker, and hides the appropriate one.
* @private
*/
InsertionMarkerManager.prototype.hidePreview_ = function() {
if (this.closestConnection_ && this.closestConnection_.targetBlock() &&
this.workspace_.getRenderer().shouldHighlightConnection(
this.closestConnection_)) {
this.closestConnection_.unhighlight();
}
if (this.fadedBlock_) {
this.hideReplacementFade_();
} else if (this.highlightedBlock_) {
this.hideInsertionInputOutline_();
} else if (this.markerConnection_) {
this.hideInsertionMarker_();
}
};
/**
* Shows an insertion marker connected to the appropriate blocks (based on
* manager state).
* @private
*/
InsertionMarkerManager.prototype.showInsertionMarker_ = function() {
const local = this.localConnection_;
const closest = this.closestConnection_;
const isLastInStack = this.lastOnStack_ && local === this.lastOnStack_;
const imBlock = isLastInStack ? this.lastMarker_ : this.firstMarker_;
const imConn = imBlock.getMatchingConnection(local.getSourceBlock(), local);
if (imConn === this.markerConnection_) {
throw Error(
'Made it to showInsertionMarker_ even though the marker isn\'t ' +
'changing');
}
// Render disconnected from everything else so that we have a valid
// connection location.
imBlock.render();
imBlock.rendered = true;
imBlock.getSvgRoot().setAttribute('visibility', 'visible');
if (imConn && closest) {
// Position so that the existing block doesn't move.
imBlock.positionNearConnection(imConn, closest);
}
if (closest) {
// Connect() also renders the insertion marker.
imConn.connect(closest);
}
this.markerConnection_ = imConn;
};
/**
* Disconnects and hides the current insertion marker. Should return the blocks
* to their original state.
* @private
*/
InsertionMarkerManager.prototype.hideInsertionMarker_ = function() {
if (!this.markerConnection_) {
console.log('No insertion marker connection to disconnect');
return;
}
const imConn = this.markerConnection_;
const imBlock = imConn.getSourceBlock();
const markerNext = imBlock.nextConnection;
const markerPrev = imBlock.previousConnection;
const markerOutput = imBlock.outputConnection;
const isFirstInStatementStack =
(imConn === markerNext && !(markerPrev && markerPrev.targetConnection));
const isFirstInOutputStack = imConn.type === ConnectionType.INPUT_VALUE &&
!(markerOutput && markerOutput.targetConnection);
// The insertion marker is the first block in a stack. Unplug won't do
// anything in that case. Instead, unplug the following block.
if (isFirstInStatementStack || isFirstInOutputStack) {
imConn.targetBlock().unplug(false);
}
// Inside of a C-block, first statement connection.
else if (
imConn.type === ConnectionType.NEXT_STATEMENT && imConn !== markerNext) {
const innerConnection = imConn.targetConnection;
innerConnection.getSourceBlock().unplug(false);
const previousBlockNextConnection =
markerPrev ? markerPrev.targetConnection : null;
imBlock.unplug(true);
if (previousBlockNextConnection) {
previousBlockNextConnection.connect(innerConnection);
}
} else {
imBlock.unplug(true /* healStack */);
}
if (imConn.targetConnection) {
throw Error(
'markerConnection_ still connected at the end of ' +
'disconnectInsertionMarker');
}
this.markerConnection_ = null;
const svg = imBlock.getSvgRoot();
if (svg) {
svg.setAttribute('visibility', 'hidden');
}
};
/**
* Shows an outline around the input the closest connection belongs to.
* @private
*/
InsertionMarkerManager.prototype.showInsertionInputOutline_ = function() {
const closest = this.closestConnection_;
this.highlightedBlock_ = closest.getSourceBlock();
this.highlightedBlock_.highlightShapeForInput(closest, true);
};
/**
* Hides any visible input outlines.
* @private
*/
InsertionMarkerManager.prototype.hideInsertionInputOutline_ = function() {
this.highlightedBlock_.highlightShapeForInput(this.closestConnection_, false);
this.highlightedBlock_ = null;
};
/**
* Shows a replacement fade affect on the closest connection's target block
* (the block that is currently connected to it).
* @private
*/
InsertionMarkerManager.prototype.showReplacementFade_ = function() {
this.fadedBlock_ = this.closestConnection_.targetBlock();
this.fadedBlock_.fadeForReplacement(true);
};
/**
* Hides/Removes any visible fade affects.
* @private
*/
InsertionMarkerManager.prototype.hideReplacementFade_ = function() {
this.fadedBlock_.fadeForReplacement(false);
this.fadedBlock_ = null;
};
/**
* Get a list of the insertion markers that currently exist. Drags have 0, 1,
* or 2 insertion markers.
* @return {!Array<!BlockSvg>} A possibly empty list of insertion
* marker blocks.
* @package
*/
InsertionMarkerManager.prototype.getInsertionMarkers = function() {
const result = [];
if (this.firstMarker_) {
result.push(this.firstMarker_);
}
if (this.lastMarker_) {
result.push(this.lastMarker_);
}
return result;
};
exports = InsertionMarkerManager;