Files
blockly/core/names.js
Neil Fraser 90b3f75d82 Remove @author tags (#5601)
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.

Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
2021-10-15 09:50:46 -07:00

246 lines
8.2 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility functions for handling variable and procedure names.
*/
'use strict';
/**
* Utility functions for handling variable and procedure names.
* @class
*/
goog.module('Blockly.Names');
const Msg = goog.require('Blockly.Msg');
/* eslint-disable-next-line no-unused-vars */
const VariableMap = goog.requireType('Blockly.VariableMap');
const Variables = goog.require('Blockly.Variables');
/* eslint-disable-next-line no-unused-vars */
const Workspace = goog.requireType('Blockly.Workspace');
const internalConstants = goog.require('Blockly.internalConstants');
/** @suppress {extraRequire} */
goog.requireType('Blockly.Procedures');
/**
* Class for a database of entity names (variables, procedures, etc).
* @param {string} reservedWords A comma-separated string of words that are
* illegal for use as names in a language (e.g. 'new,if,this,...').
* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
* before all variable names (but not procedure names).
* @constructor
* @alias Blockly.Names
*/
const Names = function(reservedWords, opt_variablePrefix) {
this.variablePrefix_ = opt_variablePrefix || '';
this.reservedDict_ = Object.create(null);
if (reservedWords) {
const splitWords = reservedWords.split(',');
for (let i = 0; i < splitWords.length; i++) {
this.reservedDict_[splitWords[i]] = true;
}
}
this.reset();
};
/**
* Constant to separate developer variable names from user-defined variable
* names when running generators.
* A developer variable will be declared as a global in the generated code, but
* will never be shown to the user in the workspace or stored in the variable
* map.
*/
Names.DEVELOPER_VARIABLE_TYPE = 'DEVELOPER_VARIABLE';
/**
* When JavaScript (or most other languages) is generated, variable 'foo' and
* procedure 'foo' would collide. However, Blockly has no such problems since
* variable get 'foo' and procedure call 'foo' are unambiguous.
* Therefore, Blockly keeps a separate realm name to disambiguate.
* getName('foo', 'VARIABLE') -> 'foo'
* getName('foo', 'PROCEDURE') -> 'foo2'
*/
/**
* Empty the database and start from scratch. The reserved words are kept.
*/
Names.prototype.reset = function() {
this.db_ = Object.create(null);
this.dbReverse_ = Object.create(null);
this.variableMap_ = null;
};
/**
* Set the variable map that maps from variable name to variable object.
* @param {!VariableMap} map The map to track.
*/
Names.prototype.setVariableMap = function(map) {
this.variableMap_ = map;
};
/**
* Get the name for a user-defined variable, based on its ID.
* This should only be used for variables of realm
* internalConstants.VARIABLE_CATEGORY_NAME.
* @param {string} id The ID to look up in the variable map.
* @return {?string} The name of the referenced variable, or null if there was
* no variable map or the variable was not found in the map.
* @private
*/
Names.prototype.getNameForUserVariable_ = function(id) {
if (!this.variableMap_) {
console.warn(
'Deprecated call to Names.prototype.getName without ' +
'defining a variable map. To fix, add the following code in your ' +
'generator\'s init() function:\n' +
'Blockly.YourGeneratorName.nameDB_.setVariableMap(' +
'workspace.getVariableMap());');
return null;
}
const variable = this.variableMap_.getVariableById(id);
if (variable) {
return variable.name;
}
return null;
};
/**
* Generate names for user variables, but only ones that are being used.
* @param {!Workspace} workspace Workspace to generate variables from.
*/
Names.prototype.populateVariables = function(workspace) {
const variables = Variables.allUsedVarModels(workspace);
for (let i = 0; i < variables.length; i++) {
this.getName(
variables[i].getId(), internalConstants.VARIABLE_CATEGORY_NAME);
}
};
/**
* Generate names for procedures.
* @param {!Workspace} workspace Workspace to generate procedures from.
*/
Names.prototype.populateProcedures = function(workspace) {
let procedures =
goog.module.get('Blockly.Procedures').allProcedures(workspace);
// Flatten the return vs no-return procedure lists.
procedures = procedures[0].concat(procedures[1]);
for (let i = 0; i < procedures.length; i++) {
this.getName(procedures[i][0], internalConstants.PROCEDURE_CATEGORY_NAME);
}
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* @param {string} nameOrId The Blockly entity name (no constraints) or
* variable ID.
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Names.prototype.getName = function(nameOrId, realm) {
let name = nameOrId;
if (realm === internalConstants.VARIABLE_CATEGORY_NAME) {
const varName = this.getNameForUserVariable_(nameOrId);
if (varName) {
// Successful ID lookup.
name = varName;
}
}
const normalizedName = name.toLowerCase();
const isVar = realm === internalConstants.VARIABLE_CATEGORY_NAME ||
realm === Names.DEVELOPER_VARIABLE_TYPE;
const prefix = isVar ? this.variablePrefix_ : '';
if (!(realm in this.db_)) {
this.db_[realm] = Object.create(null);
}
const realmDb = this.db_[realm];
if (normalizedName in realmDb) {
return prefix + realmDb[normalizedName];
}
const safeName = this.getDistinctName(name, realm);
realmDb[normalizedName] = safeName.substr(prefix.length);
return safeName;
};
/**
* Return a list of all known user-created names in a specified realm.
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {!Array<string>} A list of Blockly entity names (no constraints).
*/
Names.prototype.getUserNames = function(realm) {
const realmDb = this.db_[realm] || {};
return Object.keys(realmDb);
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* Ensure that this is a new name not overlapping any previously defined name.
* Also check against list of reserved words for the current language and
* ensure name doesn't collide.
* @param {string} name The Blockly entity name (no constraints).
* @param {string} realm The realm of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Names.prototype.getDistinctName = function(name, realm) {
let safeName = this.safeName_(name);
let i = '';
while (this.dbReverse_[safeName + i] ||
(safeName + i) in this.reservedDict_) {
// Collision with existing name. Create a unique name.
i = i ? i + 1 : 2;
}
safeName += i;
this.dbReverse_[safeName] = true;
const isVar = realm === internalConstants.VARIABLE_CATEGORY_NAME ||
realm === Names.DEVELOPER_VARIABLE_TYPE;
const prefix = isVar ? this.variablePrefix_ : '';
return prefix + safeName;
};
/**
* Given a proposed entity name, generate a name that conforms to the
* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
* variable and function names.
* @param {string} name Potentially illegal entity name.
* @return {string} Safe entity name.
* @private
*/
Names.prototype.safeName_ = function(name) {
if (!name) {
name = Msg['UNNAMED_KEY'] || 'unnamed';
} else {
// Unfortunately names in non-latin characters will look like
// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
// https://github.com/google/blockly/issues/1654
name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_');
// Most languages don't allow names with leading numbers.
if ('0123456789'.indexOf(name[0]) !== -1) {
name = 'my_' + name;
}
}
return name;
};
/**
* Do the given two entity names refer to the same entity?
* Blockly names are case-insensitive.
* @param {string} name1 First name.
* @param {string} name2 Second name.
* @return {boolean} True if names are the same.
*/
Names.equals = function(name1, name2) {
// name1.localeCompare(name2) is slower.
return name1.toLowerCase() === name2.toLowerCase();
};
exports = Names;