Files
blockly/core/bubble_dragger.js
Rachel Fenichel 969fcac455 chore: Move functions from utils (#5706)
* chore: move functions from utils to more specific files

* chore: use new names for utils functions

* chore: run clang-format

* chore: add deprecation warnings back to utils.js
2021-11-15 15:59:27 -08:00

292 lines
9.3 KiB
JavaScript

/**
* @license
* Copyright 2018 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Methods for dragging a bubble visually.
*/
'use strict';
/**
* Methods for dragging a bubble visually.
* @class
*/
goog.module('Blockly.BubbleDragger');
const eventUtils = goog.require('Blockly.Events.utils');
const svgMath = goog.require('Blockly.utils.svgMath');
/* eslint-disable-next-line no-unused-vars */
const {BlockDragSurfaceSvg} = goog.requireType('Blockly.BlockDragSurfaceSvg');
const {ComponentManager} = goog.require('Blockly.ComponentManager');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
/* eslint-disable-next-line no-unused-vars */
const {IBubble} = goog.requireType('Blockly.IBubble');
/* eslint-disable-next-line no-unused-vars */
const {IDeleteArea} = goog.requireType('Blockly.IDeleteArea');
/* eslint-disable-next-line no-unused-vars */
const {IDragTarget} = goog.requireType('Blockly.IDragTarget');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceCommentSvg} = goog.requireType('Blockly.WorkspaceCommentSvg');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
/** @suppress {extraRequire} */
goog.require('Blockly.Bubble');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.CommentMove');
/** @suppress {extraRequire} */
goog.require('Blockly.constants');
/**
* Class for a bubble dragger. It moves things on the bubble canvas around the
* workspace when they are being dragged by a mouse or touch. These can be
* block comments, mutators, warnings, or workspace comments.
* @param {!IBubble} bubble The item on the bubble canvas to drag.
* @param {!WorkspaceSvg} workspace The workspace to drag on.
* @constructor
* @alias Blockly.BubbleDragger
*/
const BubbleDragger = function(bubble, workspace) {
/**
* The item on the bubble canvas that is being dragged.
* @type {!IBubble}
* @private
*/
this.draggingBubble_ = bubble;
/**
* The workspace on which the bubble is being dragged.
* @type {!WorkspaceSvg}
* @private
*/
this.workspace_ = workspace;
/**
* Which drag target the mouse pointer is over, if any.
* @type {?IDragTarget}
* @private
*/
this.dragTarget_ = null;
/**
* Whether the bubble would be deleted if dropped immediately.
* @type {boolean}
* @private
*/
this.wouldDeleteBubble_ = false;
/**
* The location of the top left corner of the dragging bubble's body at the
* beginning of the drag, in workspace coordinates.
* @type {!Coordinate}
* @private
*/
this.startXY_ = this.draggingBubble_.getRelativeToSurfaceXY();
/**
* The drag surface to move bubbles to during a drag, or null if none should
* be used. Block dragging and bubble dragging use the same surface.
* @type {BlockDragSurfaceSvg}
* @private
*/
this.dragSurface_ =
svgMath.is3dSupported() && !!workspace.getBlockDragSurface() ?
workspace.getBlockDragSurface() :
null;
};
/**
* Sever all links from this object.
* @package
* @suppress {checkTypes}
*/
BubbleDragger.prototype.dispose = function() {
this.draggingBubble_ = null;
this.workspace_ = null;
this.dragSurface_ = null;
};
/**
* Start dragging a bubble. This includes moving it to the drag surface.
* @package
*/
BubbleDragger.prototype.startBubbleDrag = function() {
if (!eventUtils.getGroup()) {
eventUtils.setGroup(true);
}
this.workspace_.setResizesEnabled(false);
this.draggingBubble_.setAutoLayout(false);
if (this.dragSurface_) {
this.moveToDragSurface_();
}
this.draggingBubble_.setDragging && this.draggingBubble_.setDragging(true);
};
/**
* Execute a step of bubble dragging, based on the given event. Update the
* display accordingly.
* @param {!Event} e The most recent move event.
* @param {!Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel units.
* @package
*/
BubbleDragger.prototype.dragBubble = function(e, currentDragDeltaXY) {
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
const newLoc = Coordinate.sum(this.startXY_, delta);
this.draggingBubble_.moveDuringDrag(this.dragSurface_, newLoc);
const oldDragTarget = this.dragTarget_;
this.dragTarget_ = this.workspace_.getDragTarget(e);
const oldWouldDeleteBubble = this.wouldDeleteBubble_;
this.wouldDeleteBubble_ = this.shouldDelete_(this.dragTarget_);
if (oldWouldDeleteBubble !== this.wouldDeleteBubble_) {
// Prevent unnecessary add/remove class calls.
this.updateCursorDuringBubbleDrag_();
}
// Call drag enter/exit/over after wouldDeleteBlock is called in shouldDelete_
if (this.dragTarget_ !== oldDragTarget) {
oldDragTarget && oldDragTarget.onDragExit(this.draggingBubble_);
this.dragTarget_ && this.dragTarget_.onDragEnter(this.draggingBubble_);
}
this.dragTarget_ && this.dragTarget_.onDragOver(this.draggingBubble_);
};
/**
* Whether ending the drag would delete the bubble.
* @param {?IDragTarget} dragTarget The drag target that the bubblee is
* currently over.
* @return {boolean} Whether dropping the bubble immediately would delete the
* block.
* @private
*/
BubbleDragger.prototype.shouldDelete_ = function(dragTarget) {
if (dragTarget) {
const componentManager = this.workspace_.getComponentManager();
const isDeleteArea = componentManager.hasCapability(
dragTarget.id, ComponentManager.Capability.DELETE_AREA);
if (isDeleteArea) {
return (/** @type {!IDeleteArea} */ (dragTarget))
.wouldDelete(this.draggingBubble_, false);
}
}
return false;
};
/**
* Update the cursor (and possibly the trash can lid) to reflect whether the
* dragging bubble would be deleted if released immediately.
* @private
*/
BubbleDragger.prototype.updateCursorDuringBubbleDrag_ = function() {
this.draggingBubble_.setDeleteStyle(this.wouldDeleteBubble_);
};
/**
* Finish a bubble drag and put the bubble back on the workspace.
* @param {!Event} e The mouseup/touchend event.
* @param {!Coordinate} currentDragDeltaXY How far the pointer has
* moved from the position at the start of the drag, in pixel units.
* @package
*/
BubbleDragger.prototype.endBubbleDrag = function(e, currentDragDeltaXY) {
// Make sure internal state is fresh.
this.dragBubble(e, currentDragDeltaXY);
const preventMove = this.dragTarget_ &&
this.dragTarget_.shouldPreventMove(this.draggingBubble_);
let newLoc;
if (preventMove) {
newLoc = this.startXY_;
} else {
const delta = this.pixelsToWorkspaceUnits_(currentDragDeltaXY);
newLoc = Coordinate.sum(this.startXY_, delta);
}
// Move the bubble to its final location.
this.draggingBubble_.moveTo(newLoc.x, newLoc.y);
if (this.dragTarget_) {
this.dragTarget_.onDrop(this.draggingBubble_);
}
if (this.wouldDeleteBubble_) {
// Fire a move event, so we know where to go back to for an undo.
this.fireMoveEvent_();
this.draggingBubble_.dispose(false, true);
} else {
// Put everything back onto the bubble canvas.
if (this.dragSurface_) {
this.dragSurface_.clearAndHide(this.workspace_.getBubbleCanvas());
}
if (this.draggingBubble_.setDragging) {
this.draggingBubble_.setDragging(false);
}
this.fireMoveEvent_();
}
this.workspace_.setResizesEnabled(true);
eventUtils.setGroup(false);
};
/**
* Fire a move event at the end of a bubble drag.
* @private
*/
BubbleDragger.prototype.fireMoveEvent_ = function() {
if (this.draggingBubble_.isComment) {
// TODO (adodson): Resolve build errors when requiring WorkspaceCommentSvg.
const event = new (eventUtils.get(eventUtils.COMMENT_MOVE))(
/** @type {!WorkspaceCommentSvg} */ (this.draggingBubble_));
event.setOldCoordinate(this.startXY_);
event.recordNew();
eventUtils.fire(event);
}
// TODO (fenichel): move events for comments.
return;
};
/**
* Convert a coordinate object from pixels to workspace units, including a
* correction for mutator workspaces.
* This function does not consider differing origins. It simply scales the
* input's x and y values.
* @param {!Coordinate} pixelCoord A coordinate with x and y
* values in CSS pixel units.
* @return {!Coordinate} The input coordinate divided by the
* workspace scale.
* @private
*/
BubbleDragger.prototype.pixelsToWorkspaceUnits_ = function(pixelCoord) {
const result = new Coordinate(
pixelCoord.x / this.workspace_.scale,
pixelCoord.y / this.workspace_.scale);
if (this.workspace_.isMutator) {
// If we're in a mutator, its scale is always 1, purely because of some
// oddities in our rendering optimizations. The actual scale is the same as
// the scale on the parent workspace.
// Fix that for dragging.
const mainScale = this.workspace_.options.parentWorkspace.scale;
result.scale(1 / mainScale);
}
return result;
};
/**
* Move the bubble onto the drag surface at the beginning of a drag. Move the
* drag surface to preserve the apparent location of the bubble.
* @private
*/
BubbleDragger.prototype.moveToDragSurface_ = function() {
this.draggingBubble_.moveTo(0, 0);
this.dragSurface_.translateSurface(this.startXY_.x, this.startXY_.y);
// Execute the move on the top-level SVG component.
this.dragSurface_.setBlocksAndShow(this.draggingBubble_.getSvgRoot());
};
exports.BubbleDragger = BubbleDragger;