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Our files are up to a decade old, and have churned so much, that the initial author of the file no longer has much meaning. Furthermore, this will encourage developers to post to the developer group, rather than emailing Googlers (usually me) directly.
282 lines
8.9 KiB
JavaScript
282 lines
8.9 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Touch handling for Blockly.
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*/
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'use strict';
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/**
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* Touch handling for Blockly.
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* @namespace Blockly.Touch
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*/
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goog.module('Blockly.Touch');
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/* eslint-disable-next-line no-unused-vars */
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const Gesture = goog.requireType('Blockly.Gesture');
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const internalConstants = goog.require('Blockly.internalConstants');
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const {globalThis} = goog.require('Blockly.utils.global');
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const utilsString = goog.require('Blockly.utils.string');
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/**
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* Whether touch is enabled in the browser.
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* Copied from Closure's goog.events.BrowserFeature.TOUCH_ENABLED
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* @const
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*/
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const TOUCH_ENABLED =
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('ontouchstart' in globalThis ||
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!!(globalThis['document'] && document.documentElement &&
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'ontouchstart' in document.documentElement) ||
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// IE10 uses non-standard touch events, so it has a different check.
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!!(globalThis['navigator'] &&
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(globalThis['navigator']['maxTouchPoints'] ||
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globalThis['navigator']['msMaxTouchPoints'])));
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exports.TOUCH_ENABLED = TOUCH_ENABLED;
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/**
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* Which touch events are we currently paying attention to?
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* @type {?string}
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*/
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let touchIdentifier_ = null;
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/**
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* The TOUCH_MAP lookup dictionary specifies additional touch events to fire,
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* in conjunction with mouse events.
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* @type {Object}
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* @alias Blockly.Touch.TOUCH_MAP
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*/
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let TOUCH_MAP = {};
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if (globalThis['PointerEvent']) {
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TOUCH_MAP = {
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'mousedown': ['pointerdown'],
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'mouseenter': ['pointerenter'],
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'mouseleave': ['pointerleave'],
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'mousemove': ['pointermove'],
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'mouseout': ['pointerout'],
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'mouseover': ['pointerover'],
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'mouseup': ['pointerup', 'pointercancel'],
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'touchend': ['pointerup'],
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'touchcancel': ['pointercancel']
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};
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} else if (TOUCH_ENABLED) {
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TOUCH_MAP = {
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'mousedown': ['touchstart'],
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'mousemove': ['touchmove'],
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'mouseup': ['touchend', 'touchcancel']
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};
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}
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exports.TOUCH_MAP = TOUCH_MAP;
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/**
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* PID of queued long-press task.
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*/
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let longPid_ = 0;
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/**
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* Context menus on touch devices are activated using a long-press.
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* Unfortunately the contextmenu touch event is currently (2015) only supported
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* by Chrome. This function is fired on any touchstart event, queues a task,
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* which after about a second opens the context menu. The tasks is killed
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* if the touch event terminates early.
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* @param {!Event} e Touch start event.
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* @param {Gesture} gesture The gesture that triggered this longStart.
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* @alias Blockly.Touch.longStart
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* @package
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*/
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const longStart = function(e, gesture) {
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longStop();
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// Punt on multitouch events.
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if (e.changedTouches && e.changedTouches.length !== 1) {
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return;
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}
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longPid_ = setTimeout(function() {
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// Additional check to distinguish between touch events and pointer events
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if (e.changedTouches) {
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// TouchEvent
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e.button = 2; // Simulate a right button click.
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// e was a touch event. It needs to pretend to be a mouse event.
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e.clientX = e.changedTouches[0].clientX;
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e.clientY = e.changedTouches[0].clientY;
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}
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// Let the gesture route the right-click correctly.
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if (gesture) {
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gesture.handleRightClick(e);
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}
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}, internalConstants.LONGPRESS);
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};
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exports.longStart = longStart;
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/**
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* Nope, that's not a long-press. Either touchend or touchcancel was fired,
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* or a drag hath begun. Kill the queued long-press task.
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* @alias Blockly.Touch.longStop
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* @package
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*/
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const longStop = function() {
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if (longPid_) {
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clearTimeout(longPid_);
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longPid_ = 0;
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}
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};
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exports.longStop = longStop;
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/**
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* Clear the touch identifier that tracks which touch stream to pay attention
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* to. This ends the current drag/gesture and allows other pointers to be
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* captured.
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* @alias Blockly.Touch.clearTouchIdentifier
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*/
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const clearTouchIdentifier = function() {
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touchIdentifier_ = null;
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};
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exports.clearTouchIdentifier = clearTouchIdentifier;
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/**
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* Decide whether Blockly should handle or ignore this event.
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* Mouse and touch events require special checks because we only want to deal
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* with one touch stream at a time. All other events should always be handled.
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* @param {!Event} e The event to check.
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* @return {boolean} True if this event should be passed through to the
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* registered handler; false if it should be blocked.
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* @alias Blockly.Touch.shouldHandleEvent
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*/
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const shouldHandleEvent = function(e) {
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return !isMouseOrTouchEvent(e) || checkTouchIdentifier(e);
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};
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exports.shouldHandleEvent = shouldHandleEvent;
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/**
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* Get the touch identifier from the given event. If it was a mouse event, the
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* identifier is the string 'mouse'.
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* @param {!Event} e Mouse event or touch event.
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* @return {string} The touch identifier from the first changed touch, if
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* defined. Otherwise 'mouse'.
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* @alias Blockly.Touch.getTouchIdentifierFromEvent
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*/
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const getTouchIdentifierFromEvent = function(e) {
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return e.pointerId !== undefined ?
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e.pointerId :
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(e.changedTouches && e.changedTouches[0] &&
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e.changedTouches[0].identifier !== undefined &&
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e.changedTouches[0].identifier !== null) ?
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e.changedTouches[0].identifier :
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'mouse';
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};
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exports.getTouchIdentifierFromEvent = getTouchIdentifierFromEvent;
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/**
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* Check whether the touch identifier on the event matches the current saved
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* identifier. If there is no identifier, that means it's a mouse event and
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* we'll use the identifier "mouse". This means we won't deal well with
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* multiple mice being used at the same time. That seems okay.
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* If the current identifier was unset, save the identifier from the
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* event. This starts a drag/gesture, during which touch events with other
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* identifiers will be silently ignored.
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* @param {!Event} e Mouse event or touch event.
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* @return {boolean} Whether the identifier on the event matches the current
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* saved identifier.
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* @alias Blockly.Touch.checkTouchIdentifier
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*/
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const checkTouchIdentifier = function(e) {
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const identifier = getTouchIdentifierFromEvent(e);
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// if (touchIdentifier_) is insufficient because Android touch
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// identifiers may be zero.
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if (touchIdentifier_ !== undefined && touchIdentifier_ !== null) {
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// We're already tracking some touch/mouse event. Is this from the same
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// source?
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return touchIdentifier_ === identifier;
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}
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if (e.type === 'mousedown' || e.type === 'touchstart' ||
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e.type === 'pointerdown') {
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// No identifier set yet, and this is the start of a drag. Set it and
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// return.
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touchIdentifier_ = identifier;
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return true;
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}
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// There was no identifier yet, but this wasn't a start event so we're going
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// to ignore it. This probably means that another drag finished while this
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// pointer was down.
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return false;
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};
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exports.checkTouchIdentifier = checkTouchIdentifier;
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/**
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* Set an event's clientX and clientY from its first changed touch. Use this to
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* make a touch event work in a mouse event handler.
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* @param {!Event} e A touch event.
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* @alias Blockly.Touch.setClientFromTouch
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*/
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const setClientFromTouch = function(e) {
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if (utilsString.startsWith(e.type, 'touch')) {
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// Map the touch event's properties to the event.
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const touchPoint = e.changedTouches[0];
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e.clientX = touchPoint.clientX;
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e.clientY = touchPoint.clientY;
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}
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};
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exports.setClientFromTouch = setClientFromTouch;
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/**
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* Check whether a given event is a mouse or touch event.
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* @param {!Event} e An event.
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* @return {boolean} True if it is a mouse or touch event; false otherwise.
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* @alias Blockly.Touch.isMouseOrTouchEvent
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*/
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const isMouseOrTouchEvent = function(e) {
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return utilsString.startsWith(e.type, 'touch') ||
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utilsString.startsWith(e.type, 'mouse') ||
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utilsString.startsWith(e.type, 'pointer');
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};
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exports.isMouseOrTouchEvent = isMouseOrTouchEvent;
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/**
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* Check whether a given event is a touch event or a pointer event.
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* @param {!Event} e An event.
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* @return {boolean} True if it is a touch event; false otherwise.
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* @alias Blockly.Touch.isTouchEvent
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*/
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const isTouchEvent = function(e) {
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return utilsString.startsWith(e.type, 'touch') ||
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utilsString.startsWith(e.type, 'pointer');
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};
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exports.isTouchEvent = isTouchEvent;
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/**
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* Split an event into an array of events, one per changed touch or mouse
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* point.
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* @param {!Event} e A mouse event or a touch event with one or more changed
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* touches.
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* @return {!Array<!Event>} An array of mouse or touch events. Each touch
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* event will have exactly one changed touch.
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* @alias Blockly.Touch.splitEventByTouches
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*/
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const splitEventByTouches = function(e) {
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const events = [];
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if (e.changedTouches) {
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for (let i = 0; i < e.changedTouches.length; i++) {
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const newEvent = {
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type: e.type,
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changedTouches: [e.changedTouches[i]],
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target: e.target,
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stopPropagation: function() {
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e.stopPropagation();
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},
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preventDefault: function() {
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e.preventDefault();
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}
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};
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events[i] = newEvent;
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}
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} else {
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events.push(e);
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}
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return events;
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};
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exports.splitEventByTouches = splitEventByTouches;
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