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* chore: move functions from utils to more specific files * chore: use new names for utils functions * chore: run clang-format * chore: add deprecation warnings back to utils.js
188 lines
6.4 KiB
JavaScript
188 lines
6.4 KiB
JavaScript
/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview An SVG that floats on top of the workspace.
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* Blocks are moved into this SVG during a drag, improving performance.
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* The entire SVG is translated using CSS translation instead of SVG so the
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* blocks are never repainted during drag improving performance.
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*/
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'use strict';
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/**
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* An SVG that floats on top of the workspace.
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* Blocks are moved into this SVG during a drag, improving performance.
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* The entire SVG is translated using CSS translation instead of SVG so the
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* blocks are never repainted during drag improving performance.
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* @class
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*/
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goog.module('Blockly.WorkspaceDragSurfaceSvg');
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const dom = goog.require('Blockly.utils.dom');
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const svgMath = goog.require('Blockly.utils.svgMath');
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/* eslint-disable-next-line no-unused-vars */
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const {Coordinate} = goog.requireType('Blockly.utils.Coordinate');
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const {Svg} = goog.require('Blockly.utils.Svg');
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/**
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* Blocks are moved into this SVG during a drag, improving performance.
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* The entire SVG is translated using CSS transforms instead of SVG so the
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* blocks are never repainted during drag improving performance.
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* @param {!Element} container Containing element.
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* @constructor
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* @alias Blockly.WorkspaceDragSurfaceSvg
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*/
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const WorkspaceDragSurfaceSvg = function(container) {
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this.container_ = container;
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this.createDom();
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};
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/**
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* The SVG drag surface. Set once by WorkspaceDragSurfaceSvg.createDom.
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* @type {SVGElement}
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* @private
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*/
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WorkspaceDragSurfaceSvg.prototype.SVG_ = null;
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/**
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* Containing HTML element; parent of the workspace and the drag surface.
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* @type {Element}
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* @private
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*/
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WorkspaceDragSurfaceSvg.prototype.container_ = null;
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/**
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* Create the drag surface and inject it into the container.
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*/
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WorkspaceDragSurfaceSvg.prototype.createDom = function() {
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if (this.SVG_) {
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return; // Already created.
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}
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/**
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* Dom structure when the workspace is being dragged. If there is no drag in
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* progress, the SVG is empty and display: none.
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* <svg class="blocklyWsDragSurface" style=transform:translate3d(...)>
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* <g class="blocklyBlockCanvas"></g>
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* <g class="blocklyBubbleCanvas">/g>
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* </svg>
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*/
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this.SVG_ = dom.createSvgElement(
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Svg.SVG, {
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'xmlns': dom.SVG_NS,
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'xmlns:html': dom.HTML_NS,
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'xmlns:xlink': dom.XLINK_NS,
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'version': '1.1',
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'class': 'blocklyWsDragSurface blocklyOverflowVisible',
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},
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null);
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this.container_.appendChild(this.SVG_);
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};
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/**
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* Translate the entire drag surface during a drag.
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* We translate the drag surface instead of the blocks inside the surface
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* so that the browser avoids repainting the SVG.
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* Because of this, the drag coordinates must be adjusted by scale.
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* @param {number} x X translation for the entire surface
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* @param {number} y Y translation for the entire surface
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* @package
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*/
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WorkspaceDragSurfaceSvg.prototype.translateSurface = function(x, y) {
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// This is a work-around to prevent a the blocks from rendering
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// fuzzy while they are being moved on the drag surface.
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const fixedX = x.toFixed(0);
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const fixedY = y.toFixed(0);
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this.SVG_.style.display = 'block';
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dom.setCssTransform(
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this.SVG_, 'translate3d(' + fixedX + 'px, ' + fixedY + 'px, 0)');
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};
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/**
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* Reports the surface translation in scaled workspace coordinates.
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* Use this when finishing a drag to return blocks to the correct position.
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* @return {!Coordinate} Current translation of the surface
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* @package
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*/
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WorkspaceDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
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return svgMath.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
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};
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/**
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* Move the blockCanvas and bubbleCanvas out of the surface SVG and on to
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* newSurface.
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* @param {SVGElement} newSurface The element to put the drag surface contents
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* into.
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* @package
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*/
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WorkspaceDragSurfaceSvg.prototype.clearAndHide = function(newSurface) {
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if (!newSurface) {
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throw Error(
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'Couldn\'t clear and hide the drag surface: missing new surface.');
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}
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const blockCanvas = /** @type {!Element} */ (this.SVG_.childNodes[0]);
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const bubbleCanvas = /** @type {!Element} */ (this.SVG_.childNodes[1]);
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if (!blockCanvas || !bubbleCanvas ||
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!dom.hasClass(blockCanvas, 'blocklyBlockCanvas') ||
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!dom.hasClass(bubbleCanvas, 'blocklyBubbleCanvas')) {
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throw Error(
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'Couldn\'t clear and hide the drag surface. A node was missing.');
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}
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// If there is a previous sibling, put the blockCanvas back right afterwards,
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// otherwise insert it as the first child node in newSurface.
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if (this.previousSibling_ !== null) {
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dom.insertAfter(blockCanvas, this.previousSibling_);
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} else {
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newSurface.insertBefore(blockCanvas, newSurface.firstChild);
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}
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// Reattach the bubble canvas after the blockCanvas.
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dom.insertAfter(bubbleCanvas, blockCanvas);
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// Hide the drag surface.
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this.SVG_.style.display = 'none';
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if (this.SVG_.childNodes.length) {
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throw Error('Drag surface was not cleared.');
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}
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dom.setCssTransform(this.SVG_, '');
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this.previousSibling_ = null;
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};
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/**
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* Set the SVG to have the block canvas and bubble canvas in it and then
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* show the surface.
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* @param {!SVGElement} blockCanvas The block canvas <g> element from the
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* workspace.
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* @param {!SVGElement} bubbleCanvas The <g> element that contains the bubbles.
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* @param {Element} previousSibling The element to insert the block canvas and
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bubble canvas after when it goes back in the DOM at the end of a drag.
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* @param {number} width The width of the workspace SVG element.
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* @param {number} height The height of the workspace SVG element.
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* @param {number} scale The scale of the workspace being dragged.
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* @package
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*/
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WorkspaceDragSurfaceSvg.prototype.setContentsAndShow = function(
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blockCanvas, bubbleCanvas, previousSibling, width, height, scale) {
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if (this.SVG_.childNodes.length) {
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throw Error('Already dragging a block.');
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}
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this.previousSibling_ = previousSibling;
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// Make sure the blocks and bubble canvas are scaled appropriately.
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blockCanvas.setAttribute('transform', 'translate(0, 0) scale(' + scale + ')');
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bubbleCanvas.setAttribute(
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'transform', 'translate(0, 0) scale(' + scale + ')');
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this.SVG_.setAttribute('width', width);
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this.SVG_.setAttribute('height', height);
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this.SVG_.appendChild(blockCanvas);
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this.SVG_.appendChild(bubbleCanvas);
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this.SVG_.style.display = 'block';
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};
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exports.WorkspaceDragSurfaceSvg = WorkspaceDragSurfaceSvg;
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