Files
blockly/core/internal_constants.js
Rachel Fenichel 8ef0b20146 feat: clarify variable and procedure constants (#5743)
* chore: move dynamic category names into their respective files

* feat: create NameType enum on Names

* chore: use NameType enum for Names helper functions

* docs: update comments for category names
2021-11-30 09:13:36 -08:00

218 lines
6.2 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Module that provides constants for use inside Blockly. Do not
* use these constants outside of the core library.
* @package
*/
'use strict';
/**
* Module that provides constants for use inside Blockly. Do not
* use these constants outside of the core library.
* @namespace Blockly.internalConstants
*/
goog.module('Blockly.internalConstants');
const {ConnectionType} = goog.require('Blockly.ConnectionType');
/**
* The multiplier for scroll wheel deltas using the line delta mode.
* @type {number}
* @alias Blockly.internalConstants.LINE_MODE_MULTIPLIER
*/
const LINE_MODE_MULTIPLIER = 40;
exports.LINE_MODE_MULTIPLIER = LINE_MODE_MULTIPLIER;
/**
* The multiplier for scroll wheel deltas using the page delta mode.
* @type {number}
* @alias Blockly.internalConstants.PAGE_MODE_MULTIPLIER
*/
const PAGE_MODE_MULTIPLIER = 125;
exports.PAGE_MODE_MULTIPLIER = PAGE_MODE_MULTIPLIER;
/**
* Number of pixels the mouse must move before a drag starts.
* @alias Blockly.internalConstants.DRAG_RADIUS
*/
const DRAG_RADIUS = 5;
exports.DRAG_RADIUS = DRAG_RADIUS;
/**
* Number of pixels the mouse must move before a drag/scroll starts from the
* flyout. Because the drag-intention is determined when this is reached, it is
* larger than DRAG_RADIUS so that the drag-direction is clearer.
* @alias Blockly.internalConstants.FLYOUT_DRAG_RADIUS
*/
const FLYOUT_DRAG_RADIUS = 10;
exports.FLYOUT_DRAG_RADIUS = FLYOUT_DRAG_RADIUS;
/**
* Maximum misalignment between connections for them to snap together.
* @alias Blockly.internalConstants.SNAP_RADIUS
*/
const SNAP_RADIUS = 28;
exports.SNAP_RADIUS = SNAP_RADIUS;
/**
* Maximum misalignment between connections for them to snap together,
* when a connection is already highlighted.
* @alias Blockly.internalConstants.CONNECTING_SNAP_RADIUS
*/
const CONNECTING_SNAP_RADIUS = SNAP_RADIUS;
exports.CONNECTING_SNAP_RADIUS = CONNECTING_SNAP_RADIUS;
/**
* How much to prefer staying connected to the current connection over moving to
* a new connection. The current previewed connection is considered to be this
* much closer to the matching connection on the block than it actually is.
* @alias Blockly.internalConstants.CURRENT_CONNECTION_PREFERENCE
*/
const CURRENT_CONNECTION_PREFERENCE = 8;
exports.CURRENT_CONNECTION_PREFERENCE = CURRENT_CONNECTION_PREFERENCE;
/**
* Delay in ms between trigger and bumping unconnected block out of alignment.
* @alias Blockly.internalConstants.BUMP_DELAY
*/
const BUMP_DELAY = 250;
exports.BUMP_DELAY = BUMP_DELAY;
/**
* Maximum randomness in workspace units for bumping a block.
* @alias Blockly.internalConstants.BUMP_RANDOMNESS
*/
const BUMP_RANDOMNESS = 10;
exports.BUMP_RANDOMNESS = BUMP_RANDOMNESS;
/**
* Number of characters to truncate a collapsed block to.
* @alias Blockly.internalConstants.COLLAPSE_CHARS
*/
const COLLAPSE_CHARS = 30;
exports.COLLAPSE_CHARS = COLLAPSE_CHARS;
/**
* Length in ms for a touch to become a long press.
* @alias Blockly.internalConstants.LONGPRESS
*/
const LONGPRESS = 750;
exports.LONGPRESS = LONGPRESS;
/**
* Prevent a sound from playing if another sound preceded it within this many
* milliseconds.
* @alias Blockly.internalConstants.SOUND_LIMIT
*/
const SOUND_LIMIT = 100;
exports.SOUND_LIMIT = SOUND_LIMIT;
/**
* When dragging a block out of a stack, split the stack in two (true), or drag
* out the block healing the stack (false).
* @alias Blockly.internalConstants.DRAG_STACK
*/
const DRAG_STACK = true;
exports.DRAG_STACK = DRAG_STACK;
/**
* The richness of block colours, regardless of the hue.
* Must be in the range of 0 (inclusive) to 1 (exclusive).
* @alias Blockly.internalConstants.HSV_SATURATION
*/
const HSV_SATURATION = 0.45;
exports.HSV_SATURATION = HSV_SATURATION;
/**
* The intensity of block colours, regardless of the hue.
* Must be in the range of 0 (inclusive) to 1 (exclusive).
* @alias Blockly.internalConstants.HSV_VALUE
*/
const HSV_VALUE = 0.65;
exports.HSV_VALUE = HSV_VALUE;
/**
* Sprited icons and images.
* @alias Blockly.internalConstants.SPRITE
*/
const SPRITE = {
width: 96,
height: 124,
url: 'sprites.png',
};
exports.SPRITE = SPRITE;
/**
* ENUM for no drag operation.
* @const
* @alias Blockly.internalConstants.DRAG_NONE
*/
const DRAG_NONE = 0;
exports.DRAG_NONE = DRAG_NONE;
/**
* ENUM for inside the sticky DRAG_RADIUS.
* @const
* @alias Blockly.internalConstants.DRAG_STICKY
*/
const DRAG_STICKY = 1;
exports.DRAG_STICKY = DRAG_STICKY;
/**
* ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between
* clicks and drags.
* @const
* @alias Blockly.internalConstants.DRAG_BEGIN
*/
const DRAG_BEGIN = 1;
exports.DRAG_BEGIN = DRAG_BEGIN;
/**
* ENUM for freely draggable (outside the DRAG_RADIUS, if one applies).
* @const
* @alias Blockly.internalConstants.DRAG_FREE
*/
const DRAG_FREE = 2;
exports.DRAG_FREE = DRAG_FREE;
/**
* Lookup table for determining the opposite type of a connection.
* @const
* @alias Blockly.internalConstants.OPPOSITE_TYPE
*/
const OPPOSITE_TYPE = [];
OPPOSITE_TYPE[ConnectionType.INPUT_VALUE] = ConnectionType.OUTPUT_VALUE;
OPPOSITE_TYPE[ConnectionType.OUTPUT_VALUE] = ConnectionType.INPUT_VALUE;
OPPOSITE_TYPE[ConnectionType.NEXT_STATEMENT] =
ConnectionType.PREVIOUS_STATEMENT;
OPPOSITE_TYPE[ConnectionType.PREVIOUS_STATEMENT] =
ConnectionType.NEXT_STATEMENT;
exports.OPPOSITE_TYPE = OPPOSITE_TYPE;
/**
* String for use in the dropdown created in field_variable.
* This string indicates that this option in the dropdown is 'Rename
* variable...' and if selected, should trigger the prompt to rename a variable.
* @const {string}
* @alias Blockly.internalConstants.RENAME_VARIABLE_ID
*/
const RENAME_VARIABLE_ID = 'RENAME_VARIABLE_ID';
exports.RENAME_VARIABLE_ID = RENAME_VARIABLE_ID;
/**
* String for use in the dropdown created in field_variable.
* This string indicates that this option in the dropdown is 'Delete the "%1"
* variable' and if selected, should trigger the prompt to delete a variable.
* @const {string}
* @alias Blockly.internalConstants.DELETE_VARIABLE_ID
*/
const DELETE_VARIABLE_ID = 'DELETE_VARIABLE_ID';
exports.DELETE_VARIABLE_ID = DELETE_VARIABLE_ID;