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* refactor(events): Introduce type predicates for event classes Introduce predicates for testing Abstract event subclasses based on their .type properties. These are useful because there are places where it is not possible to use instanceof <ClassConstructor> tests for type narrowing due to load ordering issues that would be caused by the need to import (rather than just import type) the class constructors in question. * refactor(events): Use event type predicates Simplify several sections of code by using type predicates for type narrowing and thereby avoiding the need for explicit casts. * chore(events): Fix copyright date of recently-added files * chore: Remove unused import
189 lines
5.9 KiB
TypeScript
189 lines
5.9 KiB
TypeScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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// Former goog.module ID: Blockly.bumpObjects
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import {RenderedWorkspaceComment} from './comments/rendered_workspace_comment.js';
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import type {Abstract} from './events/events_abstract.js';
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import type {BlockCreate} from './events/events_block_create.js';
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import type {BlockMove} from './events/events_block_move.js';
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import type {CommentCreate} from './events/events_comment_create.js';
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import type {CommentMove} from './events/events_comment_move.js';
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import type {CommentResize} from './events/events_comment_resize.js';
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import {isViewportChange} from './events/predicates.js';
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import {BUMP_EVENTS, EventType} from './events/type.js';
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import * as eventUtils from './events/utils.js';
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import type {IBoundedElement} from './interfaces/i_bounded_element.js';
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import type {ContainerRegion} from './metrics_manager.js';
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import * as mathUtils from './utils/math.js';
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import type {WorkspaceSvg} from './workspace_svg.js';
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/**
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* Bumps the given object that has passed out of bounds.
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*
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* @param workspace The workspace containing the object.
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* @param bounds The region to bump an object into. For example, pass
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* ScrollMetrics to bump a block into the scrollable region of the
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* workspace, or pass ViewMetrics to bump a block into the visible region of
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* the workspace. This should be specified in workspace coordinates.
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* @param object The object to bump.
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* @returns True if object was bumped.
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*/
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function bumpObjectIntoBounds(
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workspace: WorkspaceSvg,
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bounds: ContainerRegion,
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object: IBoundedElement,
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): boolean {
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// Compute new top/left position for object.
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const objectMetrics = object.getBoundingRectangle();
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const height = objectMetrics.bottom - objectMetrics.top;
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const width = objectMetrics.right - objectMetrics.left;
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const topClamp = bounds.top;
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const boundsBottom = bounds.top + bounds.height;
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const bottomClamp = boundsBottom - height;
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// If the object is taller than the workspace we want to
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// top-align the block
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const newYPosition = mathUtils.clamp(
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topClamp,
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objectMetrics.top,
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bottomClamp,
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);
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const deltaY = newYPosition - objectMetrics.top;
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// Note: Even in RTL mode the "anchor" of the object is the
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// top-left corner of the object.
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let leftClamp = bounds.left;
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const boundsRight = bounds.left + bounds.width;
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let rightClamp = boundsRight - width;
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if (workspace.RTL) {
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// If the object is wider than the workspace and we're in RTL
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// mode we want to right-align the block, which means setting
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// the left clamp to match.
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leftClamp = Math.min(rightClamp, leftClamp);
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} else {
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// If the object is wider than the workspace and we're in LTR
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// mode we want to left-align the block, which means setting
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// the right clamp to match.
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rightClamp = Math.max(leftClamp, rightClamp);
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}
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const newXPosition = mathUtils.clamp(
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leftClamp,
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objectMetrics.left,
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rightClamp,
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);
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const deltaX = newXPosition - objectMetrics.left;
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if (deltaX || deltaY) {
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object.moveBy(deltaX, deltaY, ['inbounds']);
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return true;
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}
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return false;
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}
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export const bumpIntoBounds = bumpObjectIntoBounds;
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/**
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* Creates a handler for bumping objects when they cross fixed bounds.
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*
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* @param workspace The workspace to handle.
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* @returns The event handler.
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*/
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export function bumpIntoBoundsHandler(
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workspace: WorkspaceSvg,
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): (p1: Abstract) => void {
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return (e) => {
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const metricsManager = workspace.getMetricsManager();
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if (!metricsManager.hasFixedEdges() || workspace.isDragging()) {
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return;
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}
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if (BUMP_EVENTS.includes(e.type ?? '')) {
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const scrollMetricsInWsCoords = metricsManager.getScrollMetrics(true);
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// Triggered by move/create event
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const object = extractObjectFromEvent(
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workspace,
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e as eventUtils.BumpEvent,
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);
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if (!object) {
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return;
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}
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// Handle undo.
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const existingGroup = eventUtils.getGroup() || false;
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eventUtils.setGroup(e.group);
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const wasBumped = bumpObjectIntoBounds(
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workspace,
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scrollMetricsInWsCoords,
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object as IBoundedElement,
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);
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if (wasBumped && !e.group) {
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console.warn(
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'Moved object in bounds but there was no' +
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' event group. This may break undo.',
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);
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}
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eventUtils.setGroup(existingGroup);
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} else if (isViewportChange(e)) {
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if (e.scale && e.oldScale && e.scale > e.oldScale) {
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bumpTopObjectsIntoBounds(workspace);
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}
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}
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};
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}
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/**
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* Extracts the object from the given event.
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*
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* @param workspace The workspace the event originated
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* from.
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* @param e An event containing an object.
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* @returns The extracted
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* object.
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*/
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function extractObjectFromEvent(
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workspace: WorkspaceSvg,
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e: eventUtils.BumpEvent,
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): IBoundedElement | null {
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let object = null;
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switch (e.type) {
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case EventType.BLOCK_CREATE:
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case EventType.BLOCK_MOVE:
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object = workspace.getBlockById((e as BlockCreate | BlockMove).blockId!);
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if (object) {
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object = object.getRootBlock();
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}
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break;
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case EventType.COMMENT_CREATE:
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case EventType.COMMENT_MOVE:
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case EventType.COMMENT_RESIZE:
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object = workspace.getCommentById(
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(e as CommentCreate | CommentMove | CommentResize).commentId!,
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) as RenderedWorkspaceComment;
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break;
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}
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return object;
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}
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/**
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* Bumps the top objects in the given workspace into bounds.
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*
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* @param workspace The workspace.
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*/
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export function bumpTopObjectsIntoBounds(workspace: WorkspaceSvg) {
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const metricsManager = workspace.getMetricsManager();
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if (!metricsManager.hasFixedEdges() || workspace.isDragging()) {
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return;
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}
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const scrollMetricsInWsCoords = metricsManager.getScrollMetrics(true);
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const topBlocks = workspace.getTopBoundedElements();
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for (let i = 0, block; (block = topBlocks[i]); i++) {
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bumpObjectIntoBounds(workspace, scrollMetricsInWsCoords, block);
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}
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}
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