Files
blockly/core/field_angle.js
2021-10-21 09:01:51 -07:00

572 lines
15 KiB
JavaScript

/**
* @license
* Copyright 2013 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Angle input field.
*/
'use strict';
/**
* Angle input field.
* @class
*/
goog.module('Blockly.FieldAngle');
const Css = goog.require('Blockly.Css');
const WidgetDiv = goog.require('Blockly.WidgetDiv');
const browserEvents = goog.require('Blockly.browserEvents');
const dom = goog.require('Blockly.utils.dom');
const fieldRegistry = goog.require('Blockly.fieldRegistry');
const math = goog.require('Blockly.utils.math');
const object = goog.require('Blockly.utils.object');
const userAgent = goog.require('Blockly.utils.userAgent');
const {DropDownDiv} = goog.require('Blockly.DropDownDiv');
const {FieldTextInput} = goog.require('Blockly.FieldTextInput');
const {KeyCodes} = goog.require('Blockly.utils.KeyCodes');
const {Svg} = goog.require('Blockly.utils.Svg');
/**
* Class for an editable angle field.
* @param {string|number=} opt_value The initial value of the field. Should cast
* to a number. Defaults to 0.
* @param {Function=} opt_validator A function that is called to validate
* changes to the field's value. Takes in a number & returns a
* validated number, or null to abort the change.
* @param {Object=} opt_config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/angle#creation}
* for a list of properties this parameter supports.
* @extends {FieldTextInput}
* @constructor
* @alias Blockly.FieldAngle
*/
const FieldAngle = function(opt_value, opt_validator, opt_config) {
/**
* Should the angle increase as the angle picker is moved clockwise (true)
* or counterclockwise (false)
* @see FieldAngle.CLOCKWISE
* @type {boolean}
* @private
*/
this.clockwise_ = FieldAngle.CLOCKWISE;
/**
* The offset of zero degrees (and all other angles).
* @see FieldAngle.OFFSET
* @type {number}
* @private
*/
this.offset_ = FieldAngle.OFFSET;
/**
* The maximum angle to allow before wrapping.
* @see FieldAngle.WRAP
* @type {number}
* @private
*/
this.wrap_ = FieldAngle.WRAP;
/**
* The amount to round angles to when using a mouse or keyboard nav input.
* @see FieldAngle.ROUND
* @type {number}
* @private
*/
this.round_ = FieldAngle.ROUND;
FieldAngle.superClass_.constructor.call(
this, opt_value, opt_validator, opt_config);
/**
* The angle picker's SVG element.
* @type {?SVGElement}
* @private
*/
this.editor_ = null;
/**
* The angle picker's gauge path depending on the value.
* @type {?SVGElement}
*/
this.gauge_ = null;
/**
* The angle picker's line drawn representing the value's angle.
* @type {?SVGElement}
*/
this.line_ = null;
/**
* Wrapper click event data.
* @type {?browserEvents.Data}
* @private
*/
this.clickWrapper_ = null;
/**
* Surface click event data.
* @type {?browserEvents.Data}
* @private
*/
this.clickSurfaceWrapper_ = null;
/**
* Surface mouse move event data.
* @type {?browserEvents.Data}
* @private
*/
this.moveSurfaceWrapper_ = null;
};
object.inherits(FieldAngle, FieldTextInput);
/**
* The default value for this field.
* @type {*}
* @protected
*/
FieldAngle.prototype.DEFAULT_VALUE = 0;
/**
* Construct a FieldAngle from a JSON arg object.
* @param {!Object} options A JSON object with options (angle).
* @return {!FieldAngle} The new field instance.
* @package
* @nocollapse
*/
FieldAngle.fromJson = function(options) {
// `this` might be a subclass of FieldAngle if that class doesn't override
// the static fromJson method.
return new this(options['angle'], undefined, options);
};
/**
* Serializable fields are saved by the XML renderer, non-serializable fields
* are not. Editable fields should also be serializable.
* @type {boolean}
*/
FieldAngle.prototype.SERIALIZABLE = true;
/**
* The default amount to round angles to when using a mouse or keyboard nav
* input. Must be a positive integer to support keyboard navigation.
* @const {number}
*/
FieldAngle.ROUND = 15;
/**
* Half the width of protractor image.
* @const {number}
*/
FieldAngle.HALF = 100 / 2;
/**
* Default property describing which direction makes an angle field's value
* increase. Angle increases clockwise (true) or counterclockwise (false).
* @const {boolean}
*/
FieldAngle.CLOCKWISE = false;
/**
* The default offset of 0 degrees (and all angles). Always offsets in the
* counterclockwise direction, regardless of the field's clockwise property.
* Usually either 0 (0 = right) or 90 (0 = up).
* @const {number}
*/
FieldAngle.OFFSET = 0;
/**
* The default maximum angle to allow before wrapping.
* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
* @const {number}
*/
FieldAngle.WRAP = 360;
/**
* Radius of protractor circle. Slightly smaller than protractor size since
* otherwise SVG crops off half the border at the edges.
* @const {number}
*/
FieldAngle.RADIUS = FieldAngle.HALF - 1;
/**
* Configure the field based on the given map of options.
* @param {!Object} config A map of options to configure the field based on.
* @protected
* @override
*/
FieldAngle.prototype.configure_ = function(config) {
FieldAngle.superClass_.configure_.call(this, config);
switch (config['mode']) {
case 'compass':
this.clockwise_ = true;
this.offset_ = 90;
break;
case 'protractor':
// This is the default mode, so we could do nothing. But just to
// future-proof, we'll set it anyway.
this.clockwise_ = false;
this.offset_ = 0;
break;
}
// Allow individual settings to override the mode setting.
const clockwise = config['clockwise'];
if (typeof clockwise === 'boolean') {
this.clockwise_ = clockwise;
}
// If these are passed as null then we should leave them on the default.
let offset = config['offset'];
if (offset !== null) {
offset = Number(offset);
if (!isNaN(offset)) {
this.offset_ = offset;
}
}
let wrap = config['wrap'];
if (wrap !== null) {
wrap = Number(wrap);
if (!isNaN(wrap)) {
this.wrap_ = wrap;
}
}
let round = config['round'];
if (round !== null) {
round = Number(round);
if (!isNaN(round)) {
this.round_ = round;
}
}
};
/**
* Create the block UI for this field.
* @package
*/
FieldAngle.prototype.initView = function() {
FieldAngle.superClass_.initView.call(this);
// Add the degree symbol to the left of the number, even in RTL (issue #2380)
this.symbol_ = dom.createSvgElement(Svg.TSPAN, {}, null);
this.symbol_.appendChild(document.createTextNode('\u00B0'));
this.textElement_.appendChild(this.symbol_);
};
/**
* Updates the graph when the field rerenders.
* @protected
* @override
*/
FieldAngle.prototype.render_ = function() {
FieldAngle.superClass_.render_.call(this);
this.updateGraph_();
};
/**
* Create and show the angle field's editor.
* @param {Event=} opt_e Optional mouse event that triggered the field to open,
* or undefined if triggered programmatically.
* @protected
*/
FieldAngle.prototype.showEditor_ = function(opt_e) {
// Mobile browsers have issues with in-line textareas (focus & keyboards).
const noFocus = userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD;
FieldAngle.superClass_.showEditor_.call(this, opt_e, noFocus);
this.dropdownCreate_();
DropDownDiv.getContentDiv().appendChild(this.editor_);
DropDownDiv.setColour(
this.sourceBlock_.style.colourPrimary,
this.sourceBlock_.style.colourTertiary);
DropDownDiv.showPositionedByField(this, this.dropdownDispose_.bind(this));
this.updateGraph_();
};
/**
* Create the angle dropdown editor.
* @private
*/
FieldAngle.prototype.dropdownCreate_ = function() {
const svg = dom.createSvgElement(
Svg.SVG, {
'xmlns': dom.SVG_NS,
'xmlns:html': dom.HTML_NS,
'xmlns:xlink': dom.XLINK_NS,
'version': '1.1',
'height': (FieldAngle.HALF * 2) + 'px',
'width': (FieldAngle.HALF * 2) + 'px',
'style': 'touch-action: none',
},
null);
const circle = dom.createSvgElement(
Svg.CIRCLE, {
'cx': FieldAngle.HALF,
'cy': FieldAngle.HALF,
'r': FieldAngle.RADIUS,
'class': 'blocklyAngleCircle',
},
svg);
this.gauge_ =
dom.createSvgElement(Svg.PATH, {'class': 'blocklyAngleGauge'}, svg);
this.line_ = dom.createSvgElement(
Svg.LINE, {
'x1': FieldAngle.HALF,
'y1': FieldAngle.HALF,
'class': 'blocklyAngleLine',
},
svg);
// Draw markers around the edge.
for (let angle = 0; angle < 360; angle += 15) {
dom.createSvgElement(
Svg.LINE, {
'x1': FieldAngle.HALF + FieldAngle.RADIUS,
'y1': FieldAngle.HALF,
'x2':
FieldAngle.HALF + FieldAngle.RADIUS - (angle % 45 === 0 ? 10 : 5),
'y2': FieldAngle.HALF,
'class': 'blocklyAngleMarks',
'transform': 'rotate(' + angle + ',' + FieldAngle.HALF + ',' +
FieldAngle.HALF + ')',
},
svg);
}
// The angle picker is different from other fields in that it updates on
// mousemove even if it's not in the middle of a drag. In future we may
// change this behaviour.
this.clickWrapper_ =
browserEvents.conditionalBind(svg, 'click', this, this.hide_);
// On touch devices, the picker's value is only updated with a drag. Add
// a click handler on the drag surface to update the value if the surface
// is clicked.
this.clickSurfaceWrapper_ = browserEvents.conditionalBind(
circle, 'click', this, this.onMouseMove_, true, true);
this.moveSurfaceWrapper_ = browserEvents.conditionalBind(
circle, 'mousemove', this, this.onMouseMove_, true, true);
this.editor_ = svg;
};
/**
* Disposes of events and DOM-references belonging to the angle editor.
* @private
*/
FieldAngle.prototype.dropdownDispose_ = function() {
if (this.clickWrapper_) {
browserEvents.unbind(this.clickWrapper_);
this.clickWrapper_ = null;
}
if (this.clickSurfaceWrapper_) {
browserEvents.unbind(this.clickSurfaceWrapper_);
this.clickSurfaceWrapper_ = null;
}
if (this.moveSurfaceWrapper_) {
browserEvents.unbind(this.moveSurfaceWrapper_);
this.moveSurfaceWrapper_ = null;
}
this.gauge_ = null;
this.line_ = null;
};
/**
* Hide the editor.
* @private
*/
FieldAngle.prototype.hide_ = function() {
DropDownDiv.hideIfOwner(this);
WidgetDiv.hide();
};
/**
* Set the angle to match the mouse's position.
* @param {!Event} e Mouse move event.
* @protected
*/
FieldAngle.prototype.onMouseMove_ = function(e) {
// Calculate angle.
const bBox = this.gauge_.ownerSVGElement.getBoundingClientRect();
const dx = e.clientX - bBox.left - FieldAngle.HALF;
const dy = e.clientY - bBox.top - FieldAngle.HALF;
let angle = Math.atan(-dy / dx);
if (isNaN(angle)) {
// This shouldn't happen, but let's not let this error propagate further.
return;
}
angle = math.toDegrees(angle);
// 0: East, 90: North, 180: West, 270: South.
if (dx < 0) {
angle += 180;
} else if (dy > 0) {
angle += 360;
}
// Do offsetting.
if (this.clockwise_) {
angle = this.offset_ + 360 - angle;
} else {
angle = 360 - (this.offset_ - angle);
}
this.displayMouseOrKeyboardValue_(angle);
};
/**
* Handles and displays values that are input via mouse or arrow key input.
* These values need to be rounded and wrapped before being displayed so
* that the text input's value is appropriate.
* @param {number} angle New angle.
* @private
*/
FieldAngle.prototype.displayMouseOrKeyboardValue_ = function(angle) {
if (this.round_) {
angle = Math.round(angle / this.round_) * this.round_;
}
angle = this.wrapValue_(angle);
if (angle !== this.value_) {
this.setEditorValue_(angle);
}
};
/**
* Redraw the graph with the current angle.
* @private
*/
FieldAngle.prototype.updateGraph_ = function() {
if (!this.gauge_) {
return;
}
// Always display the input (i.e. getText) even if it is invalid.
let angleDegrees = Number(this.getText()) + this.offset_;
angleDegrees %= 360;
let angleRadians = math.toRadians(angleDegrees);
const path = ['M ', FieldAngle.HALF, ',', FieldAngle.HALF];
let x2 = FieldAngle.HALF;
let y2 = FieldAngle.HALF;
if (!isNaN(angleRadians)) {
const clockwiseFlag = Number(this.clockwise_);
const angle1 = math.toRadians(this.offset_);
const x1 = Math.cos(angle1) * FieldAngle.RADIUS;
const y1 = Math.sin(angle1) * -FieldAngle.RADIUS;
if (clockwiseFlag) {
angleRadians = 2 * angle1 - angleRadians;
}
x2 += Math.cos(angleRadians) * FieldAngle.RADIUS;
y2 -= Math.sin(angleRadians) * FieldAngle.RADIUS;
// Don't ask how the flag calculations work. They just do.
let largeFlag = Math.abs(Math.floor((angleRadians - angle1) / Math.PI) % 2);
if (clockwiseFlag) {
largeFlag = 1 - largeFlag;
}
path.push(
' l ', x1, ',', y1, ' A ', FieldAngle.RADIUS, ',', FieldAngle.RADIUS,
' 0 ', largeFlag, ' ', clockwiseFlag, ' ', x2, ',', y2, ' z');
}
this.gauge_.setAttribute('d', path.join(''));
this.line_.setAttribute('x2', x2);
this.line_.setAttribute('y2', y2);
};
/**
* Handle key down to the editor.
* @param {!Event} e Keyboard event.
* @protected
* @override
*/
FieldAngle.prototype.onHtmlInputKeyDown_ = function(e) {
FieldAngle.superClass_.onHtmlInputKeyDown_.call(this, e);
let multiplier;
if (e.keyCode === KeyCodes.LEFT) {
// decrement (increment in RTL)
multiplier = this.sourceBlock_.RTL ? 1 : -1;
} else if (e.keyCode === KeyCodes.RIGHT) {
// increment (decrement in RTL)
multiplier = this.sourceBlock_.RTL ? -1 : 1;
} else if (e.keyCode === KeyCodes.DOWN) {
// decrement
multiplier = -1;
} else if (e.keyCode === KeyCodes.UP) {
// increment
multiplier = 1;
}
if (multiplier) {
const value = /** @type {number} */ (this.getValue());
this.displayMouseOrKeyboardValue_(value + (multiplier * this.round_));
e.preventDefault();
e.stopPropagation();
}
};
/**
* Ensure that the input value is a valid angle.
* @param {*=} opt_newValue The input value.
* @return {?number} A valid angle, or null if invalid.
* @protected
* @override
*/
FieldAngle.prototype.doClassValidation_ = function(opt_newValue) {
const value = Number(opt_newValue);
if (isNaN(value) || !isFinite(value)) {
return null;
}
return this.wrapValue_(value);
};
/**
* Wraps the value so that it is in the range (-360 + wrap, wrap).
* @param {number} value The value to wrap.
* @return {number} The wrapped value.
* @private
*/
FieldAngle.prototype.wrapValue_ = function(value) {
value %= 360;
if (value < 0) {
value += 360;
}
if (value > this.wrap_) {
value -= 360;
}
return value;
};
/**
* CSS for angle field. See css.js for use.
*/
Css.register(`
.blocklyAngleCircle {
stroke: #444;
stroke-width: 1;
fill: #ddd;
fill-opacity: .8;
}
.blocklyAngleMarks {
stroke: #444;
stroke-width: 1;
}
.blocklyAngleGauge {
fill: #f88;
fill-opacity: .8;
pointer-events: none;
}
.blocklyAngleLine {
stroke: #f00;
stroke-width: 2;
stroke-linecap: round;
pointer-events: none;
}
`);
fieldRegistry.register('field_angle', FieldAngle);
exports.FieldAngle = FieldAngle;