mirror of
https://github.com/google/blockly.git
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244 lines
6.5 KiB
JavaScript
244 lines
6.5 KiB
JavaScript
/**
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* @license
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* Copyright 2012 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Checkbox field. Checked or not checked.
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*/
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'use strict';
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/**
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* Checkbox field. Checked or not checked.
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* @class
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*/
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goog.module('Blockly.FieldCheckbox');
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const dom = goog.require('Blockly.utils.dom');
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const fieldRegistry = goog.require('Blockly.fieldRegistry');
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const object = goog.require('Blockly.utils.object');
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const {Field} = goog.require('Blockly.Field');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.BlockChange');
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/**
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* Class for a checkbox field.
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* @param {string|boolean=} opt_value The initial value of the field. Should
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* either be 'TRUE', 'FALSE' or a boolean. Defaults to 'FALSE'.
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* @param {Function=} opt_validator A function that is called to validate
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* changes to the field's value. Takes in a value ('TRUE' or 'FALSE') &
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* returns a validated value ('TRUE' or 'FALSE'), or null to abort the
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* change.
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* @param {Object=} opt_config A map of options used to configure the field.
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* See the [field creation documentation]{@link
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* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/checkbox#creation}
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* for a list of properties this parameter supports.
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* @extends {Field}
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* @constructor
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* @alias Blockly.FieldCheckbox
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*/
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const FieldCheckbox = function(opt_value, opt_validator, opt_config) {
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/**
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* Character for the check mark. Used to apply a different check mark
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* character to individual fields.
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* @type {?string}
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* @private
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*/
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this.checkChar_ = null;
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FieldCheckbox.superClass_.constructor.call(
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this, opt_value, opt_validator, opt_config);
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};
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object.inherits(FieldCheckbox, Field);
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/**
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* The default value for this field.
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* @type {*}
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* @protected
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*/
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FieldCheckbox.prototype.DEFAULT_VALUE = false;
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/**
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* Construct a FieldCheckbox from a JSON arg object.
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* @param {!Object} options A JSON object with options (checked).
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* @return {!FieldCheckbox} The new field instance.
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* @package
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* @nocollapse
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*/
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FieldCheckbox.fromJson = function(options) {
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// `this` might be a subclass of FieldCheckbox if that class doesn't override
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// the static fromJson method.
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return new this(options['checked'], undefined, options);
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};
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/**
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* Default character for the checkmark.
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* @type {string}
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* @const
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*/
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FieldCheckbox.CHECK_CHAR = '\u2713';
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/**
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* Serializable fields are saved by the XML renderer, non-serializable fields
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* are not. Editable fields should also be serializable.
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* @type {boolean}
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*/
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FieldCheckbox.prototype.SERIALIZABLE = true;
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/**
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* Mouse cursor style when over the hotspot that initiates editability.
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*/
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FieldCheckbox.prototype.CURSOR = 'default';
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/**
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* Configure the field based on the given map of options.
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* @param {!Object} config A map of options to configure the field based on.
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* @protected
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* @override
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*/
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FieldCheckbox.prototype.configure_ = function(config) {
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FieldCheckbox.superClass_.configure_.call(this, config);
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if (config['checkCharacter']) {
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this.checkChar_ = config['checkCharacter'];
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}
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};
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/**
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* Saves this field's value.
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* @return {*} The boolean value held by this field.
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* @override
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* @package
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*/
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FieldCheckbox.prototype.saveState = function() {
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const legacyState = this.saveLegacyState(FieldCheckbox);
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if (legacyState !== null) {
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return legacyState;
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}
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return this.getValueBoolean();
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};
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/**
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* Create the block UI for this checkbox.
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* @package
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*/
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FieldCheckbox.prototype.initView = function() {
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FieldCheckbox.superClass_.initView.call(this);
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dom.addClass(
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/** @type {!SVGTextElement} **/ (this.textElement_), 'blocklyCheckbox');
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this.textElement_.style.display = this.value_ ? 'block' : 'none';
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};
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/**
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* @override
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*/
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FieldCheckbox.prototype.render_ = function() {
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if (this.textContent_) {
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this.textContent_.nodeValue = this.getDisplayText_();
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}
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this.updateSize_(this.getConstants().FIELD_CHECKBOX_X_OFFSET);
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};
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/**
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* @override
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*/
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FieldCheckbox.prototype.getDisplayText_ = function() {
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return this.checkChar_ || FieldCheckbox.CHECK_CHAR;
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};
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/**
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* Set the character used for the check mark.
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* @param {?string} character The character to use for the check mark, or
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* null to use the default.
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*/
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FieldCheckbox.prototype.setCheckCharacter = function(character) {
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this.checkChar_ = character;
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this.forceRerender();
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};
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/**
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* Toggle the state of the checkbox on click.
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* @protected
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*/
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FieldCheckbox.prototype.showEditor_ = function() {
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this.setValue(!this.value_);
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};
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/**
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* Ensure that the input value is valid ('TRUE' or 'FALSE').
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* @param {*=} opt_newValue The input value.
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* @return {?string} A valid value ('TRUE' or 'FALSE), or null if invalid.
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* @protected
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*/
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FieldCheckbox.prototype.doClassValidation_ = function(opt_newValue) {
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if (opt_newValue === true || opt_newValue === 'TRUE') {
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return 'TRUE';
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}
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if (opt_newValue === false || opt_newValue === 'FALSE') {
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return 'FALSE';
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}
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return null;
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};
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/**
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* Update the value of the field, and update the checkElement.
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* @param {*} newValue The value to be saved. The default validator guarantees
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* that this is a either 'TRUE' or 'FALSE'.
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* @protected
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*/
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FieldCheckbox.prototype.doValueUpdate_ = function(newValue) {
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this.value_ = this.convertValueToBool_(newValue);
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// Update visual.
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if (this.textElement_) {
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this.textElement_.style.display = this.value_ ? 'block' : 'none';
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}
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};
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/**
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* Get the value of this field, either 'TRUE' or 'FALSE'.
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* @return {string} The value of this field.
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*/
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FieldCheckbox.prototype.getValue = function() {
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return this.value_ ? 'TRUE' : 'FALSE';
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};
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/**
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* Get the boolean value of this field.
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* @return {boolean} The boolean value of this field.
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*/
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FieldCheckbox.prototype.getValueBoolean = function() {
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return /** @type {boolean} */ (this.value_);
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};
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/**
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* Get the text of this field. Used when the block is collapsed.
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* @return {string} Text representing the value of this field
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* ('true' or 'false').
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*/
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FieldCheckbox.prototype.getText = function() {
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return String(this.convertValueToBool_(this.value_));
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};
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/**
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* Convert a value into a pure boolean.
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*
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* Converts 'TRUE' to true and 'FALSE' to false correctly, everything else
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* is cast to a boolean.
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* @param {*} value The value to convert.
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* @return {boolean} The converted value.
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* @private
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*/
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FieldCheckbox.prototype.convertValueToBool_ = function(value) {
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if (typeof value === 'string') {
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return value === 'TRUE';
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} else {
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return !!value;
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}
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};
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fieldRegistry.register('field_checkbox', FieldCheckbox);
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exports.FieldCheckbox = FieldCheckbox;
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