mirror of
https://github.com/google/blockly.git
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* chore: move dynamic category names into their respective files * feat: create NameType enum on Names * chore: use NameType enum for Names helper functions * docs: update comments for category names
218 lines
6.2 KiB
JavaScript
218 lines
6.2 KiB
JavaScript
/**
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* @license
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* Copyright 2021 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Module that provides constants for use inside Blockly. Do not
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* use these constants outside of the core library.
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* @package
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*/
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'use strict';
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/**
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* Module that provides constants for use inside Blockly. Do not
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* use these constants outside of the core library.
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* @namespace Blockly.internalConstants
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*/
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goog.module('Blockly.internalConstants');
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const {ConnectionType} = goog.require('Blockly.ConnectionType');
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/**
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* The multiplier for scroll wheel deltas using the line delta mode.
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* @type {number}
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* @alias Blockly.internalConstants.LINE_MODE_MULTIPLIER
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*/
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const LINE_MODE_MULTIPLIER = 40;
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exports.LINE_MODE_MULTIPLIER = LINE_MODE_MULTIPLIER;
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/**
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* The multiplier for scroll wheel deltas using the page delta mode.
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* @type {number}
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* @alias Blockly.internalConstants.PAGE_MODE_MULTIPLIER
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*/
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const PAGE_MODE_MULTIPLIER = 125;
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exports.PAGE_MODE_MULTIPLIER = PAGE_MODE_MULTIPLIER;
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/**
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* Number of pixels the mouse must move before a drag starts.
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* @alias Blockly.internalConstants.DRAG_RADIUS
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*/
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const DRAG_RADIUS = 5;
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exports.DRAG_RADIUS = DRAG_RADIUS;
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/**
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* Number of pixels the mouse must move before a drag/scroll starts from the
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* flyout. Because the drag-intention is determined when this is reached, it is
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* larger than DRAG_RADIUS so that the drag-direction is clearer.
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* @alias Blockly.internalConstants.FLYOUT_DRAG_RADIUS
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*/
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const FLYOUT_DRAG_RADIUS = 10;
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exports.FLYOUT_DRAG_RADIUS = FLYOUT_DRAG_RADIUS;
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/**
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* Maximum misalignment between connections for them to snap together.
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* @alias Blockly.internalConstants.SNAP_RADIUS
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*/
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const SNAP_RADIUS = 28;
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exports.SNAP_RADIUS = SNAP_RADIUS;
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/**
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* Maximum misalignment between connections for them to snap together,
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* when a connection is already highlighted.
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* @alias Blockly.internalConstants.CONNECTING_SNAP_RADIUS
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*/
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const CONNECTING_SNAP_RADIUS = SNAP_RADIUS;
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exports.CONNECTING_SNAP_RADIUS = CONNECTING_SNAP_RADIUS;
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/**
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* How much to prefer staying connected to the current connection over moving to
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* a new connection. The current previewed connection is considered to be this
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* much closer to the matching connection on the block than it actually is.
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* @alias Blockly.internalConstants.CURRENT_CONNECTION_PREFERENCE
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*/
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const CURRENT_CONNECTION_PREFERENCE = 8;
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exports.CURRENT_CONNECTION_PREFERENCE = CURRENT_CONNECTION_PREFERENCE;
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/**
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* Delay in ms between trigger and bumping unconnected block out of alignment.
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* @alias Blockly.internalConstants.BUMP_DELAY
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*/
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const BUMP_DELAY = 250;
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exports.BUMP_DELAY = BUMP_DELAY;
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/**
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* Maximum randomness in workspace units for bumping a block.
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* @alias Blockly.internalConstants.BUMP_RANDOMNESS
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*/
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const BUMP_RANDOMNESS = 10;
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exports.BUMP_RANDOMNESS = BUMP_RANDOMNESS;
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/**
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* Number of characters to truncate a collapsed block to.
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* @alias Blockly.internalConstants.COLLAPSE_CHARS
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*/
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const COLLAPSE_CHARS = 30;
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exports.COLLAPSE_CHARS = COLLAPSE_CHARS;
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/**
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* Length in ms for a touch to become a long press.
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* @alias Blockly.internalConstants.LONGPRESS
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*/
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const LONGPRESS = 750;
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exports.LONGPRESS = LONGPRESS;
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/**
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* Prevent a sound from playing if another sound preceded it within this many
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* milliseconds.
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* @alias Blockly.internalConstants.SOUND_LIMIT
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*/
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const SOUND_LIMIT = 100;
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exports.SOUND_LIMIT = SOUND_LIMIT;
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/**
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* When dragging a block out of a stack, split the stack in two (true), or drag
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* out the block healing the stack (false).
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* @alias Blockly.internalConstants.DRAG_STACK
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*/
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const DRAG_STACK = true;
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exports.DRAG_STACK = DRAG_STACK;
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/**
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* The richness of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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* @alias Blockly.internalConstants.HSV_SATURATION
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*/
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const HSV_SATURATION = 0.45;
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exports.HSV_SATURATION = HSV_SATURATION;
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/**
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* The intensity of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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* @alias Blockly.internalConstants.HSV_VALUE
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*/
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const HSV_VALUE = 0.65;
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exports.HSV_VALUE = HSV_VALUE;
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/**
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* Sprited icons and images.
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* @alias Blockly.internalConstants.SPRITE
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*/
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const SPRITE = {
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width: 96,
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height: 124,
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url: 'sprites.png',
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};
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exports.SPRITE = SPRITE;
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/**
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* ENUM for no drag operation.
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* @const
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* @alias Blockly.internalConstants.DRAG_NONE
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*/
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const DRAG_NONE = 0;
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exports.DRAG_NONE = DRAG_NONE;
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/**
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* ENUM for inside the sticky DRAG_RADIUS.
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* @const
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* @alias Blockly.internalConstants.DRAG_STICKY
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*/
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const DRAG_STICKY = 1;
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exports.DRAG_STICKY = DRAG_STICKY;
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/**
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* ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between
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* clicks and drags.
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* @const
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* @alias Blockly.internalConstants.DRAG_BEGIN
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*/
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const DRAG_BEGIN = 1;
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exports.DRAG_BEGIN = DRAG_BEGIN;
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/**
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* ENUM for freely draggable (outside the DRAG_RADIUS, if one applies).
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* @const
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* @alias Blockly.internalConstants.DRAG_FREE
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*/
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const DRAG_FREE = 2;
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exports.DRAG_FREE = DRAG_FREE;
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/**
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* Lookup table for determining the opposite type of a connection.
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* @const
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* @alias Blockly.internalConstants.OPPOSITE_TYPE
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*/
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const OPPOSITE_TYPE = [];
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OPPOSITE_TYPE[ConnectionType.INPUT_VALUE] = ConnectionType.OUTPUT_VALUE;
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OPPOSITE_TYPE[ConnectionType.OUTPUT_VALUE] = ConnectionType.INPUT_VALUE;
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OPPOSITE_TYPE[ConnectionType.NEXT_STATEMENT] =
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ConnectionType.PREVIOUS_STATEMENT;
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OPPOSITE_TYPE[ConnectionType.PREVIOUS_STATEMENT] =
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ConnectionType.NEXT_STATEMENT;
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exports.OPPOSITE_TYPE = OPPOSITE_TYPE;
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Rename
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* variable...' and if selected, should trigger the prompt to rename a variable.
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* @const {string}
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* @alias Blockly.internalConstants.RENAME_VARIABLE_ID
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*/
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const RENAME_VARIABLE_ID = 'RENAME_VARIABLE_ID';
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exports.RENAME_VARIABLE_ID = RENAME_VARIABLE_ID;
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Delete the "%1"
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* variable' and if selected, should trigger the prompt to delete a variable.
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* @const {string}
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* @alias Blockly.internalConstants.DELETE_VARIABLE_ID
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*/
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const DELETE_VARIABLE_ID = 'DELETE_VARIABLE_ID';
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exports.DELETE_VARIABLE_ID = DELETE_VARIABLE_ID;
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