mirror of
https://github.com/google/blockly.git
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* chore: move arrayRemove to a new utils.array namespace * chore: move getBlockTypeCounts out of utils.js * chore: remove last functions from utils.js * chore: reorder imports * chore: add re-export for runAfterPageLoad
427 lines
14 KiB
JavaScript
427 lines
14 KiB
JavaScript
/**
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* @license
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* Copyright 2017 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Object representing a map of variables and their types.
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*/
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'use strict';
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/**
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* Object representing a map of variables and their types.
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* @class
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*/
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goog.module('Blockly.VariableMap');
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const Msg = goog.require('Blockly.Msg');
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const arrayUtils = goog.require('Blockly.utils.array');
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const dialog = goog.require('Blockly.dialog');
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const eventUtils = goog.require('Blockly.Events.utils');
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const idGenerator = goog.require('Blockly.utils.idGenerator');
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const object = goog.require('Blockly.utils.object');
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/* eslint-disable-next-line no-unused-vars */
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const {Block} = goog.requireType('Blockly.Block');
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const {Names} = goog.require('Blockly.Names');
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const {VariableModel} = goog.require('Blockly.VariableModel');
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/* eslint-disable-next-line no-unused-vars */
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const {Workspace} = goog.requireType('Blockly.Workspace');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.VarDelete');
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/** @suppress {extraRequire} */
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goog.require('Blockly.Events.VarRename');
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/**
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* Class for a variable map. This contains a dictionary data structure with
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* variable types as keys and lists of variables as values. The list of
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* variables are the type indicated by the key.
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* @param {!Workspace} workspace The workspace this map belongs to.
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* @constructor
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* @alias Blockly.VariableMap
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*/
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const VariableMap = function(workspace) {
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/**
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* A map from variable type to list of variable names. The lists contain all
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* of the named variables in the workspace, including variables
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* that are not currently in use.
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* @type {!Object<string, !Array<VariableModel>>}
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* @private
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*/
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this.variableMap_ = Object.create(null);
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/**
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* The workspace this map belongs to.
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* @type {!Workspace}
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*/
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this.workspace = workspace;
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};
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/**
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* Clear the variable map.
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*/
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VariableMap.prototype.clear = function() {
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this.variableMap_ = Object.create(null);
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};
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/* Begin functions for renaming variables. */
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/**
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* Rename the given variable by updating its name in the variable map.
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* @param {!VariableModel} variable Variable to rename.
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* @param {string} newName New variable name.
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* @package
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*/
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VariableMap.prototype.renameVariable = function(variable, newName) {
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const type = variable.type;
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const conflictVar = this.getVariable(newName, type);
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const blocks = this.workspace.getAllBlocks(false);
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eventUtils.setGroup(true);
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try {
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// The IDs may match if the rename is a simple case change (name1 -> Name1).
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if (!conflictVar || conflictVar.getId() === variable.getId()) {
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this.renameVariableAndUses_(variable, newName, blocks);
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} else {
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this.renameVariableWithConflict_(variable, newName, conflictVar, blocks);
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}
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} finally {
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eventUtils.setGroup(false);
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}
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};
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/**
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* Rename a variable by updating its name in the variable map. Identify the
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* variable to rename with the given ID.
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* @param {string} id ID of the variable to rename.
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* @param {string} newName New variable name.
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*/
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VariableMap.prototype.renameVariableById = function(id, newName) {
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const variable = this.getVariableById(id);
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if (!variable) {
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throw Error('Tried to rename a variable that didn\'t exist. ID: ' + id);
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}
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this.renameVariable(variable, newName);
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};
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/**
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* Update the name of the given variable and refresh all references to it.
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* The new name must not conflict with any existing variable names.
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* @param {!VariableModel} variable Variable to rename.
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* @param {string} newName New variable name.
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* @param {!Array<!Block>} blocks The list of all blocks in the
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* workspace.
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* @private
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*/
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VariableMap.prototype.renameVariableAndUses_ = function(
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variable, newName, blocks) {
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eventUtils.fire(
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new (eventUtils.get(eventUtils.VAR_RENAME))(variable, newName));
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variable.name = newName;
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for (let i = 0; i < blocks.length; i++) {
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blocks[i].updateVarName(variable);
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}
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};
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/**
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* Update the name of the given variable to the same name as an existing
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* variable. The two variables are coalesced into a single variable with the ID
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* of the existing variable that was already using newName.
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* Refresh all references to the variable.
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* @param {!VariableModel} variable Variable to rename.
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* @param {string} newName New variable name.
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* @param {!VariableModel} conflictVar The variable that was already
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* using newName.
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* @param {!Array<!Block>} blocks The list of all blocks in the
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* workspace.
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* @private
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*/
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VariableMap.prototype.renameVariableWithConflict_ = function(
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variable, newName, conflictVar, blocks) {
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const type = variable.type;
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const oldCase = conflictVar.name;
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if (newName !== oldCase) {
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// Simple rename to change the case and update references.
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this.renameVariableAndUses_(conflictVar, newName, blocks);
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}
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// These blocks now refer to a different variable.
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// These will fire change events.
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for (let i = 0; i < blocks.length; i++) {
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blocks[i].renameVarById(variable.getId(), conflictVar.getId());
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}
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// Finally delete the original variable, which is now unreferenced.
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eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
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// And remove it from the list.
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arrayUtils.removeElem(this.variableMap_[type], variable);
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};
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/* End functions for renaming variables. */
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/**
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* Create a variable with a given name, optional type, and optional ID.
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* @param {string} name The name of the variable. This must be unique across
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* variables and procedures.
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* @param {?string=} opt_type The type of the variable like 'int' or 'string'.
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* Does not need to be unique. Field_variable can filter variables based on
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* their type. This will default to '' which is a specific type.
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* @param {?string=} opt_id The unique ID of the variable. This will default to
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* a UUID.
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* @return {!VariableModel} The newly created variable.
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*/
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VariableMap.prototype.createVariable = function(name, opt_type, opt_id) {
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let variable = this.getVariable(name, opt_type);
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if (variable) {
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if (opt_id && variable.getId() !== opt_id) {
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throw Error(
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'Variable "' + name + '" is already in use and its id is "' +
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variable.getId() + '" which conflicts with the passed in ' +
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'id, "' + opt_id + '".');
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}
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// The variable already exists and has the same ID.
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return variable;
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}
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if (opt_id && this.getVariableById(opt_id)) {
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throw Error('Variable id, "' + opt_id + '", is already in use.');
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}
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const id = opt_id || idGenerator.genUid();
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const type = opt_type || '';
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variable = new VariableModel(this.workspace, name, type, id);
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const variables = this.variableMap_[type] || [];
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variables.push(variable);
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// Delete the list of variables of this type, and re-add it so that
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// the most recent addition is at the end.
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// This is used so the toolbox's set block is set to the most recent variable.
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delete this.variableMap_[type];
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this.variableMap_[type] = variables;
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return variable;
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};
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/* Begin functions for variable deletion. */
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/**
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* Delete a variable.
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* @param {!VariableModel} variable Variable to delete.
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*/
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VariableMap.prototype.deleteVariable = function(variable) {
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const variableId = variable.getId();
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const variableList = this.variableMap_[variable.type];
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for (let i = 0; i < variableList.length; i++) {
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const tempVar = variableList[i];
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if (tempVar.getId() === variableId) {
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variableList.splice(i, 1);
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eventUtils.fire(new (eventUtils.get(eventUtils.VAR_DELETE))(variable));
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return;
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}
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}
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};
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/**
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* Delete a variables by the passed in ID and all of its uses from this
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* workspace. May prompt the user for confirmation.
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* @param {string} id ID of variable to delete.
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*/
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VariableMap.prototype.deleteVariableById = function(id) {
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const variable = this.getVariableById(id);
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if (variable) {
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// Check whether this variable is a function parameter before deleting.
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const variableName = variable.name;
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const uses = this.getVariableUsesById(id);
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for (let i = 0, block; (block = uses[i]); i++) {
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if (block.type === 'procedures_defnoreturn' ||
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block.type === 'procedures_defreturn') {
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const procedureName = block.getFieldValue('NAME');
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const deleteText = Msg['CANNOT_DELETE_VARIABLE_PROCEDURE']
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.replace('%1', variableName)
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.replace('%2', procedureName);
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dialog.alert(deleteText);
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return;
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}
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}
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const map = this;
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if (uses.length > 1) {
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// Confirm before deleting multiple blocks.
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const confirmText = Msg['DELETE_VARIABLE_CONFIRMATION']
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.replace('%1', String(uses.length))
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.replace('%2', variableName);
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dialog.confirm(confirmText, function(ok) {
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if (ok && variable) {
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map.deleteVariableInternal(variable, uses);
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}
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});
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} else {
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// No confirmation necessary for a single block.
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map.deleteVariableInternal(variable, uses);
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}
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} else {
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console.warn('Can\'t delete non-existent variable: ' + id);
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}
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};
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/**
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* Deletes a variable and all of its uses from this workspace without asking the
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* user for confirmation.
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* @param {!VariableModel} variable Variable to delete.
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* @param {!Array<!Block>} uses An array of uses of the variable.
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* @package
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*/
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VariableMap.prototype.deleteVariableInternal = function(variable, uses) {
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const existingGroup = eventUtils.getGroup();
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if (!existingGroup) {
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eventUtils.setGroup(true);
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}
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try {
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for (let i = 0; i < uses.length; i++) {
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uses[i].dispose(true);
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}
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this.deleteVariable(variable);
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} finally {
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if (!existingGroup) {
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eventUtils.setGroup(false);
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}
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}
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};
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/* End functions for variable deletion. */
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/**
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* Find the variable by the given name and type and return it. Return null if
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* it is not found.
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* @param {string} name The name to check for.
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* @param {?string=} opt_type The type of the variable. If not provided it
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* defaults to the empty string, which is a specific type.
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* @return {?VariableModel} The variable with the given name, or null if
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* it was not found.
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*/
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VariableMap.prototype.getVariable = function(name, opt_type) {
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const type = opt_type || '';
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const list = this.variableMap_[type];
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if (list) {
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for (let j = 0, variable; (variable = list[j]); j++) {
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if (Names.equals(variable.name, name)) {
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return variable;
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}
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}
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}
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return null;
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};
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/**
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* Find the variable by the given ID and return it. Return null if not found.
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* @param {string} id The ID to check for.
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* @return {?VariableModel} The variable with the given ID.
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*/
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VariableMap.prototype.getVariableById = function(id) {
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const keys = Object.keys(this.variableMap_);
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for (let i = 0; i < keys.length; i++) {
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const key = keys[i];
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for (let j = 0, variable; (variable = this.variableMap_[key][j]); j++) {
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if (variable.getId() === id) {
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return variable;
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}
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}
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}
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return null;
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};
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/**
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* Get a list containing all of the variables of a specified type. If type is
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* null, return list of variables with empty string type.
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* @param {?string} type Type of the variables to find.
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* @return {!Array<!VariableModel>} The sought after variables of the
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* passed in type. An empty array if none are found.
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*/
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VariableMap.prototype.getVariablesOfType = function(type) {
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type = type || '';
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const variableList = this.variableMap_[type];
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if (variableList) {
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return variableList.slice();
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}
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return [];
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};
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/**
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* Return all variable and potential variable types. This list always contains
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* the empty string.
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* @param {?Workspace} ws The workspace used to look for potential
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* variables. This can be different than the workspace stored on this object
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* if the passed in ws is a flyout workspace.
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* @return {!Array<string>} List of variable types.
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* @package
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*/
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VariableMap.prototype.getVariableTypes = function(ws) {
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const variableMap = {};
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object.mixin(variableMap, this.variableMap_);
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if (ws && ws.getPotentialVariableMap()) {
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object.mixin(variableMap, ws.getPotentialVariableMap().variableMap_);
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}
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const types = Object.keys(variableMap);
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let hasEmpty = false;
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for (let i = 0; i < types.length; i++) {
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if (types[i] === '') {
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hasEmpty = true;
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}
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}
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if (!hasEmpty) {
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types.push('');
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}
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return types;
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};
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/**
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* Return all variables of all types.
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* @return {!Array<!VariableModel>} List of variable models.
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*/
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VariableMap.prototype.getAllVariables = function() {
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let allVariables = [];
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for (const key in this.variableMap_) {
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allVariables = allVariables.concat(this.variableMap_[key]);
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}
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return allVariables;
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};
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/**
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* Returns all of the variable names of all types.
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* @return {!Array<string>} All of the variable names of all types.
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*/
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VariableMap.prototype.getAllVariableNames = function() {
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const allNames = [];
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for (const key in this.variableMap_) {
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const variables = this.variableMap_[key];
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for (let i = 0, variable; (variable = variables[i]); i++) {
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allNames.push(variable.name);
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}
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}
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return allNames;
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};
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/**
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* Find all the uses of a named variable.
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* @param {string} id ID of the variable to find.
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* @return {!Array<!Block>} Array of block usages.
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*/
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VariableMap.prototype.getVariableUsesById = function(id) {
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const uses = [];
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const blocks = this.workspace.getAllBlocks(false);
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// Iterate through every block and check the name.
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for (let i = 0; i < blocks.length; i++) {
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const blockVariables = blocks[i].getVarModels();
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if (blockVariables) {
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for (let j = 0; j < blockVariables.length; j++) {
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if (blockVariables[j].getId() === id) {
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uses.push(blocks[i]);
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}
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}
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}
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}
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return uses;
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};
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exports.VariableMap = VariableMap;
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