Files
blockly/core/workspace_drag_surface_svg.js
Rachel Fenichel 969fcac455 chore: Move functions from utils (#5706)
* chore: move functions from utils to more specific files

* chore: use new names for utils functions

* chore: run clang-format

* chore: add deprecation warnings back to utils.js
2021-11-15 15:59:27 -08:00

188 lines
6.4 KiB
JavaScript

/**
* @license
* Copyright 2016 Google LLC
* SPDX-License-Identifier: Apache-2.0
*/
/**
* @fileoverview An SVG that floats on top of the workspace.
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using CSS translation instead of SVG so the
* blocks are never repainted during drag improving performance.
*/
'use strict';
/**
* An SVG that floats on top of the workspace.
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using CSS translation instead of SVG so the
* blocks are never repainted during drag improving performance.
* @class
*/
goog.module('Blockly.WorkspaceDragSurfaceSvg');
const dom = goog.require('Blockly.utils.dom');
const svgMath = goog.require('Blockly.utils.svgMath');
/* eslint-disable-next-line no-unused-vars */
const {Coordinate} = goog.requireType('Blockly.utils.Coordinate');
const {Svg} = goog.require('Blockly.utils.Svg');
/**
* Blocks are moved into this SVG during a drag, improving performance.
* The entire SVG is translated using CSS transforms instead of SVG so the
* blocks are never repainted during drag improving performance.
* @param {!Element} container Containing element.
* @constructor
* @alias Blockly.WorkspaceDragSurfaceSvg
*/
const WorkspaceDragSurfaceSvg = function(container) {
this.container_ = container;
this.createDom();
};
/**
* The SVG drag surface. Set once by WorkspaceDragSurfaceSvg.createDom.
* @type {SVGElement}
* @private
*/
WorkspaceDragSurfaceSvg.prototype.SVG_ = null;
/**
* Containing HTML element; parent of the workspace and the drag surface.
* @type {Element}
* @private
*/
WorkspaceDragSurfaceSvg.prototype.container_ = null;
/**
* Create the drag surface and inject it into the container.
*/
WorkspaceDragSurfaceSvg.prototype.createDom = function() {
if (this.SVG_) {
return; // Already created.
}
/**
* Dom structure when the workspace is being dragged. If there is no drag in
* progress, the SVG is empty and display: none.
* <svg class="blocklyWsDragSurface" style=transform:translate3d(...)>
* <g class="blocklyBlockCanvas"></g>
* <g class="blocklyBubbleCanvas">/g>
* </svg>
*/
this.SVG_ = dom.createSvgElement(
Svg.SVG, {
'xmlns': dom.SVG_NS,
'xmlns:html': dom.HTML_NS,
'xmlns:xlink': dom.XLINK_NS,
'version': '1.1',
'class': 'blocklyWsDragSurface blocklyOverflowVisible',
},
null);
this.container_.appendChild(this.SVG_);
};
/**
* Translate the entire drag surface during a drag.
* We translate the drag surface instead of the blocks inside the surface
* so that the browser avoids repainting the SVG.
* Because of this, the drag coordinates must be adjusted by scale.
* @param {number} x X translation for the entire surface
* @param {number} y Y translation for the entire surface
* @package
*/
WorkspaceDragSurfaceSvg.prototype.translateSurface = function(x, y) {
// This is a work-around to prevent a the blocks from rendering
// fuzzy while they are being moved on the drag surface.
const fixedX = x.toFixed(0);
const fixedY = y.toFixed(0);
this.SVG_.style.display = 'block';
dom.setCssTransform(
this.SVG_, 'translate3d(' + fixedX + 'px, ' + fixedY + 'px, 0)');
};
/**
* Reports the surface translation in scaled workspace coordinates.
* Use this when finishing a drag to return blocks to the correct position.
* @return {!Coordinate} Current translation of the surface
* @package
*/
WorkspaceDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
return svgMath.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
};
/**
* Move the blockCanvas and bubbleCanvas out of the surface SVG and on to
* newSurface.
* @param {SVGElement} newSurface The element to put the drag surface contents
* into.
* @package
*/
WorkspaceDragSurfaceSvg.prototype.clearAndHide = function(newSurface) {
if (!newSurface) {
throw Error(
'Couldn\'t clear and hide the drag surface: missing new surface.');
}
const blockCanvas = /** @type {!Element} */ (this.SVG_.childNodes[0]);
const bubbleCanvas = /** @type {!Element} */ (this.SVG_.childNodes[1]);
if (!blockCanvas || !bubbleCanvas ||
!dom.hasClass(blockCanvas, 'blocklyBlockCanvas') ||
!dom.hasClass(bubbleCanvas, 'blocklyBubbleCanvas')) {
throw Error(
'Couldn\'t clear and hide the drag surface. A node was missing.');
}
// If there is a previous sibling, put the blockCanvas back right afterwards,
// otherwise insert it as the first child node in newSurface.
if (this.previousSibling_ !== null) {
dom.insertAfter(blockCanvas, this.previousSibling_);
} else {
newSurface.insertBefore(blockCanvas, newSurface.firstChild);
}
// Reattach the bubble canvas after the blockCanvas.
dom.insertAfter(bubbleCanvas, blockCanvas);
// Hide the drag surface.
this.SVG_.style.display = 'none';
if (this.SVG_.childNodes.length) {
throw Error('Drag surface was not cleared.');
}
dom.setCssTransform(this.SVG_, '');
this.previousSibling_ = null;
};
/**
* Set the SVG to have the block canvas and bubble canvas in it and then
* show the surface.
* @param {!SVGElement} blockCanvas The block canvas <g> element from the
* workspace.
* @param {!SVGElement} bubbleCanvas The <g> element that contains the bubbles.
* @param {Element} previousSibling The element to insert the block canvas and
bubble canvas after when it goes back in the DOM at the end of a drag.
* @param {number} width The width of the workspace SVG element.
* @param {number} height The height of the workspace SVG element.
* @param {number} scale The scale of the workspace being dragged.
* @package
*/
WorkspaceDragSurfaceSvg.prototype.setContentsAndShow = function(
blockCanvas, bubbleCanvas, previousSibling, width, height, scale) {
if (this.SVG_.childNodes.length) {
throw Error('Already dragging a block.');
}
this.previousSibling_ = previousSibling;
// Make sure the blocks and bubble canvas are scaled appropriately.
blockCanvas.setAttribute('transform', 'translate(0, 0) scale(' + scale + ')');
bubbleCanvas.setAttribute(
'transform', 'translate(0, 0) scale(' + scale + ')');
this.SVG_.setAttribute('width', width);
this.SVG_.setAttribute('height', height);
this.SVG_.appendChild(blockCanvas);
this.SVG_.appendChild(bubbleCanvas);
this.SVG_.style.display = 'block';
};
exports.WorkspaceDragSurfaceSvg = WorkspaceDragSurfaceSvg;