Files
blockly/core/variable_map.js
Rachel Fenichel 075385c87c chore: move remaining functions out of utils.js (#5714)
* chore: move arrayRemove to a new utils.array namespace

* chore: move getBlockTypeCounts out of utils.js

* chore: remove last functions from utils.js

* chore: reorder imports

* chore: add re-export for runAfterPageLoad
2021-11-15 18:12:45 -08:00

427 lines
14 KiB
JavaScript

/**
* @license
* Copyright 2017 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview Object representing a map of variables and their types.
*/
'use strict';
/**
* Object representing a map of variables and their types.
* @class
*/
goog.module('Blockly.VariableMap');
const Msg = goog.require('Blockly.Msg');
const arrayUtils = goog.require('Blockly.utils.array');
const dialog = goog.require('Blockly.dialog');
const eventUtils = goog.require('Blockly.Events.utils');
const idGenerator = goog.require('Blockly.utils.idGenerator');
const object = goog.require('Blockly.utils.object');
/* eslint-disable-next-line no-unused-vars */
const {Block} = goog.requireType('Blockly.Block');
const {Names} = goog.require('Blockly.Names');
const {VariableModel} = goog.require('Blockly.VariableModel');
/* eslint-disable-next-line no-unused-vars */
const {Workspace} = goog.requireType('Blockly.Workspace');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.VarDelete');
/** @suppress {extraRequire} */
goog.require('Blockly.Events.VarRename');
/**
* Class for a variable map. This contains a dictionary data structure with
* variable types as keys and lists of variables as values. The list of
* variables are the type indicated by the key.
* @param {!Workspace} workspace The workspace this map belongs to.
* @constructor
* @alias Blockly.VariableMap
*/
const VariableMap = function(workspace) {
/**
* A map from variable type to list of variable names. The lists contain all
* of the named variables in the workspace, including variables
* that are not currently in use.
* @type {!Object<string, !Array<VariableModel>>}
* @private
*/
this.variableMap_ = Object.create(null);
/**
* The workspace this map belongs to.
* @type {!Workspace}
*/
this.workspace = workspace;
};
/**
* Clear the variable map.
*/
VariableMap.prototype.clear = function() {
this.variableMap_ = Object.create(null);
};
/* Begin functions for renaming variables. */
/**
* Rename the given variable by updating its name in the variable map.
* @param {!VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @package
*/
VariableMap.prototype.renameVariable = function(variable, newName) {
const type = variable.type;
const conflictVar = this.getVariable(newName, type);
const blocks = this.workspace.getAllBlocks(false);
eventUtils.setGroup(true);
try {
// The IDs may match if the rename is a simple case change (name1 -> Name1).
if (!conflictVar || conflictVar.getId() === variable.getId()) {
this.renameVariableAndUses_(variable, newName, blocks);
} else {
this.renameVariableWithConflict_(variable, newName, conflictVar, blocks);
}
} finally {
eventUtils.setGroup(false);
}
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
* @param {string} id ID of the variable to rename.
* @param {string} newName New variable name.
*/
VariableMap.prototype.renameVariableById = function(id, newName) {
const variable = this.getVariableById(id);
if (!variable) {
throw Error('Tried to rename a variable that didn\'t exist. ID: ' + id);
}
this.renameVariable(variable, newName);
};
/**
* Update the name of the given variable and refresh all references to it.
* The new name must not conflict with any existing variable names.
* @param {!VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!Array<!Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
VariableMap.prototype.renameVariableAndUses_ = function(
variable, newName, blocks) {
eventUtils.fire(
new (eventUtils.get(eventUtils.VAR_RENAME))(variable, newName));
variable.name = newName;
for (let i = 0; i < blocks.length; i++) {
blocks[i].updateVarName(variable);
}
};
/**
* Update the name of the given variable to the same name as an existing
* variable. The two variables are coalesced into a single variable with the ID
* of the existing variable that was already using newName.
* Refresh all references to the variable.
* @param {!VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!VariableModel} conflictVar The variable that was already
* using newName.
* @param {!Array<!Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
VariableMap.prototype.renameVariableWithConflict_ = function(
variable, newName, conflictVar, blocks) {
const type = variable.type;
const oldCase = conflictVar.name;
if (newName !== oldCase) {
// Simple rename to change the case and update references.
this.renameVariableAndUses_(conflictVar, newName, blocks);
}
// These blocks now refer to a different variable.
// These will fire change events.
for (let i = 0; i < blocks.length; i++) {
blocks[i].renameVarById(variable.getId(), conflictVar.getId());
}
// Finally delete the original variable, which is now unreferenced.
eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
// And remove it from the list.
arrayUtils.removeElem(this.variableMap_[type], variable);
};
/* End functions for renaming variables. */
/**
* Create a variable with a given name, optional type, and optional ID.
* @param {string} name The name of the variable. This must be unique across
* variables and procedures.
* @param {?string=} opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based on
* their type. This will default to '' which is a specific type.
* @param {?string=} opt_id The unique ID of the variable. This will default to
* a UUID.
* @return {!VariableModel} The newly created variable.
*/
VariableMap.prototype.createVariable = function(name, opt_type, opt_id) {
let variable = this.getVariable(name, opt_type);
if (variable) {
if (opt_id && variable.getId() !== opt_id) {
throw Error(
'Variable "' + name + '" is already in use and its id is "' +
variable.getId() + '" which conflicts with the passed in ' +
'id, "' + opt_id + '".');
}
// The variable already exists and has the same ID.
return variable;
}
if (opt_id && this.getVariableById(opt_id)) {
throw Error('Variable id, "' + opt_id + '", is already in use.');
}
const id = opt_id || idGenerator.genUid();
const type = opt_type || '';
variable = new VariableModel(this.workspace, name, type, id);
const variables = this.variableMap_[type] || [];
variables.push(variable);
// Delete the list of variables of this type, and re-add it so that
// the most recent addition is at the end.
// This is used so the toolbox's set block is set to the most recent variable.
delete this.variableMap_[type];
this.variableMap_[type] = variables;
return variable;
};
/* Begin functions for variable deletion. */
/**
* Delete a variable.
* @param {!VariableModel} variable Variable to delete.
*/
VariableMap.prototype.deleteVariable = function(variable) {
const variableId = variable.getId();
const variableList = this.variableMap_[variable.type];
for (let i = 0; i < variableList.length; i++) {
const tempVar = variableList[i];
if (tempVar.getId() === variableId) {
variableList.splice(i, 1);
eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
return;
}
}
};
/**
* Delete a variables by the passed in ID and all of its uses from this
* workspace. May prompt the user for confirmation.
* @param {string} id ID of variable to delete.
*/
VariableMap.prototype.deleteVariableById = function(id) {
const variable = this.getVariableById(id);
if (variable) {
// Check whether this variable is a function parameter before deleting.
const variableName = variable.name;
const uses = this.getVariableUsesById(id);
for (let i = 0, block; (block = uses[i]); i++) {
if (block.type === 'procedures_defnoreturn' ||
block.type === 'procedures_defreturn') {
const procedureName = block.getFieldValue('NAME');
const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE']
.replace('%1', variableName)
.replace('%2', procedureName);
dialog.alert(deleteText);
return;
}
}
const map = this;
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION']
.replace('%1', String(uses.length))
.replace('%2', variableName);
dialog.confirm(confirmText, function(ok) {
if (ok && variable) {
map.deleteVariableInternal(variable, uses);
}
});
} else {
// No confirmation necessary for a single block.
map.deleteVariableInternal(variable, uses);
}
} else {
console.warn('Can\'t delete non-existent variable: ' + id);
}
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @param {!VariableModel} variable Variable to delete.
* @param {!Array<!Block>} uses An array of uses of the variable.
* @package
*/
VariableMap.prototype.deleteVariableInternal = function(variable, uses) {
const existingGroup = eventUtils.getGroup();
if (!existingGroup) {
eventUtils.setGroup(true);
}
try {
for (let i = 0; i < uses.length; i++) {
uses[i].dispose(true);
}
this.deleteVariable(variable);
} finally {
if (!existingGroup) {
eventUtils.setGroup(false);
}
}
};
/* End functions for variable deletion. */
/**
* Find the variable by the given name and type and return it. Return null if
* it is not found.
* @param {string} name The name to check for.
* @param {?string=} opt_type The type of the variable. If not provided it
* defaults to the empty string, which is a specific type.
* @return {?VariableModel} The variable with the given name, or null if
* it was not found.
*/
VariableMap.prototype.getVariable = function(name, opt_type) {
const type = opt_type || '';
const list = this.variableMap_[type];
if (list) {
for (let j = 0, variable; (variable = list[j]); j++) {
if (Names.equals(variable.name, name)) {
return variable;
}
}
}
return null;
};
/**
* Find the variable by the given ID and return it. Return null if not found.
* @param {string} id The ID to check for.
* @return {?VariableModel} The variable with the given ID.
*/
VariableMap.prototype.getVariableById = function(id) {
const keys = Object.keys(this.variableMap_);
for (let i = 0; i < keys.length; i++) {
const key = keys[i];
for (let j = 0, variable; (variable = this.variableMap_[key][j]); j++) {
if (variable.getId() === id) {
return variable;
}
}
}
return null;
};
/**
* Get a list containing all of the variables of a specified type. If type is
* null, return list of variables with empty string type.
* @param {?string} type Type of the variables to find.
* @return {!Array<!VariableModel>} The sought after variables of the
* passed in type. An empty array if none are found.
*/
VariableMap.prototype.getVariablesOfType = function(type) {
type = type || '';
const variableList = this.variableMap_[type];
if (variableList) {
return variableList.slice();
}
return [];
};
/**
* Return all variable and potential variable types. This list always contains
* the empty string.
* @param {?Workspace} ws The workspace used to look for potential
* variables. This can be different than the workspace stored on this object
* if the passed in ws is a flyout workspace.
* @return {!Array<string>} List of variable types.
* @package
*/
VariableMap.prototype.getVariableTypes = function(ws) {
const variableMap = {};
object.mixin(variableMap, this.variableMap_);
if (ws && ws.getPotentialVariableMap()) {
object.mixin(variableMap, ws.getPotentialVariableMap().variableMap_);
}
const types = Object.keys(variableMap);
let hasEmpty = false;
for (let i = 0; i < types.length; i++) {
if (types[i] === '') {
hasEmpty = true;
}
}
if (!hasEmpty) {
types.push('');
}
return types;
};
/**
* Return all variables of all types.
* @return {!Array<!VariableModel>} List of variable models.
*/
VariableMap.prototype.getAllVariables = function() {
let allVariables = [];
for (const key in this.variableMap_) {
allVariables = allVariables.concat(this.variableMap_[key]);
}
return allVariables;
};
/**
* Returns all of the variable names of all types.
* @return {!Array<string>} All of the variable names of all types.
*/
VariableMap.prototype.getAllVariableNames = function() {
const allNames = [];
for (const key in this.variableMap_) {
const variables = this.variableMap_[key];
for (let i = 0, variable; (variable = variables[i]); i++) {
allNames.push(variable.name);
}
}
return allNames;
};
/**
* Find all the uses of a named variable.
* @param {string} id ID of the variable to find.
* @return {!Array<!Block>} Array of block usages.
*/
VariableMap.prototype.getVariableUsesById = function(id) {
const uses = [];
const blocks = this.workspace.getAllBlocks(false);
// Iterate through every block and check the name.
for (let i = 0; i < blocks.length; i++) {
const blockVariables = blocks[i].getVarModels();
if (blockVariables) {
for (let j = 0; j < blockVariables.length; j++) {
if (blockVariables[j].getId() === id) {
uses.push(blocks[i]);
}
}
}
}
return uses;
};
exports.VariableMap = VariableMap;