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There was a small chance that the existing Soy jar files contained a denial of service vulnerability. Not that this affects Blockly in any way. https://buganizer.corp.google.com/issues/123937301
27 lines
1.4 KiB
Plaintext
27 lines
1.4 KiB
Plaintext
This Blockly demo uses Closure Templates to create a multilingual application.
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Any changes to the template.soy file require a recompile. Here is the command
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to generate a quick English version for debugging:
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java -jar soy/SoyToJsSrcCompiler.jar --outputPathFormat generated/en.js --srcs template.soy
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To generate a full set of language translations, first extract all the strings
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from template.soy using this command:
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java -jar soy/SoyMsgExtractor.jar --outputFile xlf/extracted_msgs.xlf template.soy
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This generates xlf/extracted_msgs.xlf, which may then be used by any
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XLIFF-compatible translation console to generate a set of files with the
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translated strings. These should be placed in the xlf directory.
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Finally, generate all the language versions with this command:
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java -jar soy/SoyToJsSrcCompiler.jar --locales ar,be-tarask,br,ca,da,de,el,en,es,fa,fr,he,hrx,hu,ia,is,it,ja,ko,ms,nb,nl,pl,pms,pt-br,ro,ru,sc,sv,th,tr,uk,vi,zh-hans,zh-hant --messageFilePathFormat xlf/translated_msgs_{LOCALE}.xlf --outputPathFormat "generated/{LOCALE}.js" template.soy
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This is the process that Google uses for maintaining Blockly Games in 50+
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languages. The XLIFF format is simple enough that it is trivial to write a
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Python script to reformat it into some other format (such as JSON) for
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compatibility with other translation consoles.
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For more information, see message translation for Closure Templates:
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https://developers.google.com/closure/templates/docs/translation
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