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blockly/core/variable_map.js
Neil Fraser b46a4fe286 Bring our license format up to date (#3127)
* Google changed from an Inc to an LLC.

This happened back in 2017 but we didn’t notice.  Officially we should update files from Inc to LLC when they are changed as part of regular edits, but this is a nightmare to remember for the next decade.

* Remove project description/titles from licenses

This is no longer part of Google’s header requirements.  Our existing descriptions were useless (“Visual Blocks Editor”) or grossly obselete (“Visual Blocks Language”).

* License no longer requires URL.

* Fix license regexps.
2019-10-02 14:46:56 -07:00

408 lines
13 KiB
JavaScript

/**
* @license
* Copyright 2017 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a map of variables and their types.
* @author marisaleung@google.com (Marisa Leung)
*/
'use strict';
goog.provide('Blockly.VariableMap');
goog.require('Blockly.Events');
goog.require('Blockly.Events.VarDelete');
goog.require('Blockly.Events.VarRename');
goog.require('Blockly.Msg');
goog.require('Blockly.utils');
/**
* Class for a variable map. This contains a dictionary data structure with
* variable types as keys and lists of variables as values. The list of
* variables are the type indicated by the key.
* @param {!Blockly.Workspace} workspace The workspace this map belongs to.
* @constructor
*/
Blockly.VariableMap = function(workspace) {
/**
* A map from variable type to list of variable names. The lists contain all
* of the named variables in the workspace, including variables
* that are not currently in use.
* @type {!Object.<string, !Array.<Blockly.VariableModel>>}
* @private
*/
this.variableMap_ = Object.create(null);
/**
* The workspace this map belongs to.
* @type {!Blockly.Workspace}
*/
this.workspace = workspace;
};
/**
* Clear the variable map.
*/
Blockly.VariableMap.prototype.clear = function() {
this.variableMap_ = Object.create(null);
};
/* Begin functions for renaming variables. */
/**
* Rename the given variable by updating its name in the variable map.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @package
*/
Blockly.VariableMap.prototype.renameVariable = function(variable, newName) {
var type = variable.type;
var conflictVar = this.getVariable(newName, type);
var blocks = this.workspace.getAllBlocks(false);
Blockly.Events.setGroup(true);
try {
// The IDs may match if the rename is a simple case change (name1 -> Name1).
if (!conflictVar || conflictVar.getId() == variable.getId()) {
this.renameVariableAndUses_(variable, newName, blocks);
} else {
this.renameVariableWithConflict_(variable, newName, conflictVar, blocks);
}
} finally {
Blockly.Events.setGroup(false);
}
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
* @param {string} id ID of the variable to rename.
* @param {string} newName New variable name.
*/
Blockly.VariableMap.prototype.renameVariableById = function(id, newName) {
var variable = this.getVariableById(id);
if (!variable) {
throw Error('Tried to rename a variable that didn\'t exist. ID: ' + id);
}
this.renameVariable(variable, newName);
};
/**
* Update the name of the given variable and refresh all references to it.
* The new name must not conflict with any existing variable names.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!Array.<!Blockly.Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
Blockly.VariableMap.prototype.renameVariableAndUses_ = function(variable,
newName, blocks) {
Blockly.Events.fire(new Blockly.Events.VarRename(variable, newName));
variable.name = newName;
for (var i = 0; i < blocks.length; i++) {
blocks[i].updateVarName(variable);
}
};
/**
* Update the name of the given variable to the same name as an existing
* variable. The two variables are coalesced into a single variable with the ID
* of the existing variable that was already using newName.
* Refresh all references to the variable.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!Blockly.VariableModel} conflictVar The variable that was already
* using newName.
* @param {!Array.<!Blockly.Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
Blockly.VariableMap.prototype.renameVariableWithConflict_ = function(variable,
newName, conflictVar, blocks) {
var type = variable.type;
var oldCase = conflictVar.name;
if (newName != oldCase) {
// Simple rename to change the case and update references.
this.renameVariableAndUses_(conflictVar, newName, blocks);
}
// These blocks now refer to a different variable.
// These will fire change events.
for (var i = 0; i < blocks.length; i++) {
blocks[i].renameVarById(variable.getId(), conflictVar.getId());
}
// Finally delete the original variable, which is now unreferenced.
Blockly.Events.fire(new Blockly.Events.VarDelete(variable));
// And remove it from the list.
var variableList = this.getVariablesOfType(type);
var variableIndex = variableList.indexOf(variable);
this.variableMap_[type].splice(variableIndex, 1);
};
/* End functions for renaming variables. */
/**
* Create a variable with a given name, optional type, and optional ID.
* @param {string} name The name of the variable. This must be unique across
* variables and procedures.
* @param {?string=} opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based on
* their type. This will default to '' which is a specific type.
* @param {?string=} opt_id The unique ID of the variable. This will default to
* a UUID.
* @return {Blockly.VariableModel} The newly created variable.
*/
Blockly.VariableMap.prototype.createVariable = function(name,
opt_type, opt_id) {
var variable = this.getVariable(name, opt_type);
if (variable) {
if (opt_id && variable.getId() != opt_id) {
throw Error('Variable "' + name + '" is already in use and its id is "' +
variable.getId() + '" which conflicts with the passed in ' +
'id, "' + opt_id + '".');
}
// The variable already exists and has the same ID.
return variable;
}
if (opt_id && this.getVariableById(opt_id)) {
throw Error('Variable id, "' + opt_id + '", is already in use.');
}
var id = opt_id || Blockly.utils.genUid();
var type = opt_type || '';
variable = new Blockly.VariableModel(this.workspace, name, type, id);
var variables = this.variableMap_[type] || [];
variables.push(variable);
// Delete the list of variables of this type, and re-add it so that
// the most recent addition is at the end.
// This is used so the toolbox's set block is set to the most recent variable.
delete this.variableMap_[type];
this.variableMap_[type] = variables;
return variable;
};
/* Begin functions for variable deletion. */
/**
* Delete a variable.
* @param {!Blockly.VariableModel} variable Variable to delete.
*/
Blockly.VariableMap.prototype.deleteVariable = function(variable) {
var variableList = this.variableMap_[variable.type];
for (var i = 0, tempVar; tempVar = variableList[i]; i++) {
if (tempVar.getId() == variable.getId()) {
variableList.splice(i, 1);
Blockly.Events.fire(new Blockly.Events.VarDelete(variable));
return;
}
}
};
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
* @param {string} id ID of variable to delete.
*/
Blockly.VariableMap.prototype.deleteVariableById = function(id) {
var variable = this.getVariableById(id);
if (variable) {
// Check whether this variable is a function parameter before deleting.
var variableName = variable.name;
var uses = this.getVariableUsesById(id);
for (var i = 0, block; block = uses[i]; i++) {
if (block.type == 'procedures_defnoreturn' ||
block.type == 'procedures_defreturn') {
var procedureName = block.getFieldValue('NAME');
var deleteText = Blockly.Msg['CANNOT_DELETE_VARIABLE_PROCEDURE'].
replace('%1', variableName).
replace('%2', procedureName);
Blockly.alert(deleteText);
return;
}
}
var map = this;
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
var confirmText = Blockly.Msg['DELETE_VARIABLE_CONFIRMATION'].
replace('%1', String(uses.length)).
replace('%2', variableName);
Blockly.confirm(confirmText,
function(ok) {
if (ok) {
map.deleteVariableInternal_(variable, uses);
}
});
} else {
// No confirmation necessary for a single block.
map.deleteVariableInternal_(variable, uses);
}
} else {
console.warn("Can't delete non-existent variable: " + id);
}
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @param {!Blockly.VariableModel} variable Variable to delete.
* @param {!Array.<!Blockly.Block>} uses An array of uses of the variable.
* @private
*/
Blockly.VariableMap.prototype.deleteVariableInternal_ = function(variable,
uses) {
var existingGroup = Blockly.Events.getGroup();
if (!existingGroup) {
Blockly.Events.setGroup(true);
}
try {
for (var i = 0; i < uses.length; i++) {
uses[i].dispose(true, false);
}
this.deleteVariable(variable);
} finally {
if (!existingGroup) {
Blockly.Events.setGroup(false);
}
}
};
/* End functions for variable deletion. */
/**
* Find the variable by the given name and type and return it. Return null if
* it is not found.
* @param {string} name The name to check for.
* @param {string=} opt_type The type of the variable. If not provided it
* defaults to the empty string, which is a specific type.
* @return {Blockly.VariableModel} The variable with the given name, or null if
* it was not found.
*/
Blockly.VariableMap.prototype.getVariable = function(name, opt_type) {
var type = opt_type || '';
var list = this.variableMap_[type];
if (list) {
for (var j = 0, variable; variable = list[j]; j++) {
if (Blockly.Names.equals(variable.name, name)) {
return variable;
}
}
}
return null;
};
/**
* Find the variable by the given ID and return it. Return null if it is not
* found.
* @param {string} id The ID to check for.
* @return {Blockly.VariableModel} The variable with the given ID.
*/
Blockly.VariableMap.prototype.getVariableById = function(id) {
var keys = Object.keys(this.variableMap_);
for (var i = 0; i < keys.length; i++ ) {
var key = keys[i];
for (var j = 0, variable; variable = this.variableMap_[key][j]; j++) {
if (variable.getId() == id) {
return variable;
}
}
}
return null;
};
/**
* Get a list containing all of the variables of a specified type. If type is
* null, return list of variables with empty string type.
* @param {?string} type Type of the variables to find.
* @return {!Array.<!Blockly.VariableModel>} The sought after variables of the
* passed in type. An empty array if none are found.
*/
Blockly.VariableMap.prototype.getVariablesOfType = function(type) {
type = type || '';
var variable_list = this.variableMap_[type];
if (variable_list) {
return variable_list.slice();
}
return [];
};
/**
* Return all variable and potential variable types. This list always contains
* the empty string.
* @param {?Blockly.Workspace} ws The workspace used to look for potential
* variables. This can be different than the workspace stored on this object
* if the passed in ws is a flyout workspace.
* @return {!Array.<string>} List of variable types.
* @package
*/
Blockly.VariableMap.prototype.getVariableTypes = function(ws) {
var potentialTypes = [];
if (ws && ws.getPotentialVariableMap()) {
potentialTypes = Object.keys(ws.getPotentialVariableMap().variableMap_);
}
var types = Object.keys(this.variableMap_).concat(potentialTypes);
var hasEmpty = false;
for (var i = 0; i < types.length; i++) {
if (types[i] == '') {
hasEmpty = true;
}
}
if (!hasEmpty) {
types.push('');
}
return types;
};
/**
* Return all variables of all types.
* @return {!Array.<!Blockly.VariableModel>} List of variable models.
*/
Blockly.VariableMap.prototype.getAllVariables = function() {
var all_variables = [];
for (var key in this.variableMap_) {
all_variables = all_variables.concat(this.variableMap_[key]);
}
return all_variables;
};
/**
* Find all the uses of a named variable.
* @param {string} id ID of the variable to find.
* @return {!Array.<!Blockly.Block>} Array of block usages.
*/
Blockly.VariableMap.prototype.getVariableUsesById = function(id) {
var uses = [];
var blocks = this.workspace.getAllBlocks(false);
// Iterate through every block and check the name.
for (var i = 0; i < blocks.length; i++) {
var blockVariables = blocks[i].getVarModels();
if (blockVariables) {
for (var j = 0; j < blockVariables.length; j++) {
if (blockVariables[j].getId() == id) {
uses.push(blocks[i]);
}
}
}
}
return uses;
};