Files
blockly/core/workspace.ts
Christopher Allen b0a7c004a9 refactor(build): Delete Closure Library (#7415)
* fix(build): Restore erroneously-deleted filter function

  This was deleted in PR #7406 as it was mainly being used to
  filter core/ vs. test/mocha/ deps into separate deps files -
  but it turns out also to be used for filtering error
  messages too.  Oops.

* refactor(tests): Migrate advanced compilation test to ES Modules

* refactor(build): Migrate main.js to TypeScript

  This turns out to be pretty straight forward, even if it would
  cause crashing if one actually tried to import this module
  instead of just feeding it to Closure Compiler.

* chore(build): Remove goog.declareModuleId calls

  Replace goog.declareModuleId calls with a comment recording the
  former module ID for posterity (or at least until we decide
  how to reformat the renamings file.

* chore(tests): Delete closure/goog/*

  For the moment we still need something to serve as base.js for
  the benefit of closure-make-deps, so we keep a vestigial
  base.js around, containing only the @provideGoog declaration.

* refactor(build): Remove vestigial base.js

  By changing slightly the command line arguments to
  closure-make-deps and closure-calculate-chunks the need to have
  any base.js is eliminated.

* chore: Typo fix for PR #7415
2023-08-31 00:24:47 +01:00

847 lines
24 KiB
TypeScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* Object representing a workspace.
*
* @class
*/
// Former goog.module ID: Blockly.Workspace
// Unused import preserved for side-effects. Remove if unneeded.
import './connection_checker.js';
import type {Block} from './block.js';
import type {BlocklyOptions} from './blockly_options.js';
import type {ConnectionDB} from './connection_db.js';
import type {Abstract} from './events/events_abstract.js';
import * as common from './common.js';
import * as eventUtils from './events/utils.js';
import type {IASTNodeLocation} from './interfaces/i_ast_node_location.js';
import type {IConnectionChecker} from './interfaces/i_connection_checker.js';
import {Options} from './options.js';
import * as registry from './registry.js';
import * as arrayUtils from './utils/array.js';
import * as idGenerator from './utils/idgenerator.js';
import * as math from './utils/math.js';
import type * as toolbox from './utils/toolbox.js';
import {VariableMap} from './variable_map.js';
import type {VariableModel} from './variable_model.js';
import type {WorkspaceComment} from './workspace_comment.js';
import {IProcedureMap} from './interfaces/i_procedure_map.js';
import {ObservableProcedureMap} from './observable_procedure_map.js';
/**
* Class for a workspace. This is a data structure that contains blocks.
* There is no UI, and can be created headlessly.
*/
export class Workspace implements IASTNodeLocation {
/**
* Angle away from the horizontal to sweep for blocks. Order of execution is
* generally top to bottom, but a small angle changes the scan to give a bit
* of a left to right bias (reversed in RTL). Units are in degrees. See:
* https://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalBilling
*/
static SCAN_ANGLE = 3;
id: string;
options: Options;
RTL: boolean;
horizontalLayout: boolean;
toolboxPosition: toolbox.Position;
/**
* Returns `true` if the workspace is visible and `false` if it's headless.
*/
rendered = false;
/**
* Is this workspace the surface for a flyout?
*
* @internal
*/
internalIsFlyout = false;
/** Is this workspace the surface for a flyout? */
get isFlyout(): boolean {
return this.internalIsFlyout;
}
/**
* Is this workspace the surface for a mutator?
*
* @internal
*/
internalIsMutator = false;
/** Is this workspace the surface for a mutator? */
get isMutator(): boolean {
return this.internalIsMutator;
}
/**
* Returns `true` if the workspace is currently in the process of a bulk
* clear.
*
* @internal
*/
isClearing = false;
/**
* Maximum number of undo events in stack. `0` turns off undo, `Infinity`
* sets it to unlimited.
*/
MAX_UNDO = 1024;
/** Set of databases for rapid lookup of connection locations. */
connectionDBList: ConnectionDB[] = [];
connectionChecker: IConnectionChecker;
private readonly topBlocks: Block[] = [];
private readonly topComments: WorkspaceComment[] = [];
private readonly commentDB = new Map<string, WorkspaceComment>();
private readonly listeners: Function[] = [];
protected undoStack_: Abstract[] = [];
protected redoStack_: Abstract[] = [];
private readonly blockDB = new Map<string, Block>();
private readonly typedBlocksDB = new Map<string, Block[]>();
private variableMap: VariableMap;
private procedureMap: IProcedureMap = new ObservableProcedureMap();
/**
* Blocks in the flyout can refer to variables that don't exist in the main
* workspace. For instance, the "get item in list" block refers to an
* "item" variable regardless of whether the variable has been created yet.
* A FieldVariable must always refer to a VariableModel. We reconcile
* these by tracking "potential" variables in the flyout. These variables
* become real when references to them are dragged into the main workspace.
*/
private potentialVariableMap: VariableMap | null = null;
/** @param opt_options Dictionary of options. */
constructor(opt_options?: Options) {
this.id = idGenerator.genUid();
common.registerWorkspace(this);
this.options = opt_options || new Options({} as BlocklyOptions);
this.RTL = !!this.options.RTL;
this.horizontalLayout = !!this.options.horizontalLayout;
this.toolboxPosition = this.options.toolboxPosition;
const connectionCheckerClass = registry.getClassFromOptions(
registry.Type.CONNECTION_CHECKER,
this.options,
true,
);
/**
* An object that encapsulates logic for safety, type, and dragging checks.
*/
this.connectionChecker = new connectionCheckerClass!(this);
/**
* A map from variable type to list of variable names. The lists contain
* all of the named variables in the workspace, including variables that are
* not currently in use.
*/
this.variableMap = new VariableMap(this);
}
/**
* Dispose of this workspace.
* Unlink from all DOM elements to prevent memory leaks.
*/
dispose() {
this.listeners.length = 0;
this.clear();
// Remove from workspace database.
common.unregisterWorkpace(this);
}
/**
* Compare function for sorting objects (blocks, comments, etc) by position;
* top to bottom (with slight LTR or RTL bias).
*
* @param a The first object to compare.
* @param b The second object to compare.
* @returns The comparison value. This tells Array.sort() how to change object
* a's index.
*/
private sortObjects_(
a: Block | WorkspaceComment,
b: Block | WorkspaceComment,
): number {
const offset =
Math.sin(math.toRadians(Workspace.SCAN_ANGLE)) * (this.RTL ? -1 : 1);
const aXY = a.getRelativeToSurfaceXY();
const bXY = b.getRelativeToSurfaceXY();
return aXY.y + offset * aXY.x - (bXY.y + offset * bXY.x);
}
/**
* Adds a block to the list of top blocks.
*
* @param block Block to add.
*/
addTopBlock(block: Block) {
this.topBlocks.push(block);
}
/**
* Removes a block from the list of top blocks.
*
* @param block Block to remove.
*/
removeTopBlock(block: Block) {
if (!arrayUtils.removeElem(this.topBlocks, block)) {
throw Error("Block not present in workspace's list of top-most blocks.");
}
}
/**
* Finds the top-level blocks and returns them. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
*
* @param ordered Sort the list if true.
* @returns The top-level block objects.
*/
getTopBlocks(ordered = false): Block[] {
// Copy the topBlocks list.
const blocks = new Array<Block>().concat(this.topBlocks);
if (ordered && blocks.length > 1) {
blocks.sort(this.sortObjects_.bind(this));
}
return blocks;
}
/**
* Add a block to the list of blocks keyed by type.
*
* @param block Block to add.
*/
addTypedBlock(block: Block) {
if (!this.typedBlocksDB.has(block.type)) {
this.typedBlocksDB.set(block.type, []);
}
this.typedBlocksDB.get(block.type)!.push(block);
}
/**
* Remove a block from the list of blocks keyed by type.
*
* @param block Block to remove.
*/
removeTypedBlock(block: Block) {
arrayUtils.removeElem(this.typedBlocksDB.get(block.type)!, block);
if (!this.typedBlocksDB.get(block.type)!.length) {
this.typedBlocksDB.delete(block.type);
}
}
/**
* Finds the blocks with the associated type and returns them. Blocks are
* optionally sorted by position; top to bottom (with slight LTR or RTL bias).
*
* @param type The type of block to search for.
* @param ordered Sort the list if true.
* @returns The blocks of the given type.
*/
getBlocksByType(type: string, ordered = false): Block[] {
if (!this.typedBlocksDB.has(type)) {
return [];
}
const blocks = this.typedBlocksDB.get(type)!.slice(0);
if (ordered && blocks && blocks.length > 1) {
blocks.sort(this.sortObjects_.bind(this));
}
return blocks.filter(function (block: Block) {
return !block.isInsertionMarker();
});
}
/**
* Adds a comment to the list of top comments.
*
* @param comment comment to add.
* @internal
*/
addTopComment(comment: WorkspaceComment) {
this.topComments.push(comment);
// Note: If the comment database starts to hold block comments, this may
// need to move to a separate function.
if (this.commentDB.has(comment.id)) {
console.warn(
'Overriding an existing comment on this workspace, with id "' +
comment.id +
'"',
);
}
this.commentDB.set(comment.id, comment);
}
/**
* Removes a comment from the list of top comments.
*
* @param comment comment to remove.
* @internal
*/
removeTopComment(comment: WorkspaceComment) {
if (!arrayUtils.removeElem(this.topComments, comment)) {
throw Error(
"Comment not present in workspace's list of top-most " + 'comments.',
);
}
// Note: If the comment database starts to hold block comments, this may
// need to move to a separate function.
this.commentDB.delete(comment.id);
}
/**
* Finds the top-level comments and returns them. Comments are optionally
* sorted by position; top to bottom (with slight LTR or RTL bias).
*
* @param ordered Sort the list if true.
* @returns The top-level comment objects.
* @internal
*/
getTopComments(ordered = false): WorkspaceComment[] {
// Copy the topComments list.
const comments = new Array<WorkspaceComment>().concat(this.topComments);
if (ordered && comments.length > 1) {
comments.sort(this.sortObjects_.bind(this));
}
return comments;
}
/**
* Find all blocks in workspace. Blocks are optionally sorted
* by position; top to bottom (with slight LTR or RTL bias).
*
* @param ordered Sort the list if true.
* @returns Array of blocks.
*/
getAllBlocks(ordered = false): Block[] {
let blocks: Block[];
if (ordered) {
// Slow, but ordered.
const topBlocks = this.getTopBlocks(true);
blocks = [];
for (let i = 0; i < topBlocks.length; i++) {
blocks.push(...topBlocks[i].getDescendants(true));
}
} else {
// Fast, but in no particular order.
blocks = this.getTopBlocks(false);
for (let i = 0; i < blocks.length; i++) {
blocks.push(...blocks[i].getChildren(false));
}
}
// Insertion markers exist on the workspace for rendering reasons, but
// aren't "real" blocks from a developer perspective.
const filtered = blocks.filter(function (block) {
return !block.isInsertionMarker();
});
return filtered;
}
/** Dispose of all blocks and comments in workspace. */
clear() {
this.isClearing = true;
try {
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
while (this.topBlocks.length) {
this.topBlocks[0].dispose(false);
}
while (this.topComments.length) {
this.topComments[this.topComments.length - 1].dispose();
}
eventUtils.setGroup(existingGroup);
this.variableMap.clear();
if (this.potentialVariableMap) {
this.potentialVariableMap.clear();
}
} finally {
this.isClearing = false;
}
}
/* Begin functions that are just pass-throughs to the variable map. */
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
*
* @param id ID of the variable to rename.
* @param newName New variable name.
*/
renameVariableById(id: string, newName: string) {
this.variableMap.renameVariableById(id, newName);
}
/**
* Create a variable with a given name, optional type, and optional ID.
*
* @param name The name of the variable. This must be unique across variables
* and procedures.
* @param opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based
* on their type. This will default to '' which is a specific type.
* @param opt_id The unique ID of the variable. This will default to a UUID.
* @returns The newly created variable.
*/
createVariable(
name: string,
opt_type?: string | null,
opt_id?: string | null,
): VariableModel {
return this.variableMap.createVariable(name, opt_type, opt_id);
}
/**
* Find all the uses of the given variable, which is identified by ID.
*
* @param id ID of the variable to find.
* @returns Array of block usages.
*/
getVariableUsesById(id: string): Block[] {
return this.variableMap.getVariableUsesById(id);
}
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
*
* @param id ID of variable to delete.
*/
deleteVariableById(id: string) {
this.variableMap.deleteVariableById(id);
}
/**
* Find the variable by the given name and return it. Return null if not
* found.
*
* @param name The name to check for.
* @param opt_type The type of the variable. If not provided it defaults to
* the empty string, which is a specific type.
* @returns The variable with the given name.
*/
getVariable(name: string, opt_type?: string): VariableModel | null {
// TODO (#1559): Possibly delete this function after resolving #1559.
return this.variableMap.getVariable(name, opt_type);
}
/**
* Find the variable by the given ID and return it. Return null if not found.
*
* @param id The ID to check for.
* @returns The variable with the given ID.
*/
getVariableById(id: string): VariableModel | null {
return this.variableMap.getVariableById(id);
}
/**
* Find the variable with the specified type. If type is null, return list of
* variables with empty string type.
*
* @param type Type of the variables to find.
* @returns The sought after variables of the passed in type. An empty array
* if none are found.
*/
getVariablesOfType(type: string | null): VariableModel[] {
return this.variableMap.getVariablesOfType(type);
}
/**
* Return all variable types.
*
* @returns List of variable types.
* @internal
*/
getVariableTypes(): string[] {
return this.variableMap.getVariableTypes(this);
}
/**
* Return all variables of all types.
*
* @returns List of variable models.
*/
getAllVariables(): VariableModel[] {
return this.variableMap.getAllVariables();
}
/**
* Returns all variable names of all types.
*
* @returns List of all variable names of all types.
*/
getAllVariableNames(): string[] {
return this.variableMap.getAllVariableNames();
}
/* End functions that are just pass-throughs to the variable map. */
/**
* Returns the horizontal offset of the workspace.
* Intended for LTR/RTL compatibility in XML.
* Not relevant for a headless workspace.
*
* @returns Width.
*/
getWidth(): number {
return 0;
}
/* eslint-disable jsdoc/require-returns-check */
/* eslint-disable @typescript-eslint/no-unused-vars */
/**
* Obtain a newly created block.
*
* @param prototypeName Name of the language object containing type-specific
* functions for this block.
* @param opt_id Optional ID. Use this ID if provided, otherwise create a new
* ID.
* @returns The created block.
*/
newBlock(prototypeName: string, opt_id?: string): Block {
throw new Error(
'The implementation of newBlock should be ' +
'monkey-patched in by blockly.ts',
);
}
/* eslint-enable */
/**
* The number of blocks that may be added to the workspace before reaching
* the maxBlocks.
*
* @returns Number of blocks left.
*/
remainingCapacity(): number {
if (isNaN(this.options.maxBlocks)) {
return Infinity;
}
return this.options.maxBlocks - this.getAllBlocks(false).length;
}
/**
* The number of blocks of the given type that may be added to the workspace
* before reaching the maxInstances allowed for that type.
*
* @param type Type of block to return capacity for.
* @returns Number of blocks of type left.
*/
remainingCapacityOfType(type: string): number {
if (!this.options.maxInstances) {
return Infinity;
}
const maxInstanceOfType =
this.options.maxInstances[type] !== undefined
? this.options.maxInstances[type]
: Infinity;
return maxInstanceOfType - this.getBlocksByType(type, false).length;
}
/**
* Check if there is remaining capacity for blocks of the given counts to be
* created. If the total number of blocks represented by the map is more
* than the total remaining capacity, it returns false. If a type count is
* more than the remaining capacity for that type, it returns false.
*
* @param typeCountsMap A map of types to counts (usually representing blocks
* to be created).
* @returns True if there is capacity for the given map, false otherwise.
*/
isCapacityAvailable(typeCountsMap: {[key: string]: number}): boolean {
if (!this.hasBlockLimits()) {
return true;
}
let copyableBlocksCount = 0;
for (const type in typeCountsMap) {
if (typeCountsMap[type] > this.remainingCapacityOfType(type)) {
return false;
}
copyableBlocksCount += typeCountsMap[type];
}
if (copyableBlocksCount > this.remainingCapacity()) {
return false;
}
return true;
}
/**
* Checks if the workspace has any limits on the maximum number of blocks,
* or the maximum number of blocks of specific types.
*
* @returns True if it has block limits, false otherwise.
*/
hasBlockLimits(): boolean {
return this.options.maxBlocks !== Infinity || !!this.options.maxInstances;
}
/**
* Gets the undo stack for workplace.
*
* @returns undo stack
* @internal
*/
getUndoStack(): Abstract[] {
return this.undoStack_;
}
/**
* Gets the redo stack for workplace.
*
* @returns redo stack
* @internal
*/
getRedoStack(): Abstract[] {
return this.redoStack_;
}
/**
* Undo or redo the previous action.
*
* @param redo False if undo, true if redo.
*/
undo(redo: boolean) {
const inputStack = redo ? this.redoStack_ : this.undoStack_;
const outputStack = redo ? this.undoStack_ : this.redoStack_;
const inputEvent = inputStack.pop();
if (!inputEvent) {
return;
}
let events = [inputEvent];
// Do another undo/redo if the next one is of the same group.
while (
inputStack.length &&
inputEvent.group &&
inputEvent.group === inputStack[inputStack.length - 1].group
) {
const event = inputStack.pop();
if (!event) continue;
events.push(event);
}
// Push these popped events on the opposite stack.
for (let i = 0; i < events.length; i++) {
const event = events[i];
outputStack.push(event);
}
events = eventUtils.filter(events, redo);
eventUtils.setRecordUndo(false);
try {
for (let i = 0; i < events.length; i++) {
const event = events[i];
event.run(redo);
}
} finally {
eventUtils.setRecordUndo(true);
}
}
/** Clear the undo/redo stacks. */
clearUndo() {
this.undoStack_.length = 0;
this.redoStack_.length = 0;
// Stop any events already in the firing queue from being undoable.
eventUtils.clearPendingUndo();
}
/**
* When something in this workspace changes, call a function.
* Note that there may be a few recent events already on the stack. Thus the
* new change listener might be called with events that occurred a few
* milliseconds before the change listener was added.
*
* @param func Function to call.
* @returns Obsolete return value, ignore.
*/
addChangeListener(func: (e: Abstract) => void): Function {
this.listeners.push(func);
return func;
}
/**
* Stop listening for this workspace's changes.
*
* @param func Function to stop calling.
*/
removeChangeListener(func: Function) {
arrayUtils.removeElem(this.listeners, func);
}
/**
* Fire a change event.
*
* @param event Event to fire.
*/
fireChangeListener(event: Abstract) {
if (event.recordUndo) {
this.undoStack_.push(event);
this.redoStack_.length = 0;
while (this.undoStack_.length > this.MAX_UNDO && this.MAX_UNDO >= 0) {
this.undoStack_.shift();
}
}
for (let i = 0; i < this.listeners.length; i++) {
const func = this.listeners[i];
func(event);
}
}
/**
* Find the block on this workspace with the specified ID.
*
* @param id ID of block to find.
* @returns The sought after block, or null if not found.
*/
getBlockById(id: string): Block | null {
return this.blockDB.get(id) || null;
}
/**
* Set a block on this workspace with the specified ID.
*
* @param id ID of block to set.
* @param block The block to set.
* @internal
*/
setBlockById(id: string, block: Block) {
this.blockDB.set(id, block);
}
/**
* Delete a block off this workspace with the specified ID.
*
* @param id ID of block to delete.
* @internal
*/
removeBlockById(id: string) {
this.blockDB.delete(id);
}
/**
* Find the comment on this workspace with the specified ID.
*
* @param id ID of comment to find.
* @returns The sought after comment, or null if not found.
* @internal
*/
getCommentById(id: string): WorkspaceComment | null {
return this.commentDB.get(id) ?? null;
}
/**
* Checks whether all value and statement inputs in the workspace are filled
* with blocks.
*
* @param opt_shadowBlocksAreFilled An optional argument controlling whether
* shadow blocks are counted as filled. Defaults to true.
* @returns True if all inputs are filled, false otherwise.
*/
allInputsFilled(opt_shadowBlocksAreFilled?: boolean): boolean {
const blocks = this.getTopBlocks(false);
for (let i = 0; i < blocks.length; i++) {
const block = blocks[i];
if (!block.allInputsFilled(opt_shadowBlocksAreFilled)) {
return false;
}
}
return true;
}
/**
* Return the variable map that contains "potential" variables.
* These exist in the flyout but not in the workspace.
*
* @returns The potential variable map.
* @internal
*/
getPotentialVariableMap(): VariableMap | null {
return this.potentialVariableMap;
}
/**
* Create and store the potential variable map for this workspace.
*
* @internal
*/
createPotentialVariableMap() {
this.potentialVariableMap = new VariableMap(this);
}
/**
* Return the map of all variables on the workspace.
*
* @returns The variable map.
*/
getVariableMap(): VariableMap {
return this.variableMap;
}
/**
* Set the map of all variables on the workspace.
*
* @param variableMap The variable map.
* @internal
*/
setVariableMap(variableMap: VariableMap) {
this.variableMap = variableMap;
}
/** Returns the map of all procedures on the workpace. */
getProcedureMap(): IProcedureMap {
return this.procedureMap;
}
/**
* Returns the root workspace of this workspace if the workspace has
* parent(s).
*
* E.g. workspaces in flyouts and mini workspace bubbles have parent
* workspaces.
*/
getRootWorkspace(): Workspace | null {
let outerWs = null;
const parent = this.options.parentWorkspace;
// If we were in a flyout in a mutator, need to go up two levels to find
// the actual parent.
if (this.isFlyout) {
if (parent && parent.options) {
outerWs = parent.options.parentWorkspace;
}
} else if (parent) {
outerWs = parent;
}
return outerWs;
}
/**
* Find the workspace with the specified ID.
*
* @param id ID of workspace to find.
* @returns The sought after workspace or null if not found.
*/
static getById(id: string): Workspace | null {
return common.getWorkspaceById(id);
}
/**
* Find all workspaces.
*
* @returns Array of workspaces.
*/
static getAll(): Workspace[] {
return common.getAllWorkspaces();
}
}