Files
blockly/core/block.js
Christopher Allen c0d22f2002 refactor: Rename ALIGN to Align and move from constants.js to input.js (#5742)
This constant is used to specify the alignment of
an Input, so it should live in the same file as the Input class.

I've done this as a separate named export, but it could alternatively
be made a static member of Input (i.e., Input.Align with only Input
being exported by name).

Where mocha tests were referring to Blockly.constants.ALIGN.*
without actually requiring Blockly.constants, I have reverted
them to refer to Blockly.ALIGN_* instead (pending conversion
to named requries).

Part of #5073.
2021-11-29 21:59:48 +00:00

2157 lines
65 KiB
JavaScript

/**
* @license
* Copyright 2011 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview The class representing one block.
*/
'use strict';
/**
* The class representing one block.
* @class
*/
goog.module('Blockly.Block');
/* eslint-disable-next-line no-unused-vars */
const Abstract = goog.requireType('Blockly.Events.Abstract');
const Extensions = goog.require('Blockly.Extensions');
const Tooltip = goog.require('Blockly.Tooltip');
const arrayUtils = goog.require('Blockly.utils.array');
const common = goog.require('Blockly.common');
const constants = goog.require('Blockly.constants');
const eventUtils = goog.require('Blockly.Events.utils');
const fieldRegistry = goog.require('Blockly.fieldRegistry');
const idGenerator = goog.require('Blockly.utils.idGenerator');
const object = goog.require('Blockly.utils.object');
const parsing = goog.require('Blockly.utils.parsing');
const {Align, Input} = goog.require('Blockly.Input');
const {ASTNode} = goog.require('Blockly.ASTNode');
const {Blocks} = goog.require('Blockly.blocks');
/* eslint-disable-next-line no-unused-vars */
const {Comment} = goog.requireType('Blockly.Comment');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
const {Connection} = goog.require('Blockly.Connection');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
/* eslint-disable-next-line no-unused-vars */
const {Field} = goog.requireType('Blockly.Field');
/* eslint-disable-next-line no-unused-vars */
const {IASTNodeLocation} = goog.require('Blockly.IASTNodeLocation');
/* eslint-disable-next-line no-unused-vars */
const {IDeletable} = goog.require('Blockly.IDeletable');
/* eslint-disable-next-line no-unused-vars */
const {Mutator} = goog.requireType('Blockly.Mutator');
const {Size} = goog.require('Blockly.utils.Size');
/* eslint-disable-next-line no-unused-vars */
const {VariableModel} = goog.requireType('Blockly.VariableModel');
/* eslint-disable-next-line no-unused-vars */
const {Workspace} = goog.requireType('Blockly.Workspace');
const {inputTypes} = goog.require('Blockly.inputTypes');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockChange');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockCreate');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockDelete');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockMove');
/**
* Class for one block.
* Not normally called directly, workspace.newBlock() is preferred.
* @param {!Workspace} workspace The block's workspace.
* @param {!string} prototypeName Name of the language object containing
* type-specific functions for this block.
* @param {string=} opt_id Optional ID. Use this ID if provided, otherwise
* create a new ID.
* @constructor
* @implements {IASTNodeLocation}
* @implements {IDeletable}
* @throws When the prototypeName is not valid or not allowed.
* @alias Blockly.Block
*/
const Block = function(workspace, prototypeName, opt_id) {
const {Generator} = goog.module.get('Blockly.Generator');
if (Generator && typeof Generator.prototype[prototypeName] !== 'undefined') {
// Occluding Generator class members is not allowed.
throw Error(
'Block prototypeName "' + prototypeName +
'" conflicts with Blockly.Generator members.');
}
/** @type {string} */
this.id = (opt_id && !workspace.getBlockById(opt_id)) ? opt_id :
idGenerator.genUid();
workspace.setBlockById(this.id, this);
/** @type {Connection} */
this.outputConnection = null;
/** @type {Connection} */
this.nextConnection = null;
/** @type {Connection} */
this.previousConnection = null;
/** @type {!Array<!Input>} */
this.inputList = [];
/** @type {boolean|undefined} */
this.inputsInline = undefined;
/**
* @type {boolean}
* @private
*/
this.disabled = false;
/** @type {!Tooltip.TipInfo} */
this.tooltip = '';
/** @type {boolean} */
this.contextMenu = true;
/**
* @type {Block}
* @protected
*/
this.parentBlock_ = null;
/**
* @type {!Array<!Block>}
* @protected
*/
this.childBlocks_ = [];
/**
* @type {boolean}
* @private
*/
this.deletable_ = true;
/**
* @type {boolean}
* @private
*/
this.movable_ = true;
/**
* @type {boolean}
* @private
*/
this.editable_ = true;
/**
* @type {boolean}
* @private
*/
this.isShadow_ = false;
/**
* @type {boolean}
* @protected
*/
this.collapsed_ = false;
/**
* @type {?number}
* @protected
*/
this.outputShape_ = null;
/**
* A string representing the comment attached to this block.
* @type {string|Comment}
* @deprecated August 2019. Use getCommentText instead.
*/
this.comment = null;
/**
* A model of the comment attached to this block.
* @type {!Block.CommentModel}
* @package
*/
this.commentModel = {text: null, pinned: false, size: new Size(160, 80)};
/**
* The block's position in workspace units. (0, 0) is at the workspace's
* origin; scale does not change this value.
* @type {!Coordinate}
* @private
*/
this.xy_ = new Coordinate(0, 0);
/** @type {!Workspace} */
this.workspace = workspace;
/** @type {boolean} */
this.isInFlyout = workspace.isFlyout;
/** @type {boolean} */
this.isInMutator = workspace.isMutator;
/** @type {boolean} */
this.RTL = workspace.RTL;
/**
* True if this block is an insertion marker.
* @type {boolean}
* @protected
*/
this.isInsertionMarker_ = false;
/**
* Name of the type of hat.
* @type {string|undefined}
*/
this.hat = undefined;
/** @type {?boolean} */
this.rendered = null;
/**
* A count of statement inputs on the block.
* @type {number}
* @package
*/
this.statementInputCount = 0;
// Copy the type-specific functions and data from the prototype.
if (prototypeName) {
/** @type {string} */
this.type = prototypeName;
const prototype = Blocks[prototypeName];
if (!prototype || typeof prototype !== 'object') {
throw TypeError('Unknown block type: ' + prototypeName);
}
object.mixin(this, prototype);
}
workspace.addTopBlock(this);
workspace.addTypedBlock(this);
// All events fired should be part of the same group.
// Any events fired during init should not be undoable,
// so that block creation is atomic.
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
const initialUndoFlag = eventUtils.getRecordUndo();
try {
// Call an initialization function, if it exists.
if (typeof this.init === 'function') {
eventUtils.setRecordUndo(false);
this.init();
eventUtils.setRecordUndo(initialUndoFlag);
}
// Fire a create event.
if (eventUtils.isEnabled()) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CREATE))(this));
}
} finally {
if (!existingGroup) {
eventUtils.setGroup(false);
}
// In case init threw, recordUndo flag should still be reset.
eventUtils.setRecordUndo(initialUndoFlag);
}
// Record initial inline state.
/** @type {boolean|undefined} */
this.inputsInlineDefault = this.inputsInline;
// Bind an onchange function, if it exists.
if (typeof this.onchange === 'function') {
this.setOnChange(this.onchange);
}
};
/**
* @typedef {{
* text:?string,
* pinned:boolean,
* size:Size
* }}
*/
Block.CommentModel;
/**
* The language-neutral ID given to the collapsed input.
* @const {string}
*/
Block.COLLAPSED_INPUT_NAME = constants.COLLAPSED_INPUT_NAME;
/**
* The language-neutral ID given to the collapsed field.
* @const {string}
*/
Block.COLLAPSED_FIELD_NAME = constants.COLLAPSED_FIELD_NAME;
/**
* Optional text data that round-trips between blocks and XML.
* Has no effect. May be used by 3rd parties for meta information.
* @type {?string}
*/
Block.prototype.data = null;
/**
* Has this block been disposed of?
* @type {boolean}
* @package
*/
Block.prototype.disposed = false;
/**
* Colour of the block as HSV hue value (0-360)
* This may be null if the block colour was not set via a hue number.
* @type {?number}
* @private
*/
Block.prototype.hue_ = null;
/**
* Colour of the block in '#RRGGBB' format.
* @type {string}
* @protected
*/
Block.prototype.colour_ = '#000000';
/**
* Name of the block style.
* @type {string}
* @protected
*/
Block.prototype.styleName_ = '';
/**
* An optional method called during initialization.
* @type {?function()}
*/
Block.prototype.init;
/**
* An optional callback method to use whenever the block's parent workspace
* changes. This is usually only called from the constructor, the block type
* initializer function, or an extension initializer function.
* @type {?function(Abstract)}
*/
Block.prototype.onchange;
/**
* An optional serialization method for defining how to serialize the
* mutation state to XML. This must be coupled with defining `domToMutation`.
* @type {?function(...):!Element}
*/
Block.prototype.mutationToDom;
/**
* An optional deserialization method for defining how to deserialize the
* mutation state from XML. This must be coupled with defining `mutationToDom`.
* @type {?function(!Element)}
*/
Block.prototype.domToMutation;
/**
* An optional serialization method for defining how to serialize the block's
* extra state (eg mutation state) to something JSON compatible. This must be
* coupled with defining `loadExtraState`.
* @type {?function(): *}
*/
Block.prototype.saveExtraState;
/**
* An optional serialization method for defining how to deserialize the block's
* extra state (eg mutation state) from something JSON compatible. This must be
* coupled with defining `saveExtraState`.
* @type {?function(*)}
*/
Block.prototype.loadExtraState;
/**
* An optional property for suppressing adding STATEMENT_PREFIX and
* STATEMENT_SUFFIX to generated code.
* @type {?boolean}
*/
Block.prototype.suppressPrefixSuffix;
/**
* An optional property for declaring developer variables. Return a list of
* variable names for use by generators. Developer variables are never shown to
* the user, but are declared as global variables in the generated code.
* @type {?function():!Array<string>}
*/
Block.prototype.getDeveloperVariables;
/**
* Dispose of this block.
* @param {boolean} healStack If true, then try to heal any gap by connecting
* the next statement with the previous statement. Otherwise, dispose of
* all children of this block.
* @suppress {checkTypes}
*/
Block.prototype.dispose = function(healStack) {
if (!this.workspace) {
// Already deleted.
return;
}
// Terminate onchange event calls.
if (this.onchangeWrapper_) {
this.workspace.removeChangeListener(this.onchangeWrapper_);
}
this.unplug(healStack);
if (eventUtils.isEnabled()) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_DELETE))(this));
}
eventUtils.disable();
try {
// This block is now at the top of the workspace.
// Remove this block from the workspace's list of top-most blocks.
if (this.workspace) {
this.workspace.removeTopBlock(this);
this.workspace.removeTypedBlock(this);
// Remove from block database.
this.workspace.removeBlockById(this.id);
this.workspace = null;
}
// Just deleting this block from the DOM would result in a memory leak as
// well as corruption of the connection database. Therefore we must
// methodically step through the blocks and carefully disassemble them.
if (common.getSelected() === this) {
common.setSelected(null);
}
// First, dispose of all my children.
for (let i = this.childBlocks_.length - 1; i >= 0; i--) {
this.childBlocks_[i].dispose(false);
}
// Then dispose of myself.
// Dispose of all inputs and their fields.
for (let i = 0, input; (input = this.inputList[i]); i++) {
input.dispose();
}
this.inputList.length = 0;
// Dispose of any remaining connections (next/previous/output).
const connections = this.getConnections_(true);
for (let i = 0, connection; (connection = connections[i]); i++) {
connection.dispose();
}
} finally {
eventUtils.enable();
this.disposed = true;
}
};
/**
* Call initModel on all fields on the block.
* May be called more than once.
* Either initModel or initSvg must be called after creating a block and before
* the first interaction with it. Interactions include UI actions
* (e.g. clicking and dragging) and firing events (e.g. create, delete, and
* change).
* @public
*/
Block.prototype.initModel = function() {
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.initModel) {
field.initModel();
}
}
}
};
/**
* Unplug this block from its superior block. If this block is a statement,
* optionally reconnect the block underneath with the block on top.
* @param {boolean=} opt_healStack Disconnect child statement and reconnect
* stack. Defaults to false.
*/
Block.prototype.unplug = function(opt_healStack) {
if (this.outputConnection) {
this.unplugFromRow_(opt_healStack);
}
if (this.previousConnection) {
this.unplugFromStack_(opt_healStack);
}
};
/**
* Unplug this block's output from an input on another block. Optionally
* reconnect the block's parent to the only child block, if possible.
* @param {boolean=} opt_healStack Disconnect right-side block and connect to
* left-side block. Defaults to false.
* @private
*/
Block.prototype.unplugFromRow_ = function(opt_healStack) {
let parentConnection = null;
if (this.outputConnection.isConnected()) {
parentConnection = this.outputConnection.targetConnection;
// Disconnect from any superior block.
this.outputConnection.disconnect();
}
// Return early in obvious cases.
if (!parentConnection || !opt_healStack) {
return;
}
const thisConnection = this.getOnlyValueConnection_();
if (!thisConnection || !thisConnection.isConnected() ||
thisConnection.targetBlock().isShadow()) {
// Too many or too few possible connections on this block, or there's
// nothing on the other side of this connection.
return;
}
const childConnection = thisConnection.targetConnection;
// Disconnect the child block.
childConnection.disconnect();
// Connect child to the parent if possible, otherwise bump away.
if (this.workspace.connectionChecker.canConnect(
childConnection, parentConnection, false)) {
parentConnection.connect(childConnection);
} else {
childConnection.onFailedConnect(parentConnection);
}
};
/**
* Returns the connection on the value input that is connected to another block.
* When an insertion marker is connected to a connection with a block already
* attached, the connected block is attached to the insertion marker.
* Since only one block can be displaced and attached to the insertion marker
* this should only ever return one connection.
*
* @return {?Connection} The connection on the value input, or null.
* @private
*/
Block.prototype.getOnlyValueConnection_ = function() {
let connection = null;
for (let i = 0; i < this.inputList.length; i++) {
const thisConnection = this.inputList[i].connection;
if (thisConnection && thisConnection.type === ConnectionType.INPUT_VALUE &&
thisConnection.targetConnection) {
if (connection) {
return null; // More than one value input found.
}
connection = thisConnection;
}
}
return connection;
};
/**
* Unplug this statement block from its superior block. Optionally reconnect
* the block underneath with the block on top.
* @param {boolean=} opt_healStack Disconnect child statement and reconnect
* stack. Defaults to false.
* @private
*/
Block.prototype.unplugFromStack_ = function(opt_healStack) {
let previousTarget = null;
if (this.previousConnection.isConnected()) {
// Remember the connection that any next statements need to connect to.
previousTarget = this.previousConnection.targetConnection;
// Detach this block from the parent's tree.
this.previousConnection.disconnect();
}
const nextBlock = this.getNextBlock();
if (opt_healStack && nextBlock && !nextBlock.isShadow()) {
// Disconnect the next statement.
const nextTarget = this.nextConnection.targetConnection;
nextTarget.disconnect();
if (previousTarget &&
this.workspace.connectionChecker.canConnect(
previousTarget, nextTarget, false)) {
// Attach the next statement to the previous statement.
previousTarget.connect(nextTarget);
}
}
};
/**
* Returns all connections originating from this block.
* @param {boolean} _all If true, return all connections even hidden ones.
* @return {!Array<!Connection>} Array of connections.
* @package
*/
Block.prototype.getConnections_ = function(_all) {
const myConnections = [];
if (this.outputConnection) {
myConnections.push(this.outputConnection);
}
if (this.previousConnection) {
myConnections.push(this.previousConnection);
}
if (this.nextConnection) {
myConnections.push(this.nextConnection);
}
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection) {
myConnections.push(input.connection);
}
}
return myConnections;
};
/**
* Walks down a stack of blocks and finds the last next connection on the stack.
* @param {boolean} ignoreShadows If true,the last connection on a non-shadow
* block will be returned. If false, this will follow shadows to find the
* last connection.
* @return {?Connection} The last next connection on the stack, or null.
* @package
*/
Block.prototype.lastConnectionInStack = function(ignoreShadows) {
let nextConnection = this.nextConnection;
while (nextConnection) {
const nextBlock = nextConnection.targetBlock();
if (!nextBlock || (ignoreShadows && nextBlock.isShadow())) {
return nextConnection;
}
nextConnection = nextBlock.nextConnection;
}
return null;
};
/**
* Bump unconnected blocks out of alignment. Two blocks which aren't actually
* connected should not coincidentally line up on screen.
*/
Block.prototype.bumpNeighbours = function() {
// noop.
};
/**
* Return the parent block or null if this block is at the top level. The parent
* block is either the block connected to the previous connection (for a
* statement block) or the block connected to the output connection (for a value
* block).
* @return {?Block} The block (if any) that holds the current block.
*/
Block.prototype.getParent = function() {
return this.parentBlock_;
};
/**
* Return the input that connects to the specified block.
* @param {!Block} block A block connected to an input on this block.
* @return {?Input} The input (if any) that connects to the specified
* block.
*/
Block.prototype.getInputWithBlock = function(block) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection && input.connection.targetBlock() === block) {
return input;
}
}
return null;
};
/**
* Return the parent block that surrounds the current block, or null if this
* block has no surrounding block. A parent block might just be the previous
* statement, whereas the surrounding block is an if statement, while loop, etc.
* @return {?Block} The block (if any) that surrounds the current block.
*/
Block.prototype.getSurroundParent = function() {
let block = this;
let prevBlock;
do {
prevBlock = block;
block = block.getParent();
if (!block) {
// Ran off the top.
return null;
}
} while (block.getNextBlock() === prevBlock);
// This block is an enclosing parent, not just a statement in a stack.
return block;
};
/**
* Return the next statement block directly connected to this block.
* @return {?Block} The next statement block or null.
*/
Block.prototype.getNextBlock = function() {
return this.nextConnection && this.nextConnection.targetBlock();
};
/**
* Returns the block connected to the previous connection.
* @return {?Block} The previous statement block or null.
*/
Block.prototype.getPreviousBlock = function() {
return this.previousConnection && this.previousConnection.targetBlock();
};
/**
* Return the connection on the first statement input on this block, or null if
* there are none.
* @return {?Connection} The first statement connection or null.
* @package
*/
Block.prototype.getFirstStatementConnection = function() {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection &&
input.connection.type === ConnectionType.NEXT_STATEMENT) {
return input.connection;
}
}
return null;
};
/**
* Return the top-most block in this block's tree.
* This will return itself if this block is at the top level.
* @return {!Block} The root block.
*/
Block.prototype.getRootBlock = function() {
let rootBlock;
let block = this;
do {
rootBlock = block;
block = rootBlock.parentBlock_;
} while (block);
return rootBlock;
};
/**
* Walk up from the given block up through the stack of blocks to find
* the top block of the sub stack. If we are nested in a statement input only
* find the top-most nested block. Do not go all the way to the root block.
* @return {!Block} The top block in a stack.
* @package
*/
Block.prototype.getTopStackBlock = function() {
let block = this;
let previous;
do {
previous = block.getPreviousBlock();
} while (previous && previous.getNextBlock() === block && (block = previous));
return block;
};
/**
* Find all the blocks that are directly nested inside this one.
* Includes value and statement inputs, as well as any following statement.
* Excludes any connection on an output tab or any preceding statement.
* Blocks are optionally sorted by position; top to bottom.
* @param {boolean} ordered Sort the list if true.
* @return {!Array<!Block>} Array of blocks.
*/
Block.prototype.getChildren = function(ordered) {
if (!ordered) {
return this.childBlocks_;
}
const blocks = [];
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.connection) {
const child = input.connection.targetBlock();
if (child) {
blocks.push(child);
}
}
}
const next = this.getNextBlock();
if (next) {
blocks.push(next);
}
return blocks;
};
/**
* Set parent of this block to be a new block or null.
* @param {Block} newParent New parent block.
* @package
*/
Block.prototype.setParent = function(newParent) {
if (newParent === this.parentBlock_) {
return;
}
// Check that block is connected to new parent if new parent is not null and
// that block is not connected to superior one if new parent is null.
const targetBlock =
(this.previousConnection && this.previousConnection.targetBlock()) ||
(this.outputConnection && this.outputConnection.targetBlock());
const isConnected = !!targetBlock;
if (isConnected && newParent && targetBlock !== newParent) {
throw Error('Block connected to superior one that is not new parent.');
} else if (!isConnected && newParent) {
throw Error('Block not connected to new parent.');
} else if (isConnected && !newParent) {
throw Error(
'Cannot set parent to null while block is still connected to' +
' superior block.');
}
if (this.parentBlock_) {
// Remove this block from the old parent's child list.
arrayUtils.removeElem(this.parentBlock_.childBlocks_, this);
// This block hasn't actually moved on-screen, so there's no need to update
// its connection locations.
} else {
// New parent must be non-null so remove this block from the workspace's
// list of top-most blocks.
this.workspace.removeTopBlock(this);
}
this.parentBlock_ = newParent;
if (newParent) {
// Add this block to the new parent's child list.
newParent.childBlocks_.push(this);
} else {
this.workspace.addTopBlock(this);
}
};
/**
* Find all the blocks that are directly or indirectly nested inside this one.
* Includes this block in the list.
* Includes value and statement inputs, as well as any following statements.
* Excludes any connection on an output tab or any preceding statements.
* Blocks are optionally sorted by position; top to bottom.
* @param {boolean} ordered Sort the list if true.
* @return {!Array<!Block>} Flattened array of blocks.
*/
Block.prototype.getDescendants = function(ordered) {
const blocks = [this];
const childBlocks = this.getChildren(ordered);
for (let child, i = 0; (child = childBlocks[i]); i++) {
blocks.push.apply(blocks, child.getDescendants(ordered));
}
return blocks;
};
/**
* Get whether this block is deletable or not.
* @return {boolean} True if deletable.
*/
Block.prototype.isDeletable = function() {
return this.deletable_ && !this.isShadow_ &&
!(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is deletable or not.
* @param {boolean} deletable True if deletable.
*/
Block.prototype.setDeletable = function(deletable) {
this.deletable_ = deletable;
};
/**
* Get whether this block is movable or not.
* @return {boolean} True if movable.
*/
Block.prototype.isMovable = function() {
return this.movable_ && !this.isShadow_ &&
!(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is movable or not.
* @param {boolean} movable True if movable.
*/
Block.prototype.setMovable = function(movable) {
this.movable_ = movable;
};
/**
* Get whether is block is duplicatable or not. If duplicating this block and
* descendants will put this block over the workspace's capacity this block is
* not duplicatable. If duplicating this block and descendants will put any
* type over their maxInstances this block is not duplicatable.
* @return {boolean} True if duplicatable.
*/
Block.prototype.isDuplicatable = function() {
if (!this.workspace.hasBlockLimits()) {
return true;
}
return this.workspace.isCapacityAvailable(
common.getBlockTypeCounts(this, true));
};
/**
* Get whether this block is a shadow block or not.
* @return {boolean} True if a shadow.
*/
Block.prototype.isShadow = function() {
return this.isShadow_;
};
/**
* Set whether this block is a shadow block or not.
* @param {boolean} shadow True if a shadow.
* @package
*/
Block.prototype.setShadow = function(shadow) {
this.isShadow_ = shadow;
};
/**
* Get whether this block is an insertion marker block or not.
* @return {boolean} True if an insertion marker.
*/
Block.prototype.isInsertionMarker = function() {
return this.isInsertionMarker_;
};
/**
* Set whether this block is an insertion marker block or not.
* Once set this cannot be unset.
* @param {boolean} insertionMarker True if an insertion marker.
* @package
*/
Block.prototype.setInsertionMarker = function(insertionMarker) {
this.isInsertionMarker_ = insertionMarker;
};
/**
* Get whether this block is editable or not.
* @return {boolean} True if editable.
*/
Block.prototype.isEditable = function() {
return this.editable_ && !(this.workspace && this.workspace.options.readOnly);
};
/**
* Set whether this block is editable or not.
* @param {boolean} editable True if editable.
*/
Block.prototype.setEditable = function(editable) {
this.editable_ = editable;
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
field.updateEditable();
}
}
};
/**
* Returns if this block has been disposed of / deleted.
* @return {boolean} True if this block has been disposed of / deleted.
*/
Block.prototype.isDisposed = function() {
return this.disposed;
};
/**
* Find the connection on this block that corresponds to the given connection
* on the other block.
* Used to match connections between a block and its insertion marker.
* @param {!Block} otherBlock The other block to match against.
* @param {!Connection} conn The other connection to match.
* @return {?Connection} The matching connection on this block, or null.
* @package
*/
Block.prototype.getMatchingConnection = function(otherBlock, conn) {
const connections = this.getConnections_(true);
const otherConnections = otherBlock.getConnections_(true);
if (connections.length !== otherConnections.length) {
throw Error('Connection lists did not match in length.');
}
for (let i = 0; i < otherConnections.length; i++) {
if (otherConnections[i] === conn) {
return connections[i];
}
}
return null;
};
/**
* Set the URL of this block's help page.
* @param {string|Function} url URL string for block help, or function that
* returns a URL. Null for no help.
*/
Block.prototype.setHelpUrl = function(url) {
this.helpUrl = url;
};
/**
* Sets the tooltip for this block.
* @param {!Tooltip.TipInfo} newTip The text for the tooltip, a function
* that returns the text for the tooltip, or a parent object whose tooltip
* will be used. To not display a tooltip pass the empty string.
*/
Block.prototype.setTooltip = function(newTip) {
this.tooltip = newTip;
};
/**
* Returns the tooltip text for this block.
* @return {!string} The tooltip text for this block.
*/
Block.prototype.getTooltip = function() {
return Tooltip.getTooltipOfObject(this);
};
/**
* Get the colour of a block.
* @return {string} #RRGGBB string.
*/
Block.prototype.getColour = function() {
return this.colour_;
};
/**
* Get the name of the block style.
* @return {string} Name of the block style.
*/
Block.prototype.getStyleName = function() {
return this.styleName_;
};
/**
* Get the HSV hue value of a block. Null if hue not set.
* @return {?number} Hue value (0-360).
*/
Block.prototype.getHue = function() {
return this.hue_;
};
/**
* Change the colour of a block.
* @param {number|string} colour HSV hue value (0 to 360), #RRGGBB string,
* or a message reference string pointing to one of those two values.
*/
Block.prototype.setColour = function(colour) {
const parsed = parsing.parseBlockColour(colour);
this.hue_ = parsed.hue;
this.colour_ = parsed.hex;
};
/**
* Set the style and colour values of a block.
* @param {string} blockStyleName Name of the block style.
*/
Block.prototype.setStyle = function(blockStyleName) {
this.styleName_ = blockStyleName;
};
/**
* Sets a callback function to use whenever the block's parent workspace
* changes, replacing any prior onchange handler. This is usually only called
* from the constructor, the block type initializer function, or an extension
* initializer function.
* @param {function(Abstract)} onchangeFn The callback to call
* when the block's workspace changes.
* @throws {Error} if onchangeFn is not falsey and not a function.
*/
Block.prototype.setOnChange = function(onchangeFn) {
if (onchangeFn && typeof onchangeFn !== 'function') {
throw Error('onchange must be a function.');
}
if (this.onchangeWrapper_) {
this.workspace.removeChangeListener(this.onchangeWrapper_);
}
this.onchange = onchangeFn;
if (this.onchange) {
this.onchangeWrapper_ = onchangeFn.bind(this);
this.workspace.addChangeListener(this.onchangeWrapper_);
}
};
/**
* Returns the named field from a block.
* @param {string} name The name of the field.
* @return {?Field} Named field, or null if field does not exist.
*/
Block.prototype.getField = function(name) {
if (typeof name !== 'string') {
throw TypeError(
'Block.prototype.getField expects a string ' +
'with the field name but received ' +
(name === undefined ? 'nothing' : name + ' of type ' + typeof name) +
' instead');
}
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.name === name) {
return field;
}
}
}
return null;
};
/**
* Return all variables referenced by this block.
* @return {!Array<string>} List of variable ids.
*/
Block.prototype.getVars = function() {
const vars = [];
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.referencesVariables()) {
vars.push(field.getValue());
}
}
}
return vars;
};
/**
* Return all variables referenced by this block.
* @return {!Array<!VariableModel>} List of variable models.
* @package
*/
Block.prototype.getVarModels = function() {
const vars = [];
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.referencesVariables()) {
const model = this.workspace.getVariableById(
/** @type {string} */ (field.getValue()));
// Check if the variable actually exists (and isn't just a potential
// variable).
if (model) {
vars.push(model);
}
}
}
}
return vars;
};
/**
* Notification that a variable is renaming but keeping the same ID. If the
* variable is in use on this block, rerender to show the new name.
* @param {!VariableModel} variable The variable being renamed.
* @package
*/
Block.prototype.updateVarName = function(variable) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.referencesVariables() &&
variable.getId() === field.getValue()) {
field.refreshVariableName();
}
}
}
};
/**
* Notification that a variable is renaming.
* If the ID matches one of this block's variables, rename it.
* @param {string} oldId ID of variable to rename.
* @param {string} newId ID of new variable. May be the same as oldId, but with
* an updated name.
*/
Block.prototype.renameVarById = function(oldId, newId) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
for (let j = 0, field; (field = input.fieldRow[j]); j++) {
if (field.referencesVariables() && oldId === field.getValue()) {
field.setValue(newId);
}
}
}
};
/**
* Returns the language-neutral value of the given field.
* @param {string} name The name of the field.
* @return {*} Value of the field or null if field does not exist.
*/
Block.prototype.getFieldValue = function(name) {
const field = this.getField(name);
if (field) {
return field.getValue();
}
return null;
};
/**
* Sets the value of the given field for this block.
* @param {*} newValue The value to set.
* @param {string} name The name of the field to set the value of.
*/
Block.prototype.setFieldValue = function(newValue, name) {
const field = this.getField(name);
if (!field) {
throw Error('Field "' + name + '" not found.');
}
field.setValue(newValue);
};
/**
* Set whether this block can chain onto the bottom of another block.
* @param {boolean} newBoolean True if there can be a previous statement.
* @param {(string|Array<string>|null)=} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Block.prototype.setPreviousStatement = function(newBoolean, opt_check) {
if (newBoolean) {
if (opt_check === undefined) {
opt_check = null;
}
if (!this.previousConnection) {
this.previousConnection =
this.makeConnection_(ConnectionType.PREVIOUS_STATEMENT);
}
this.previousConnection.setCheck(opt_check);
} else {
if (this.previousConnection) {
if (this.previousConnection.isConnected()) {
throw Error(
'Must disconnect previous statement before removing ' +
'connection.');
}
this.previousConnection.dispose();
this.previousConnection = null;
}
}
};
/**
* Set whether another block can chain onto the bottom of this block.
* @param {boolean} newBoolean True if there can be a next statement.
* @param {(string|Array<string>|null)=} opt_check Statement type or
* list of statement types. Null/undefined if any type could be connected.
*/
Block.prototype.setNextStatement = function(newBoolean, opt_check) {
if (newBoolean) {
if (opt_check === undefined) {
opt_check = null;
}
if (!this.nextConnection) {
this.nextConnection = this.makeConnection_(ConnectionType.NEXT_STATEMENT);
}
this.nextConnection.setCheck(opt_check);
} else {
if (this.nextConnection) {
if (this.nextConnection.isConnected()) {
throw Error(
'Must disconnect next statement before removing ' +
'connection.');
}
this.nextConnection.dispose();
this.nextConnection = null;
}
}
};
/**
* Set whether this block returns a value.
* @param {boolean} newBoolean True if there is an output.
* @param {(string|Array<string>|null)=} opt_check Returned type or list
* of returned types. Null or undefined if any type could be returned
* (e.g. variable get).
*/
Block.prototype.setOutput = function(newBoolean, opt_check) {
if (newBoolean) {
if (opt_check === undefined) {
opt_check = null;
}
if (!this.outputConnection) {
this.outputConnection = this.makeConnection_(ConnectionType.OUTPUT_VALUE);
}
this.outputConnection.setCheck(opt_check);
} else {
if (this.outputConnection) {
if (this.outputConnection.isConnected()) {
throw Error('Must disconnect output value before removing connection.');
}
this.outputConnection.dispose();
this.outputConnection = null;
}
}
};
/**
* Set whether value inputs are arranged horizontally or vertically.
* @param {boolean} newBoolean True if inputs are horizontal.
*/
Block.prototype.setInputsInline = function(newBoolean) {
if (this.inputsInline !== newBoolean) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this, 'inline', null, this.inputsInline, newBoolean));
this.inputsInline = newBoolean;
}
};
/**
* Get whether value inputs are arranged horizontally or vertically.
* @return {boolean} True if inputs are horizontal.
*/
Block.prototype.getInputsInline = function() {
if (this.inputsInline !== undefined) {
// Set explicitly.
return this.inputsInline;
}
// Not defined explicitly. Figure out what would look best.
for (let i = 1; i < this.inputList.length; i++) {
if (this.inputList[i - 1].type === inputTypes.DUMMY &&
this.inputList[i].type === inputTypes.DUMMY) {
// Two dummy inputs in a row. Don't inline them.
return false;
}
}
for (let i = 1; i < this.inputList.length; i++) {
if (this.inputList[i - 1].type === inputTypes.VALUE &&
this.inputList[i].type === inputTypes.DUMMY) {
// Dummy input after a value input. Inline them.
return true;
}
}
return false;
};
/**
* Set the block's output shape.
* @param {?number} outputShape Value representing an output shape.
*/
Block.prototype.setOutputShape = function(outputShape) {
this.outputShape_ = outputShape;
};
/**
* Get the block's output shape.
* @return {?number} Value representing output shape if one exists.
*/
Block.prototype.getOutputShape = function() {
return this.outputShape_;
};
/**
* Get whether this block is enabled or not.
* @return {boolean} True if enabled.
*/
Block.prototype.isEnabled = function() {
return !this.disabled;
};
/**
* Set whether the block is enabled or not.
* @param {boolean} enabled True if enabled.
*/
Block.prototype.setEnabled = function(enabled) {
if (this.isEnabled() !== enabled) {
const oldValue = this.disabled;
this.disabled = !enabled;
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this, 'disabled', null, oldValue, !enabled));
}
};
/**
* Get whether the block is disabled or not due to parents.
* The block's own disabled property is not considered.
* @return {boolean} True if disabled.
*/
Block.prototype.getInheritedDisabled = function() {
let ancestor = this.getSurroundParent();
while (ancestor) {
if (ancestor.disabled) {
return true;
}
ancestor = ancestor.getSurroundParent();
}
// Ran off the top.
return false;
};
/**
* Get whether the block is collapsed or not.
* @return {boolean} True if collapsed.
*/
Block.prototype.isCollapsed = function() {
return this.collapsed_;
};
/**
* Set whether the block is collapsed or not.
* @param {boolean} collapsed True if collapsed.
*/
Block.prototype.setCollapsed = function(collapsed) {
if (this.collapsed_ !== collapsed) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this, 'collapsed', null, this.collapsed_, collapsed));
this.collapsed_ = collapsed;
}
};
/**
* Create a human-readable text representation of this block and any children.
* @param {number=} opt_maxLength Truncate the string to this length.
* @param {string=} opt_emptyToken The placeholder string used to denote an
* empty field. If not specified, '?' is used.
* @return {string} Text of block.
*/
Block.prototype.toString = function(opt_maxLength, opt_emptyToken) {
let text = [];
const emptyFieldPlaceholder = opt_emptyToken || '?';
// Temporarily set flag to navigate to all fields.
const prevNavigateFields = ASTNode.NAVIGATE_ALL_FIELDS;
ASTNode.NAVIGATE_ALL_FIELDS = true;
let node = ASTNode.createBlockNode(this);
const rootNode = node;
/**
* Whether or not to add parentheses around an input.
* @param {!Connection} connection The connection.
* @return {boolean} True if we should add parentheses around the input.
*/
function shouldAddParentheses(connection) {
let checks = connection.getCheck();
if (!checks && connection.targetConnection) {
checks = connection.targetConnection.getCheck();
}
return !!checks &&
(checks.indexOf('Boolean') !== -1 || checks.indexOf('Number') !== -1);
}
/**
* Check that we haven't circled back to the original root node.
*/
function checkRoot() {
if (node && node.getType() === rootNode.getType() &&
node.getLocation() === rootNode.getLocation()) {
node = null;
}
}
// Traverse the AST building up our text string.
while (node) {
switch (node.getType()) {
case ASTNode.types.INPUT: {
const connection = /** @type {!Connection} */ (node.getLocation());
if (!node.in()) {
text.push(emptyFieldPlaceholder);
} else if (shouldAddParentheses(connection)) {
text.push('(');
}
break;
}
case ASTNode.types.FIELD: {
const field = /** @type {Field} */ (node.getLocation());
if (field.name !== constants.COLLAPSED_FIELD_NAME) {
text.push(field.getText());
}
break;
}
}
const current = node;
node = current.in() || current.next();
if (!node) {
// Can't go in or next, keep going out until we can go next.
node = current.out();
checkRoot();
while (node && !node.next()) {
node = node.out();
checkRoot();
// If we hit an input on the way up, possibly close out parentheses.
if (node && node.getType() === ASTNode.types.INPUT &&
shouldAddParentheses(
/** @type {!Connection} */ (node.getLocation()))) {
text.push(')');
}
}
if (node) {
node = node.next();
}
}
}
// Restore state of NAVIGATE_ALL_FIELDS.
ASTNode.NAVIGATE_ALL_FIELDS = prevNavigateFields;
// Run through our text array and simplify expression to remove parentheses
// around single field blocks.
// E.g. ['repeat', '(', '10', ')', 'times', 'do', '?']
for (let i = 2; i < text.length; i++) {
if (text[i - 2] === '(' && text[i] === ')') {
text[i - 2] = text[i - 1];
text.splice(i - 1, 2);
}
}
// Join the text array, removing spaces around added parentheses.
text = text.reduce(function(acc, value) {
return acc + ((acc.substr(-1) === '(' || value === ')') ? '' : ' ') + value;
}, '');
text = text.trim() || '???';
if (opt_maxLength) {
// TODO: Improve truncation so that text from this block is given priority.
// E.g. "1+2+3+4+5+6+7+8+9=0" should be "...6+7+8+9=0", not "1+2+3+4+5...".
// E.g. "1+2+3+4+5=6+7+8+9+0" should be "...4+5=6+7...".
if (text.length > opt_maxLength) {
text = text.substring(0, opt_maxLength - 3) + '...';
}
}
return text;
};
/**
* Shortcut for appending a value input row.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Input} The input object created.
*/
Block.prototype.appendValueInput = function(name) {
return this.appendInput_(inputTypes.VALUE, name);
};
/**
* Shortcut for appending a statement input row.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Input} The input object created.
*/
Block.prototype.appendStatementInput = function(name) {
return this.appendInput_(inputTypes.STATEMENT, name);
};
/**
* Shortcut for appending a dummy input row.
* @param {string=} opt_name Language-neutral identifier which may used to find
* this input again. Should be unique to this block.
* @return {!Input} The input object created.
*/
Block.prototype.appendDummyInput = function(opt_name) {
return this.appendInput_(inputTypes.DUMMY, opt_name || '');
};
/**
* Initialize this block using a cross-platform, internationalization-friendly
* JSON description.
* @param {!Object} json Structured data describing the block.
*/
Block.prototype.jsonInit = function(json) {
const warningPrefix = json['type'] ? 'Block "' + json['type'] + '": ' : '';
// Validate inputs.
if (json['output'] && json['previousStatement']) {
throw Error(
warningPrefix +
'Must not have both an output and a previousStatement.');
}
// Set basic properties of block.
// Makes styles backward compatible with old way of defining hat style.
if (json['style'] && json['style'].hat) {
this.hat = json['style'].hat;
// Must set to null so it doesn't error when checking for style and colour.
json['style'] = null;
}
if (json['style'] && json['colour']) {
throw Error(warningPrefix + 'Must not have both a colour and a style.');
} else if (json['style']) {
this.jsonInitStyle_(json, warningPrefix);
} else {
this.jsonInitColour_(json, warningPrefix);
}
// Interpolate the message blocks.
let i = 0;
while (json['message' + i] !== undefined) {
this.interpolate_(
json['message' + i], json['args' + i] || [], json['lastDummyAlign' + i],
warningPrefix);
i++;
}
if (json['inputsInline'] !== undefined) {
this.setInputsInline(json['inputsInline']);
}
// Set output and previous/next connections.
if (json['output'] !== undefined) {
this.setOutput(true, json['output']);
}
if (json['outputShape'] !== undefined) {
this.setOutputShape(json['outputShape']);
}
if (json['previousStatement'] !== undefined) {
this.setPreviousStatement(true, json['previousStatement']);
}
if (json['nextStatement'] !== undefined) {
this.setNextStatement(true, json['nextStatement']);
}
if (json['tooltip'] !== undefined) {
const rawValue = json['tooltip'];
const localizedText = parsing.replaceMessageReferences(rawValue);
this.setTooltip(localizedText);
}
if (json['enableContextMenu'] !== undefined) {
this.contextMenu = !!json['enableContextMenu'];
}
if (json['suppressPrefixSuffix'] !== undefined) {
this.suppressPrefixSuffix = !!json['suppressPrefixSuffix'];
}
if (json['helpUrl'] !== undefined) {
const rawValue = json['helpUrl'];
const localizedValue = parsing.replaceMessageReferences(rawValue);
this.setHelpUrl(localizedValue);
}
if (typeof json['extensions'] === 'string') {
console.warn(
warningPrefix + 'JSON attribute \'extensions\' should be an array of' +
' strings. Found raw string in JSON for \'' + json['type'] +
'\' block.');
json['extensions'] = [json['extensions']]; // Correct and continue.
}
// Add the mutator to the block.
if (json['mutator'] !== undefined) {
Extensions.apply(json['mutator'], this, true);
}
const extensionNames = json['extensions'];
if (Array.isArray(extensionNames)) {
for (let j = 0; j < extensionNames.length; j++) {
Extensions.apply(extensionNames[j], this, false);
}
}
};
/**
* Initialize the colour of this block from the JSON description.
* @param {!Object} json Structured data describing the block.
* @param {string} warningPrefix Warning prefix string identifying block.
* @private
*/
Block.prototype.jsonInitColour_ = function(json, warningPrefix) {
if ('colour' in json) {
if (json['colour'] === undefined) {
console.warn(warningPrefix + 'Undefined colour value.');
} else {
const rawValue = json['colour'];
try {
this.setColour(rawValue);
} catch (e) {
console.warn(warningPrefix + 'Illegal colour value: ', rawValue);
}
}
}
};
/**
* Initialize the style of this block from the JSON description.
* @param {!Object} json Structured data describing the block.
* @param {string} warningPrefix Warning prefix string identifying block.
* @private
*/
Block.prototype.jsonInitStyle_ = function(json, warningPrefix) {
const blockStyleName = json['style'];
try {
this.setStyle(blockStyleName);
} catch (styleError) {
console.warn(warningPrefix + 'Style does not exist: ', blockStyleName);
}
};
/**
* Add key/values from mixinObj to this block object. By default, this method
* will check that the keys in mixinObj will not overwrite existing values in
* the block, including prototype values. This provides some insurance against
* mixin / extension incompatibilities with future block features. This check
* can be disabled by passing true as the second argument.
* @param {!Object} mixinObj The key/values pairs to add to this block object.
* @param {boolean=} opt_disableCheck Option flag to disable overwrite checks.
*/
Block.prototype.mixin = function(mixinObj, opt_disableCheck) {
if (opt_disableCheck !== undefined && typeof opt_disableCheck !== 'boolean') {
throw Error('opt_disableCheck must be a boolean if provided');
}
if (!opt_disableCheck) {
const overwrites = [];
for (const key in mixinObj) {
if (this[key] !== undefined) {
overwrites.push(key);
}
}
if (overwrites.length) {
throw Error(
'Mixin will overwrite block members: ' + JSON.stringify(overwrites));
}
}
object.mixin(this, mixinObj);
};
/**
* Interpolate a message description onto the block.
* @param {string} message Text contains interpolation tokens (%1, %2, ...)
* that match with fields or inputs defined in the args array.
* @param {!Array} args Array of arguments to be interpolated.
* @param {string|undefined} lastDummyAlign If a dummy input is added at the
* end, how should it be aligned?
* @param {string} warningPrefix Warning prefix string identifying block.
* @private
*/
Block.prototype.interpolate_ = function(
message, args, lastDummyAlign, warningPrefix) {
const tokens = parsing.tokenizeInterpolation(message);
this.validateTokens_(tokens, args.length);
const elements = this.interpolateArguments_(tokens, args, lastDummyAlign);
// An array of [field, fieldName] tuples.
const fieldStack = [];
for (let i = 0, element; (element = elements[i]); i++) {
if (this.isInputKeyword_(element['type'])) {
const input = this.inputFromJson_(element, warningPrefix);
// Should never be null, but just in case.
if (input) {
for (let j = 0, tuple; (tuple = fieldStack[j]); j++) {
input.appendField(tuple[0], tuple[1]);
}
fieldStack.length = 0;
}
} else {
// All other types, including ones starting with 'input_' get routed here.
const field = this.fieldFromJson_(element);
if (field) {
fieldStack.push([field, element['name']]);
}
}
}
};
/**
* Validates that the tokens are within the correct bounds, with no duplicates,
* and that all of the arguments are referred to. Throws errors if any of these
* things are not true.
* @param {!Array<string|number>} tokens An array of tokens to validate
* @param {number} argsCount The number of args that need to be referred to.
* @private
*/
Block.prototype.validateTokens_ = function(tokens, argsCount) {
const visitedArgsHash = [];
let visitedArgsCount = 0;
for (let i = 0; i < tokens.length; i++) {
const token = tokens[i];
if (typeof token !== 'number') {
continue;
}
if (token < 1 || token > argsCount) {
throw Error(
'Block "' + this.type + '": ' +
'Message index %' + token + ' out of range.');
}
if (visitedArgsHash[token]) {
throw Error(
'Block "' + this.type + '": ' +
'Message index %' + token + ' duplicated.');
}
visitedArgsHash[token] = true;
visitedArgsCount++;
}
if (visitedArgsCount !== argsCount) {
throw Error(
'Block "' + this.type + '": ' +
'Message does not reference all ' + argsCount + ' arg(s).');
}
};
/**
* Inserts args in place of numerical tokens. String args are converted to JSON
* that defines a label field. If necessary an extra dummy input is added to
* the end of the elements.
* @param {!Array<!string|number>} tokens The tokens to interpolate
* @param {!Array<!Object|string>} args The arguments to insert.
* @param {string|undefined} lastDummyAlign The alignment the added dummy input
* should have, if we are required to add one.
* @return {!Array<!Object>} The JSON definitions of field and inputs to add
* to the block.
* @private
*/
Block.prototype.interpolateArguments_ = function(tokens, args, lastDummyAlign) {
const elements = [];
for (let i = 0; i < tokens.length; i++) {
let element = tokens[i];
if (typeof element === 'number') {
element = args[element - 1];
}
// Args can be strings, which is why this isn't elseif.
if (typeof element === 'string') {
element = this.stringToFieldJson_(element);
if (!element) {
continue;
}
}
elements.push(element);
}
const length = elements.length;
if (length && !this.isInputKeyword_(elements[length - 1]['type'])) {
const dummyInput = {'type': 'input_dummy'};
if (lastDummyAlign) {
dummyInput['align'] = lastDummyAlign;
}
elements.push(dummyInput);
}
return elements;
};
/**
* Creates a field from the JSON definition of a field. If a field with the
* given type cannot be found, this attempts to create a different field using
* the 'alt' property of the JSON definition (if it exists).
* @param {{alt:(string|undefined)}} element The element to try to turn into a
* field.
* @return {?Field} The field defined by the JSON, or null if one
* couldn't be created.
* @private
*/
Block.prototype.fieldFromJson_ = function(element) {
const field = fieldRegistry.fromJson(element);
if (!field && element['alt']) {
if (typeof element['alt'] === 'string') {
const json = this.stringToFieldJson_(element['alt']);
return json ? this.fieldFromJson_(json) : null;
}
return this.fieldFromJson_(element['alt']);
}
return field;
};
/**
* Creates an input from the JSON definition of an input. Sets the input's check
* and alignment if they are provided.
* @param {!Object} element The JSON to turn into an input.
* @param {string} warningPrefix The prefix to add to warnings to help the
* developer debug.
* @return {?Input} The input that has been created, or null if one
* could not be created for some reason (should never happen).
* @private
*/
Block.prototype.inputFromJson_ = function(element, warningPrefix) {
const alignmentLookup = {
'LEFT': Align.LEFT,
'RIGHT': Align.RIGHT,
'CENTRE': Align.CENTRE,
'CENTER': Align.CENTRE,
};
let input = null;
switch (element['type']) {
case 'input_value':
input = this.appendValueInput(element['name']);
break;
case 'input_statement':
input = this.appendStatementInput(element['name']);
break;
case 'input_dummy':
input = this.appendDummyInput(element['name']);
break;
}
// Should never be hit because of interpolate_'s checks, but just in case.
if (!input) {
return null;
}
if (element['check']) {
input.setCheck(element['check']);
}
if (element['align']) {
const alignment = alignmentLookup[element['align'].toUpperCase()];
if (alignment === undefined) {
console.warn(warningPrefix + 'Illegal align value: ', element['align']);
} else {
input.setAlign(alignment);
}
}
return input;
};
/**
* Returns true if the given string matches one of the input keywords.
* @param {string} str The string to check.
* @return {boolean} True if the given string matches one of the input keywords,
* false otherwise.
* @private
*/
Block.prototype.isInputKeyword_ = function(str) {
return str === 'input_value' || str === 'input_statement' ||
str === 'input_dummy';
};
/**
* Turns a string into the JSON definition of a label field. If the string
* becomes an empty string when trimmed, this returns null.
* @param {string} str String to turn into the JSON definition of a label field.
* @return {?{text: string, type: string}} The JSON definition or null.
* @private
*/
Block.prototype.stringToFieldJson_ = function(str) {
str = str.trim();
if (str) {
return {
'type': 'field_label',
'text': str,
};
}
return null;
};
/**
* Add a value input, statement input or local variable to this block.
* @param {number} type One of Blockly.inputTypes.
* @param {string} name Language-neutral identifier which may used to find this
* input again. Should be unique to this block.
* @return {!Input} The input object created.
* @protected
*/
Block.prototype.appendInput_ = function(type, name) {
let connection = null;
if (type === inputTypes.VALUE || type === inputTypes.STATEMENT) {
connection = this.makeConnection_(type);
}
if (type === inputTypes.STATEMENT) {
this.statementInputCount++;
}
const input = new Input(type, name, this, connection);
// Append input to list.
this.inputList.push(input);
return input;
};
/**
* Move a named input to a different location on this block.
* @param {string} name The name of the input to move.
* @param {?string} refName Name of input that should be after the moved input,
* or null to be the input at the end.
*/
Block.prototype.moveInputBefore = function(name, refName) {
if (name === refName) {
return;
}
// Find both inputs.
let inputIndex = -1;
let refIndex = refName ? -1 : this.inputList.length;
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name === name) {
inputIndex = i;
if (refIndex !== -1) {
break;
}
} else if (refName && input.name === refName) {
refIndex = i;
if (inputIndex !== -1) {
break;
}
}
}
if (inputIndex === -1) {
throw Error('Named input "' + name + '" not found.');
}
if (refIndex === -1) {
throw Error('Reference input "' + refName + '" not found.');
}
this.moveNumberedInputBefore(inputIndex, refIndex);
};
/**
* Move a numbered input to a different location on this block.
* @param {number} inputIndex Index of the input to move.
* @param {number} refIndex Index of input that should be after the moved input.
*/
Block.prototype.moveNumberedInputBefore = function(inputIndex, refIndex) {
// Validate arguments.
if (inputIndex === refIndex) {
throw Error('Can\'t move input to itself.');
}
if (inputIndex >= this.inputList.length) {
throw RangeError('Input index ' + inputIndex + ' out of bounds.');
}
if (refIndex > this.inputList.length) {
throw RangeError('Reference input ' + refIndex + ' out of bounds.');
}
// Remove input.
const input = this.inputList[inputIndex];
this.inputList.splice(inputIndex, 1);
if (inputIndex < refIndex) {
refIndex--;
}
// Reinsert input.
this.inputList.splice(refIndex, 0, input);
};
/**
* Remove an input from this block.
* @param {string} name The name of the input.
* @param {boolean=} opt_quiet True to prevent an error if input is not present.
* @return {boolean} True if operation succeeds, false if input is not present
* and opt_quiet is true.
* @throws {Error} if the input is not present and opt_quiet is not true.
*/
Block.prototype.removeInput = function(name, opt_quiet) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name === name) {
if (input.type === inputTypes.STATEMENT) {
this.statementInputCount--;
}
input.dispose();
this.inputList.splice(i, 1);
return true;
}
}
if (opt_quiet) {
return false;
}
throw Error('Input not found: ' + name);
};
/**
* Fetches the named input object.
* @param {string} name The name of the input.
* @return {?Input} The input object, or null if input does not exist.
*/
Block.prototype.getInput = function(name) {
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (input.name === name) {
return input;
}
}
// This input does not exist.
return null;
};
/**
* Fetches the block attached to the named input.
* @param {string} name The name of the input.
* @return {?Block} The attached value block, or null if the input is
* either disconnected or if the input does not exist.
*/
Block.prototype.getInputTargetBlock = function(name) {
const input = this.getInput(name);
return input && input.connection && input.connection.targetBlock();
};
/**
* Returns the comment on this block (or null if there is no comment).
* @return {?string} Block's comment.
*/
Block.prototype.getCommentText = function() {
return this.commentModel.text;
};
/**
* Set this block's comment text.
* @param {?string} text The text, or null to delete.
*/
Block.prototype.setCommentText = function(text) {
if (this.commentModel.text === text) {
return;
}
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this, 'comment', null, this.commentModel.text, text));
this.commentModel.text = text;
this.comment = text; // For backwards compatibility.
};
/**
* Set this block's warning text.
* @param {?string} _text The text, or null to delete.
* @param {string=} _opt_id An optional ID for the warning text to be able to
* maintain multiple warnings.
*/
Block.prototype.setWarningText = function(_text, _opt_id) {
// NOP.
};
/**
* Give this block a mutator dialog.
* @param {Mutator} _mutator A mutator dialog instance or null to
* remove.
*/
Block.prototype.setMutator = function(_mutator) {
// NOP.
};
/**
* Return the coordinates of the top-left corner of this block relative to the
* drawing surface's origin (0,0), in workspace units.
* @return {!Coordinate} Object with .x and .y properties.
*/
Block.prototype.getRelativeToSurfaceXY = function() {
return this.xy_;
};
/**
* Move a block by a relative offset.
* @param {number} dx Horizontal offset, in workspace units.
* @param {number} dy Vertical offset, in workspace units.
*/
Block.prototype.moveBy = function(dx, dy) {
if (this.parentBlock_) {
throw Error('Block has parent.');
}
const event = new (eventUtils.get(eventUtils.BLOCK_MOVE))(this);
this.xy_.translate(dx, dy);
event.recordNew();
eventUtils.fire(event);
};
/**
* Create a connection of the specified type.
* @param {number} type The type of the connection to create.
* @return {!Connection} A new connection of the specified type.
* @protected
*/
Block.prototype.makeConnection_ = function(type) {
return new Connection(this, type);
};
/**
* Recursively checks whether all statement and value inputs are filled with
* blocks. Also checks all following statement blocks in this stack.
* @param {boolean=} opt_shadowBlocksAreFilled An optional argument controlling
* whether shadow blocks are counted as filled. Defaults to true.
* @return {boolean} True if all inputs are filled, false otherwise.
*/
Block.prototype.allInputsFilled = function(opt_shadowBlocksAreFilled) {
// Account for the shadow block filledness toggle.
if (opt_shadowBlocksAreFilled === undefined) {
opt_shadowBlocksAreFilled = true;
}
if (!opt_shadowBlocksAreFilled && this.isShadow()) {
return false;
}
// Recursively check each input block of the current block.
for (let i = 0, input; (input = this.inputList[i]); i++) {
if (!input.connection) {
continue;
}
const target = input.connection.targetBlock();
if (!target || !target.allInputsFilled(opt_shadowBlocksAreFilled)) {
return false;
}
}
// Recursively check the next block after the current block.
const next = this.getNextBlock();
if (next) {
return next.allInputsFilled(opt_shadowBlocksAreFilled);
}
return true;
};
/**
* This method returns a string describing this Block in developer terms (type
* name and ID; English only).
*
* Intended to on be used in console logs and errors. If you need a string that
* uses the user's native language (including block text, field values, and
* child blocks), use [toString()]{@link Block#toString}.
* @return {string} The description.
*/
Block.prototype.toDevString = function() {
let msg = this.type ? '"' + this.type + '" block' : 'Block';
if (this.id) {
msg += ' (id="' + this.id + '")';
}
return msg;
};
exports.Block = Block;