Files
blockly/core/block_drag_surface.js
Rachel Fenichel 969fcac455 chore: Move functions from utils (#5706)
* chore: move functions from utils to more specific files

* chore: use new names for utils functions

* chore: run clang-format

* chore: add deprecation warnings back to utils.js
2021-11-15 15:59:27 -08:00

269 lines
8.5 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview A class that manages a surface for dragging blocks. When a
* block drag is started, we move the block (and children) to a separate DOM
* element that we move around using translate3d. At the end of the drag, the
* blocks are put back in into the SVG they came from. This helps
* performance by avoiding repainting the entire SVG on every mouse move
* while dragging blocks.
*/
'use strict';
/**
* A class that manages a surface for dragging blocks. When a
* block drag is started, we move the block (and children) to a separate DOM
* element that we move around using translate3d. At the end of the drag, the
* blocks are put back in into the SVG they came from. This helps
* performance by avoiding repainting the entire SVG on every mouse move
* while dragging blocks.
* @class
*/
goog.module('Blockly.BlockDragSurfaceSvg');
const dom = goog.require('Blockly.utils.dom');
const svgMath = goog.require('Blockly.utils.svgMath');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
const {Svg} = goog.require('Blockly.utils.Svg');
/**
* Class for a drag surface for the currently dragged block. This is a separate
* SVG that contains only the currently moving block, or nothing.
* @param {!Element} container Containing element.
* @constructor
* @alias Blockly.BlockDragSurfaceSvg
*/
const BlockDragSurfaceSvg = function(container) {
/**
* @type {!Element}
* @private
*/
this.container_ = container;
this.createDom();
};
/**
* The SVG drag surface. Set once by BlockDragSurfaceSvg.createDom.
* @type {?SVGElement}
* @private
*/
BlockDragSurfaceSvg.prototype.SVG_ = null;
/**
* This is where blocks live while they are being dragged if the drag surface
* is enabled.
* @type {?SVGElement}
* @private
*/
BlockDragSurfaceSvg.prototype.dragGroup_ = null;
/**
* Containing HTML element; parent of the workspace and the drag surface.
* @type {?Element}
* @private
*/
BlockDragSurfaceSvg.prototype.container_ = null;
/**
* Cached value for the scale of the drag surface.
* Used to set/get the correct translation during and after a drag.
* @type {number}
* @private
*/
BlockDragSurfaceSvg.prototype.scale_ = 1;
/**
* Cached value for the translation of the drag surface.
* This translation is in pixel units, because the scale is applied to the
* drag group rather than the top-level SVG.
* @type {?Coordinate}
* @private
*/
BlockDragSurfaceSvg.prototype.surfaceXY_ = null;
/**
* Cached value for the translation of the child drag surface in pixel units.
* Since the child drag surface tracks the translation of the workspace this is
* ultimately the translation of the workspace.
* @type {!Coordinate}
* @private
*/
BlockDragSurfaceSvg.prototype.childSurfaceXY_ = new Coordinate(0, 0);
/**
* Create the drag surface and inject it into the container.
*/
BlockDragSurfaceSvg.prototype.createDom = function() {
if (this.SVG_) {
return; // Already created.
}
this.SVG_ = dom.createSvgElement(
Svg.SVG, {
'xmlns': dom.SVG_NS,
'xmlns:html': dom.HTML_NS,
'xmlns:xlink': dom.XLINK_NS,
'version': '1.1',
'class': 'blocklyBlockDragSurface',
},
this.container_);
this.dragGroup_ = dom.createSvgElement(Svg.G, {}, this.SVG_);
};
/**
* Set the SVG blocks on the drag surface's group and show the surface.
* Only one block group should be on the drag surface at a time.
* @param {!SVGElement} blocks Block or group of blocks to place on the drag
* surface.
*/
BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) {
if (this.dragGroup_.childNodes.length) {
throw Error('Already dragging a block.');
}
// appendChild removes the blocks from the previous parent
this.dragGroup_.appendChild(blocks);
this.SVG_.style.display = 'block';
this.surfaceXY_ = new Coordinate(0, 0);
};
/**
* Translate and scale the entire drag surface group to the given position, to
* keep in sync with the workspace.
* @param {number} x X translation in pixel coordinates.
* @param {number} y Y translation in pixel coordinates.
* @param {number} scale Scale of the group.
*/
BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(x, y, scale) {
this.scale_ = scale;
// This is a work-around to prevent a the blocks from rendering
// fuzzy while they are being dragged on the drag surface.
const fixedX = x.toFixed(0);
const fixedY = y.toFixed(0);
this.childSurfaceXY_.x = parseInt(fixedX, 10);
this.childSurfaceXY_.y = parseInt(fixedY, 10);
this.dragGroup_.setAttribute(
'transform',
'translate(' + fixedX + ',' + fixedY + ') scale(' + scale + ')');
};
/**
* Translate the drag surface's SVG based on its internal state.
* @private
*/
BlockDragSurfaceSvg.prototype.translateSurfaceInternal_ = function() {
let x = this.surfaceXY_.x;
let y = this.surfaceXY_.y;
// This is a work-around to prevent a the blocks from rendering
// fuzzy while they are being dragged on the drag surface.
x = x.toFixed(0);
y = y.toFixed(0);
this.SVG_.style.display = 'block';
dom.setCssTransform(this.SVG_, 'translate3d(' + x + 'px, ' + y + 'px, 0)');
};
/**
* Translates the entire surface by a relative offset.
* @param {number} deltaX Horizontal offset in pixel units.
* @param {number} deltaY Vertical offset in pixel units.
*/
BlockDragSurfaceSvg.prototype.translateBy = function(deltaX, deltaY) {
const x = this.surfaceXY_.x + deltaX;
const y = this.surfaceXY_.y + deltaY;
this.surfaceXY_ = new Coordinate(x, y);
this.translateSurfaceInternal_();
};
/**
* Translate the entire drag surface during a drag.
* We translate the drag surface instead of the blocks inside the surface
* so that the browser avoids repainting the SVG.
* Because of this, the drag coordinates must be adjusted by scale.
* @param {number} x X translation for the entire surface.
* @param {number} y Y translation for the entire surface.
*/
BlockDragSurfaceSvg.prototype.translateSurface = function(x, y) {
this.surfaceXY_ = new Coordinate(x * this.scale_, y * this.scale_);
this.translateSurfaceInternal_();
};
/**
* Reports the surface translation in scaled workspace coordinates.
* Use this when finishing a drag to return blocks to the correct position.
* @return {!Coordinate} Current translation of the surface.
*/
BlockDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
const xy = svgMath.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
return new Coordinate(xy.x / this.scale_, xy.y / this.scale_);
};
/**
* Provide a reference to the drag group (primarily for
* BlockSvg.getRelativeToSurfaceXY).
* @return {?SVGElement} Drag surface group element.
*/
BlockDragSurfaceSvg.prototype.getGroup = function() {
return this.dragGroup_;
};
/**
* Returns the SVG drag surface.
* @returns {?SVGElement} The SVG drag surface.
*/
BlockDragSurfaceSvg.prototype.getSvgRoot = function() {
return this.SVG_;
};
/**
* Get the current blocks on the drag surface, if any (primarily
* for BlockSvg.getRelativeToSurfaceXY).
* @return {?Element} Drag surface block DOM element, or null if no blocks
* exist.
*/
BlockDragSurfaceSvg.prototype.getCurrentBlock = function() {
return /** @type {Element} */ (this.dragGroup_.firstChild);
};
/**
* Gets the translation of the child block surface
* This surface is in charge of keeping track of how much the workspace has
* moved.
* @return {!Coordinate} The amount the workspace has been moved.
*/
BlockDragSurfaceSvg.prototype.getWsTranslation = function() {
// Returning a copy so the coordinate can not be changed outside this class.
return this.childSurfaceXY_.clone();
};
/**
* Clear the group and hide the surface; move the blocks off onto the provided
* element.
* If the block is being deleted it doesn't need to go back to the original
* surface, since it would be removed immediately during dispose.
* @param {Element=} opt_newSurface Surface the dragging blocks should be moved
* to, or null if the blocks should be removed from this surface without
* being moved to a different surface.
*/
BlockDragSurfaceSvg.prototype.clearAndHide = function(opt_newSurface) {
if (opt_newSurface) {
// appendChild removes the node from this.dragGroup_
opt_newSurface.appendChild(this.getCurrentBlock());
} else {
this.dragGroup_.removeChild(this.getCurrentBlock());
}
this.SVG_.style.display = 'none';
if (this.dragGroup_.childNodes.length) {
throw Error('Drag group was not cleared.');
}
this.surfaceXY_ = null;
};
exports.BlockDragSurfaceSvg = BlockDragSurfaceSvg;