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* refactor(events): Use "export ... from" where applicable
* refactor(events): Introduce EventType enum
Introduce an enum for the event .type values. We can't actually
use it as the type of the .type property on Abstract events,
because we want to allow developers to add their own custom
event types inheriting from this type, but at least this way we
can be reasonably sure that all of our own event subclasses have
distinct .type values—plus consistent use of enum syntax
(EventType.TYPE_NAME) is probably good for readability overall.
Put it in a separate module from the rest of events/utils.ts
because it would be helpful if event utils could use
event instanceof SomeEventType
for type narrowing but but at the moment most events are in
modules that depend on events/utils.ts for their .type
constant, and although circular ESM dependencies should work
in principle there are various restrictions and this
particular circularity causes issues at the moment.
A few of the event classes also depend on utils.ts for fire()
or other functions, which will be harder to deal with, but at
least this commit is win in terms of reducing the complexity
of our dependencies, making most of the Abstract event subclass
module dependent on type.ts, which has no imports, rather than
on utils.ts which has multiple imports.
111 lines
3.0 KiB
TypeScript
111 lines
3.0 KiB
TypeScript
/**
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* @license
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* Copyright 2020 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* Events fired as a result of UI click in Blockly's editor.
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*
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* @class
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*/
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// Former goog.module ID: Blockly.Events.Click
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import type {Block} from '../block.js';
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import * as registry from '../registry.js';
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import {Workspace} from '../workspace.js';
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import {AbstractEventJson} from './events_abstract.js';
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import {UiBase} from './events_ui_base.js';
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import {EventType} from './type.js';
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/**
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* Notifies listeners that some blockly element was clicked.
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*/
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export class Click extends UiBase {
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/** The ID of the block that was clicked, if a block was clicked. */
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blockId?: string;
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/**
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* The type of element that was clicked; one of 'block', 'workspace',
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* or 'zoom_controls'.
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*/
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targetType?: ClickTarget;
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override type = EventType.CLICK;
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/**
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* @param opt_block The affected block. Null for click events that do not have
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* an associated block (i.e. workspace click). Undefined for a blank
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* event.
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* @param opt_workspaceId The workspace identifier for this event.
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* Not used if block is passed. Undefined for a blank event.
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* @param opt_targetType The type of element targeted by this click event.
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* Undefined for a blank event.
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*/
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constructor(
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opt_block?: Block | null,
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opt_workspaceId?: string | null,
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opt_targetType?: ClickTarget,
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) {
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let workspaceId = opt_block ? opt_block.workspace.id : opt_workspaceId;
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if (workspaceId === null) {
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workspaceId = undefined;
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}
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super(workspaceId);
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this.blockId = opt_block ? opt_block.id : undefined;
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this.targetType = opt_targetType;
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}
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/**
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* Encode the event as JSON.
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*
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* @returns JSON representation.
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*/
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override toJson(): ClickJson {
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const json = super.toJson() as ClickJson;
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if (!this.targetType) {
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throw new Error(
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'The click target type is undefined. Either pass a block to ' +
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'the constructor, or call fromJson',
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);
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}
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json['targetType'] = this.targetType;
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json['blockId'] = this.blockId;
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return json;
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}
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/**
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* Deserializes the JSON event.
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*
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* @param event The event to append new properties to. Should be a subclass
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* of Click, but we can't specify that due to the fact that parameters to
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* static methods in subclasses must be supertypes of parameters to
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* static methods in superclasses.
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* @internal
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*/
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static fromJson(json: ClickJson, workspace: Workspace, event?: any): Click {
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const newEvent = super.fromJson(
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json,
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workspace,
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event ?? new Click(),
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) as Click;
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newEvent.targetType = json['targetType'];
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newEvent.blockId = json['blockId'];
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return newEvent;
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}
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}
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export enum ClickTarget {
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BLOCK = 'block',
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WORKSPACE = 'workspace',
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ZOOM_CONTROLS = 'zoom_controls',
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}
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export interface ClickJson extends AbstractEventJson {
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targetType: ClickTarget;
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blockId?: string;
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}
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registry.register(registry.Type.EVENT, EventType.CLICK, Click);
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