Files
blockly/core/names.js
Rachel Fenichel 8ef0b20146 feat: clarify variable and procedure constants (#5743)
* chore: move dynamic category names into their respective files

* feat: create NameType enum on Names

* chore: use NameType enum for Names helper functions

* docs: update comments for category names
2021-11-30 09:13:36 -08:00

253 lines
8.3 KiB
JavaScript

/**
* @license
* Copyright 2012 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility functions for handling variable and procedure names.
*/
'use strict';
/**
* Utility functions for handling variable and procedure names.
* @class
*/
goog.module('Blockly.Names');
const Msg = goog.require('Blockly.Msg');
const Variables = goog.require('Blockly.Variables');
/* eslint-disable-next-line no-unused-vars */
const {VariableMap} = goog.requireType('Blockly.VariableMap');
/* eslint-disable-next-line no-unused-vars */
const {Workspace} = goog.requireType('Blockly.Workspace');
/** @suppress {extraRequire} */
goog.requireType('Blockly.Procedures');
/**
* Class for a database of entity names (variables, procedures, etc).
* @param {string} reservedWords A comma-separated string of words that are
* illegal for use as names in a language (e.g. 'new,if,this,...').
* @param {string=} opt_variablePrefix Some languages need a '$' or a namespace
* before all variable names (but not procedure names).
* @constructor
* @alias Blockly.Names
*/
const Names = function(reservedWords, opt_variablePrefix) {
this.variablePrefix_ = opt_variablePrefix || '';
this.reservedDict_ = Object.create(null);
if (reservedWords) {
const splitWords = reservedWords.split(',');
for (let i = 0; i < splitWords.length; i++) {
this.reservedDict_[splitWords[i]] = true;
}
}
this.reset();
};
/**
* Enum for the type of a name. Different name types may have different rules
* about collisions.
* When JavaScript (or most other languages) is generated, variable 'foo' and
* procedure 'foo' would collide. However, Blockly has no such problems since
* variable get 'foo' and procedure call 'foo' are unambiguous.
* Therefore, Blockly keeps a separate name type to disambiguate.
* getName('foo', 'VARIABLE') -> 'foo'
* getName('foo', 'PROCEDURE') -> 'foo2'
* @enum { string }
* @alias Blockly.Names.NameType
*/
const NameType = {
DEVELOPER_VARIABLE: 'DEVELOPER_VARIABLE',
VARIABLE: 'VARIABLE',
PROCEDURE: 'PROCEDURE',
};
exports.NameType = NameType;
/**
* Constant to separate developer variable names from user-defined variable
* names when running generators.
* A developer variable will be declared as a global in the generated code, but
* will never be shown to the user in the workspace or stored in the variable
* map.
*/
Names.DEVELOPER_VARIABLE_TYPE = NameType.DEVELOPER_VARIABLE;
/**
* Empty the database and start from scratch. The reserved words are kept.
*/
Names.prototype.reset = function() {
this.db_ = Object.create(null);
this.dbReverse_ = Object.create(null);
this.variableMap_ = null;
};
/**
* Set the variable map that maps from variable name to variable object.
* @param {!VariableMap} map The map to track.
*/
Names.prototype.setVariableMap = function(map) {
this.variableMap_ = map;
};
/**
* Get the name for a user-defined variable, based on its ID.
* This should only be used for variables of NameType VARIABLE.
* @param {string} id The ID to look up in the variable map.
* @return {?string} The name of the referenced variable, or null if there was
* no variable map or the variable was not found in the map.
* @private
*/
Names.prototype.getNameForUserVariable_ = function(id) {
if (!this.variableMap_) {
console.warn(
'Deprecated call to Names.prototype.getName without ' +
'defining a variable map. To fix, add the following code in your ' +
'generator\'s init() function:\n' +
'Blockly.YourGeneratorName.nameDB_.setVariableMap(' +
'workspace.getVariableMap());');
return null;
}
const variable = this.variableMap_.getVariableById(id);
if (variable) {
return variable.name;
}
return null;
};
/**
* Generate names for user variables, but only ones that are being used.
* @param {!Workspace} workspace Workspace to generate variables from.
*/
Names.prototype.populateVariables = function(workspace) {
const variables = Variables.allUsedVarModels(workspace);
for (let i = 0; i < variables.length; i++) {
this.getName(variables[i].getId(), NameType.VARIABLE);
}
};
/**
* Generate names for procedures.
* @param {!Workspace} workspace Workspace to generate procedures from.
*/
Names.prototype.populateProcedures = function(workspace) {
let procedures =
goog.module.get('Blockly.Procedures').allProcedures(workspace);
// Flatten the return vs no-return procedure lists.
procedures = procedures[0].concat(procedures[1]);
for (let i = 0; i < procedures.length; i++) {
this.getName(procedures[i][0], NameType.PROCEDURE);
}
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* @param {string} nameOrId The Blockly entity name (no constraints) or
* variable ID.
* @param {NameType|string} type The type of the name in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Names.prototype.getName = function(nameOrId, type) {
let name = nameOrId;
if (type === NameType.VARIABLE) {
const varName = this.getNameForUserVariable_(nameOrId);
if (varName) {
// Successful ID lookup.
name = varName;
}
}
const normalizedName = name.toLowerCase();
const isVar =
type === NameType.VARIABLE || type === NameType.DEVELOPER_VARIABLE;
const prefix = isVar ? this.variablePrefix_ : '';
if (!(type in this.db_)) {
this.db_[type] = Object.create(null);
}
const typeDb = this.db_[type];
if (normalizedName in typeDb) {
return prefix + typeDb[normalizedName];
}
const safeName = this.getDistinctName(name, type);
typeDb[normalizedName] = safeName.substr(prefix.length);
return safeName;
};
/**
* Return a list of all known user-created names of a specified name type.
* @param {NameType|string} type The type of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {!Array<string>} A list of Blockly entity names (no constraints).
*/
Names.prototype.getUserNames = function(type) {
const typeDb = this.db_[type] || {};
return Object.keys(typeDb);
};
/**
* Convert a Blockly entity name to a legal exportable entity name.
* Ensure that this is a new name not overlapping any previously defined name.
* Also check against list of reserved words for the current language and
* ensure name doesn't collide.
* @param {string} name The Blockly entity name (no constraints).
* @param {NameType|string} type The type of entity in Blockly
* ('VARIABLE', 'PROCEDURE', 'DEVELOPER_VARIABLE', etc...).
* @return {string} An entity name that is legal in the exported language.
*/
Names.prototype.getDistinctName = function(name, type) {
let safeName = this.safeName_(name);
let i = '';
while (this.dbReverse_[safeName + i] ||
(safeName + i) in this.reservedDict_) {
// Collision with existing name. Create a unique name.
i = i ? i + 1 : 2;
}
safeName += i;
this.dbReverse_[safeName] = true;
const isVar =
type === NameType.VARIABLE || type === NameType.DEVELOPER_VARIABLE;
const prefix = isVar ? this.variablePrefix_ : '';
return prefix + safeName;
};
/**
* Given a proposed entity name, generate a name that conforms to the
* [_A-Za-z][_A-Za-z0-9]* format that most languages consider legal for
* variable and function names.
* @param {string} name Potentially illegal entity name.
* @return {string} Safe entity name.
* @private
*/
Names.prototype.safeName_ = function(name) {
if (!name) {
name = Msg['UNNAMED_KEY'] || 'unnamed';
} else {
// Unfortunately names in non-latin characters will look like
// _E9_9F_B3_E4_B9_90 which is pretty meaningless.
// https://github.com/google/blockly/issues/1654
name = encodeURI(name.replace(/ /g, '_')).replace(/[^\w]/g, '_');
// Most languages don't allow names with leading numbers.
if ('0123456789'.indexOf(name[0]) !== -1) {
name = 'my_' + name;
}
}
return name;
};
/**
* Do the given two entity names refer to the same entity?
* Blockly names are case-insensitive.
* @param {string} name1 First name.
* @param {string} name2 Second name.
* @return {boolean} True if names are the same.
*/
Names.equals = function(name1, name2) {
// name1.localeCompare(name2) is slower.
return name1.toLowerCase() === name2.toLowerCase();
};
exports.Names = Names;