Files
blockly/core/renderers/common/path_object.js
Neil Fraser 90b3f75d82 Remove @author tags (#5601)
Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning.

Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
2021-10-15 09:50:46 -07:00

281 lines
7.6 KiB
JavaScript

/**
* @license
* Copyright 2019 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An object that owns a block's rendering SVG elements.
*/
'use strict';
/**
* An object that owns a block's rendering SVG elements.
* @class
*/
goog.module('Blockly.blockRendering.PathObject');
/* eslint-disable-next-line no-unused-vars */
const Connection = goog.requireType('Blockly.Connection');
/* eslint-disable-next-line no-unused-vars */
const ConstantProvider = goog.requireType('Blockly.blockRendering.ConstantProvider');
/* eslint-disable-next-line no-unused-vars */
const IPathObject = goog.require('Blockly.blockRendering.IPathObject');
const Svg = goog.require('Blockly.utils.Svg');
/* eslint-disable-next-line no-unused-vars */
const Theme = goog.requireType('Blockly.Theme');
const dom = goog.require('Blockly.utils.dom');
/* eslint-disable-next-line no-unused-vars */
const {Block} = goog.requireType('Blockly.Block');
/**
* An object that handles creating and setting each of the SVG elements
* used by the renderer.
* @param {!SVGElement} root The root SVG element.
* @param {!Theme.BlockStyle} style The style object to use for
* colouring.
* @param {!ConstantProvider} constants The renderer's
* constants.
* @constructor
* @implements {IPathObject}
* @package
* @alias Blockly.blockRendering.PathObject
*/
const PathObject = function(root, style, constants) {
/**
* The renderer's constant provider.
* @type {!ConstantProvider}
* @package
*/
this.constants = constants;
this.svgRoot = root;
/**
* The primary path of the block.
* @type {!SVGElement}
* @package
*/
this.svgPath =
dom.createSvgElement(Svg.PATH, {'class': 'blocklyPath'}, this.svgRoot);
/**
* The style object to use when colouring block paths.
* @type {!Theme.BlockStyle}
* @package
*/
this.style = style;
/**
* Holds the cursors svg element when the cursor is attached to the block.
* This is null if there is no cursor on the block.
* @type {SVGElement}
* @package
*/
this.cursorSvg = null;
/**
* Holds the markers svg element when the marker is attached to the block.
* This is null if there is no marker on the block.
* @type {SVGElement}
* @package
*/
this.markerSvg = null;
};
/**
* Set the path generated by the renderer onto the respective SVG element.
* @param {string} pathString The path.
* @package
*/
PathObject.prototype.setPath = function(pathString) {
this.svgPath.setAttribute('d', pathString);
};
/**
* Flip the SVG paths in RTL.
* @package
*/
PathObject.prototype.flipRTL = function() {
// Mirror the block's path.
this.svgPath.setAttribute('transform', 'scale(-1 1)');
};
/**
* Add the cursor SVG to this block's SVG group.
* @param {SVGElement} cursorSvg The SVG root of the cursor to be added to the
* block SVG group.
* @package
*/
PathObject.prototype.setCursorSvg = function(cursorSvg) {
if (!cursorSvg) {
this.cursorSvg = null;
return;
}
this.svgRoot.appendChild(cursorSvg);
this.cursorSvg = cursorSvg;
};
/**
* Add the marker SVG to this block's SVG group.
* @param {SVGElement} markerSvg The SVG root of the marker to be added to the
* block SVG group.
* @package
*/
PathObject.prototype.setMarkerSvg = function(markerSvg) {
if (!markerSvg) {
this.markerSvg = null;
return;
}
if (this.cursorSvg) {
this.svgRoot.insertBefore(markerSvg, this.cursorSvg);
} else {
this.svgRoot.appendChild(markerSvg);
}
this.markerSvg = markerSvg;
};
/**
* Apply the stored colours to the block's path, taking into account whether
* the paths belong to a shadow block.
* @param {!Block} block The source block.
* @package
*/
PathObject.prototype.applyColour = function(block) {
this.svgPath.setAttribute('stroke', this.style.colourTertiary);
this.svgPath.setAttribute('fill', this.style.colourPrimary);
this.updateShadow_(block.isShadow());
this.updateDisabled_(!block.isEnabled() || block.getInheritedDisabled());
};
/**
* Set the style.
* @param {!Theme.BlockStyle} blockStyle The block style to use.
* @package
*/
PathObject.prototype.setStyle = function(blockStyle) {
this.style = blockStyle;
};
/**
* Add or remove the given CSS class on the path object's root SVG element.
* @param {string} className The name of the class to add or remove
* @param {boolean} add True if the class should be added. False if it should
* be removed.
* @protected
*/
PathObject.prototype.setClass_ = function(className, add) {
if (add) {
dom.addClass(/** @type {!Element} */ (this.svgRoot), className);
} else {
dom.removeClass(/** @type {!Element} */ (this.svgRoot), className);
}
};
/**
* Set whether the block shows a highlight or not. Block highlighting is
* often used to visually mark blocks currently being executed.
* @param {boolean} enable True if highlighted.
* @package
*/
PathObject.prototype.updateHighlighted = function(enable) {
if (enable) {
this.svgPath.setAttribute(
'filter', 'url(#' + this.constants.embossFilterId + ')');
} else {
this.svgPath.setAttribute('filter', 'none');
}
};
/**
* Updates the look of the block to reflect a shadow state.
* @param {boolean} shadow True if the block is a shadow block.
* @protected
*/
PathObject.prototype.updateShadow_ = function(shadow) {
if (shadow) {
this.svgPath.setAttribute('stroke', 'none');
this.svgPath.setAttribute('fill', this.style.colourSecondary);
}
};
/**
* Updates the look of the block to reflect a disabled state.
* @param {boolean} disabled True if disabled.
* @protected
*/
PathObject.prototype.updateDisabled_ = function(disabled) {
this.setClass_('blocklyDisabled', disabled);
if (disabled) {
this.svgPath.setAttribute(
'fill', 'url(#' + this.constants.disabledPatternId + ')');
}
};
/**
* Add or remove styling showing that a block is selected.
* @param {boolean} enable True if selection is enabled, false otherwise.
* @package
*/
PathObject.prototype.updateSelected = function(enable) {
this.setClass_('blocklySelected', enable);
};
/**
* Add or remove styling showing that a block is dragged over a delete area.
* @param {boolean} enable True if the block is being dragged over a delete
* area, false otherwise.
* @package
*/
PathObject.prototype.updateDraggingDelete = function(enable) {
this.setClass_('blocklyDraggingDelete', enable);
};
/**
* Add or remove styling showing that a block is an insertion marker.
* @param {boolean} enable True if the block is an insertion marker, false
* otherwise.
* @package
*/
PathObject.prototype.updateInsertionMarker = function(enable) {
this.setClass_('blocklyInsertionMarker', enable);
};
/**
* Add or remove styling showing that a block is movable.
* @param {boolean} enable True if the block is movable, false otherwise.
* @package
*/
PathObject.prototype.updateMovable = function(enable) {
this.setClass_('blocklyDraggable', enable);
};
/**
* Add or remove styling that shows that if the dragging block is dropped, this
* block will be replaced. If a shadow block, it will disappear. Otherwise it
* will bump.
* @param {boolean} enable True if styling should be added.
* @package
*/
PathObject.prototype.updateReplacementFade = function(enable) {
this.setClass_('blocklyReplaceable', enable);
};
/**
* Add or remove styling that shows that if the dragging block is dropped, this
* block will be connected to the input.
* @param {Connection} _conn The connection on the input to highlight.
* @param {boolean} _enable True if styling should be added.
* @package
*/
PathObject.prototype.updateShapeForInputHighlight = function(_conn, _enable) {
// NOP
};
exports = PathObject;