Files
blockly/core/field_textinput.js
Rachel Fenichel 969fcac455 chore: Move functions from utils (#5706)
* chore: move functions from utils to more specific files

* chore: use new names for utils functions

* chore: run clang-format

* chore: add deprecation warnings back to utils.js
2021-11-15 15:59:27 -08:00

588 lines
18 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Text input field.
*/
'use strict';
/**
* Text input field.
* @class
*/
goog.module('Blockly.FieldTextInput');
const Msg = goog.require('Blockly.Msg');
const WidgetDiv = goog.require('Blockly.WidgetDiv');
const aria = goog.require('Blockly.utils.aria');
const browserEvents = goog.require('Blockly.browserEvents');
const dialog = goog.require('Blockly.dialog');
const dom = goog.require('Blockly.utils.dom');
const eventUtils = goog.require('Blockly.Events.utils');
const fieldRegistry = goog.require('Blockly.fieldRegistry');
const object = goog.require('Blockly.utils.object');
const parsing = goog.require('Blockly.utils.parsing');
const userAgent = goog.require('Blockly.utils.userAgent');
/* eslint-disable-next-line no-unused-vars */
const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
const {Coordinate} = goog.require('Blockly.utils.Coordinate');
const {DropDownDiv} = goog.require('Blockly.DropDownDiv');
const {Field} = goog.require('Blockly.Field');
const {KeyCodes} = goog.require('Blockly.utils.KeyCodes');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.BlockChange');
/**
* Class for an editable text field.
* @param {string=} opt_value The initial value of the field. Should cast to a
* string. Defaults to an empty string if null or undefined.
* @param {?Function=} opt_validator A function that is called to validate
* changes to the field's value. Takes in a string & returns a validated
* string, or null to abort the change.
* @param {Object=} opt_config A map of options used to configure the field.
* See the [field creation documentation]{@link
* https://developers.google.com/blockly/guides/create-custom-blocks/fields/built-in-fields/text-input#creation}
* for a list of properties this parameter supports.
* @extends {Field}
* @constructor
* @alias Blockly.FieldTextInput
*/
const FieldTextInput = function(opt_value, opt_validator, opt_config) {
/**
* Allow browser to spellcheck this field.
* @type {boolean}
* @protected
*/
this.spellcheck_ = true;
FieldTextInput.superClass_.constructor.call(
this, opt_value, opt_validator, opt_config);
/**
* The HTML input element.
* @type {HTMLElement}
*/
this.htmlInput_ = null;
/**
* Key down event data.
* @type {?browserEvents.Data}
* @private
*/
this.onKeyDownWrapper_ = null;
/**
* Key input event data.
* @type {?browserEvents.Data}
* @private
*/
this.onKeyInputWrapper_ = null;
/**
* Whether the field should consider the whole parent block to be its click
* target.
* @type {?boolean}
*/
this.fullBlockClickTarget_ = false;
/**
* The workspace that this field belongs to.
* @type {?WorkspaceSvg}
* @protected
*/
this.workspace_ = null;
};
object.inherits(FieldTextInput, Field);
/**
* The default value for this field.
* @type {*}
* @protected
*/
FieldTextInput.prototype.DEFAULT_VALUE = '';
/**
* Construct a FieldTextInput from a JSON arg object,
* dereferencing any string table references.
* @param {!Object} options A JSON object with options (text, and spellcheck).
* @return {!FieldTextInput} The new field instance.
* @package
* @nocollapse
*/
FieldTextInput.fromJson = function(options) {
const text = parsing.replaceMessageReferences(options['text']);
// `this` might be a subclass of FieldTextInput if that class doesn't override
// the static fromJson method.
return new this(text, undefined, options);
};
/**
* Serializable fields are saved by the XML renderer, non-serializable fields
* are not. Editable fields should also be serializable.
* @type {boolean}
*/
FieldTextInput.prototype.SERIALIZABLE = true;
/**
* Pixel size of input border radius.
* Should match blocklyText's border-radius in CSS.
*/
FieldTextInput.BORDERRADIUS = 4;
/**
* Mouse cursor style when over the hotspot that initiates the editor.
*/
FieldTextInput.prototype.CURSOR = 'text';
/**
* @override
*/
FieldTextInput.prototype.configure_ = function(config) {
FieldTextInput.superClass_.configure_.call(this, config);
if (typeof config['spellcheck'] === 'boolean') {
this.spellcheck_ = config['spellcheck'];
}
};
/**
* @override
*/
FieldTextInput.prototype.initView = function() {
if (this.getConstants().FULL_BLOCK_FIELDS) {
// Step one: figure out if this is the only field on this block.
// Rendering is quite different in that case.
let nFields = 0;
let nConnections = 0;
// Count the number of fields, excluding text fields
for (let i = 0, input; (input = this.sourceBlock_.inputList[i]); i++) {
for (let j = 0; (input.fieldRow[j]); j++) {
nFields++;
}
if (input.connection) {
nConnections++;
}
}
// The special case is when this is the only non-label field on the block
// and it has an output but no inputs.
this.fullBlockClickTarget_ =
nFields <= 1 && this.sourceBlock_.outputConnection && !nConnections;
} else {
this.fullBlockClickTarget_ = false;
}
if (this.fullBlockClickTarget_) {
this.clickTarget_ = this.sourceBlock_.getSvgRoot();
} else {
this.createBorderRect_();
}
this.createTextElement_();
};
/**
* Ensure that the input value casts to a valid string.
* @param {*=} opt_newValue The input value.
* @return {*} A valid string, or null if invalid.
* @protected
*/
FieldTextInput.prototype.doClassValidation_ = function(opt_newValue) {
if (opt_newValue === null || opt_newValue === undefined) {
return null;
}
return String(opt_newValue);
};
/**
* Called by setValue if the text input is not valid. If the field is
* currently being edited it reverts value of the field to the previous
* value while allowing the display text to be handled by the htmlInput_.
* @param {*} _invalidValue The input value that was determined to be invalid.
* This is not used by the text input because its display value is stored on
* the htmlInput_.
* @protected
*/
FieldTextInput.prototype.doValueInvalid_ = function(_invalidValue) {
if (this.isBeingEdited_) {
this.isTextValid_ = false;
const oldValue = this.value_;
// Revert value when the text becomes invalid.
this.value_ = this.htmlInput_.untypedDefaultValue_;
if (this.sourceBlock_ && eventUtils.isEnabled()) {
eventUtils.fire(new (eventUtils.get(eventUtils.BLOCK_CHANGE))(
this.sourceBlock_, 'field', this.name || null, oldValue,
this.value_));
}
}
};
/**
* Called by setValue if the text input is valid. Updates the value of the
* field, and updates the text of the field if it is not currently being
* edited (i.e. handled by the htmlInput_).
* @param {*} newValue The value to be saved. The default validator guarantees
* that this is a string.
* @protected
*/
FieldTextInput.prototype.doValueUpdate_ = function(newValue) {
this.isTextValid_ = true;
this.value_ = newValue;
if (!this.isBeingEdited_) {
// This should only occur if setValue is triggered programmatically.
this.isDirty_ = true;
}
};
/**
* Updates text field to match the colour/style of the block.
* @package
*/
FieldTextInput.prototype.applyColour = function() {
if (this.sourceBlock_ && this.getConstants().FULL_BLOCK_FIELDS) {
if (this.borderRect_) {
this.borderRect_.setAttribute(
'stroke', this.sourceBlock_.style.colourTertiary);
} else {
this.sourceBlock_.pathObject.svgPath.setAttribute(
'fill', this.getConstants().FIELD_BORDER_RECT_COLOUR);
}
}
};
/**
* Updates the colour of the htmlInput given the current validity of the
* field's value.
* @protected
*/
FieldTextInput.prototype.render_ = function() {
FieldTextInput.superClass_.render_.call(this);
// This logic is done in render_ rather than doValueInvalid_ or
// doValueUpdate_ so that the code is more centralized.
if (this.isBeingEdited_) {
this.resizeEditor_();
const htmlInput = /** @type {!HTMLElement} */ (this.htmlInput_);
if (!this.isTextValid_) {
dom.addClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, true);
} else {
dom.removeClass(htmlInput, 'blocklyInvalidInput');
aria.setState(htmlInput, aria.State.INVALID, false);
}
}
};
/**
* Set whether this field is spellchecked by the browser.
* @param {boolean} check True if checked.
*/
FieldTextInput.prototype.setSpellcheck = function(check) {
if (check === this.spellcheck_) {
return;
}
this.spellcheck_ = check;
if (this.htmlInput_) {
this.htmlInput_.setAttribute('spellcheck', this.spellcheck_);
}
};
/**
* Show the inline free-text editor on top of the text.
* @param {Event=} _opt_e Optional mouse event that triggered the field to open,
* or undefined if triggered programmatically.
* @param {boolean=} opt_quietInput True if editor should be created without
* focus. Defaults to false.
* @protected
*/
FieldTextInput.prototype.showEditor_ = function(_opt_e, opt_quietInput) {
this.workspace_ = (/** @type {!BlockSvg} */ (this.sourceBlock_)).workspace;
const quietInput = opt_quietInput || false;
if (!quietInput &&
(userAgent.MOBILE || userAgent.ANDROID || userAgent.IPAD)) {
this.showPromptEditor_();
} else {
this.showInlineEditor_(quietInput);
}
};
/**
* Create and show a text input editor that is a prompt (usually a popup).
* Mobile browsers have issues with in-line textareas (focus and keyboards).
* @private
*/
FieldTextInput.prototype.showPromptEditor_ = function() {
dialog.prompt(Msg['CHANGE_VALUE_TITLE'], this.getText(), function(text) {
// Text is null if user pressed cancel button.
if (text !== null) {
this.setValue(this.getValueFromEditorText_(text));
}
}.bind(this));
};
/**
* Create and show a text input editor that sits directly over the text input.
* @param {boolean} quietInput True if editor should be created without
* focus.
* @private
*/
FieldTextInput.prototype.showInlineEditor_ = function(quietInput) {
WidgetDiv.show(this, this.sourceBlock_.RTL, this.widgetDispose_.bind(this));
this.htmlInput_ = this.widgetCreate_();
this.isBeingEdited_ = true;
if (!quietInput) {
this.htmlInput_.focus({preventScroll: true});
this.htmlInput_.select();
}
};
/**
* Create the text input editor widget.
* @return {!HTMLElement} The newly created text input editor.
* @protected
*/
FieldTextInput.prototype.widgetCreate_ = function() {
eventUtils.setGroup(true);
const div = WidgetDiv.getDiv();
dom.addClass(this.getClickTarget_(), 'editing');
const htmlInput =
/** @type {HTMLInputElement} */ (document.createElement('input'));
htmlInput.className = 'blocklyHtmlInput';
htmlInput.setAttribute('spellcheck', this.spellcheck_);
const scale = this.workspace_.getScale();
const fontSize = (this.getConstants().FIELD_TEXT_FONTSIZE * scale) + 'pt';
div.style.fontSize = fontSize;
htmlInput.style.fontSize = fontSize;
let borderRadius = (FieldTextInput.BORDERRADIUS * scale) + 'px';
if (this.fullBlockClickTarget_) {
const bBox = this.getScaledBBox();
// Override border radius.
borderRadius = (bBox.bottom - bBox.top) / 2 + 'px';
// Pull stroke colour from the existing shadow block
const strokeColour = this.sourceBlock_.getParent() ?
this.sourceBlock_.getParent().style.colourTertiary :
this.sourceBlock_.style.colourTertiary;
htmlInput.style.border = (1 * scale) + 'px solid ' + strokeColour;
div.style.borderRadius = borderRadius;
div.style.transition = 'box-shadow 0.25s ease 0s';
if (this.getConstants().FIELD_TEXTINPUT_BOX_SHADOW) {
div.style.boxShadow =
'rgba(255, 255, 255, 0.3) 0 0 0 ' + (4 * scale) + 'px';
}
}
htmlInput.style.borderRadius = borderRadius;
div.appendChild(htmlInput);
htmlInput.value = htmlInput.defaultValue = this.getEditorText_(this.value_);
htmlInput.untypedDefaultValue_ = this.value_;
htmlInput.oldValue_ = null;
this.resizeEditor_();
this.bindInputEvents_(htmlInput);
return htmlInput;
};
/**
* Closes the editor, saves the results, and disposes of any events or
* DOM-references belonging to the editor.
* @protected
*/
FieldTextInput.prototype.widgetDispose_ = function() {
// Non-disposal related things that we do when the editor closes.
this.isBeingEdited_ = false;
this.isTextValid_ = true;
// Make sure the field's node matches the field's internal value.
this.forceRerender();
// TODO(#2496): Make this less of a hack.
if (this.onFinishEditing_) {
this.onFinishEditing_(this.value_);
}
eventUtils.setGroup(false);
// Actual disposal.
this.unbindInputEvents_();
const style = WidgetDiv.getDiv().style;
style.width = 'auto';
style.height = 'auto';
style.fontSize = '';
style.transition = '';
style.boxShadow = '';
this.htmlInput_ = null;
dom.removeClass(this.getClickTarget_(), 'editing');
};
/**
* Bind handlers for user input on the text input field's editor.
* @param {!HTMLElement} htmlInput The htmlInput to which event
* handlers will be bound.
* @protected
*/
FieldTextInput.prototype.bindInputEvents_ = function(htmlInput) {
// Trap Enter without IME and Esc to hide.
this.onKeyDownWrapper_ = browserEvents.conditionalBind(
htmlInput, 'keydown', this, this.onHtmlInputKeyDown_);
// Resize after every input change.
this.onKeyInputWrapper_ = browserEvents.conditionalBind(
htmlInput, 'input', this, this.onHtmlInputChange_);
};
/**
* Unbind handlers for user input and workspace size changes.
* @protected
*/
FieldTextInput.prototype.unbindInputEvents_ = function() {
if (this.onKeyDownWrapper_) {
browserEvents.unbind(this.onKeyDownWrapper_);
this.onKeyDownWrapper_ = null;
}
if (this.onKeyInputWrapper_) {
browserEvents.unbind(this.onKeyInputWrapper_);
this.onKeyInputWrapper_ = null;
}
};
/**
* Handle key down to the editor.
* @param {!Event} e Keyboard event.
* @protected
*/
FieldTextInput.prototype.onHtmlInputKeyDown_ = function(e) {
if (e.keyCode === KeyCodes.ENTER) {
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
} else if (e.keyCode === KeyCodes.ESC) {
this.setValue(this.htmlInput_.untypedDefaultValue_);
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
} else if (e.keyCode === KeyCodes.TAB) {
WidgetDiv.hide();
DropDownDiv.hideWithoutAnimation();
this.sourceBlock_.tab(this, !e.shiftKey);
e.preventDefault();
}
};
/**
* Handle a change to the editor.
* @param {!Event} _e Keyboard event.
* @private
*/
FieldTextInput.prototype.onHtmlInputChange_ = function(_e) {
const text = this.htmlInput_.value;
if (text !== this.htmlInput_.oldValue_) {
this.htmlInput_.oldValue_ = text;
const value = this.getValueFromEditorText_(text);
this.setValue(value);
this.forceRerender();
this.resizeEditor_();
}
};
/**
* Set the HTML input value and the field's internal value. The difference
* between this and ``setValue`` is that this also updates the HTML input
* value whilst editing.
* @param {*} newValue New value.
* @protected
*/
FieldTextInput.prototype.setEditorValue_ = function(newValue) {
this.isDirty_ = true;
if (this.isBeingEdited_) {
// In the case this method is passed an invalid value, we still
// pass it through the transformation method `getEditorText` to deal
// with. Otherwise, the internal field's state will be inconsistent
// with what's shown to the user.
this.htmlInput_.value = this.getEditorText_(newValue);
}
this.setValue(newValue);
};
/**
* Resize the editor to fit the text.
* @protected
*/
FieldTextInput.prototype.resizeEditor_ = function() {
const div = WidgetDiv.getDiv();
const bBox = this.getScaledBBox();
div.style.width = bBox.right - bBox.left + 'px';
div.style.height = bBox.bottom - bBox.top + 'px';
// In RTL mode block fields and LTR input fields the left edge moves,
// whereas the right edge is fixed. Reposition the editor.
const x = this.sourceBlock_.RTL ? bBox.right - div.offsetWidth : bBox.left;
const xy = new Coordinate(x, bBox.top);
div.style.left = xy.x + 'px';
div.style.top = xy.y + 'px';
};
/**
* Returns whether or not the field is tab navigable.
* @return {boolean} True if the field is tab navigable.
* @override
*/
FieldTextInput.prototype.isTabNavigable = function() {
return true;
};
/**
* Use the `getText_` developer hook to override the field's text
* representation. When we're currently editing, return the current HTML value
* instead. Otherwise, return null which tells the field to use the default
* behaviour (which is a string cast of the field's value).
* @return {?string} The HTML value if we're editing, otherwise null.
* @protected
* @override
*/
FieldTextInput.prototype.getText_ = function() {
if (this.isBeingEdited_ && this.htmlInput_) {
// We are currently editing, return the HTML input value instead.
return this.htmlInput_.value;
}
return null;
};
/**
* Transform the provided value into a text to show in the HTML input.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getValueFromEditorText_`.
* @param {*} value The value stored in this field.
* @return {string} The text to show on the HTML input.
* @protected
*/
FieldTextInput.prototype.getEditorText_ = function(value) {
return String(value);
};
/**
* Transform the text received from the HTML input into a value to store
* in this field.
* Override this method if the field's HTML input representation is different
* than the field's value. This should be coupled with an override of
* `getEditorText_`.
* @param {string} text Text received from the HTML input.
* @return {*} The value to store.
* @protected
*/
FieldTextInput.prototype.getValueFromEditorText_ = function(text) {
return text;
};
fieldRegistry.register('field_input', FieldTextInput);
exports.FieldTextInput = FieldTextInput;