Files
blockly/core/positionable_helpers.js
2021-10-21 09:01:51 -07:00

189 lines
6.4 KiB
JavaScript

/**
* @license
* Copyright 2021 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Utility functions for positioning UI elements.
*/
'use strict';
/**
* Utility functions for positioning UI elements.
* @namespace Blockly.uiPosition
*/
goog.module('Blockly.uiPosition');
const toolbox = goog.require('Blockly.utils.toolbox');
/* eslint-disable-next-line no-unused-vars */
const {MetricsManager} = goog.requireType('Blockly.MetricsManager');
const {Rect} = goog.require('Blockly.utils.Rect');
const {Scrollbar} = goog.require('Blockly.Scrollbar');
/* eslint-disable-next-line no-unused-vars */
const {Size} = goog.requireType('Blockly.utils.Size');
/* eslint-disable-next-line no-unused-vars */
const {WorkspaceSvg} = goog.requireType('Blockly.WorkspaceSvg');
/**
* Enum for vertical positioning.
* @enum {number}
* @alias Blockly.uiPosition.verticalPosition
* @package
*/
const verticalPosition = {
TOP: 0,
BOTTOM: 1,
};
exports.verticalPosition = verticalPosition;
/**
* Enum for horizontal positioning.
* @enum {number}
* @alias Blockly.uiPosition.horizontalPosition
* @package
*/
const horizontalPosition = {
LEFT: 0,
RIGHT: 1,
};
exports.horizontalPosition = horizontalPosition;
/**
* An object defining a horizontal and vertical positioning.
* @typedef {{
* horizontal: !horizontalPosition,
* vertical: !verticalPosition
* }}
* @alias Blockly.uiPosition.Position
* @package
*/
let Position;
exports.Position = Position;
/**
* Enum for bump rules to use for dealing with collisions.
* @enum {number}
* @alias Blockly.uiPosition.bumpDirection
* @package
*/
const bumpDirection = {
UP: 0,
DOWN: 1,
};
exports.bumpDirection = bumpDirection;
/**
* Returns a rectangle representing reasonable position for where to place a UI
* element of the specified size given the restraints and locations of the
* scrollbars. This method does not take into account any already placed UI
* elements.
* @param {!Position} position The starting
* horizontal and vertical position.
* @param {!Size} size the size of the UI element to get a start
* position for.
* @param {number} horizontalPadding The horizontal padding to use.
* @param {number} verticalPadding The vertical padding to use.
* @param {!MetricsManager.UiMetrics} metrics The workspace UI metrics.
* @param {!WorkspaceSvg} workspace The workspace.
* @return {!Rect} The suggested start position.
* @alias Blockly.uiPosition.getStartPositionRect
* @package
*/
const getStartPositionRect = function(
position, size, horizontalPadding, verticalPadding, metrics, workspace) {
// Horizontal positioning.
let left = 0;
const hasVerticalScrollbar =
workspace.scrollbar && workspace.scrollbar.canScrollVertically();
if (position.horizontal === horizontalPosition.LEFT) {
left = metrics.absoluteMetrics.left + horizontalPadding;
if (hasVerticalScrollbar && workspace.RTL) {
left += Scrollbar.scrollbarThickness;
}
} else { // position.horizontal === horizontalPosition.RIGHT
left = metrics.absoluteMetrics.left + metrics.viewMetrics.width -
size.width - horizontalPadding;
if (hasVerticalScrollbar && !workspace.RTL) {
left -= Scrollbar.scrollbarThickness;
}
}
// Vertical positioning.
let top = 0;
if (position.vertical === verticalPosition.TOP) {
top = metrics.absoluteMetrics.top + verticalPadding;
} else { // position.vertical === verticalPosition.BOTTOM
top = metrics.absoluteMetrics.top + metrics.viewMetrics.height -
size.height - verticalPadding;
if (workspace.scrollbar && workspace.scrollbar.canScrollHorizontally()) {
// The scrollbars are always positioned on the bottom if they exist.
top -= Scrollbar.scrollbarThickness;
}
}
return new Rect(top, top + size.height, left, left + size.width);
};
exports.getStartPositionRect = getStartPositionRect;
/**
* Returns a corner position that is on the opposite side of the workspace from
* the toolbox.
* If in horizontal orientation, defaults to the bottom corner. If in vertical
* orientation, defaults to the right corner.
* @param {!WorkspaceSvg} workspace The workspace.
* @param {!MetricsManager.UiMetrics} metrics The workspace metrics.
* @return {!Position} The suggested corner position.
* @alias Blockly.uiPosition.getCornerOppositeToolbox
* @package
*/
const getCornerOppositeToolbox = function(workspace, metrics) {
const leftCorner =
metrics.toolboxMetrics.position !== toolbox.Position.LEFT &&
(!workspace.horizontalLayout || workspace.RTL);
const topCorner = metrics.toolboxMetrics.position === toolbox.Position.BOTTOM;
const hPosition =
leftCorner ? horizontalPosition.LEFT : horizontalPosition.RIGHT;
const vPosition = topCorner ? verticalPosition.TOP : verticalPosition.BOTTOM;
return {horizontal: hPosition, vertical: vPosition};
};
exports.getCornerOppositeToolbox = getCornerOppositeToolbox;
/**
* Returns a position Rect based on a starting position that is bumped
* so that it doesn't intersect with any of the provided savedPositions. This
* method does not check that the bumped position is still within bounds.
* @param {!Rect} startRect The starting position to use.
* @param {number} margin The margin to use between elements when bumping.
* @param {!bumpDirection} bumpDir The direction to bump if there is a collision
* with an existing UI element.
* @param {!Array<!Rect>} savedPositions List of rectangles that
* represent the positions of UI elements already placed.
* @return {!Rect} The suggested position rectangle.
* @alias Blockly.uiPosition.bumpPositionRect
* @package
*/
const bumpPositionRect = function(startRect, margin, bumpDir, savedPositions) {
let top = startRect.top;
const left = startRect.left;
const width = startRect.right - startRect.left;
const height = startRect.bottom - startRect.top;
// Check for collision and bump if needed.
let boundingRect = startRect;
for (let i = 0; i < savedPositions.length; i++) {
const otherEl = savedPositions[i];
if (boundingRect.intersects(otherEl)) {
if (bumpDir === bumpDirection.UP) {
top = otherEl.top - height - margin;
} else { // bumpDir === bumpDirection.DOWN
top = otherEl.bottom + margin;
}
// Recheck other savedPositions
boundingRect = new Rect(top, top + height, left, left + width);
i = -1;
}
}
return boundingRect;
};
exports.bumpPositionRect = bumpPositionRect;