mirror of
https://github.com/google/blockly.git
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* chore: fix or ignore remaining lint * chore: fix bad annotations * chore: use push for array concatenation * chore: revert use of spread for array operations
593 lines
19 KiB
JavaScript
593 lines
19 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Components for creating connections between blocks.
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*/
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'use strict';
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/**
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* Components for creating connections between blocks.
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* @class
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*/
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goog.module('Blockly.RenderedConnection');
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const common = goog.require('Blockly.common');
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const deprecation = goog.require('Blockly.utils.deprecation');
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const dom = goog.require('Blockly.utils.dom');
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const eventUtils = goog.require('Blockly.Events.utils');
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const internalConstants = goog.require('Blockly.internalConstants');
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const object = goog.require('Blockly.utils.object');
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const svgPaths = goog.require('Blockly.utils.svgPaths');
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const svgMath = goog.require('Blockly.utils.svgMath');
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/* eslint-disable-next-line no-unused-vars */
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const {BlockSvg} = goog.requireType('Blockly.BlockSvg');
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/* eslint-disable-next-line no-unused-vars */
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const {Block} = goog.requireType('Blockly.Block');
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/* eslint-disable-next-line no-unused-vars */
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const {ConnectionDB} = goog.requireType('Blockly.ConnectionDB');
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const {ConnectionType} = goog.require('Blockly.ConnectionType');
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const {Connection} = goog.require('Blockly.Connection');
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const {Coordinate} = goog.require('Blockly.utils.Coordinate');
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const {Svg} = goog.require('Blockly.utils.Svg');
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/**
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* Class for a connection between blocks that may be rendered on screen.
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* @param {!BlockSvg} source The block establishing this connection.
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* @param {number} type The type of the connection.
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* @extends {Connection}
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* @constructor
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* @alias Blockly.RenderedConnection
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*/
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const RenderedConnection = function(source, type) {
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RenderedConnection.superClass_.constructor.call(this, source, type);
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/**
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* Connection database for connections of this type on the current workspace.
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* @const {!ConnectionDB}
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* @private
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*/
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this.db_ = source.workspace.connectionDBList[type];
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/**
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* Connection database for connections compatible with this type on the
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* current workspace.
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* @const {!ConnectionDB}
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* @private
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*/
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this.dbOpposite_ =
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source.workspace.connectionDBList[internalConstants.OPPOSITE_TYPE[type]];
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/**
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* Workspace units, (0, 0) is top left of block.
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* @type {!Coordinate}
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* @private
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*/
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this.offsetInBlock_ = new Coordinate(0, 0);
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/**
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* Describes the state of this connection's tracked-ness.
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* @type {RenderedConnection.TrackedState}
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* @private
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*/
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this.trackedState_ = RenderedConnection.TrackedState.WILL_TRACK;
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/**
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* Connection this connection connects to. Null if not connected.
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* @type {RenderedConnection}
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*/
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this.targetConnection = null;
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};
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object.inherits(RenderedConnection, Connection);
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/**
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* Enum for different kinds of tracked states.
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*
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* WILL_TRACK means that this connection will add itself to
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* the db on the next moveTo call it receives.
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*
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* UNTRACKED means that this connection will not add
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* itself to the database until setTracking(true) is explicitly called.
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*
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* TRACKED means that this connection is currently being tracked.
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* @enum {number}
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*/
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RenderedConnection.TrackedState = {
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WILL_TRACK: -1,
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UNTRACKED: 0,
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TRACKED: 1,
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};
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/**
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* Dispose of this connection. Remove it from the database (if it is
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* tracked) and call the super-function to deal with connected blocks.
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* @override
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* @package
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*/
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RenderedConnection.prototype.dispose = function() {
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RenderedConnection.superClass_.dispose.call(this);
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if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
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this.db_.removeConnection(this, this.y);
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}
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};
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/**
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* Get the source block for this connection.
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* @return {!BlockSvg} The source block.
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* @override
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*/
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RenderedConnection.prototype.getSourceBlock = function() {
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return /** @type {!BlockSvg} */ (
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RenderedConnection.superClass_.getSourceBlock.call(this));
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};
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/**
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* Returns the block that this connection connects to.
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* @return {?BlockSvg} The connected block or null if none is connected.
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* @override
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*/
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RenderedConnection.prototype.targetBlock = function() {
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return /** @type {BlockSvg} */ (
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RenderedConnection.superClass_.targetBlock.call(this));
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};
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/**
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* Returns the distance between this connection and another connection in
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* workspace units.
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* @param {!Connection} otherConnection The other connection to measure
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* the distance to.
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* @return {number} The distance between connections, in workspace units.
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*/
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RenderedConnection.prototype.distanceFrom = function(otherConnection) {
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const xDiff = this.x - otherConnection.x;
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const yDiff = this.y - otherConnection.y;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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};
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/**
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* Move the block(s) belonging to the connection to a point where they don't
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* visually interfere with the specified connection.
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* @param {!Connection} staticConnection The connection to move away
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* from.
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* @package
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*/
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RenderedConnection.prototype.bumpAwayFrom = function(staticConnection) {
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if (this.sourceBlock_.workspace.isDragging()) {
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// Don't move blocks around while the user is doing the same.
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return;
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}
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// Move the root block.
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let rootBlock = this.sourceBlock_.getRootBlock();
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if (rootBlock.isInFlyout) {
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// Don't move blocks around in a flyout.
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return;
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}
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let reverse = false;
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if (!rootBlock.isMovable()) {
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// Can't bump an uneditable block away.
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// Check to see if the other block is movable.
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rootBlock = staticConnection.getSourceBlock().getRootBlock();
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if (!rootBlock.isMovable()) {
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return;
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}
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// Swap the connections and move the 'static' connection instead.
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staticConnection = this;
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reverse = true;
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}
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// Raise it to the top for extra visibility.
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const selected = common.getSelected() == rootBlock;
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selected || rootBlock.addSelect();
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let dx = (staticConnection.x + internalConstants.SNAP_RADIUS +
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Math.floor(Math.random() * internalConstants.BUMP_RANDOMNESS)) -
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this.x;
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let dy = (staticConnection.y + internalConstants.SNAP_RADIUS +
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Math.floor(Math.random() * internalConstants.BUMP_RANDOMNESS)) -
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this.y;
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if (reverse) {
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// When reversing a bump due to an uneditable block, bump up.
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dy = -dy;
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}
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if (rootBlock.RTL) {
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dx = (staticConnection.x - internalConstants.SNAP_RADIUS -
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Math.floor(Math.random() * internalConstants.BUMP_RANDOMNESS)) -
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this.x;
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}
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rootBlock.moveBy(dx, dy);
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selected || rootBlock.removeSelect();
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};
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/**
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* Change the connection's coordinates.
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* @param {number} x New absolute x coordinate, in workspace coordinates.
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* @param {number} y New absolute y coordinate, in workspace coordinates.
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*/
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RenderedConnection.prototype.moveTo = function(x, y) {
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if (this.trackedState_ === RenderedConnection.TrackedState.WILL_TRACK) {
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this.db_.addConnection(this, y);
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this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
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} else if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
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this.db_.removeConnection(this, this.y);
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this.db_.addConnection(this, y);
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}
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this.x = x;
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this.y = y;
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};
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/**
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* Change the connection's coordinates.
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* @param {number} dx Change to x coordinate, in workspace units.
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* @param {number} dy Change to y coordinate, in workspace units.
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*/
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RenderedConnection.prototype.moveBy = function(dx, dy) {
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this.moveTo(this.x + dx, this.y + dy);
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};
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/**
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* Move this connection to the location given by its offset within the block and
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* the location of the block's top left corner.
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* @param {!Coordinate} blockTL The location of the top left
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* corner of the block, in workspace coordinates.
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*/
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RenderedConnection.prototype.moveToOffset = function(blockTL) {
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this.moveTo(
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blockTL.x + this.offsetInBlock_.x, blockTL.y + this.offsetInBlock_.y);
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};
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/**
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* Set the offset of this connection relative to the top left of its block.
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* @param {number} x The new relative x, in workspace units.
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* @param {number} y The new relative y, in workspace units.
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*/
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RenderedConnection.prototype.setOffsetInBlock = function(x, y) {
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this.offsetInBlock_.x = x;
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this.offsetInBlock_.y = y;
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};
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/**
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* Get the offset of this connection relative to the top left of its block.
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* @return {!Coordinate} The offset of the connection.
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* @package
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*/
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RenderedConnection.prototype.getOffsetInBlock = function() {
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return this.offsetInBlock_;
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};
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/**
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* Move the blocks on either side of this connection right next to each other.
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* @package
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*/
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RenderedConnection.prototype.tighten = function() {
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const dx = this.targetConnection.x - this.x;
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const dy = this.targetConnection.y - this.y;
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if (dx !== 0 || dy !== 0) {
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const block = this.targetBlock();
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const svgRoot = block.getSvgRoot();
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if (!svgRoot) {
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throw Error('block is not rendered.');
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}
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// Workspace coordinates.
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const xy = svgMath.getRelativeXY(svgRoot);
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block.getSvgRoot().setAttribute(
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'transform', 'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
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block.moveConnections(-dx, -dy);
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}
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};
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/**
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* Find the closest compatible connection to this connection.
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* All parameters are in workspace units.
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {!Coordinate} dxy Offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @return {!{connection: ?Connection, radius: number}} Contains two
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* properties: 'connection' which is either another connection or null,
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* and 'radius' which is the distance.
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*/
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RenderedConnection.prototype.closest = function(maxLimit, dxy) {
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return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
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};
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/**
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* Add highlighting around this connection.
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*/
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RenderedConnection.prototype.highlight = function() {
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let steps;
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const sourceBlockSvg = /** @type {!BlockSvg} */ (this.sourceBlock_);
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const renderConstants = sourceBlockSvg.workspace.getRenderer().getConstants();
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const shape = renderConstants.shapeFor(this);
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if (this.type === ConnectionType.INPUT_VALUE ||
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this.type === ConnectionType.OUTPUT_VALUE) {
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// Vertical line, puzzle tab, vertical line.
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const yLen = renderConstants.TAB_OFFSET_FROM_TOP;
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steps = svgPaths.moveBy(0, -yLen) + svgPaths.lineOnAxis('v', yLen) +
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shape.pathDown + svgPaths.lineOnAxis('v', yLen);
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} else {
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const xLen =
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renderConstants.NOTCH_OFFSET_LEFT - renderConstants.CORNER_RADIUS;
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// Horizontal line, notch, horizontal line.
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steps = svgPaths.moveBy(-xLen, 0) + svgPaths.lineOnAxis('h', xLen) +
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shape.pathLeft + svgPaths.lineOnAxis('h', xLen);
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}
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const xy = this.sourceBlock_.getRelativeToSurfaceXY();
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const x = this.x - xy.x;
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const y = this.y - xy.y;
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Connection.highlightedPath_ = dom.createSvgElement(
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Svg.PATH, {
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'class': 'blocklyHighlightedConnectionPath',
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'd': steps,
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'transform': 'translate(' + x + ',' + y + ')' +
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(this.sourceBlock_.RTL ? ' scale(-1 1)' : ''),
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},
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this.sourceBlock_.getSvgRoot());
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};
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/**
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* Remove the highlighting around this connection.
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*/
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RenderedConnection.prototype.unhighlight = function() {
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dom.removeNode(Connection.highlightedPath_);
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delete Connection.highlightedPath_;
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};
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/**
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* Set whether this connections is tracked in the database or not.
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* @param {boolean} doTracking If true, start tracking. If false, stop tracking.
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* @package
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*/
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RenderedConnection.prototype.setTracking = function(doTracking) {
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if ((doTracking &&
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this.trackedState_ === RenderedConnection.TrackedState.TRACKED) ||
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(!doTracking &&
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this.trackedState_ === RenderedConnection.TrackedState.UNTRACKED)) {
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return;
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}
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if (this.sourceBlock_.isInFlyout) {
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// Don't bother maintaining a database of connections in a flyout.
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return;
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}
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if (doTracking) {
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this.db_.addConnection(this, this.y);
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this.trackedState_ = RenderedConnection.TrackedState.TRACKED;
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return;
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}
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if (this.trackedState_ === RenderedConnection.TrackedState.TRACKED) {
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this.db_.removeConnection(this, this.y);
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}
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this.trackedState_ = RenderedConnection.TrackedState.UNTRACKED;
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};
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/**
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* Stop tracking this connection, as well as all down-stream connections on
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* any block attached to this connection. This happens when a block is
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* collapsed.
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*
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* Also closes down-stream icons/bubbles.
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* @package
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*/
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RenderedConnection.prototype.stopTrackingAll = function() {
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this.setTracking(false);
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if (this.targetConnection) {
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const blocks = this.targetBlock().getDescendants(false);
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for (let i = 0; i < blocks.length; i++) {
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const block = blocks[i];
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// Stop tracking connections of all children.
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const connections = block.getConnections_(true);
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for (let j = 0; j < connections.length; j++) {
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connections[j].setTracking(false);
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}
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// Close all bubbles of all children.
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const icons = block.getIcons();
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for (let j = 0; j < icons.length; j++) {
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icons[j].setVisible(false);
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}
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}
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}
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};
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/**
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* Start tracking this connection, as well as all down-stream connections on
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* any block attached to this connection. This happens when a block is expanded.
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* @return {!Array<!Block>} List of blocks to render.
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*/
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RenderedConnection.prototype.startTrackingAll = function() {
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this.setTracking(true);
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// All blocks that are not tracked must start tracking before any
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// rendering takes place, since rendering requires knowing the dimensions
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// of lower blocks. Also, since rendering a block renders all its parents,
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// we only need to render the leaf nodes.
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let renderList = [];
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if (this.type !== ConnectionType.INPUT_VALUE &&
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this.type !== ConnectionType.NEXT_STATEMENT) {
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// Only spider down.
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return renderList;
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}
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const block = this.targetBlock();
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if (block) {
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let connections;
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if (block.isCollapsed()) {
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// This block should only be partially revealed since it is collapsed.
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connections = [];
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block.outputConnection && connections.push(block.outputConnection);
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block.nextConnection && connections.push(block.nextConnection);
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block.previousConnection && connections.push(block.previousConnection);
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} else {
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// Show all connections of this block.
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connections = block.getConnections_(true);
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}
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for (let i = 0; i < connections.length; i++) {
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renderList.push.apply(renderList, connections[i].startTrackingAll());
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}
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if (!renderList.length) {
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// Leaf block.
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renderList = [block];
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}
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}
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return renderList;
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};
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {!Connection} candidate A nearby connection to check.
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* @param {number=} maxRadius The maximum radius allowed for connections, in
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* workspace units.
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* @return {boolean} True if the connection is allowed, false otherwise.
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* @deprecated July 2020
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*/
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RenderedConnection.prototype.isConnectionAllowed = function(
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candidate, maxRadius) {
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deprecation.warn(
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'RenderedConnection.prototype.isConnectionAllowed', 'July 2020',
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'July 2021',
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'Blockly.Workspace.prototype.getConnectionChecker().canConnect');
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if (this.distanceFrom(candidate) > maxRadius) {
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return false;
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}
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return RenderedConnection.superClass_.isConnectionAllowed.call(
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this, candidate);
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};
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/**
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* Behavior after a connection attempt fails.
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* Bumps this connection away from the other connection. Called when an
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* attempted connection fails.
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* @param {!Connection} otherConnection Connection that this connection
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* failed to connect to.
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* @package
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*/
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RenderedConnection.prototype.onFailedConnect = function(otherConnection) {
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const block = this.getSourceBlock();
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if (eventUtils.getRecordUndo()) {
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const group = eventUtils.getGroup();
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setTimeout(function() {
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if (!block.isDisposed() && !block.getParent()) {
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eventUtils.setGroup(group);
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this.bumpAwayFrom(otherConnection);
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eventUtils.setGroup(false);
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}
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}.bind(this), internalConstants.BUMP_DELAY);
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}
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};
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/**
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* Disconnect two blocks that are connected by this connection.
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* @param {!Block} parentBlock The superior block.
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* @param {!Block} childBlock The inferior block.
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* @protected
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* @override
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*/
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RenderedConnection.prototype.disconnectInternal_ = function(
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parentBlock, childBlock) {
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RenderedConnection.superClass_.disconnectInternal_.call(
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this, parentBlock, childBlock);
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// Rerender the parent so that it may reflow.
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if (parentBlock.rendered) {
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parentBlock.render();
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}
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if (childBlock.rendered) {
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childBlock.updateDisabled();
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childBlock.render();
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// Reset visibility, since the child is now a top block.
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childBlock.getSvgRoot().style.display = 'block';
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}
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};
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/**
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* Respawn the shadow block if there was one connected to the this connection.
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* Render/rerender blocks as needed.
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* @protected
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* @override
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*/
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RenderedConnection.prototype.respawnShadow_ = function() {
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RenderedConnection.superClass_.respawnShadow_.call(this);
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const blockShadow = this.targetBlock();
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if (!blockShadow) {
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return;
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}
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blockShadow.initSvg();
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blockShadow.render(false);
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const parentBlock = this.getSourceBlock();
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if (parentBlock.rendered) {
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parentBlock.render();
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}
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};
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/**
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* Find all nearby compatible connections to this connection.
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* Type checking does not apply, since this function is used for bumping.
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* @param {number} maxLimit The maximum radius to another connection, in
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* workspace units.
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* @return {!Array<!Connection>} List of connections.
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* @package
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*/
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RenderedConnection.prototype.neighbours = function(maxLimit) {
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return this.dbOpposite_.getNeighbours(this, maxLimit);
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};
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/**
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* Connect two connections together. This is the connection on the superior
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* block. Rerender blocks as needed.
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* @param {!Connection} childConnection Connection on inferior block.
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* @protected
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*/
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RenderedConnection.prototype.connect_ = function(childConnection) {
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RenderedConnection.superClass_.connect_.call(this, childConnection);
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const parentConnection = this;
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const parentBlock = parentConnection.getSourceBlock();
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const childBlock = childConnection.getSourceBlock();
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const parentRendered = parentBlock.rendered;
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const childRendered = childBlock.rendered;
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if (parentRendered) {
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parentBlock.updateDisabled();
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}
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if (childRendered) {
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childBlock.updateDisabled();
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}
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if (parentRendered && childRendered) {
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if (parentConnection.type === ConnectionType.NEXT_STATEMENT ||
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parentConnection.type === ConnectionType.PREVIOUS_STATEMENT) {
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// Child block may need to square off its corners if it is in a stack.
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// Rendering a child will render its parent.
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childBlock.render();
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} else {
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// Child block does not change shape. Rendering the parent node will
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// move its connected children into position.
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parentBlock.render();
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}
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}
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// The input the child block is connected to (if any).
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const parentInput = parentBlock.getInputWithBlock(childBlock);
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if (parentInput) {
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const visible = parentInput.isVisible();
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childBlock.getSvgRoot().style.display = visible ? 'block' : 'none';
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}
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};
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/**
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* Function to be called when this connection's compatible types have changed.
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* @protected
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*/
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RenderedConnection.prototype.onCheckChanged_ = function() {
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// The new value type may not be compatible with the existing connection.
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if (this.isConnected() &&
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(!this.targetConnection ||
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!this.getConnectionChecker().canConnect(
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this, this.targetConnection, false))) {
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const child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
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child.unplug();
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// Bump away.
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this.sourceBlock_.bumpNeighbours();
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}
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};
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exports.RenderedConnection = RenderedConnection;
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